1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrGLGpu.h"
9 
10 #include "../private/GrGLSL.h"
11 #include "GrFixedClip.h"
12 #include "GrGLBuffer.h"
13 #include "GrGLGpuCommandBuffer.h"
14 #include "GrGLSemaphore.h"
15 #include "GrGLStencilAttachment.h"
16 #include "GrGLTextureRenderTarget.h"
17 #include "GrGpuResourcePriv.h"
18 #include "GrMesh.h"
19 #include "GrPipeline.h"
20 #include "GrRenderTargetPriv.h"
21 #include "GrShaderCaps.h"
22 #include "GrSurfacePriv.h"
23 #include "GrSurfaceProxyPriv.h"
24 #include "GrTexturePriv.h"
25 #include "GrTypes.h"
26 #include "SkAutoMalloc.h"
27 #include "SkMakeUnique.h"
28 #include "SkMipMap.h"
29 #include "SkPixmap.h"
30 #include "SkSLCompiler.h"
31 #include "SkStrokeRec.h"
32 #include "SkTemplates.h"
33 #include "SkTypes.h"
34 #include "builders/GrGLShaderStringBuilder.h"
35 #include "instanced/GLInstancedRendering.h"
36 
37 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
38 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
39 
40 #define SKIP_CACHE_CHECK    true
41 
42 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR
43     #define CLEAR_ERROR_BEFORE_ALLOC(iface)   GrGLClearErr(iface)
44     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL_NOERRCHECK(iface, call)
45     #define CHECK_ALLOC_ERROR(iface)          GR_GL_GET_ERROR(iface)
46 #else
47     #define CLEAR_ERROR_BEFORE_ALLOC(iface)
48     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL(iface, call)
49     #define CHECK_ALLOC_ERROR(iface)          GR_GL_NO_ERROR
50 #endif
51 
52 //#define USE_NSIGHT
53 
54 ///////////////////////////////////////////////////////////////////////////////
55 
56 using gr_instanced::InstancedRendering;
57 using gr_instanced::GLInstancedRendering;
58 
59 static const GrGLenum gXfermodeEquation2Blend[] = {
60     // Basic OpenGL blend equations.
61     GR_GL_FUNC_ADD,
62     GR_GL_FUNC_SUBTRACT,
63     GR_GL_FUNC_REVERSE_SUBTRACT,
64 
65     // GL_KHR_blend_equation_advanced.
66     GR_GL_SCREEN,
67     GR_GL_OVERLAY,
68     GR_GL_DARKEN,
69     GR_GL_LIGHTEN,
70     GR_GL_COLORDODGE,
71     GR_GL_COLORBURN,
72     GR_GL_HARDLIGHT,
73     GR_GL_SOFTLIGHT,
74     GR_GL_DIFFERENCE,
75     GR_GL_EXCLUSION,
76     GR_GL_MULTIPLY,
77     GR_GL_HSL_HUE,
78     GR_GL_HSL_SATURATION,
79     GR_GL_HSL_COLOR,
80     GR_GL_HSL_LUMINOSITY
81 };
82 GR_STATIC_ASSERT(0 == kAdd_GrBlendEquation);
83 GR_STATIC_ASSERT(1 == kSubtract_GrBlendEquation);
84 GR_STATIC_ASSERT(2 == kReverseSubtract_GrBlendEquation);
85 GR_STATIC_ASSERT(3 == kScreen_GrBlendEquation);
86 GR_STATIC_ASSERT(4 == kOverlay_GrBlendEquation);
87 GR_STATIC_ASSERT(5 == kDarken_GrBlendEquation);
88 GR_STATIC_ASSERT(6 == kLighten_GrBlendEquation);
89 GR_STATIC_ASSERT(7 == kColorDodge_GrBlendEquation);
90 GR_STATIC_ASSERT(8 == kColorBurn_GrBlendEquation);
91 GR_STATIC_ASSERT(9 == kHardLight_GrBlendEquation);
92 GR_STATIC_ASSERT(10 == kSoftLight_GrBlendEquation);
93 GR_STATIC_ASSERT(11 == kDifference_GrBlendEquation);
94 GR_STATIC_ASSERT(12 == kExclusion_GrBlendEquation);
95 GR_STATIC_ASSERT(13 == kMultiply_GrBlendEquation);
96 GR_STATIC_ASSERT(14 == kHSLHue_GrBlendEquation);
97 GR_STATIC_ASSERT(15 == kHSLSaturation_GrBlendEquation);
98 GR_STATIC_ASSERT(16 == kHSLColor_GrBlendEquation);
99 GR_STATIC_ASSERT(17 == kHSLLuminosity_GrBlendEquation);
100 GR_STATIC_ASSERT(SK_ARRAY_COUNT(gXfermodeEquation2Blend) == kGrBlendEquationCnt);
101 
102 static const GrGLenum gXfermodeCoeff2Blend[] = {
103     GR_GL_ZERO,
104     GR_GL_ONE,
105     GR_GL_SRC_COLOR,
106     GR_GL_ONE_MINUS_SRC_COLOR,
107     GR_GL_DST_COLOR,
108     GR_GL_ONE_MINUS_DST_COLOR,
109     GR_GL_SRC_ALPHA,
110     GR_GL_ONE_MINUS_SRC_ALPHA,
111     GR_GL_DST_ALPHA,
112     GR_GL_ONE_MINUS_DST_ALPHA,
113     GR_GL_CONSTANT_COLOR,
114     GR_GL_ONE_MINUS_CONSTANT_COLOR,
115     GR_GL_CONSTANT_ALPHA,
116     GR_GL_ONE_MINUS_CONSTANT_ALPHA,
117 
118     // extended blend coeffs
119     GR_GL_SRC1_COLOR,
120     GR_GL_ONE_MINUS_SRC1_COLOR,
121     GR_GL_SRC1_ALPHA,
122     GR_GL_ONE_MINUS_SRC1_ALPHA,
123 };
124 
BlendCoeffReferencesConstant(GrBlendCoeff coeff)125 bool GrGLGpu::BlendCoeffReferencesConstant(GrBlendCoeff coeff) {
126     static const bool gCoeffReferencesBlendConst[] = {
127         false,
128         false,
129         false,
130         false,
131         false,
132         false,
133         false,
134         false,
135         false,
136         false,
137         true,
138         true,
139         true,
140         true,
141 
142         // extended blend coeffs
143         false,
144         false,
145         false,
146         false,
147     };
148     return gCoeffReferencesBlendConst[coeff];
149     GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gCoeffReferencesBlendConst));
150 
151     GR_STATIC_ASSERT(0 == kZero_GrBlendCoeff);
152     GR_STATIC_ASSERT(1 == kOne_GrBlendCoeff);
153     GR_STATIC_ASSERT(2 == kSC_GrBlendCoeff);
154     GR_STATIC_ASSERT(3 == kISC_GrBlendCoeff);
155     GR_STATIC_ASSERT(4 == kDC_GrBlendCoeff);
