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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkColorMatrixFilterRowMajor255.h"
9 #include "SkColorPriv.h"
10 #include "SkNx.h"
11 #include "SkPM4fPriv.h"
12 #include "SkRasterPipeline.h"
13 #include "SkReadBuffer.h"
14 #include "SkRefCnt.h"
15 #include "SkString.h"
16 #include "SkUnPreMultiply.h"
17 #include "SkWriteBuffer.h"
18 
transpose_and_scale01(float dst[20],const float src[20])19 static void transpose_and_scale01(float dst[20], const float src[20]) {
20     const float* srcR = src + 0;
21     const float* srcG = src + 5;
22     const float* srcB = src + 10;
23     const float* srcA = src + 15;
24 
25     for (int i = 0; i < 16; i += 4) {
26         dst[i + 0] = *srcR++;
27         dst[i + 1] = *srcG++;
28         dst[i + 2] = *srcB++;
29         dst[i + 3] = *srcA++;
30     }
31     // Might as well scale these translates down to [0,1] here instead of every filter call.
32     dst[16] = *srcR * (1/255.0f);
33     dst[17] = *srcG * (1/255.0f);
34     dst[18] = *srcB * (1/255.0f);
35     dst[19] = *srcA * (1/255.0f);
36 }
37 
initState()38 void SkColorMatrixFilterRowMajor255::initState() {
39     transpose_and_scale01(fTranspose, fMatrix);
40 
41     const float* array = fMatrix;
42 
43     // check if we have to munge Alpha
44     bool changesAlpha = (array[15] || array[16] || array[17] || (array[18] - 1) || array[19]);
45     bool usesAlpha = (array[3] || array[8] || array[13]);
46 
47     if (changesAlpha || usesAlpha) {
48         fFlags = changesAlpha ? 0 : kAlphaUnchanged_Flag;
49     } else {
50         fFlags = kAlphaUnchanged_Flag;
51     }
52 }
53 
54 ///////////////////////////////////////////////////////////////////////////////
55 
SkColorMatrixFilterRowMajor255(const SkScalar array[20])56 SkColorMatrixFilterRowMajor255::SkColorMatrixFilterRowMajor255(const SkScalar array[20]) {
57     memcpy(fMatrix, array, 20 * sizeof(SkScalar));
58     this->initState();
59 }
60 
getFlags() const61 uint32_t SkColorMatrixFilterRowMajor255::getFlags() const {
62     return this->INHERITED::getFlags() | fFlags;
63 }
64 
scale_rgb(float scale)65 static Sk4f scale_rgb(float scale) {
66     static_assert(SkPM4f::A == 3, "Alpha is lane 3");
67     return Sk4f(scale, scale, scale, 1);
68 }
69 
premul(const Sk4f & x)70 static Sk4f premul(const Sk4f& x) {
71     return x * scale_rgb(x[SkPM4f::A]);
72 }
73 
unpremul(const Sk4f & x)74 static Sk4f unpremul(const Sk4f& x) {
75     return x * scale_rgb(1 / x[SkPM4f::A]);  // TODO: fast/approx invert?
76 }
77 
clamp_0_1(const Sk4f & x)78 static Sk4f clamp_0_1(const Sk4f& x) {
79     return Sk4f::Max(Sk4f::Min(x, Sk4f(1)), Sk4f(0));
80 }
81 
round(const Sk4f & x)82 static SkPMColor round(const Sk4f& x) {
83     SkPMColor c;
84     SkNx_cast<uint8_t>(x * Sk4f(255) + Sk4f(0.5f)).store(&c);
85     return c;
86 }
87 
88 template <typename Adaptor, typename T>
filter_span(const float array[],const T src[],int count,T dst[])89 void filter_span(const float array[], const T src[], int count, T dst[]) {
90     const Sk4f c0 = Sk4f::Load(array + 0);
91     const Sk4f c1 = Sk4f::Load(array + 4);
92     const Sk4f c2 = Sk4f::Load(array + 8);
93     const Sk4f c3 = Sk4f::Load(array + 12);
94     const Sk4f c4 = Sk4f::Load(array + 16);
95 
96     // todo: we could cache this in the constructor...
