/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.hardware.audio.effect@2.0; import android.hardware.audio.common@2.0; import IEffect; interface IBassBoostEffect extends IEffect { /** * Returns whether setting bass boost strength is supported. */ isStrengthSupported() generates (Result retval, bool strengthSupported); enum StrengthRange : uint16_t { MIN = 0, MAX = 1000 }; /** * Sets bass boost strength. * * @param strength strength of the effect. The valid range for strength * strength is [0, 1000], where 0 per mille designates the * mildest effect and 1000 per mille designates the * strongest. * @return retval operation completion status. */ setStrength(uint16_t strength) generates (Result retval); /** * Gets virtualization strength. */ getStrength() generates (Result retval, uint16_t strength); };