1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.view; 18 19 import android.annotation.NonNull; 20 21 import java.awt.Graphics2D; 22 import java.awt.Image; 23 import java.awt.image.BufferedImage; 24 import java.awt.image.DataBufferInt; 25 import java.io.IOException; 26 import java.io.InputStream; 27 28 import javax.imageio.ImageIO; 29 30 public class ShadowPainter { 31 32 /** 33 * Adds a drop shadow to a semi-transparent image (of an arbitrary shape) and returns it as a 34 * new image. This method attempts to mimic the same visual characteristics as the rectangular 35 * shadow painting methods in this class, {@link #createRectangularDropShadow(java.awt.image.BufferedImage)} 36 * and {@link #createSmallRectangularDropShadow(java.awt.image.BufferedImage)}. 37 * <p/> 38 * If shadowSize is less or equals to 1, no shadow will be painted and the source image will be 39 * returned instead. 40 * 41 * @param source the source image 42 * @param shadowSize the size of the shadow, normally {@link #SHADOW_SIZE or {@link 43 * #SMALL_SHADOW_SIZE}} 44 * 45 * @return an image with the shadow painted in or the source image if shadowSize <= 1 46 */ 47 @NonNull createDropShadow(BufferedImage source, int shadowSize)48 public static BufferedImage createDropShadow(BufferedImage source, int shadowSize) { 49 shadowSize /= 2; // make shadow size have the same meaning as in the other shadow paint methods in this class 50 51 return createDropShadow(source, shadowSize, 0.7f, 0); 52 } 53 54 /** 55 * Creates a drop shadow of a given image and returns a new image which shows the input image on 56 * top of its drop shadow. 57 * <p/> 58 * <b>NOTE: If the shape is rectangular and opaque, consider using {@link 59 * #drawRectangleShadow(Graphics2D, int, int, int, int)} instead.</b> 60 * 61 * @param source the source image to be shadowed 62 * @param shadowSize the size of the shadow in pixels 63 * @param shadowOpacity the opacity of the shadow, with 0=transparent and 1=opaque 64 * @param shadowRgb the RGB int to use for the shadow color 65 * 66 * @return a new image with the source image on top of its shadow when shadowSize > 0 or the 67 * source image otherwise 68 */ 69 @SuppressWarnings({"SuspiciousNameCombination", "UnnecessaryLocalVariable"}) // Imported code createDropShadow(BufferedImage source, int shadowSize, float shadowOpacity, int shadowRgb)70 public static BufferedImage createDropShadow(BufferedImage source, int shadowSize, 71 float shadowOpacity, int shadowRgb) { 72 if (shadowSize <= 0) { 73 return source; 74 } 75 76 // This code is based on 77 // http://www.jroller.com/gfx/entry/non_rectangular_shadow 78 79 BufferedImage image; 80 int width = source.getWidth(); 81 int height = source.getHeight(); 82 image = new BufferedImage(width + SHADOW_SIZE, height + SHADOW_SIZE, 83 BufferedImage.TYPE_INT_ARGB); 84 85 Graphics2D g2 = image.createGraphics(); 86 g2.drawImage(image, shadowSize, shadowSize, null); 87 88 int dstWidth = image.getWidth(); 89 int dstHeight = image.getHeight(); 90 91 int left = (shadowSize - 1) >> 1; 92 int right = shadowSize - left; 93 int xStart = left; 94 int xStop = dstWidth - right; 95 int yStart = left; 96 int yStop = dstHeight - right; 97 98 shadowRgb &= 0x00FFFFFF; 99 100 int[] aHistory = new int[shadowSize]; 101 int historyIdx; 102 103 int aSum; 104 105 int[] dataBuffer = ((DataBufferInt) image.getRaster().getDataBuffer()).getData(); 106 int lastPixelOffset = right * dstWidth; 107 float sumDivider = shadowOpacity / shadowSize; 108 109 // horizontal pass 110 for (int y = 0, bufferOffset = 0; y < dstHeight; y++, bufferOffset = y * dstWidth) { 111 aSum = 0; 112 historyIdx = 0; 113 for (int x = 0; x < shadowSize; x++, bufferOffset++) { 114 int a = dataBuffer[bufferOffset] >>> 24; 115 aHistory[x] = a; 116 aSum += a; 117 } 118 119 bufferOffset -= right; 120 121 for (int x = xStart; x < xStop; x++, bufferOffset++) { 122 int a = (int) (aSum * sumDivider); 123 dataBuffer[bufferOffset] = a << 24 | shadowRgb; 124 125 // subtract the oldest pixel from the sum 126 aSum -= aHistory[historyIdx]; 127 128 // get the latest pixel 129 a = dataBuffer[bufferOffset + right] >>> 24; 130 aHistory[historyIdx] = a; 131 aSum += a; 132 133 if (++historyIdx >= shadowSize) { 134 historyIdx -= shadowSize; 135 } 136 } 137 } 138 // vertical pass 139 for (int x = 0, bufferOffset = 0; x < dstWidth; x++, bufferOffset = x) { 140 aSum = 0; 141 historyIdx = 0; 142 for (int y = 0; y < shadowSize; y++, bufferOffset += dstWidth) { 143 int a = dataBuffer[bufferOffset] >>> 24; 144 aHistory[y] = a; 145 aSum += a; 146 } 147 148 bufferOffset -= lastPixelOffset; 149 150 for (int y = yStart; y < yStop; y++, bufferOffset += dstWidth) { 151 int a = (int) (aSum * sumDivider); 152 dataBuffer[bufferOffset] = a << 24 | shadowRgb; 153 154 // subtract the oldest pixel from the sum 155 aSum -= aHistory[historyIdx]; 156 157 // get the latest pixel 158 a = dataBuffer[bufferOffset + lastPixelOffset] >>> 24; 159 aHistory[historyIdx] = a; 160 aSum += a; 161 162 if (++historyIdx >= shadowSize) { 163 historyIdx -= shadowSize; 164 } 165 } 166 } 167 168 g2.drawImage(source, null, 0, 0); 169 g2.dispose(); 170 171 return image; 172 } 173 174 /** 175 * Draws a rectangular drop shadow (of size {@link #SHADOW_SIZE} by {@link #SHADOW_SIZE} around 176 * the given source and returns a new image with both combined 177 * 178 * @param source the source image 179 * 180 * @return the source image with a drop shadow on the bottom and right 181 */ 182 @SuppressWarnings("UnusedDeclaration") createRectangularDropShadow(BufferedImage source)183 public static BufferedImage createRectangularDropShadow(BufferedImage source) { 184 int type = source.getType(); 185 if (type == BufferedImage.TYPE_CUSTOM) { 186 type = BufferedImage.TYPE_INT_ARGB; 187 } 188 189 int width = source.getWidth(); 190 int height = source.getHeight(); 191 BufferedImage image; 192 image = new BufferedImage(width + SHADOW_SIZE, height + SHADOW_SIZE, type); 193 Graphics2D g = image.createGraphics(); 194 g.drawImage(source, 0, 0, null); 195 drawRectangleShadow(image, 0, 0, width, height); 196 g.dispose(); 197 198 return image; 199 } 200 201 /** 202 * Draws a small rectangular drop shadow (of size {@link #SMALL_SHADOW_SIZE} by {@link 203 * #SMALL_SHADOW_SIZE} around the given source and returns a new image with both combined 204 * 205 * @param source the source image 206 * 207 * @return the source image with a drop shadow on the bottom and right 208 */ 209 @SuppressWarnings("UnusedDeclaration") createSmallRectangularDropShadow(BufferedImage source)210 public static BufferedImage createSmallRectangularDropShadow(BufferedImage source) { 211 int type = source.getType(); 212 if (type == BufferedImage.TYPE_CUSTOM) { 213 type = BufferedImage.TYPE_INT_ARGB; 214 } 215 216 int width = source.getWidth(); 217 int height = source.getHeight(); 218 219 BufferedImage image; 220 image = new BufferedImage(width + SMALL_SHADOW_SIZE, height + SMALL_SHADOW_SIZE, type); 221 222 Graphics2D g = image.createGraphics(); 223 g.drawImage(source, 0, 0, null); 224 drawSmallRectangleShadow(image, 0, 0, width, height); 225 g.dispose(); 226 227 return image; 228 } 229 230 /** 231 * Draws a drop shadow for the given rectangle into the given context. It will not draw anything 232 * if the rectangle is smaller than a minimum determined by the assets used to draw the shadow 233 * graphics. The size of the shadow is {@link #SHADOW_SIZE}. 234 * 235 * @param image the image to draw the shadow into 236 * @param x the left coordinate of the left hand side of the rectangle 237 * @param y the top coordinate of the top of the rectangle 238 * @param width the width of the rectangle 239 * @param height the height of the rectangle 240 */ drawRectangleShadow(BufferedImage image, int x, int y, int width, int height)241 public static void drawRectangleShadow(BufferedImage image, 242 int x, int y, int width, int height) { 243 Graphics2D gc = image.createGraphics(); 244 try { 245 drawRectangleShadow(gc, x, y, width, height); 246 } finally { 247 gc.dispose(); 248 } 249 } 250 251 /** 252 * Draws a small drop shadow for the given rectangle into the given context. It will not draw 253 * anything if the rectangle is smaller than a minimum determined by the assets used to draw the 254 * shadow graphics. The size of the shadow is {@link #SMALL_SHADOW_SIZE}. 