156     GR_STATIC_ASSERT(5 == kIDC_GrBlendCoeff);
157     GR_STATIC_ASSERT(6 == kSA_GrBlendCoeff);
158     GR_STATIC_ASSERT(7 == kISA_GrBlendCoeff);
159     GR_STATIC_ASSERT(8 == kDA_GrBlendCoeff);
160     GR_STATIC_ASSERT(9 == kIDA_GrBlendCoeff);
161     GR_STATIC_ASSERT(10 == kConstC_GrBlendCoeff);
162     GR_STATIC_ASSERT(11 == kIConstC_GrBlendCoeff);
163     GR_STATIC_ASSERT(12 == kConstA_GrBlendCoeff);
164     GR_STATIC_ASSERT(13 == kIConstA_GrBlendCoeff);
165 
166     GR_STATIC_ASSERT(14 == kS2C_GrBlendCoeff);
167     GR_STATIC_ASSERT(15 == kIS2C_GrBlendCoeff);
168     GR_STATIC_ASSERT(16 == kS2A_GrBlendCoeff);
169     GR_STATIC_ASSERT(17 == kIS2A_GrBlendCoeff);
170 
171     // assertion for gXfermodeCoeff2Blend have to be in GrGpu scope
172     GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gXfermodeCoeff2Blend));
173 }
174 
175 ///////////////////////////////////////////////////////////////////////////////
176 
177 
Create(GrBackendContext backendContext,const GrContextOptions & options,GrContext * context)178 GrGpu* GrGLGpu::Create(GrBackendContext backendContext, const GrContextOptions& options,
179                        GrContext* context) {
180     sk_sp<const GrGLInterface> glInterface(
181         reinterpret_cast<const GrGLInterface*>(backendContext));
182     if (!glInterface) {
183         glInterface.reset(GrGLDefaultInterface());
184     } else {
185         glInterface->ref();
186     }
187     if (!glInterface) {
188         return nullptr;
189     }
190     GrGLContext* glContext = GrGLContext::Create(glInterface.get(), options);
191     if (glContext) {
192         return new GrGLGpu(glContext, context);
193     }
194     return nullptr;
195 }
196 
197 static bool gPrintStartupSpew;
198 
GrGLGpu(GrGLContext * ctx,GrContext * context)199 GrGLGpu::GrGLGpu(GrGLContext* ctx, GrContext* context)
200     : GrGpu(context)
201     , fGLContext(ctx)
202     , fProgramCache(new ProgramCache(this))
203     , fHWProgramID(0)
204     , fTempSrcFBOID(0)
205     , fTempDstFBOID(0)
206     , fStencilClearFBOID(0)
207     , fHWMaxUsedBufferTextureUnit(-1)
208     , fHWMinSampleShading(0.0) {
209     for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
210         fCopyPrograms[i].fProgram = 0;
211     }
212     for (size_t i = 0; i < SK_ARRAY_COUNT(fMipmapPrograms); ++i) {
213         fMipmapPrograms[i].fProgram = 0;
214     }
215     fWireRectProgram.fProgram = 0;
216 
217     SkASSERT(ctx);
218     fCaps.reset(SkRef(ctx->caps()));
219 
220     fHWBoundTextureUniqueIDs.reset(this->caps()->shaderCaps()->maxCombinedSamplers());
221     fHWBoundImageStorages.reset(this->caps()->shaderCaps()->maxCombinedImageStorages());
222 
223     fHWBufferState[kVertex_GrBufferType].fGLTarget = GR_GL_ARRAY_BUFFER;
224     fHWBufferState[kIndex_GrBufferType].fGLTarget = GR_GL_ELEMENT_ARRAY_BUFFER;
225     fHWBufferState[kTexel_GrBufferType].fGLTarget = GR_GL_TEXTURE_BUFFER;
226     fHWBufferState[kDrawIndirect_GrBufferType].fGLTarget = GR_GL_DRAW_INDIRECT_BUFFER;
227     if (GrGLCaps::kChromium_TransferBufferType == this->glCaps().transferBufferType()) {
228         fHWBufferState[kXferCpuToGpu_GrBufferType].fGLTarget =
229             GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM;
230         fHWBufferState[kXferGpuToCpu_GrBufferType].fGLTarget =
231             GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM;
232     } else {
233         fHWBufferState[kXferCpuToGpu_GrBufferType].fGLTarget = GR_GL_PIXEL_UNPACK_BUFFER;
234         fHWBufferState[kXferGpuToCpu_GrBufferType].fGLTarget = GR_GL_PIXEL_PACK_BUFFER;
235     }
236     GR_STATIC_ASSERT(6 == SK_ARRAY_COUNT(fHWBufferState));
237 
238     if (this->caps()->shaderCaps()->texelBufferSupport()) {
239         fHWBufferTextures.reset(this->caps()->shaderCaps()->maxCombinedSamplers());
240     }
241 
242     if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
243         fPathRendering.reset(new GrGLPathRendering(this));
244     }
245 
246     GrGLClearErr(this->glInterface());
247     if (gPrintStartupSpew) {
248         const GrGLubyte* vendor;
249         const GrGLubyte* renderer;
250         const GrGLubyte* version;
251         GL_CALL_RET(vendor, GetString(GR_GL_VENDOR));
252         GL_CALL_RET(renderer, GetString(GR_GL_RENDERER));
253         GL_CALL_RET(version, GetString(GR_GL_VERSION));
254         SkDebugf("------------------------- create GrGLGpu %p --------------\n",
255                  this);
256         SkDebugf("------ VENDOR %s\n", vendor);
257         SkDebugf("------ RENDERER %s\n", renderer);
258         SkDebugf("------ VERSION %s\n",  version);
259         SkDebugf("------ EXTENSIONS\n");
260         this->glContext().extensions().print();
261         SkDebugf("\n");
262         SkDebugf("%s", this->glCaps().dump().c_str());
263     }
264 }
265 
~GrGLGpu()266 GrGLGpu::~GrGLGpu() {
267     // Ensure any GrGpuResource objects get deleted first, since they may require a working GrGLGpu
268     // to release the resources held by the objects themselves.
