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Searched defs:baseTexture (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DSurface9.cpp32 Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(container); in getParentResource() local
DDirect3DDevice9.cpp4477 Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(iBaseTexture); in SetTexture() local
6039 Direct3DBaseTexture9 *baseTexture = texture[sampler]; in bindTextures() local
/external/deqp/external/vulkancts/modules/vulkan/image/
DvktImageMultisampleLoadStoreTests.cpp507 const Texture& baseTexture = textures[baseTextureNdx]; in createImageMultisampleLoadStoreTests() local
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp2085 void Context::applyTexture(sw::SamplerType type, int index, Texture *baseTexture) in applyTexture()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp2324 void Context::applyTexture(int index, Texture *baseTexture) in applyTexture()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp3094 void Context::applyTexture(sw::SamplerType type, int index, Texture *baseTexture) in applyTexture()