97     T matrix_translate_pmcolor = Adaptor::From4f(premul(clamp_0_1(c4)));
98 
99     for (int i = 0; i < count; i++) {
100         Sk4f srcf = Adaptor::To4f(src[i]);
101         float srcA = srcf[SkPM4f::A];
102 
103         if (0 == srcA) {
104             dst[i] = matrix_translate_pmcolor;
105             continue;
106         }
107         if (1 != srcA) {
108             srcf = unpremul(srcf);
109         }
110 
111         Sk4f r4 = srcf[Adaptor::R];
112         Sk4f g4 = srcf[Adaptor::G];
113         Sk4f b4 = srcf[Adaptor::B];
114         Sk4f a4 = srcf[Adaptor::A];
115         // apply matrix
116         Sk4f dst4 = c0 * r4 + c1 * g4 + c2 * b4 + c3 * a4 + c4;
117 
118         dst[i] = Adaptor::From4f(premul(clamp_0_1(dst4)));
119     }
120 }
121 
122 struct SkPMColorAdaptor {
123     enum {
124         R = SK_R_INDEX,
125         G = SK_G_INDEX,
126         B = SK_B_INDEX,
127         A = SK_A_INDEX,
128     };
From4fSkPMColorAdaptor129     static SkPMColor From4f(const Sk4f& c4) {
130         return round(swizzle_rb_if_bgra(c4));
131     }
To4fSkPMColorAdaptor132     static Sk4f To4f(SkPMColor c) {
133         return Sk4f_fromL32(c);
134     }
135 };
filterSpan(const SkPMColor src[],int count,SkPMColor dst[]) const136 void SkColorMatrixFilterRowMajor255::filterSpan(const SkPMColor src[], int count, SkPMColor dst[]) const {
137     filter_span<SkPMColorAdaptor>(fTranspose, src, count, dst);
138 }
139 
140 struct SkPM4fAdaptor {
141     enum {
142         R = SkPM4f::R,
143         G = SkPM4f::G,
144         B = SkPM4f::B,
145         A = SkPM4f::A,
146     };
From4fSkPM4fAdaptor147     static SkPM4f From4f(const Sk4f& c4) {
148         return SkPM4f::From4f(c4);
149     }
To4fSkPM4fAdaptor150     static Sk4f To4f(const SkPM4f& c) {
151         return c.to4f();
152     }
153 };
filterSpan4f(const SkPM4f src[],int count,SkPM4f dst[]) const154 void SkColorMatrixFilterRowMajor255::filterSpan4f(const SkPM4f src[], int count, SkPM4f dst[]) const {
155     filter_span<SkPM4fAdaptor>(fTranspose, src, count, dst);
156 }
157 
158 ///////////////////////////////////////////////////////////////////////////////
159 
flatten(SkWriteBuffer & buffer) const160 void SkColorMatrixFilterRowMajor255::flatten(SkWriteBuffer& buffer) const {
161     SkASSERT(sizeof(fMatrix)/sizeof(SkScalar) == 20);
162     buffer.writeScalarArray(fMatrix, 20);
163 }
164 
CreateProc(SkReadBuffer & buffer)165 sk_sp<SkFlattenable> SkColorMatrixFilterRowMajor255::CreateProc(SkReadBuffer& buffer) {
166     SkScalar matrix[20];
167     if (buffer.readScalarArray(matrix, 20)) {
168         return sk_make_sp<SkColorMatrixFilterRowMajor255>(matrix);
169     }
170     return nullptr;
171 }
172 
asColorMatrix(SkScalar matrix[20]) const173 bool SkColorMatrixFilterRowMajor255::asColorMatrix(SkScalar matrix[20]) const {
174     if (matrix) {
175         memcpy(matrix, fMatrix, 20 * sizeof(SkScalar));
176     }
177     return true;
178 }
179 
180 ///////////////////////////////////////////////////////////////////////////////
181 //  This code was duplicated from src/effects/SkColorMatrixc.cpp in order to be used in core.