269     fPathRendering.reset();
270     fCopyProgramArrayBuffer.reset();
271     fMipmapProgramArrayBuffer.reset();
272     fWireRectArrayBuffer.reset();
273 
274     if (0 != fHWProgramID) {
275         // detach the current program so there is no confusion on OpenGL's part
276         // that we want it to be deleted
277         GL_CALL(UseProgram(0));
278     }
279 
280     if (0 != fTempSrcFBOID) {
281         GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID));
282     }
283     if (0 != fTempDstFBOID) {
284         GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID));
285     }
286     if (0 != fStencilClearFBOID) {
287         GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID));
288     }
289 
290     for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
291         if (0 != fCopyPrograms[i].fProgram) {
292             GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram));
293         }
294     }
295 
296     for (size_t i = 0; i < SK_ARRAY_COUNT(fMipmapPrograms); ++i) {
297         if (0 != fMipmapPrograms[i].fProgram) {
298             GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram));
299         }
300     }
301 
302     if (0 != fWireRectProgram.fProgram) {
303         GL_CALL(DeleteProgram(fWireRectProgram.fProgram));
304     }
305 
306     delete fProgramCache;
307 }
308 
disconnect(DisconnectType type)309 void GrGLGpu::disconnect(DisconnectType type) {
310     INHERITED::disconnect(type);
311     if (DisconnectType::kCleanup == type) {
312         if (fHWProgramID) {
313             GL_CALL(UseProgram(0));
314         }
315         if (fTempSrcFBOID) {
316             GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID));
317         }
318         if (fTempDstFBOID) {
319             GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID));
320         }
321         if (fStencilClearFBOID) {
322             GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID));
323         }
324         for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
325             if (fCopyPrograms[i].fProgram) {
326                 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram));
327             }
328         }
329         for (size_t i = 0; i < SK_ARRAY_COUNT(fMipmapPrograms); ++i) {
330             if (fMipmapPrograms[i].fProgram) {
331                 GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram));
332             }
333         }
334         if (fWireRectProgram.fProgram) {
335             GL_CALL(DeleteProgram(fWireRectProgram.fProgram));
336         }
337     } else {
338         if (fProgramCache) {
339             fProgramCache->abandon();
340         }
341     }
342 
343     delete fProgramCache;
344     fProgramCache = nullptr;
345 
346     fHWProgramID = 0;
347     fTempSrcFBOID = 0;
348     fTempDstFBOID = 0;
349     fStencilClearFBOID = 0;
350     fCopyProgramArrayBuffer.reset();
351     for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
352         fCopyPrograms[i].fProgram = 0;
353     }
354     fMipmapProgramArrayBuffer.reset();
355     for (size_t i = 0; i < SK_ARRAY_COUNT(fMipmapPrograms); ++i) {
356         fMipmapPrograms[i].fProgram = 0;
357     }
358     fWireRectProgram.fProgram = 0;
359     fWireRectArrayBuffer.reset();
360     if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
361         this->glPathRendering()->disconnect(type);
362     }
363 }
364 
365 ///////////////////////////////////////////////////////////////////////////////
366 
onResetContext(uint32_t resetBits)367 void GrGLGpu::onResetContext(uint32_t resetBits) {
368     // we don't use the zb at all
369     if (resetBits & kMisc_GrGLBackendState) {
370         GL_CALL(Disable(GR_GL_DEPTH_TEST));
371         GL_CALL(DepthMask(GR_GL_FALSE));
372 
373         fHWBufferState[kTexel_GrBufferType].invalidate();
374         fHWBufferState[kDrawIndirect_GrBufferType].invalidate();
375         fHWBufferState[kXferCpuToGpu_GrBufferType].invalidate();
376         fHWBufferState[kXferGpuToCpu_GrBufferType].invalidate();
377 
378         fHWDrawFace = GrDrawFace::kInvalid;
379         if (kGL_GrGLStandard == this->glStandard()) {
380 #ifndef USE_NSIGHT
381             // Desktop-only state that we never change
382             if (!this->glCaps().isCoreProfile()) {
383                 GL_CALL(Disable(GR_GL_POINT_SMOOTH));
384                 GL_CALL(Disable(GR_GL_LINE_SMOOTH));
385                 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
386                 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
387                 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
388                 GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP));
389             }
390             // The windows NVIDIA driver has GL_ARB_imaging in the extension string when using a
391             // core profile. This seems like a bug since the core spec removes any mention of
392             // GL_ARB_imaging.
393             if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile()) {
394                 GL_CALL(Disable(GR_GL_COLOR_TABLE));
395             }
396             GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL));
397 #endif
398             // Since ES doesn't support glPointSize at all we always use the VS to
399             // set the point size
400             GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE));
401 
402             // We should set glPolygonMode(FRONT_AND_BACK,FILL) here, too. It isn't
403             // currently part of our gl interface. There are probably others as
404             // well.
405         }
406 
407         if (kGLES_GrGLStandard == this->glStandard() &&
408                 this->hasExtension("GL_ARM_shader_framebuffer_fetch")) {
409             // The arm extension requires specifically enabling MSAA fetching per sample.
410             // On some devices this may have a perf hit.  Also multiple render targets are disabled
411             GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM));
412         }
413         fHWWriteToColor = kUnknown_TriState;
414         // we only ever use lines in hairline mode
415         GL_CALL(LineWidth(1));
416         GL_CALL(Disable(GR_GL_DITHER));
417     }
418 
419     if (resetBits & kMSAAEnable_GrGLBackendState) {
420         fMSAAEnabled = kUnknown_TriState;
421 
422         if (this->caps()->usesMixedSamples()) {
423             if (0 != this->caps()->maxRasterSamples()) {
424                 fHWRasterMultisampleEnabled = kUnknown_TriState;
425                 fHWNumRasterSamples = 0;
426             }
427 
428             // The skia blend modes all use premultiplied alpha and therefore expect RGBA coverage
429             // modulation. This state has no effect when not rendering to a mixed sampled target.
430             GL_CALL(CoverageModulation(GR_GL_RGBA));
431         }
432     }
433 
434     fHWActiveTextureUnitIdx = -1; // invalid
435 
436     if (resetBits & kTextureBinding_GrGLBackendState) {
437         for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) {
438             fHWBoundTextureUniqueIDs[s].makeInvalid();
439         }
440         for (int b = 0; b < fHWBufferTextures.count(); ++b) {
441             SkASSERT(this->caps()->shaderCaps()->texelBufferSupport());
442             fHWBufferTextures[b].fKnownBound = false;
443         }
444         for (int i = 0; i < fHWBoundImageStorages.count(); ++i) {
445             SkASSERT(this->caps()->shaderCaps()->imageLoadStoreSupport());
446             fHWBoundImageStorages[i].fTextureUniqueID.makeInvalid();
447         }
448     }
449 
450     if (resetBits & kBlend_GrGLBackendState) {
451         fHWBlendState.invalidate();
452     }
453 
454     if (resetBits & kView_GrGLBackendState) {
455         fHWScissorSettings.invalidate();
456         fHWWindowRectsState.invalidate();
457         fHWViewport.invalidate();
458     }
459 
460     if (resetBits & kStencil_GrGLBackendState) {
461         fHWStencilSettings.invalidate();
462         fHWStencilTestEnabled = kUnknown_TriState;
463     }
464 
465     // Vertex
466     if (resetBits & kVertex_GrGLBackendState) {
467         fHWVertexArrayState.invalidate();
468         fHWBufferState[kVertex_GrBufferType].invalidate();
469         fHWBufferState[kIndex_GrBufferType].invalidate();
470     }
471 
472     if (resetBits & kRenderTarget_GrGLBackendState) {
473         fHWBoundRenderTargetUniqueID.makeInvalid();
474         fHWSRGBFramebuffer = kUnknown_TriState;
475     }
476 
477     if (resetBits & kPathRendering_GrGLBackendState) {
478         if (this->caps()->shaderCaps()->pathRenderingSupport()) {
479             this->glPathRendering()->resetContext();
480         }
481     }
482 
483     // we assume these values
484     if (resetBits & kPixelStore_GrGLBackendState) {
485         if (this->glCaps().unpackRowLengthSupport()) {
486             GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
487         }
488         if (this->glCaps().packRowLengthSupport()) {
489             GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
490         }
491         if (this->glCaps().unpackFlipYSupport()) {
492             GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
493         }
494         if (this->glCaps().packFlipYSupport()) {
495             GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE));
496         }
497     }
498 
499     if (resetBits & kProgram_GrGLBackendState) {
500         fHWProgramID = 0;
501     }
502 }
503 
resolve_origin(GrSurfaceOrigin origin,bool renderTarget)504 static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
505     // By default, GrRenderTargets are GL's normal orientation so that they
506     // can be drawn to by the outside world without the client having
507     // to render upside down.
