1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.view;
18 
19 import android.annotation.NonNull;
20 
21 import java.awt.Graphics2D;
22 import java.awt.Image;
23 import java.awt.image.BufferedImage;
24 import java.awt.image.DataBufferInt;
25 import java.io.IOException;
26 import java.io.InputStream;
27 
28 import javax.imageio.ImageIO;
29 
30 public class ShadowPainter {
31 
32     /**
33      * Adds a drop shadow to a semi-transparent image (of an arbitrary shape) and returns it as a
34      * new image. This method attempts to mimic the same visual characteristics as the rectangular
35      * shadow painting methods in this class, {@link #createRectangularDropShadow(java.awt.image.BufferedImage)}
36      * and {@link #createSmallRectangularDropShadow(java.awt.image.BufferedImage)}.
37      * <p/>
38      * If shadowSize is less or equals to 1, no shadow will be painted and the source image will be
39      * returned instead.
40      *
41      * @param source the source image
42      * @param shadowSize the size of the shadow, normally {@link #SHADOW_SIZE or {@link
43      * #SMALL_SHADOW_SIZE}}
44      *
45      * @return an image with the shadow painted in or the source image if shadowSize <= 1
46      */
47     @NonNull
createDropShadow(BufferedImage source, int shadowSize)48     public static BufferedImage createDropShadow(BufferedImage source, int shadowSize) {
49         shadowSize /= 2; // make shadow size have the same meaning as in the other shadow paint methods in this class
50 
51         return createDropShadow(source, shadowSize, 0.7f, 0);
52     }
53 
54     /**
55      * Creates a drop shadow of a given image and returns a new image which shows the input image on
56      * top of its drop shadow.
57      * <p/>
58      * <b>NOTE: If the shape is rectangular and opaque, consider using {@link
59      * #drawRectangleShadow(Graphics2D, int, int, int, int)} instead.</b>
60      *
61      * @param source the source image to be shadowed
62      * @param shadowSize the size of the shadow in pixels
63      * @param shadowOpacity the opacity of the shadow, with 0=transparent and 1=opaque
64      * @param shadowRgb the RGB int to use for the shadow color
65      *
66      * @return a new image with the source image on top of its shadow when shadowSize > 0 or the
67      * source image otherwise
68      */
69     @SuppressWarnings({"SuspiciousNameCombination", "UnnecessaryLocalVariable"})  // Imported code
createDropShadow(BufferedImage source, int shadowSize, float shadowOpacity, int shadowRgb)70     public static BufferedImage createDropShadow(BufferedImage source, int shadowSize,
71             float shadowOpacity, int shadowRgb) {
72         if (shadowSize <= 0) {
73             return source;
74         }
75 
76         // This code is based on
77         //      http://www.jroller.com/gfx/entry/non_rectangular_shadow
78 
79         BufferedImage image;
80         int width = source.getWidth();
81         int height = source.getHeight();
82         image = new BufferedImage(width + SHADOW_SIZE, height + SHADOW_SIZE,
83                 BufferedImage.TYPE_INT_ARGB);
84 
85         Graphics2D g2 = image.createGraphics();
86         g2.drawImage(image, shadowSize, shadowSize, null);
87 
88         int dstWidth = image.getWidth();
89         int dstHeight = image.getHeight();
90 
91         int left = (shadowSize - 1) >> 1;
92         int right = shadowSize - left;
93         int xStart = left;
94         int xStop = dstWidth - right;
95         int yStart = left;
96         int yStop = dstHeight - right;
97 
98         shadowRgb &= 0x00FFFFFF;
99 
100         int[] aHistory = new int[shadowSize];
101         int historyIdx;
102 
103         int aSum;
104 
105         int[] dataBuffer = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
106         int lastPixelOffset = right * dstWidth;
107         float sumDivider = shadowOpacity / shadowSize;
108 
109         // horizontal pass
110         for (int y = 0, bufferOffset = 0; y < dstHeight; y++, bufferOffset = y * dstWidth) {
111             aSum = 0;
112             historyIdx = 0;
113             for (int x = 0; x < shadowSize; x++, bufferOffset++) {
114                 int a = dataBuffer[bufferOffset] >>> 24;
115                 aHistory[x] = a;
116                 aSum += a;
117             }
118 
119             bufferOffset -= right;
120 
121             for (int x = xStart; x < xStop; x++, bufferOffset++) {
122                 int a = (int) (aSum * sumDivider);
123                 dataBuffer[bufferOffset] = a << 24 | shadowRgb;
124 
125                 // subtract the oldest pixel from the sum
126                 aSum -= aHistory[historyIdx];
127 
128                 // get the latest pixel
129                 a = dataBuffer[bufferOffset + right] >>> 24;
130                 aHistory[historyIdx] = a;
131                 aSum += a;
132 
133                 if (++historyIdx >= shadowSize) {
134                     historyIdx -= shadowSize;
