1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 #include "SkArenaAlloc.h"
8 #include "SkFloatBits.h"
9 #include "SkOpCoincidence.h"
10 #include "SkPathOpsTypes.h"
11
arguments_denormalized(float a,float b,int epsilon)12 static bool arguments_denormalized(float a, float b, int epsilon) {
13 float denormalizedCheck = FLT_EPSILON * epsilon / 2;
14 return fabsf(a) <= denormalizedCheck && fabsf(b) <= denormalizedCheck;
15 }
16
17 // from http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
18 // FIXME: move to SkFloatBits.h
equal_ulps(float a,float b,int epsilon,int depsilon)19 static bool equal_ulps(float a, float b, int epsilon, int depsilon) {
20 if (arguments_denormalized(a, b, depsilon)) {
21 return true;
22 }
23 int aBits = SkFloatAs2sCompliment(a);
24 int bBits = SkFloatAs2sCompliment(b);
25 // Find the difference in ULPs.
26 return aBits < bBits + epsilon && bBits < aBits + epsilon;
27 }
28
equal_ulps_no_normal_check(float a,float b,int epsilon,int depsilon)29 static bool equal_ulps_no_normal_check(float a, float b, int epsilon, int depsilon) {
30 int aBits = SkFloatAs2sCompliment(a);
31 int bBits = SkFloatAs2sCompliment(b);
32 // Find the difference in ULPs.
33 return aBits < bBits + epsilon && bBits < aBits + epsilon;
34 }
35
equal_ulps_pin(float a,float b,int epsilon,int depsilon)36 static bool equal_ulps_pin(float a, float b, int epsilon, int depsilon) {
37 if (!SkScalarIsFinite(a) || !SkScalarIsFinite(b)) {
38 return false;
39 }
40 if (arguments_denormalized(a, b, depsilon)) {
41 return true;
42 }
43 int aBits = SkFloatAs2sCompliment(a);
44 int bBits = SkFloatAs2sCompliment(b);
45 // Find the difference in ULPs.
46 return aBits < bBits + epsilon && bBits < aBits + epsilon;
47 }
48
d_equal_ulps(float a,float b,int epsilon)49 static bool d_equal_ulps(float a, float b, int epsilon) {
50 int aBits = SkFloatAs2sCompliment(a);
51 int bBits = SkFloatAs2sCompliment(b);
52 // Find the difference in ULPs.
53 return aBits < bBits + epsilon && bBits < aBits + epsilon;
54 }
55
not_equal_ulps(float a,float b,int epsilon)56 static bool not_equal_ulps(float a, float b, int epsilon) {
57 if (arguments_denormalized(a, b, epsilon)) {
58 return false;
59 }
60 int aBits = SkFloatAs2sCompliment(a);
61 int bBits = SkFloatAs2sCompliment(b);
62 // Find the difference in ULPs.
63 return aBits >= bBits + epsilon || bBits >= aBits + epsilon;
64 }
65
not_equal_ulps_pin(float a,float b,int epsilon)66 static bool not_equal_ulps_pin(float a, float b, int epsilon) {
67 if (!SkScalarIsFinite(a) || !SkScalarIsFinite(b)) {
68 return false;
69 }
70 if (arguments_denormalized(a, b, epsilon)) {
71 return false;
72 }
73 int aBits = SkFloatAs2sCompliment(a);
74 int bBits = SkFloatAs2sCompliment(b);
75 // Find the difference in ULPs.
76 return aBits >= bBits + epsilon || bBits >= aBits + epsilon;
77 }
78
d_not_equal_ulps(float a,float b,int epsilon)79 static bool d_not_equal_ulps(float a, float b, int epsilon) {
80 int aBits = SkFloatAs2sCompliment(a);
81 int bBits = SkFloatAs2sCompliment(b);
82 // Find the difference in ULPs.