508     if (kDefault_GrSurfaceOrigin == origin) {
509         return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
510     } else {
511         return origin;
512     }
513 }
514 
onWrapBackendTexture(const GrBackendTextureDesc & desc,GrWrapOwnership ownership)515 sk_sp<GrTexture> GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc,
516                                                GrWrapOwnership ownership) {
517     const GrGLTextureInfo* info = reinterpret_cast<const GrGLTextureInfo*>(desc.fTextureHandle);
518     if (!info || !info->fID) {
519         return nullptr;
520     }
521 
522     // next line relies on GrBackendTextureDesc's flags matching GrTexture's
523     bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag);
524     SkASSERT(!renderTarget || kAdoptAndCache_GrWrapOwnership != ownership);  // Not supported
525 
526     GrGLTexture::IDDesc idDesc;
527     idDesc.fInfo = *info;
528 
529     if (GR_GL_TEXTURE_EXTERNAL == idDesc.fInfo.fTarget) {
530         if (renderTarget) {
531             // This combination is not supported.
532             return nullptr;
533         }
534         if (!this->caps()->shaderCaps()->externalTextureSupport()) {
535             return nullptr;
536         }
537     } else  if (GR_GL_TEXTURE_RECTANGLE == idDesc.fInfo.fTarget) {
538         if (!this->glCaps().rectangleTextureSupport()) {
539             return nullptr;
540         }
541     } else if (GR_GL_TEXTURE_2D != idDesc.fInfo.fTarget) {
542         return nullptr;
543     }
544 
545     // Sample count is interpreted to mean the number of samples that Gr code should allocate
546     // for a render buffer that resolves to the texture. We don't support MSAA textures.
547     if (desc.fSampleCnt && !renderTarget) {
548         return nullptr;
549     }
550 
551     if (kBorrow_GrWrapOwnership == ownership) {
552         idDesc.fOwnership = GrBackendObjectOwnership::kBorrowed;
553     } else {
554         idDesc.fOwnership = GrBackendObjectOwnership::kOwned;
555     }
556 
557     GrSurfaceDesc surfDesc;
558     surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags;
559     surfDesc.fWidth = desc.fWidth;
560     surfDesc.fHeight = desc.fHeight;
561     surfDesc.fConfig = desc.fConfig;
562     surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount());
563     // FIXME:  this should be calling resolve_origin(), but Chrome code is currently
564     // assuming the old behaviour, which is that backend textures are always
565     // BottomLeft, even for non-RT's.  Once Chrome is fixed, change this to:
566     // glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget);
567     if (kDefault_GrSurfaceOrigin == desc.fOrigin) {
568         surfDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
569     } else {
570         surfDesc.fOrigin = desc.fOrigin;
571     }
572 
573     if (renderTarget) {
574         GrGLRenderTarget::IDDesc rtIDDesc;
575         if (!this->createRenderTargetObjects(surfDesc, idDesc.fInfo, &rtIDDesc)) {
576             return nullptr;
577         }
578         return GrGLTextureRenderTarget::MakeWrapped(this, surfDesc, idDesc, rtIDDesc);
579     }
580 
581     if (kAdoptAndCache_GrWrapOwnership == ownership) {
582         return sk_sp<GrTexture>(new GrGLTexture(this, SkBudgeted::kYes, surfDesc, idDesc));
583     } else {
584         return GrGLTexture::MakeWrapped(this, surfDesc, idDesc);
585     }
586 }
587 
onWrapBackendRenderTarget(const GrBackendRenderTargetDesc & wrapDesc)588 sk_sp<GrRenderTarget> GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc){
589     GrGLRenderTarget::IDDesc idDesc;
590     idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle);
591     idDesc.fMSColorRenderbufferID = 0;
592     idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
593     idDesc.fRTFBOOwnership = GrBackendObjectOwnership::kBorrowed;
594     idDesc.fIsMixedSampled = false;
595 
596     GrSurfaceDesc desc;
597     desc.fConfig = wrapDesc.fConfig;
598     desc.fFlags = kCheckAllocation_GrSurfaceFlag | kRenderTarget_GrSurfaceFlag;
599     desc.fWidth = wrapDesc.fWidth;
600     desc.fHeight = wrapDesc.fHeight;
601     desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount());
602     desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true);
603 
604     return GrGLRenderTarget::MakeWrapped(this, desc, idDesc, wrapDesc.fStencilBits);
605 }
606 
onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc & desc)607 sk_sp<GrRenderTarget> GrGLGpu::onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc& desc){
608     const GrGLTextureInfo* info = reinterpret_cast<const GrGLTextureInfo*>(desc.fTextureHandle);
609     if (!info || !info->fID) {
610         return nullptr;
611     }
612 
613     GrGLTextureInfo texInfo;
614     texInfo = *info;
615 
616     if (GR_GL_TEXTURE_RECTANGLE != texInfo.fTarget &&
617         GR_GL_TEXTURE_2D != texInfo.fTarget) {
618         // Only texture rectangle and texture 2d are supported. We do not check whether texture
619         // rectangle is supported by Skia - if the caller provided us with a texture rectangle,
620         // we assume the necessary support exists.
621         return nullptr;
622     }
623 
624     GrSurfaceDesc surfDesc;
625     surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags;
626     surfDesc.fWidth = desc.fWidth;
627     surfDesc.fHeight = desc.fHeight;
628     surfDesc.fConfig = desc.fConfig;
629     surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount());
630     // FIXME:  this should be calling resolve_origin(), but Chrome code is currently
631     // assuming the old behaviour, which is that backend textures are always
632     // BottomLeft, even for non-RT's.  Once Chrome is fixed, change this to:
633     // glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget);
634     if (kDefault_GrSurfaceOrigin == desc.fOrigin) {
635         surfDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
636     } else {
637         surfDesc.fOrigin = desc.fOrigin;
638     }
639 
640     GrGLRenderTarget::IDDesc rtIDDesc;
641     if (!this->createRenderTargetObjects(surfDesc, texInfo, &rtIDDesc)) {
642         return nullptr;
643     }
644     return GrGLRenderTarget::MakeWrapped(this, surfDesc, rtIDDesc, 0);
645 }
646 
647 ////////////////////////////////////////////////////////////////////////////////
648 
onGetWritePixelsInfo(GrSurface * dstSurface,int width,int height,GrPixelConfig srcConfig,DrawPreference * drawPreference,WritePixelTempDrawInfo * tempDrawInfo)649 bool GrGLGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
650                                    GrPixelConfig srcConfig,
651                                    DrawPreference* drawPreference,
652                                    WritePixelTempDrawInfo* tempDrawInfo) {
653     if (GrPixelConfigIsCompressed(dstSurface->config())) {
654         return false;
655     }
656 
657     // This subclass only allows writes to textures. If the dst is not a texture we have to draw
658     // into it. We could use glDrawPixels on GLs that have it, but we don't today.