135                 }
136             }
137         }
138         // vertical pass
139         for (int x = 0, bufferOffset = 0; x < dstWidth; x++, bufferOffset = x) {
140             aSum = 0;
141             historyIdx = 0;
142             for (int y = 0; y < shadowSize; y++, bufferOffset += dstWidth) {
143                 int a = dataBuffer[bufferOffset] >>> 24;
144                 aHistory[y] = a;
145                 aSum += a;
146             }
147 
148             bufferOffset -= lastPixelOffset;
149 
150             for (int y = yStart; y < yStop; y++, bufferOffset += dstWidth) {
151                 int a = (int) (aSum * sumDivider);
152                 dataBuffer[bufferOffset] = a << 24 | shadowRgb;
153 
154                 // subtract the oldest pixel from the sum
155                 aSum -= aHistory[historyIdx];
156 
157                 // get the latest pixel
158                 a = dataBuffer[bufferOffset + lastPixelOffset] >>> 24;
159                 aHistory[historyIdx] = a;
160                 aSum += a;
161 
162                 if (++historyIdx >= shadowSize) {
163                     historyIdx -= shadowSize;
164                 }
165             }
166         }
167 
168         g2.drawImage(source, null, 0, 0);
169         g2.dispose();
170 
171         return image;
172     }
173 
174     /**
175      * Draws a rectangular drop shadow (of size {@link #SHADOW_SIZE} by {@link #SHADOW_SIZE} around
176      * the given source and returns a new image with both combined
177      *
178      * @param source the source image
179      *
180      * @return the source image with a drop shadow on the bottom and right
181      */
182     @SuppressWarnings("UnusedDeclaration")
createRectangularDropShadow(BufferedImage source)183     public static BufferedImage createRectangularDropShadow(BufferedImage source) {
184         int type = source.getType();
185         if (type == BufferedImage.TYPE_CUSTOM) {
186             type = BufferedImage.TYPE_INT_ARGB;
187         }
188 
189         int width = source.getWidth();
190         int height = source.getHeight();
191         BufferedImage image;
192         image = new BufferedImage(width + SHADOW_SIZE, height + SHADOW_SIZE, type);
193         Graphics2D g = image.createGraphics();
194         g.drawImage(source, 0, 0, null);
195         drawRectangleShadow(image, 0, 0, width, height);
196         g.dispose();
197 
198         return image;
199     }
200 
201     /**
202      * Draws a small rectangular drop shadow (of size {@link #SMALL_SHADOW_SIZE} by {@link
203      * #SMALL_SHADOW_SIZE} around the given source and returns a new image with both combined
204      *
205      * @param source the source image
206      *
207      * @return the source image with a drop shadow on the bottom and right
208      */
209     @SuppressWarnings("UnusedDeclaration")
createSmallRectangularDropShadow(BufferedImage source)210     public static BufferedImage createSmallRectangularDropShadow(BufferedImage source) {
211         int type = source.getType();
212         if (type == BufferedImage.TYPE_CUSTOM) {
213             type = BufferedImage.TYPE_INT_ARGB;
214         }
215 
216         int width = source.getWidth();
217         int height = source.getHeight();
218 
219         BufferedImage image;
220         image = new BufferedImage(width + SMALL_SHADOW_SIZE, height + SMALL_SHADOW_SIZE, type);
221 
222         Graphics2D g = image.createGraphics();
223         g.drawImage(source, 0, 0, null);
224         drawSmallRectangleShadow(image, 0, 0, width, height);
225         g.dispose();
226 
227         return image;
228     }
229 
230     /**
231      * Draws a drop shadow for the given rectangle into the given context. It will not draw anything
232      * if the rectangle is smaller than a minimum determined by the assets used to draw the shadow
233      * graphics. The size of the shadow is {@link #SHADOW_SIZE}.
234      *
235      * @param image the image to draw the shadow into
236      * @param x the left coordinate of the left hand side of the rectangle
237      * @param y the top coordinate of the top of the rectangle
238      * @param width the width of the rectangle
239      * @param height the height of the rectangle
240      */
drawRectangleShadow(BufferedImage image, int x, int y, int width, int height)241     public static void drawRectangleShadow(BufferedImage image,
242             int x, int y, int width, int height) {
243         Graphics2D gc = image.createGraphics();
244         try {
245             drawRectangleShadow(gc, x, y, width, height);
246         } finally {
247             gc.dispose();
248         }
249     }
250 
251     /**
252      * Draws a small drop shadow for the given rectangle into the given context. It will not draw
253      * anything if the rectangle is smaller than a minimum determined by the assets used to draw the
254      * shadow graphics. The size of the shadow is {@link #SMALL_SHADOW_SIZE}.