182 //////
183 
184 // To detect if we need to apply clamping after applying a matrix, we check if
185 // any output component might go outside of [0, 255] for any combination of
186 // input components in [0..255].
187 // Each output component is an affine transformation of the input component, so
188 // the minimum and maximum values are for any combination of minimum or maximum
189 // values of input components (i.e. 0 or 255).
190 // E.g. if R' = x*R + y*G + z*B + w*A + t
191 // Then the maximum value will be for R=255 if x>0 or R=0 if x<0, and the
192 // minimum value will be for R=0 if x>0 or R=255 if x<0.
193 // Same goes for all components.
component_needs_clamping(const SkScalar row[5])194 static bool component_needs_clamping(const SkScalar row[5]) {
195     SkScalar maxValue = row[4] / 255;
196     SkScalar minValue = row[4] / 255;
197     for (int i = 0; i < 4; ++i) {
198         if (row[i] > 0)
199             maxValue += row[i];
200         else
201             minValue += row[i];
202     }
203     return (maxValue > 1) || (minValue < 0);
204 }
205 
needs_clamping(const SkScalar matrix[20])206 static bool needs_clamping(const SkScalar matrix[20]) {
207     return component_needs_clamping(matrix)
208         || component_needs_clamping(matrix+5)
209         || component_needs_clamping(matrix+10)
210         || component_needs_clamping(matrix+15);
211 }
212 
set_concat(SkScalar result[20],const SkScalar outer[20],const SkScalar inner[20])213 static void set_concat(SkScalar result[20], const SkScalar outer[20], const SkScalar inner[20]) {
214     int index = 0;
215     for (int j = 0; j < 20; j += 5) {
216         for (int i = 0; i < 4; i++) {
217             result[index++] =   outer[j + 0] * inner[i + 0] +
218                                 outer[j + 1] * inner[i + 5] +
219                                 outer[j + 2] * inner[i + 10] +
220                                 outer[j + 3] * inner[i + 15];
221         }
222         result[index++] =   outer[j + 0] * inner[4] +
223                             outer[j + 1] * inner[9] +
224                             outer[j + 2] * inner[14] +
225                             outer[j + 3] * inner[19] +
226                             outer[j + 4];
227     }
228 }
229 
230 ///////////////////////////////////////////////////////////////////////////////
231 //  End duplication
232 //////
233 
onAppendStages(SkRasterPipeline * p,SkColorSpace * dst,SkArenaAlloc * scratch,bool shaderIsOpaque) const234 bool SkColorMatrixFilterRowMajor255::onAppendStages(SkRasterPipeline* p,
235                                                     SkColorSpace* dst,
236                                                     SkArenaAlloc* scratch,
237                                                     bool shaderIsOpaque) const {
238     bool willStayOpaque = shaderIsOpaque && (fFlags & kAlphaUnchanged_Flag);
239     bool needsClamp0 = false,
240          needsClamp1 = false;
241     for (int i = 0; i < 4; i++) {
242         SkScalar min = fTranspose[i+16],
243                  max = fTranspose[i+16];
244         (fTranspose[i+ 0] < 0 ? min : max) += fTranspose[i+ 0];
245         (fTranspose[i+ 4] < 0 ? min : max) += fTranspose[i+ 4];
246         (fTranspose[i+ 8] < 0 ? min : max) += fTranspose[i+ 8];
247         (fTranspose[i+12] < 0 ? min : max) += fTranspose[i+12];
248         needsClamp0 = needsClamp0 || min < 0;
249         needsClamp1 = needsClamp1 || max > 1;
250     }
251 
252     if (!shaderIsOpaque) { p->append(SkRasterPipeline::unpremul); }
253     if (           true) { p->append(SkRasterPipeline::matrix_4x5, fTranspose); }
254     if (!willStayOpaque) { p->append(SkRasterPipeline::premul); }
255     if (    needsClamp0) { p->append(SkRasterPipeline::clamp_0); }
256     if (    needsClamp1) { p->append(SkRasterPipeline::clamp_a); }
257     return true;
258 }
259 
260 sk_sp<SkColorFilter>
makeComposed(sk_sp<SkColorFilter> innerFilter) const261 SkColorMatrixFilterRowMajor255::makeComposed(sk_sp<SkColorFilter> innerFilter) const {
262     SkScalar innerMatrix[20];
263     if (innerFilter->asColorMatrix(innerMatrix) && !needs_clamping(innerMatrix)) {
264         SkScalar concat[20];
265         set_concat(concat, fMatrix, innerMatrix);
266         return sk_make_sp<SkColorMatrixFilterRowMajor255>(concat);