659     if (!dstSurface->asTexture()) {
660         ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
661     } else {
662         GrGLTexture* texture = static_cast<GrGLTexture*>(dstSurface->asTexture());
663         if (GR_GL_TEXTURE_EXTERNAL == texture->target()) {
664              // We don't currently support writing pixels to EXTERNAL textures.
665              return false;
666         }
667     }
668 
669     if (GrPixelConfigIsSRGB(dstSurface->config()) != GrPixelConfigIsSRGB(srcConfig)) {
670         ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
671     }
672 
673     // Start off assuming no swizzling
674     tempDrawInfo->fSwizzle = GrSwizzle::RGBA();
675     tempDrawInfo->fWriteConfig = srcConfig;
676 
677     // These settings we will always want if a temp draw is performed. Initially set the config
678     // to srcConfig, though that may be modified if we decide to do a R/G swap.
679     tempDrawInfo->fTempSurfaceDesc.fFlags = kNone_GrSurfaceFlags;
680     tempDrawInfo->fTempSurfaceDesc.fConfig = srcConfig;
681     tempDrawInfo->fTempSurfaceDesc.fWidth = width;
682     tempDrawInfo->fTempSurfaceDesc.fHeight = height;
683     tempDrawInfo->fTempSurfaceDesc.fSampleCnt = 0;
684     tempDrawInfo->fTempSurfaceDesc.fOrigin = kTopLeft_GrSurfaceOrigin; // no CPU y-flip for TL.
685 
686     bool configsAreRBSwaps = GrPixelConfigSwapRAndB(srcConfig) == dstSurface->config();
687 
688     if (configsAreRBSwaps) {
689         if (!this->caps()->isConfigTexturable(srcConfig)) {
690             ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
691             tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config();
692             tempDrawInfo->fSwizzle = GrSwizzle::BGRA();
693             tempDrawInfo->fWriteConfig = dstSurface->config();
694         } else if (this->glCaps().rgba8888PixelsOpsAreSlow() &&
695                    kRGBA_8888_GrPixelConfig == srcConfig) {
696             ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference);
697             tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config();
698             tempDrawInfo->fSwizzle = GrSwizzle::BGRA();
699             tempDrawInfo->fWriteConfig = dstSurface->config();
700         } else if (kGLES_GrGLStandard == this->glStandard() &&
701                    this->glCaps().bgraIsInternalFormat()) {
702             // The internal format and external formats must match texture uploads so we can't
703             // swizzle while uploading when BGRA is a distinct internal format.
704             ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
705             tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config();
706             tempDrawInfo->fSwizzle = GrSwizzle::BGRA();
707             tempDrawInfo->fWriteConfig = dstSurface->config();
708         }
709     }
710 
711     if (!this->glCaps().unpackFlipYSupport() &&
712         kBottomLeft_GrSurfaceOrigin == dstSurface->origin()) {
713         ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference);
714     }
715 
716     return true;
717 }
718 
check_write_and_transfer_input(GrGLTexture * glTex,GrSurface * surface,GrPixelConfig config)719 static bool check_write_and_transfer_input(GrGLTexture* glTex, GrSurface* surface,
720                                             GrPixelConfig config) {
721     if (!glTex) {
722         return false;
723     }
724 
725     // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pixels.
726     if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) {
727         return false;
728     }
729 
730     // Write or transfer of pixels is not implemented for TEXTURE_EXTERNAL textures
731     if (GR_GL_TEXTURE_EXTERNAL == glTex->target()) {
732         return false;
733     }
734 
735     return true;
736 }
737 
onWritePixels(GrSurface * surface,int left,int top,int width,int height,GrPixelConfig config,const SkTArray<GrMipLevel> & texels)738 bool GrGLGpu::onWritePixels(GrSurface* surface,
739                             int left, int top, int width, int height,
740                             GrPixelConfig config,
741                             const SkTArray<GrMipLevel>& texels) {
742     GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture());
743 
744     if (!check_write_and_transfer_input(glTex, surface, config)) {
745         return false;
746     }
747 
748     this->setScratchTextureUnit();
749     GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
750 
751     bool success = false;
752     if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) {
753         // We check that config == desc.fConfig in GrGLGpu::canWriteTexturePixels()
754         SkASSERT(config == glTex->desc().fConfig);
755         success = this->uploadCompressedTexData(glTex->desc(), glTex->target(), texels,
756                                                 kWrite_UploadType, left, top, width, height);
757     } else {
758         success = this->uploadTexData(glTex->desc(), glTex->target(), kWrite_UploadType,
759                                       left, top, width, height, config, texels);
760     }
761 
762     return success;
763 }
764 
onTransferPixels(GrSurface * surface,int left,int top,int width,int height,GrPixelConfig config,GrBuffer * transferBuffer,size_t offset,size_t rowBytes)765 bool GrGLGpu::onTransferPixels(GrSurface* surface,
766                                int left, int top, int width, int height,
767                                GrPixelConfig config, GrBuffer* transferBuffer,
768                                size_t offset, size_t rowBytes) {
769     GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture());
770 
771     if (!check_write_and_transfer_input(glTex, surface, config)) {
772         return false;
773     }
774 
775     // For the moment, can't transfer compressed data
776     if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) {
777         return false;
778     }
779 
780     this->setScratchTextureUnit();
781     GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
782 
783     SkASSERT(!transferBuffer->isMapped());
784     SkASSERT(!transferBuffer->isCPUBacked());
785     const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(transferBuffer);
786     this->bindBuffer(kXferCpuToGpu_GrBufferType, glBuffer);
787 
788     bool success = false;
789     GrMipLevel mipLevel;
790     mipLevel.fPixels = transferBuffer;
791     mipLevel.fRowBytes = rowBytes;
792     SkSTArray<1, GrMipLevel> texels;
793     texels.push_back(mipLevel);
794     success = this->uploadTexData(glTex->desc(), glTex->target(), kTransfer_UploadType,
795                                   left, top, width, height, config, texels);
796     return success;
797 }
798 
799 // For GL_[UN]PACK_ALIGNMENT.
config_alignment(GrPixelConfig config)800 static inline GrGLint config_alignment(GrPixelConfig config) {
801     SkASSERT(!GrPixelConfigIsCompressed(config));
802     switch (config) {
803         case kAlpha_8_GrPixelConfig:
804         case kGray_8_GrPixelConfig:
805             return 1;
806         case kRGB_565_GrPixelConfig:
807         case kRGBA_4444_GrPixelConfig:
808         case kAlpha_half_GrPixelConfig:
809         case kRGBA_half_GrPixelConfig:
810             return 2;
811         case kRGBA_8888_GrPixelConfig:
812         case kBGRA_8888_GrPixelConfig:
813         case kSRGBA_8888_GrPixelConfig:
814         case kSBGRA_8888_GrPixelConfig:
815         case kRGBA_8888_sint_GrPixelConfig:
816         case kRGBA_float_GrPixelConfig:
817         case kRG_float_GrPixelConfig:
818             return 4;
819         case kUnknown_GrPixelConfig:
820         case kETC1_GrPixelConfig:
821             return 0;
822     }
823     SkFAIL("Invalid pixel config");
824     return 0;
825 }
826 
check_alloc_error(const GrSurfaceDesc & desc,const GrGLInterface * interface)827 static inline GrGLenum check_alloc_error(const GrSurfaceDesc& desc,
828                                          const GrGLInterface* interface) {
829     if (SkToBool(desc.fFlags & kCheckAllocation_GrSurfaceFlag)) {
830         return GR_GL_GET_ERROR(interface);
831     } else {
832         return CHECK_ALLOC_ERROR(interface);
833     }
834 }
835 
836 /**
837  * Creates storage space for the texture and fills it with texels.