83 return aBits >= bBits + epsilon || bBits >= aBits + epsilon;
84 }
85
less_ulps(float a,float b,int epsilon)86 static bool less_ulps(float a, float b, int epsilon) {
87 if (arguments_denormalized(a, b, epsilon)) {
88 return a <= b - FLT_EPSILON * epsilon;
89 }
90 int aBits = SkFloatAs2sCompliment(a);
91 int bBits = SkFloatAs2sCompliment(b);
92 // Find the difference in ULPs.
93 return aBits <= bBits - epsilon;
94 }
95
less_or_equal_ulps(float a,float b,int epsilon)96 static bool less_or_equal_ulps(float a, float b, int epsilon) {
97 if (arguments_denormalized(a, b, epsilon)) {
98 return a < b + FLT_EPSILON * epsilon;
99 }
100 int aBits = SkFloatAs2sCompliment(a);
101 int bBits = SkFloatAs2sCompliment(b);
102 // Find the difference in ULPs.
103 return aBits < bBits + epsilon;
104 }
105
106 // equality using the same error term as between
AlmostBequalUlps(float a,float b)107 bool AlmostBequalUlps(float a, float b) {
108 const int UlpsEpsilon = 2;
109 return equal_ulps(a, b, UlpsEpsilon, UlpsEpsilon);
110 }
111
AlmostPequalUlps(float a,float b)112 bool AlmostPequalUlps(float a, float b) {
113 const int UlpsEpsilon = 8;
114 return equal_ulps(a, b, UlpsEpsilon, UlpsEpsilon);
115 }
116
AlmostDequalUlps(float a,float b)117 bool AlmostDequalUlps(float a, float b) {
118 const int UlpsEpsilon = 16;
119 return d_equal_ulps(a, b, UlpsEpsilon);
120 }
121
AlmostDequalUlps(double a,double b)122 bool AlmostDequalUlps(double a, double b) {
123 return AlmostDequalUlps(SkDoubleToScalar(a), SkDoubleToScalar(b));
124 }
125
AlmostEqualUlps(float a,float b)126 bool AlmostEqualUlps(float a, float b) {
127 const int UlpsEpsilon = 16;
128 return equal_ulps(a, b, UlpsEpsilon, UlpsEpsilon);
129 }
130
AlmostEqualUlpsNoNormalCheck(float a,float b)131 bool AlmostEqualUlpsNoNormalCheck(float a, float b) {
132 const int UlpsEpsilon = 16;
133 return equal_ulps_no_normal_check(a, b, UlpsEpsilon, UlpsEpsilon);
134 }
135
AlmostEqualUlps_Pin(float a,float b)136 bool AlmostEqualUlps_Pin(float a, float b) {
137 const int UlpsEpsilon = 16;
138 return equal_ulps_pin(a, b, UlpsEpsilon, UlpsEpsilon);
139 }
140
NotAlmostEqualUlps(float a,float b)141 bool NotAlmostEqualUlps(float a, float b) {
142 const int UlpsEpsilon = 16;
143 return not_equal_ulps(a, b, UlpsEpsilon);
144 }
145
NotAlmostEqualUlps_Pin(float a,float b)146 bool NotAlmostEqualUlps_Pin(float a, float b) {
147 const int UlpsEpsilon = 16;
148 return not_equal_ulps_pin(a, b, UlpsEpsilon);
149 }
150
NotAlmostDequalUlps(float a,float b)151 bool NotAlmostDequalUlps(float a, float b) {
152 const int UlpsEpsilon = 16;
153 return d_not_equal_ulps(a, b, UlpsEpsilon);
154 }
155
RoughlyEqualUlps(float a,float b)156 bool RoughlyEqualUlps(float a, float b) {
157 const int UlpsEpsilon = 256;
158 const int DUlpsEpsilon = 1024;
159 return equal_ulps(a, b, UlpsEpsilon, DUlpsEpsilon);
160 }
161
AlmostBetweenUlps(float a,float b,float c)162 bool AlmostBetweenUlps(float a, float b, float c) {
163 const int UlpsEpsilon = 2;
164 return a <= c ? less_or_equal_ulps(a, b, UlpsEpsilon) && less_or_equal_ulps(b, c, UlpsEpsilon)
165 : less_or_equal_ulps(b, a, UlpsEpsilon) && less_or_equal_ulps(c, b, UlpsEpsilon);
166 }
167
AlmostLessUlps(float a,float b)168 bool AlmostLessUlps(float a, float b) {
169 const int UlpsEpsilon = 16;
170 return less_ulps(a, b, UlpsEpsilon);
171 }
172
AlmostLessOrEqualUlps(float a,float b)173 bool AlmostLessOrEqualUlps(float a, float b) {
174 const int UlpsEpsilon = 16;
175 return less_or_equal_ulps(a, b, UlpsEpsilon);
176 }
177
UlpsDistance(float a,float b)178 int UlpsDistance(float a, float b) {
179 SkFloatIntUnion floatIntA, floatIntB;
180 floatIntA.fFloat = a;
181 floatIntB.fFloat = b;
182 // Different signs means they do not match.
