1 // This file is autogenerated by gn_to_bp.py.
2 #ifndef SkUserConfig_DEFINED
3 #define SkUserConfig_DEFINED
4   #define GR_GL_CUSTOM_SETUP_HEADER "gl/GrGLConfig_chrome.h"
5   #define SKIA_DLL
6   #define SK_ALLOW_STATIC_GLOBAL_INITIALIZERS 0
7   #define SK_BUILD_FOR_ANDROID_FRAMEWORK
8   #define SK_CODEC_DECODES_RAW
9   #define SK_DEFAULT_FONT_CACHE_LIMIT   (768 * 1024)
10   #define SK_DEFAULT_GLOBAL_DISCARDABLE_MEMORY_POOL_SIZE (512 * 1024)
11   #define SK_ENABLE_DISCRETE_GPU
12   #define SK_GAMMA_APPLY_TO_A8
13   #define SK_GAMMA_CONTRAST 0.0
14   #define SK_GAMMA_EXPONENT 1.4
15   #define SK_HAS_JPEG_LIBRARY
16   #define SK_HAS_PNG_LIBRARY
17   #define SK_HAS_WEBP_LIBRARY
18   #define SK_IGNORE_ETC1_SUPPORT
19   #define SK_IGNORE_GPU_DITHER
20   #define SK_IGNORE_LINEONLY_AA_CONVEX_PATH_OPTS
21   #define SK_INTERNAL
22   #define SK_JUMPER
23   #define SK_PDF_USE_SFNTLY
24   #define SK_SUPPORT_LEGACY_BITMAP_SETPIXELREF
25   #define SK_SUPPORT_LEGACY_CANVAS_HELPERS
26   #define SK_SUPPORT_LEGACY_CLIPTOLAYERFLAG
27   #define SK_SUPPORT_LEGACY_DRAWFILTER
28   #define SK_SUPPORT_LEGACY_EMBOSSMASKFILTER
29   #define SK_SUPPORT_LEGACY_GRADIENT_DITHERING
30   #define SK_SUPPORT_LEGACY_SHADER_ISABITMAP
31   #define SK_SUPPORT_LEGACY_UNBALANCED_PIXELREF_LOCKCOUNT
32   #define SK_SUPPORT_PDF
33   #define SK_USE_FREETYPE_EMBOLDEN
34   #define SK_VULKAN
35   #define SK_XML
36 #endif//SkUserConfig_DEFINED
37