/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_BASE_PROPERTIES_H #define ANDROID_BASE_PROPERTIES_H #include #if !defined(__BIONIC__) #error Only bionic supports system properties. #endif #include #include #include namespace android { namespace base { // Returns the current value of the system property `key`, // or `default_value` if the property is empty or doesn't exist. std::string GetProperty(const std::string& key, const std::string& default_value); // Returns true if the system property `key` has the value "1", "y", "yes", "on", or "true", // false for "0", "n", "no", "off", or "false", or `default_value` otherwise. bool GetBoolProperty(const std::string& key, bool default_value); // Returns the signed integer corresponding to the system property `key`. // If the property is empty, doesn't exist, doesn't have an integer value, or is outside // the optional bounds, returns `default_value`. template T GetIntProperty(const std::string& key, T default_value, T min = std::numeric_limits::min(), T max = std::numeric_limits::max()); // Returns the unsigned integer corresponding to the system property `key`. // If the property is empty, doesn't exist, doesn't have an integer value, or is outside // the optional bound, returns `default_value`. template T GetUintProperty(const std::string& key, T default_value, T max = std::numeric_limits::max()); // Sets the system property `key` to `value`. // Note that system property setting is inherently asynchronous so a return value of `true` // isn't particularly meaningful, and immediately reading back the value won't necessarily // tell you whether or not your call succeeded. A `false` return value definitely means failure. bool SetProperty(const std::string& key, const std::string& value); // Waits for the system property `key` to have the value `expected_value`. // Times out after `relative_timeout`. // Returns true on success, false on timeout. bool WaitForProperty(const std::string& key, const std::string& expected_value, std::chrono::milliseconds relative_timeout); // Waits for the system property `key` to be created. // Times out after `relative_timeout`. // Returns true on success, false on timeout. bool WaitForPropertyCreation(const std::string& key, std::chrono::milliseconds relative_timeout); } // namespace base } // namespace android #endif // ANDROID_BASE_PROPERTIES_H