838  *
839  * @param desc           The surface descriptor for the texture being created.
840  * @param interface      The GL interface in use.
841  * @param caps           The capabilities of the GL device.
842  * @param internalFormat The data format used for the internal storage of the texture. May be sized.
843  * @param internalFormatForTexStorage The data format used for the TexStorage API. Must be sized.
844  * @param externalFormat The data format used for the external storage of the texture.
845  * @param externalType   The type of the data used for the external storage of the texture.
846  * @param texels         The texel data of the texture being created.
847  * @param baseWidth      The width of the texture's base mipmap level
848  * @param baseHeight     The height of the texture's base mipmap level
849  * @param succeeded      Set to true if allocating and populating the texture completed
850  *                       without error.
851  */
allocate_and_populate_uncompressed_texture(const GrSurfaceDesc & desc,const GrGLInterface & interface,const GrGLCaps & caps,GrGLenum target,GrGLenum internalFormat,GrGLenum internalFormatForTexStorage,GrGLenum externalFormat,GrGLenum externalType,const SkTArray<GrMipLevel> & texels,int baseWidth,int baseHeight)852 static bool allocate_and_populate_uncompressed_texture(const GrSurfaceDesc& desc,
853                                                        const GrGLInterface& interface,
854                                                        const GrGLCaps& caps,
855                                                        GrGLenum target,
856                                                        GrGLenum internalFormat,
857                                                        GrGLenum internalFormatForTexStorage,
858                                                        GrGLenum externalFormat,
859                                                        GrGLenum externalType,
860                                                        const SkTArray<GrMipLevel>& texels,
861                                                        int baseWidth, int baseHeight) {
862     CLEAR_ERROR_BEFORE_ALLOC(&interface);
863 
864     bool useTexStorage = caps.isConfigTexSupportEnabled(desc.fConfig);
865     // We can only use TexStorage if we know we will not later change the storage requirements.
866     // This means if we may later want to add mipmaps, we cannot use TexStorage.
867     // Right now, we cannot know if we will later add mipmaps or not.
868     // The only time we can use TexStorage is when we already have the
869     // mipmaps or are using a format incompatible with MIP maps.
870     useTexStorage &= texels.count() > 1 || GrPixelConfigIsSint(desc.fConfig);
871 
872     if (useTexStorage) {
873         // We never resize or change formats of textures.
874         GL_ALLOC_CALL(&interface,
875                       TexStorage2D(target,
876                                    SkTMax(texels.count(), 1),
877                                    internalFormatForTexStorage,
878                                    desc.fWidth, desc.fHeight));
879         GrGLenum error = check_alloc_error(desc, &interface);
880         if (error != GR_GL_NO_ERROR) {
881             return  false;
882         } else {
883             for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) {
884                 const void* currentMipData = texels[currentMipLevel].fPixels;
885                 if (currentMipData == nullptr) {
886                     continue;
887                 }
888                 int twoToTheMipLevel = 1 << currentMipLevel;
889                 int currentWidth = SkTMax(1, desc.fWidth / twoToTheMipLevel);
890                 int currentHeight = SkTMax(1, desc.fHeight / twoToTheMipLevel);
891 
892                 GR_GL_CALL(&interface,
893                            TexSubImage2D(target,
894                                          currentMipLevel,
895                                          0, // left
896                                          0, // top
897                                          currentWidth,
898                                          currentHeight,
899                                          externalFormat, externalType,
900                                          currentMipData));
901             }
902             return true;
903         }
904     } else {
905         if (texels.empty()) {
906             GL_ALLOC_CALL(&interface,
907                           TexImage2D(target,
908                                      0,
909                                      internalFormat,
910                                      baseWidth,
911                                      baseHeight,
912                                      0, // border
913                                      externalFormat, externalType,
914                                      nullptr));
915             GrGLenum error = check_alloc_error(desc, &interface);
916             if (error != GR_GL_NO_ERROR) {
917                 return false;
918             }
919         } else {
920             for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) {
921                 int twoToTheMipLevel = 1 << currentMipLevel;
922                 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel);
923                 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel);
924                 const void* currentMipData = texels[currentMipLevel].fPixels;
925                 // Even if curremtMipData is nullptr, continue to call TexImage2D.
926                 // This will allocate texture memory which we can later populate.
927                 GL_ALLOC_CALL(&interface,
928                               TexImage2D(target,
929                                          currentMipLevel,
930                                          internalFormat,
931                                          currentWidth,
932                                          currentHeight,
933                                          0, // border
934                                          externalFormat, externalType,
935                                          currentMipData));
936                 GrGLenum error = check_alloc_error(desc, &interface);
937                 if (error != GR_GL_NO_ERROR) {
938                     return false;
939                 }
940             }
941         }
942     }
943     return true;
944 }
945 
946 /**
947  * Creates storage space for the texture and fills it with texels.
948  *
949  * @param desc           The surface descriptor for the texture being created.
950  * @param interface      The GL interface in use.
951  * @param caps           The capabilities of the GL device.
952  * @param internalFormat The data format used for the internal storage of the texture.
953  * @param texels         The texel data of the texture being created.
954  */
allocate_and_populate_compressed_texture(const GrSurfaceDesc & desc,const GrGLInterface & interface,const GrGLCaps & caps,GrGLenum target,GrGLenum internalFormat,const SkTArray<GrMipLevel> & texels,int baseWidth,int baseHeight)955 static bool allocate_and_populate_compressed_texture(const GrSurfaceDesc& desc,
956                                                      const GrGLInterface& interface,
957                                                      const GrGLCaps& caps,
958                                                      GrGLenum target, GrGLenum internalFormat,
959                                                      const SkTArray<GrMipLevel>& texels,
960                                                      int baseWidth, int baseHeight) {
961     CLEAR_ERROR_BEFORE_ALLOC(&interface);
962 
963     bool useTexStorage = caps.isConfigTexSupportEnabled(desc.fConfig);
964     // We can only use TexStorage if we know we will not later change the storage requirements.
965     // This means if we may later want to add mipmaps, we cannot use TexStorage.
966     // Right now, we cannot know if we will later add mipmaps or not.
967     // The only time we can use TexStorage is when we already have the
968     // mipmaps.
969     useTexStorage &= texels.count() > 1;
970 
971     if (useTexStorage) {
972         // We never resize or change formats of textures.