255 * 256 * @param image the image to draw the shadow into 257 * @param x the left coordinate of the left hand side of the rectangle 258 * @param y the top coordinate of the top of the rectangle 259 * @param width the width of the rectangle 260 * @param height the height of the rectangle 261 */ drawSmallRectangleShadow(BufferedImage image, int x, int y, int width, int height)262 public static void drawSmallRectangleShadow(BufferedImage image, 263 int x, int y, int width, int height) { 264 Graphics2D gc = image.createGraphics(); 265 try { 266 drawSmallRectangleShadow(gc, x, y, width, height); 267 } finally { 268 gc.dispose(); 269 } 270 } 271 272 /** 273 * The width and height of the drop shadow painted by 274 * {@link #drawRectangleShadow(Graphics2D, int, int, int, int)} 275 */ 276 public static final int SHADOW_SIZE = 20; // DO NOT EDIT. This corresponds to bitmap graphics 277 278 /** 279 * The width and height of the drop shadow painted by 280 * {@link #drawSmallRectangleShadow(Graphics2D, int, int, int, int)} 281 */ 282 public static final int SMALL_SHADOW_SIZE = 10; // DO NOT EDIT. Corresponds to bitmap graphics 283 284 /** 285 * Draws a drop shadow for the given rectangle into the given context. It will not draw anything 286 * if the rectangle is smaller than a minimum determined by the assets used to draw the shadow 287 * graphics. 288 * 289 * @param gc the graphics context to draw into 290 * @param x the left coordinate of the left hand side of the rectangle 291 * @param y the top coordinate of the top of the rectangle 292 * @param width the width of the rectangle 293 * @param height the height of the rectangle 294 */ drawRectangleShadow(Graphics2D gc, int x, int y, int width, int height)295 public static void drawRectangleShadow(Graphics2D gc, int x, int y, int width, int height) { 296 assert ShadowBottomLeft != null; 297 assert ShadowBottomRight.getWidth(null) == SHADOW_SIZE; 298 assert ShadowBottomRight.getHeight(null) == SHADOW_SIZE; 299 300 int blWidth = ShadowBottomLeft.getWidth(null); 301 int trHeight = ShadowTopRight.getHeight(null); 302 if (width < blWidth) { 303 return; 304 } 305 if (height < trHeight) { 306 return; 307 } 308 309 gc.drawImage(ShadowBottomLeft, x - ShadowBottomLeft.getWidth(null), y + height, null); 310 gc.drawImage(ShadowBottomRight, x + width, y + height, null); 311 gc.drawImage(ShadowTopRight, x + width, y, null); 312 gc.drawImage(ShadowTopLeft, x - ShadowTopLeft.getWidth(null), y, null); 313 gc.drawImage(ShadowBottom, 314 x, y + height, x + width, y + height + ShadowBottom.getHeight(null), 315 0, 0, ShadowBottom.getWidth(null), ShadowBottom.getHeight(null), null); 316 gc.drawImage(ShadowRight, 317 x + width, y + ShadowTopRight.getHeight(null), x + width + ShadowRight.getWidth(null), y + height, 318 0, 0, ShadowRight.getWidth(null), ShadowRight.getHeight(null), null); 319 gc.drawImage(ShadowLeft, 320 x - ShadowLeft.getWidth(null), y + ShadowTopLeft.getHeight(null), x, y + height, 321 0, 0, ShadowLeft.getWidth(null), ShadowLeft.getHeight(null), null); 322 } 323 324 /** 325 * Draws a small drop shadow for the given rectangle into the given context. It will not draw 326 * anything if the rectangle is smaller than a minimum determined by the assets used to draw the 327 * shadow graphics. 328 * <p/> 329 * 330 * @param gc the graphics context to draw into 331 * @param x the left coordinate of the left hand side of the rectangle 332 * @param y the top coordinate of the top of the rectangle 333 * @param width the width of the rectangle 334 * @param height the height of the rectangle 335 */ drawSmallRectangleShadow(Graphics2D gc, int x, int y, int width, int height)336 public static void drawSmallRectangleShadow(Graphics2D gc, int x, int y, int width, 337 int height) { 338 assert Shadow2BottomLeft != null; 339 assert Shadow2TopRight != null; 340 assert Shadow2BottomRight.getWidth(null) == SMALL_SHADOW_SIZE; 341 assert Shadow2BottomRight.getHeight(null) == SMALL_SHADOW_SIZE; 