255      *
256      * @param image the image to draw the shadow into
257      * @param x the left coordinate of the left hand side of the rectangle
258      * @param y the top coordinate of the top of the rectangle
259      * @param width the width of the rectangle
260      * @param height the height of the rectangle
261      */
drawSmallRectangleShadow(BufferedImage image, int x, int y, int width, int height)262     public static void drawSmallRectangleShadow(BufferedImage image,
263             int x, int y, int width, int height) {
264         Graphics2D gc = image.createGraphics();
265         try {
266             drawSmallRectangleShadow(gc, x, y, width, height);
267         } finally {
268             gc.dispose();
269         }
270     }
271 
272     /**
273      * The width and height of the drop shadow painted by
274      * {@link #drawRectangleShadow(Graphics2D, int, int, int, int)}
275      */
276     public static final int SHADOW_SIZE = 20; // DO NOT EDIT. This corresponds to bitmap graphics
277 
278     /**
279      * The width and height of the drop shadow painted by
280      * {@link #drawSmallRectangleShadow(Graphics2D, int, int, int, int)}
281      */
282     public static final int SMALL_SHADOW_SIZE = 10; // DO NOT EDIT. Corresponds to bitmap graphics
283 
284     /**
285      * Draws a drop shadow for the given rectangle into the given context. It will not draw anything
286      * if the rectangle is smaller than a minimum determined by the assets used to draw the shadow
287      * graphics.
288      *
289      * @param gc the graphics context to draw into
290      * @param x the left coordinate of the left hand side of the rectangle
291      * @param y the top coordinate of the top of the rectangle
292      * @param width the width of the rectangle
293      * @param height the height of the rectangle
294      */
drawRectangleShadow(Graphics2D gc, int x, int y, int width, int height)295     public static void drawRectangleShadow(Graphics2D gc, int x, int y, int width, int height) {
296         assert ShadowBottomLeft != null;
297         assert ShadowBottomRight.getWidth(null) == SHADOW_SIZE;
298         assert ShadowBottomRight.getHeight(null) == SHADOW_SIZE;
299 
300         int blWidth = ShadowBottomLeft.getWidth(null);
301         int trHeight = ShadowTopRight.getHeight(null);
302         if (width < blWidth) {
303             return;
304         }
305         if (height < trHeight) {
306             return;
307         }
308 
309         gc.drawImage(ShadowBottomLeft, x - ShadowBottomLeft.getWidth(null), y + height, null);
310         gc.drawImage(ShadowBottomRight, x + width, y + height, null);
311         gc.drawImage(ShadowTopRight, x + width, y, null);
312         gc.drawImage(ShadowTopLeft, x - ShadowTopLeft.getWidth(null), y, null);
313         gc.drawImage(ShadowBottom,
314                 x, y + height, x + width, y + height + ShadowBottom.getHeight(null),
315                 0, 0, ShadowBottom.getWidth(null), ShadowBottom.getHeight(null), null);
316         gc.drawImage(ShadowRight,
317                 x + width, y + ShadowTopRight.getHeight(null), x + width + ShadowRight.getWidth(null), y + height,
318                 0, 0, ShadowRight.getWidth(null), ShadowRight.getHeight(null), null);
319         gc.drawImage(ShadowLeft,
320                 x - ShadowLeft.getWidth(null), y + ShadowTopLeft.getHeight(null), x, y + height,
321                 0, 0, ShadowLeft.getWidth(null), ShadowLeft.getHeight(null), null);
322     }
323 
324     /**
325      * Draws a small drop shadow for the given rectangle into the given context. It will not draw
326      * anything if the rectangle is smaller than a minimum determined by the assets used to draw the
327      * shadow graphics.