973         GL_ALLOC_CALL(&interface,
974                       TexStorage2D(target,
975                                    texels.count(),
976                                    internalFormat,
977                                    baseWidth, baseHeight));
978         GrGLenum error = check_alloc_error(desc, &interface);
979         if (error != GR_GL_NO_ERROR) {
980             return false;
981         } else {
982             for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) {
983                 const void* currentMipData = texels[currentMipLevel].fPixels;
984                 if (currentMipData == nullptr) {
985                     continue;
986                 }
987 
988                 int twoToTheMipLevel = 1 << currentMipLevel;
989                 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel);
990                 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel);
991 
992                 // Make sure that the width and height that we pass to OpenGL
993                 // is a multiple of the block size.
994                 size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, currentWidth,
995                                                              currentHeight);
996                 GR_GL_CALL(&interface, CompressedTexSubImage2D(target,
997                                                                currentMipLevel,
998                                                                0, // left
999                                                                0, // top
1000                                                                currentWidth,
1001                                                                currentHeight,
1002                                                                internalFormat,
1003                                                                SkToInt(dataSize),
1004                                                                currentMipData));
1005             }
1006         }
1007     } else {
1008         for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) {
1009             int twoToTheMipLevel = 1 << currentMipLevel;
1010             int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel);
1011             int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel);
1012 
1013             // Make sure that the width and height that we pass to OpenGL
1014             // is a multiple of the block size.
1015             size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, baseWidth, baseHeight);
1016 
1017             GL_ALLOC_CALL(&interface,
1018                           CompressedTexImage2D(target,
1019                                                currentMipLevel,
1020                                                internalFormat,
1021                                                currentWidth,
1022                                                currentHeight,
1023                                                0, // border
1024                                                SkToInt(dataSize),
1025                                                texels[currentMipLevel].fPixels));
1026 
1027             GrGLenum error = check_alloc_error(desc, &interface);
1028             if (error != GR_GL_NO_ERROR) {
1029                 return false;
1030             }
1031         }
1032     }
1033 
1034     return true;
1035 }
1036 
1037 /**
1038  * After a texture is created, any state which was altered during its creation
1039  * needs to be restored.
1040  *
1041  * @param interface          The GL interface to use.
1042  * @param caps               The capabilities of the GL device.
1043  * @param restoreGLRowLength Should the row length unpacking be restored?
1044  * @param glFlipY            Did GL flip the texture vertically?
1045  */
restore_pixelstore_state(const GrGLInterface & interface,const GrGLCaps & caps,bool restoreGLRowLength,bool glFlipY)1046 static void restore_pixelstore_state(const GrGLInterface& interface, const GrGLCaps& caps,
1047                                      bool restoreGLRowLength, bool glFlipY) {
1048     if (restoreGLRowLength) {
1049         SkASSERT(caps.unpackRowLengthSupport());
1050         GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
1051     }
1052     if (glFlipY) {
1053         GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
1054     }
1055 }
1056 
uploadTexData(const GrSurfaceDesc & desc,GrGLenum target,UploadType uploadType,int left,int top,int width,int height,GrPixelConfig dataConfig,const SkTArray<GrMipLevel> & texels)1057 bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc,
1058                             GrGLenum target,
1059                             UploadType uploadType,
1060                             int left, int top, int width, int height,
1061                             GrPixelConfig dataConfig,
1062                             const SkTArray<GrMipLevel>& texels) {
1063     // If we're uploading compressed data then we should be using uploadCompressedTexData
1064     SkASSERT(!GrPixelConfigIsCompressed(dataConfig));
1065 
1066     SkASSERT(this->caps()->isConfigTexturable(desc.fConfig));
1067 
1068     // texels is const.
1069     // But we may need to flip the texture vertically to prepare it.
1070     // Rather than flip in place and alter the incoming data,
1071     // we allocate a new buffer to flip into.
1072     // This means we need to make a non-const shallow copy of texels.
1073     SkTArray<GrMipLevel> texelsShallowCopy(texels);
1074 
1075     for (int currentMipLevel = texelsShallowCopy.count() - 1; currentMipLevel >= 0;
1076          currentMipLevel--) {
1077         SkASSERT(texelsShallowCopy[currentMipLevel].fPixels || kTransfer_UploadType == uploadType);
1078     }
1079 
1080     const GrGLInterface* interface = this->glInterface();
1081     const GrGLCaps& caps = this->glCaps();
1082 
1083     size_t bpp = GrBytesPerPixel(dataConfig);
1084 
1085     if (width == 0 || height == 0) {
1086         return false;
1087     }
1088 
1089     for (int currentMipLevel = 0; currentMipLevel < texelsShallowCopy.count(); currentMipLevel++) {
1090         int twoToTheMipLevel = 1 << currentMipLevel;
1091         int currentWidth = SkTMax(1, width / twoToTheMipLevel);
1092         int currentHeight = SkTMax(1, height / twoToTheMipLevel);
1093 
1094         if (currentHeight > SK_MaxS32 ||
1095             currentWidth > SK_MaxS32) {
1096             return false;
1097         }
1098         if (!GrSurfacePriv::AdjustWritePixelParams(desc.fWidth, desc.fHeight, bpp, &left, &top,
1099                                                &currentWidth,
1100                                                &currentHeight,
1101                                                &texelsShallowCopy[currentMipLevel].fPixels,
1102                                                &texelsShallowCopy[currentMipLevel].fRowBytes)) {
1103             return false;
1104         }
1105         if (currentWidth < 0 || currentHeight < 0) {
1106             return false;
1107         }
1108     }
1109 
1110     // Internal format comes from the texture desc.
1111     GrGLenum internalFormat;
1112     // External format and type come from the upload data.
1113     GrGLenum externalFormat;
1114     GrGLenum externalType;
1115     if (!this->glCaps().getTexImageFormats(desc.fConfig, dataConfig, &internalFormat,
1116                                            &externalFormat, &externalType)) {
1117         return false;
1118     }
1119     // TexStorage requires a sized format, and internalFormat may or may not be
1120     GrGLenum internalFormatForTexStorage = this->glCaps().configSizedInternalFormat(desc.fConfig);
1121 
1122     /*
1123      *  Check whether to allocate a temporary buffer for flipping y or
1124      *  because our srcData has extra bytes past each row. If so, we need
1125      *  to trim those off here, since GL ES may not let us specify
1126      *  GL_UNPACK_ROW_LENGTH.