267     }
268     return nullptr;
269 }
270 
271 #if SK_SUPPORT_GPU
272 #include "GrFragmentProcessor.h"
273 #include "glsl/GrGLSLFragmentProcessor.h"
274 #include "glsl/GrGLSLFragmentShaderBuilder.h"
275 #include "glsl/GrGLSLProgramDataManager.h"
276 #include "glsl/GrGLSLUniformHandler.h"
277 
278 class ColorMatrixEffect : public GrFragmentProcessor {
279 public:
Make(const SkScalar matrix[20])280     static sk_sp<GrFragmentProcessor> Make(const SkScalar matrix[20]) {
281         return sk_sp<GrFragmentProcessor>(new ColorMatrixEffect(matrix));
282     }
283 
name() const284     const char* name() const override { return "Color Matrix"; }
285 
286     GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
287 
288     class GLSLProcessor : public GrGLSLFragmentProcessor {
289     public:
290         // this class always generates the same code.
GenKey(const GrProcessor &,const GrShaderCaps &,GrProcessorKeyBuilder *)291         static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*) {}
292 
emitCode(EmitArgs & args)293         void emitCode(EmitArgs& args) override {
294             GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
295             fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag,
296                                                        kMat44f_GrSLType, kDefault_GrSLPrecision,
297                                                        "ColorMatrix");
298             fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag,
299                                                        kVec4f_GrSLType, kDefault_GrSLPrecision,
300                                                        "ColorMatrixVector");
301 
302             if (nullptr == args.fInputColor) {
303                 // could optimize this case, but we aren't for now.
304                 args.fInputColor = "vec4(1)";
305             }
306             GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
307             // The max() is to guard against 0 / 0 during unpremul when the incoming color is
308             // transparent black.
309             fragBuilder->codeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n",
310                                      args.fInputColor);
311             fragBuilder->codeAppendf("\t%s = %s * vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha) + %s;\n",
312                                      args.fOutputColor,
313                                      uniformHandler->getUniformCStr(fMatrixHandle),
314                                      args.fInputColor,
315                                      uniformHandler->getUniformCStr(fVectorHandle));
316             fragBuilder->codeAppendf("\t%s = clamp(%s, 0.0, 1.0);\n",
317                                      args.fOutputColor, args.fOutputColor);
318             fragBuilder->codeAppendf("\t%s.rgb *= %s.a;\n", args.fOutputColor, args.fOutputColor);
319         }
320 
321     protected:
onSetData(const GrGLSLProgramDataManager & uniManager,const GrProcessor & proc)322         void onSetData(const GrGLSLProgramDataManager& uniManager,
323                        const GrProcessor& proc) override {
324             const ColorMatrixEffect& cme = proc.cast<ColorMatrixEffect>();
325             const float* m = cme.fMatrix;
326             // The GL matrix is transposed from SkColorMatrix.
327             float mt[]  = {
328                 m[0], m[5], m[10], m[15],
329                 m[1], m[6], m[11], m[16],
330                 m[2], m[7], m[12], m[17],
331                 m[3], m[8], m[13], m[18],
332             };
333             static const float kScale = 1.0f / 255.0f;
334             float vec[] = {
335                 m[4] * kScale, m[9] * kScale, m[14] * kScale, m[19] * kScale,
336             };
337             uniManager.setMatrix4fv(fMatrixHandle, 1, mt);
338             uniManager.set4fv(fVectorHandle, 1, vec);
339         }
340 
341     private:
342         GrGLSLProgramDataManager::UniformHandle fMatrixHandle;
343         GrGLSLProgramDataManager::UniformHandle fVectorHandle;
344 
345         typedef GrGLSLFragmentProcessor INHERITED;
346     };
347 private:
348     // We could implement the constant input->constant output optimization but haven't. Other
349     // optimizations would be matrix-dependent.