328      * <p/>
329      *
330      * @param gc the graphics context to draw into
331      * @param x the left coordinate of the left hand side of the rectangle
332      * @param y the top coordinate of the top of the rectangle
333      * @param width the width of the rectangle
334      * @param height the height of the rectangle
335      */
drawSmallRectangleShadow(Graphics2D gc, int x, int y, int width, int height)336     public static void drawSmallRectangleShadow(Graphics2D gc, int x, int y, int width,
337             int height) {
338         assert Shadow2BottomLeft != null;
339         assert Shadow2TopRight != null;
340         assert Shadow2BottomRight.getWidth(null) == SMALL_SHADOW_SIZE;
341         assert Shadow2BottomRight.getHeight(null) == SMALL_SHADOW_SIZE;
342 
343         int blWidth = Shadow2BottomLeft.getWidth(null);
344         int trHeight = Shadow2TopRight.getHeight(null);
345         if (width < blWidth) {
346             return;
347         }
348         if (height < trHeight) {
349             return;
350         }
351 
352         gc.drawImage(Shadow2BottomLeft, x - Shadow2BottomLeft.getWidth(null), y + height, null);
353         gc.drawImage(Shadow2BottomRight, x + width, y + height, null);
354         gc.drawImage(Shadow2TopRight, x + width, y, null);
355         gc.drawImage(Shadow2TopLeft, x - Shadow2TopLeft.getWidth(null), y, null);
356         gc.drawImage(Shadow2Bottom,
357                 x, y + height, x + width, y + height + Shadow2Bottom.getHeight(null),
358                 0, 0, Shadow2Bottom.getWidth(null), Shadow2Bottom.getHeight(null), null);
359         gc.drawImage(Shadow2Right,
360                 x + width, y + Shadow2TopRight.getHeight(null), x + width + Shadow2Right.getWidth(null), y + height,
361                 0, 0, Shadow2Right.getWidth(null), Shadow2Right.getHeight(null), null);
362         gc.drawImage(Shadow2Left,
363                 x - Shadow2Left.getWidth(null), y + Shadow2TopLeft.getHeight(null), x, y + height,
364                 0, 0, Shadow2Left.getWidth(null), Shadow2Left.getHeight(null), null);
365     }
366 
loadIcon(String name)367     private static Image loadIcon(String name) {
368         InputStream inputStream = ShadowPainter.class.getResourceAsStream(name);
369         if (inputStream == null) {
370             throw new RuntimeException("Unable to load image for shadow: " + name);
371         }
372         try {
373             return ImageIO.read(inputStream);
374         } catch (IOException e) {
375             throw new RuntimeException("Unable to load image for shadow:" + name, e);
376         } finally {
377             try {
378                 inputStream.close();
379             } catch (IOException e) {
380                 // ignore.
381             }
382         }
383     }
384 
385     // Shadow graphics. This was generated by creating a drop shadow in
386     // Gimp, using the parameters x offset=10, y offset=10, blur radius=10,
387     // (for the small drop shadows x offset=10, y offset=10, blur radius=10)
388     // color=black, and opacity=51. These values attempt to make a shadow
389     // that is legible both for dark and light themes, on top of the
390     // canvas background (rgb(150,150,150). Darker shadows would tend to
391     // blend into the foreground for a dark holo screen, and lighter shadows
392     // would be hard to spot on the canvas background. If you make adjustments,
393     // make sure to check the shadow with both dark and light themes.
394     //
395     // After making the graphics, I cut out the top right, bottom left
396     // and bottom right corners as 20x20 images, and these are reproduced by
397     // painting them in the corresponding places in the target graphics context.
398     // I then grabbed a single horizontal gradient line from the middle of the
399     // right edge,and a single vertical gradient line from the bottom. These
400     // are then painted scaled/stretched in the target to fill the gaps between
401     // the three corner images.
402     //
403     // Filenames: bl=bottom left, b=bottom, br=bottom right, r=right, tr=top right
404 
405     // Normal Drop Shadow
406     private static final Image ShadowBottom = loadIcon("/icons/shadow-b.png");
407     private static final Image ShadowBottomLeft = loadIcon("/icons/shadow-bl.png");
408     private static final Image ShadowBottomRight = loadIcon("/icons/shadow-br.png");
409     private static final Image ShadowRight = loadIcon("/icons/shadow-r.png");
410     private static final Image ShadowTopRight = loadIcon("/icons/shadow-tr.png");
411     private static final Image ShadowTopLeft = loadIcon("/icons/shadow-tl.png");
412     private static final Image ShadowLeft = loadIcon("/icons/shadow-l.png");
413 
414     // Small Drop Shadow
415     private static final Image Shadow2Bottom = loadIcon("/icons/shadow2-b.png");
416     private static final Image Shadow2BottomLeft = loadIcon("/icons/shadow2-bl.png");
417     private static final Image Shadow2BottomRight = loadIcon("/icons/shadow2-br.png");
418     private static final Image Shadow2Right = loadIcon("/icons/shadow2-r.png");
419     private static final Image Shadow2TopRight = loadIcon("/icons/shadow2-tr.png");
420     private static final Image Shadow2TopLeft = loadIcon("/icons/shadow2-tl.png");
421     private static final Image Shadow2Left = loadIcon("/icons/shadow2-l.png");
422 }
423