342 343 int blWidth = Shadow2BottomLeft.getWidth(null); 344 int trHeight = Shadow2TopRight.getHeight(null); 345 if (width < blWidth) { 346 return; 347 } 348 if (height < trHeight) { 349 return; 350 } 351 352 gc.drawImage(Shadow2BottomLeft, x - Shadow2BottomLeft.getWidth(null), y + height, null); 353 gc.drawImage(Shadow2BottomRight, x + width, y + height, null); 354 gc.drawImage(Shadow2TopRight, x + width, y, null); 355 gc.drawImage(Shadow2TopLeft, x - Shadow2TopLeft.getWidth(null), y, null); 356 gc.drawImage(Shadow2Bottom, 357 x, y + height, x + width, y + height + Shadow2Bottom.getHeight(null), 358 0, 0, Shadow2Bottom.getWidth(null), Shadow2Bottom.getHeight(null), null); 359 gc.drawImage(Shadow2Right, 360 x + width, y + Shadow2TopRight.getHeight(null), x + width + Shadow2Right.getWidth(null), y + height, 361 0, 0, Shadow2Right.getWidth(null), Shadow2Right.getHeight(null), null); 362 gc.drawImage(Shadow2Left, 363 x - Shadow2Left.getWidth(null), y + Shadow2TopLeft.getHeight(null), x, y + height, 364 0, 0, Shadow2Left.getWidth(null), Shadow2Left.getHeight(null), null); 365 } 366 loadIcon(String name)367 private static Image loadIcon(String name) { 368 InputStream inputStream = ShadowPainter.class.getResourceAsStream(name); 369 if (inputStream == null) { 370 throw new RuntimeException("Unable to load image for shadow: " + name); 371 } 372 try { 373 return ImageIO.read(inputStream); 374 } catch (IOException e) { 375 throw new RuntimeException("Unable to load image for shadow:" + name, e); 376 } finally { 377 try { 378 inputStream.close(); 379 } catch (IOException e) { 380 // ignore. 381 } 382 } 383 } 384 385 // Shadow graphics. This was generated by creating a drop shadow in 386 // Gimp, using the parameters x offset=10, y offset=10, blur radius=10, 387 // (for the small drop shadows x offset=10, y offset=10, blur radius=10) 388 // color=black, and opacity=51. These values attempt to make a shadow 389 // that is legible both for dark and light themes, on top of the 390 // canvas background (rgb(150,150,150). Darker shadows would tend to 391 // blend into the foreground for a dark holo screen, and lighter shadows 392 // would be hard to spot on the canvas background. If you make adjustments, 393 // make sure to check the shadow with both dark and light themes. 394 // 395 // After making the graphics, I cut out the top right, bottom left 396 // and bottom right corners as 20x20 images, and these are reproduced by 397 // painting them in the corresponding places in the target graphics context. 398 // I then grabbed a single horizontal gradient line from the middle of the 399 // right edge,and a single vertical gradient line from the bottom. These 400 // are then painted scaled/stretched in the target to fill the gaps between 401 // the three corner images. 402 // 403 // Filenames: bl=bottom left, b=bottom, br=bottom right, r=right, tr=top right 404 405 // Normal Drop Shadow 406 private static final Image ShadowBottom = loadIcon("/icons/shadow-b.png"); 407 private static final Image ShadowBottomLeft = loadIcon("/icons/shadow-bl.png"); 408 private static final Image ShadowBottomRight = loadIcon("/icons/shadow-br.png"); 409 private static final Image ShadowRight = loadIcon("/icons/shadow-r.png"); 410 private static final Image ShadowTopRight = loadIcon("/icons/shadow-tr.png"); 411 private static final Image ShadowTopLeft = loadIcon("/icons/shadow-tl.png"); 412 private static final Image ShadowLeft = loadIcon("/icons/shadow-l.png"); 413 414 // Small Drop Shadow 415 private static final Image Shadow2Bottom = loadIcon("/icons/shadow2-b.png"); 416 private static final Image Shadow2BottomLeft = loadIcon("/icons/shadow2-bl.png"); 417 private static final Image Shadow2BottomRight = loadIcon("/icons/shadow2-br.png"); 418 private static final Image Shadow2Right = loadIcon("/icons/shadow2-r.png"); 419 private static final Image Shadow2TopRight = loadIcon("/icons/shadow2-tr.png"); 420 private static final Image Shadow2TopLeft = loadIcon("/icons/shadow2-tl.png"); 421 private static final Image Shadow2Left = loadIcon("/icons/shadow2-l.png"); 422 } 423