ColorMatrixEffect(const SkScalar matrix[20])350     ColorMatrixEffect(const SkScalar matrix[20]) : INHERITED(kNone_OptimizationFlags) {
351         memcpy(fMatrix, matrix, sizeof(SkScalar) * 20);
352         this->initClassID<ColorMatrixEffect>();
353     }
354 
onCreateGLSLInstance() const355     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
356         return new GLSLProcessor;
357     }
358 
onGetGLSLProcessorKey(const GrShaderCaps & caps,GrProcessorKeyBuilder * b) const359     virtual void onGetGLSLProcessorKey(const GrShaderCaps& caps,
360                                        GrProcessorKeyBuilder* b) const override {
361         GLSLProcessor::GenKey(*this, caps, b);
362     }
363 
onIsEqual(const GrFragmentProcessor & s) const364     bool onIsEqual(const GrFragmentProcessor& s) const override {
365         const ColorMatrixEffect& cme = s.cast<ColorMatrixEffect>();
366         return 0 == memcmp(fMatrix, cme.fMatrix, sizeof(fMatrix));
367     }
368 
369     SkScalar fMatrix[20];
370 
371     typedef GrFragmentProcessor INHERITED;
372 };
373 
374 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(ColorMatrixEffect);
375 
376 #if GR_TEST_UTILS
TestCreate(GrProcessorTestData * d)377 sk_sp<GrFragmentProcessor> ColorMatrixEffect::TestCreate(GrProcessorTestData* d) {
378     SkScalar colorMatrix[20];
379     for (size_t i = 0; i < SK_ARRAY_COUNT(colorMatrix); ++i) {
380         colorMatrix[i] = d->fRandom->nextSScalar1();
381     }
382     return ColorMatrixEffect::Make(colorMatrix);
383 }
384 #endif
385 
asFragmentProcessor(GrContext *,SkColorSpace *) const386 sk_sp<GrFragmentProcessor> SkColorMatrixFilterRowMajor255::asFragmentProcessor(
387                                                                   GrContext*, SkColorSpace*) const {
388     return ColorMatrixEffect::Make(fMatrix);
389 }
390 
391 #endif
392 
393 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const394 void SkColorMatrixFilterRowMajor255::toString(SkString* str) const {
395     str->append("SkColorMatrixFilterRowMajor255: ");
396 
397     str->append("matrix: (");
398     for (int i = 0; i < 20; ++i) {
399         str->appendScalar(fMatrix[i]);
400         if (i < 19) {
401             str->append(", ");
402         }
403     }
404     str->append(")");
405 }
406 #endif
407 
408 ///////////////////////////////////////////////////////////////////////////////
409 
MakeMatrixFilterRowMajor255(const SkScalar array[20])410 sk_sp<SkColorFilter> SkColorFilter::MakeMatrixFilterRowMajor255(const SkScalar array[20]) {
411     return sk_sp<SkColorFilter>(new SkColorMatrixFilterRowMajor255(array));
412 }
413 
414 ///////////////////////////////////////////////////////////////////////////////
415 
416 sk_sp<SkColorFilter>
MakeSingleChannelOutput(const SkScalar row[5])417 SkColorMatrixFilterRowMajor255::MakeSingleChannelOutput(const SkScalar row[5]) {
418     SkASSERT(row);
419     auto cf = sk_make_sp<SkColorMatrixFilterRowMajor255>();
420     static_assert(sizeof(SkScalar) * 5 * 4 == sizeof(cf->fMatrix), "sizes don't match");
421     for (int i = 0; i < 4; ++i) {
422         memcpy(cf->fMatrix + 5 * i, row, sizeof(SkScalar) * 5);
423     }
424     cf->initState();
425     return cf;
426 }
427