183 if ((floatIntA.fSignBitInt < 0) != (floatIntB.fSignBitInt < 0)) {
184 // Check for equality to make sure +0 == -0
185 return a == b ? 0 : SK_MaxS32;
186 }
187 // Find the difference in ULPs.
188 return SkTAbs(floatIntA.fSignBitInt - floatIntB.fSignBitInt);
189 }
190
191 // cube root approximation using bit hack for 64-bit float
192 // adapted from Kahan's cbrt
cbrt_5d(double d)193 static double cbrt_5d(double d) {
194 const unsigned int B1 = 715094163;
195 double t = 0.0;
196 unsigned int* pt = (unsigned int*) &t;
197 unsigned int* px = (unsigned int*) &d;
198 pt[1] = px[1] / 3 + B1;
199 return t;
200 }
201
202 // iterative cube root approximation using Halley's method (double)
cbrta_halleyd(const double a,const double R)203 static double cbrta_halleyd(const double a, const double R) {
204 const double a3 = a * a * a;
205 const double b = a * (a3 + R + R) / (a3 + a3 + R);
206 return b;
207 }
208
209 // cube root approximation using 3 iterations of Halley's method (double)
halley_cbrt3d(double d)210 static double halley_cbrt3d(double d) {
211 double a = cbrt_5d(d);
212 a = cbrta_halleyd(a, d);
213 a = cbrta_halleyd(a, d);
214 return cbrta_halleyd(a, d);
215 }
216
SkDCubeRoot(double x)217 double SkDCubeRoot(double x) {
218 if (approximately_zero_cubed(x)) {
219 return 0;
220 }
221 double result = halley_cbrt3d(fabs(x));
222 if (x < 0) {
223 result = -result;
224 }
225 return result;
226 }
227
SkOpGlobalState(SkOpContourHead * head,SkArenaAlloc * allocator SkDEBUGPARAMS (bool debugSkipAssert)SkDEBUGPARAMS (const char * testName))228 SkOpGlobalState::SkOpGlobalState(SkOpContourHead* head,
229 SkArenaAlloc* allocator
230 SkDEBUGPARAMS(bool debugSkipAssert)
231 SkDEBUGPARAMS(const char* testName))
232 : fAllocator(allocator)
233 , fCoincidence(nullptr)
234 , fContourHead(head)
235 , fNested(0)
236 , fWindingFailed(false)
237 , fPhase(SkOpPhase::kIntersecting)
238 SkDEBUGPARAMS(fDebugTestName(testName))
239 SkDEBUGPARAMS(fAngleID(0))
240 SkDEBUGPARAMS(fCoinID(0))
241 SkDEBUGPARAMS(fContourID(0))
242 SkDEBUGPARAMS(fPtTID(0))
243 SkDEBUGPARAMS(fSegmentID(0))
244 SkDEBUGPARAMS(fSpanID(0))
245 SkDEBUGPARAMS(fDebugSkipAssert(debugSkipAssert)) {
246 #if DEBUG_T_SECT_LOOP_COUNT
247 debugResetLoopCounts();
248 #endif
249 #if DEBUG_COIN
250 fPreviousFuncName = nullptr;
251 #endif
252 }
253