/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HARDWARE_AUTOMOTIVE_EVS_V1_0_EVSDISPLAY_H #define ANDROID_HARDWARE_AUTOMOTIVE_EVS_V1_0_EVSDISPLAY_H #include #include namespace android { namespace hardware { namespace automotive { namespace evs { namespace V1_0 { namespace implementation { class EvsDisplay : public IEvsDisplay { public: // Methods from ::android::hardware::automotive::evs::V1_0::IEvsDisplay follow. Return getDisplayInfo(getDisplayInfo_cb _hidl_cb) override; Return setDisplayState(DisplayState state) override; Return getDisplayState() override; Return getTargetBuffer(getTargetBuffer_cb _hidl_cb) override; Return returnTargetBufferForDisplay(const BufferDesc& buffer) override; // Implementation details EvsDisplay(); virtual ~EvsDisplay() override; void forceShutdown(); // This gets called if another caller "steals" ownership of the display private: DisplayDesc mInfo = {}; BufferDesc mBuffer = {}; // A graphics buffer into which we'll store images bool mFrameBusy = false; // A flag telling us our buffer is in use DisplayState mRequestedState = DisplayState::NOT_VISIBLE; std::mutex mAccessLock; }; } // namespace implementation } // namespace V1_0 } // namespace evs } // namespace automotive } // namespace hardware } // namespace android #endif // ANDROID_HARDWARE_AUTOMOTIVE_EVS_V1_0_EVSDISPLAY_H