1127      */
1128     bool restoreGLRowLength = false;
1129     bool swFlipY = false;
1130     bool glFlipY = false;
1131 
1132     if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin && !texelsShallowCopy.empty()) {
1133         if (caps.unpackFlipYSupport()) {
1134             glFlipY = true;
1135         } else {
1136             swFlipY = true;
1137         }
1138     }
1139 
1140     // in case we need a temporary, trimmed copy of the src pixels
1141     SkAutoSMalloc<128 * 128> tempStorage;
1142 
1143     // find the combined size of all the mip levels and the relative offset of
1144     // each into the collective buffer
1145     size_t combined_buffer_size = 0;
1146     SkTArray<size_t> individual_mip_offsets(texelsShallowCopy.count());
1147     for (int currentMipLevel = 0; currentMipLevel < texelsShallowCopy.count(); currentMipLevel++) {
1148         int twoToTheMipLevel = 1 << currentMipLevel;
1149         int currentWidth = SkTMax(1, width / twoToTheMipLevel);
1150         int currentHeight = SkTMax(1, height / twoToTheMipLevel);
1151         const size_t trimmedSize = currentWidth * bpp * currentHeight;
1152         individual_mip_offsets.push_back(combined_buffer_size);
1153         combined_buffer_size += trimmedSize;
1154     }
1155     char* buffer = (char*)tempStorage.reset(combined_buffer_size);
1156 
1157     for (int currentMipLevel = 0; currentMipLevel < texelsShallowCopy.count(); currentMipLevel++) {
1158         int twoToTheMipLevel = 1 << currentMipLevel;
1159         int currentWidth = SkTMax(1, width / twoToTheMipLevel);
1160         int currentHeight = SkTMax(1, height / twoToTheMipLevel);
1161         const size_t trimRowBytes = currentWidth * bpp;
1162 
1163         /*
1164          *  check whether to allocate a temporary buffer for flipping y or
1165          *  because our srcData has extra bytes past each row. If so, we need
1166          *  to trim those off here, since GL ES may not let us specify
1167          *  GL_UNPACK_ROW_LENGTH.
1168          */
1169         restoreGLRowLength = false;
1170 
1171         const size_t rowBytes = texelsShallowCopy[currentMipLevel].fRowBytes;
1172 
1173         // TODO: This optimization should be enabled with or without mips.
1174         // For use with mips, we must set GR_GL_UNPACK_ROW_LENGTH once per
1175         // mip level, before calling glTexImage2D.
1176         const bool usesMips = texelsShallowCopy.count() > 1;
1177         if (caps.unpackRowLengthSupport() && !swFlipY && !usesMips) {
1178             // can't use this for flipping, only non-neg values allowed. :(
1179             if (rowBytes != trimRowBytes) {
1180                 GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp);
1181                 GR_GL_CALL(interface, PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength));
1182                 restoreGLRowLength = true;
1183             }
1184         } else if (kTransfer_UploadType != uploadType) {
1185             if (trimRowBytes != rowBytes || swFlipY) {
1186                 // copy data into our new storage, skipping the trailing bytes
1187                 const char* src = (const char*)texelsShallowCopy[currentMipLevel].fPixels;
1188                 if (swFlipY && currentHeight >= 1) {
1189                     src += (currentHeight - 1) * rowBytes;
1190                 }
1191                 char* dst = buffer + individual_mip_offsets[currentMipLevel];
1192                 for (int y = 0; y < currentHeight; y++) {
1193                     memcpy(dst, src, trimRowBytes);
1194                     if (swFlipY) {
1195                         src -= rowBytes;
1196                     } else {
1197                         src += rowBytes;
1198                     }
1199                     dst += trimRowBytes;
1200                 }
1201                 // now point data to our copied version
1202                 texelsShallowCopy[currentMipLevel].fPixels = buffer +
1203                     individual_mip_offsets[currentMipLevel];
1204                 texelsShallowCopy[currentMipLevel].fRowBytes = trimRowBytes;
1205             }
1206         } else {
1207             return false;
1208         }
1209     }
1210 
1211     if (!texelsShallowCopy.empty()) {
1212         if (glFlipY) {
1213             GR_GL_CALL(interface, PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE));
1214         }
1215         GR_GL_CALL(interface, PixelStorei(GR_GL_UNPACK_ALIGNMENT,
1216                                           config_alignment(desc.fConfig)));
1217     }
1218 
1219     bool succeeded = true;
1220     if (kNewTexture_UploadType == uploadType &&
1221         0 == left && 0 == top &&
1222         desc.fWidth == width && desc.fHeight == height) {
1223         succeeded = allocate_and_populate_uncompressed_texture(desc, *interface, caps, target,
1224                                                                internalFormat,
1225                                                                internalFormatForTexStorage,
1226                                                                externalFormat, externalType,
1227                                                                texelsShallowCopy, width, height);
1228     } else {
1229         if (swFlipY || glFlipY) {
1230             top = desc.fHeight - (top + height);
1231         }
1232         for (int currentMipLevel = 0; currentMipLevel < texelsShallowCopy.count();
1233              currentMipLevel++) {
1234             int twoToTheMipLevel = 1 << currentMipLevel;
1235             int currentWidth = SkTMax(1, width / twoToTheMipLevel);
1236             int currentHeight = SkTMax(1, height / twoToTheMipLevel);
1237 
1238             GL_CALL(TexSubImage2D(target,
1239                                   currentMipLevel,
1240                                   left, top,
1241                                   currentWidth,
1242                                   currentHeight,
1243                                   externalFormat, externalType,
1244                                   texelsShallowCopy[currentMipLevel].fPixels));
1245         }
1246     }
1247 
1248     restore_pixelstore_state(*interface, caps, restoreGLRowLength, glFlipY);
1249 
1250     return succeeded;
1251 }
1252 
1253 // TODO: This function is using a lot of wonky semantics like, if width == -1
1254 // then set width = desc.fWdith ... blah. A better way to do it might be to
1255 // create a CompressedTexData struct that takes a desc/ptr and figures out
1256 // the proper upload semantics. Then users can construct this function how they
1257 // see fit if they want to go against the "standard" way to do it.
uploadCompressedTexData(const GrSurfaceDesc & desc,GrGLenum target,const SkTArray<GrMipLevel> & texels,UploadType uploadType,int left,int top,int width,int height)1258 bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc,
1259                                       GrGLenum target,
1260                                       const SkTArray<GrMipLevel>& texels,
1261                                       UploadType uploadType,
1262                                       int left, int top, int width, int height) {
1263     SkASSERT(this->caps()->isConfigTexturable(desc.fConfig));
1264 
1265     // No support for software flip y, yet...
1266     SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin);
1267 
1268     const GrGLInterface* interface = this->glInterface();
1269     const GrGLCaps& caps = this->glCaps();
1270 
1271     if (-1 == width) {
1272         width = desc.fWidth;
1273     }
1274 #ifdef SK_DEBUG
1275     else {
1276         SkASSERT(width <= desc.fWidth);
1277     }
1278 #endif
1279 
1280     if (-1 == height) {
1281         height = desc.fHeight;
1282     }
1283 #ifdef SK_DEBUG
1284     else {
1285         SkASSERT(height <= desc.fHeight);
1286     }
1287 #endif
1288 
1289     // We only need the internal format for compressed 2D textures.
1290     GrGLenum internalFormat;
1291     if (!caps.getCompressedTexImageFormats(desc.fConfig, &internalFormat)) {
1292         return false;
1293     }
1294 
1295     if (kNewTexture_UploadType == uploadType) {
1296         return allocate_and_populate_compressed_texture(desc, *interface, caps, target,
1297                                                         internalFormat, texels, width, height);
1298     } else {
1299         for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) {
1300             SkASSERT(texels[currentMipLevel].fPixels || kTransfer_UploadType == uploadType);
1301 
1302             int twoToTheMipLevel = 1 << currentMipLevel;
1303             int currentWidth = SkTMax(1, width / twoToTheMipLevel);
1304             int currentHeight = SkTMax(1, height / twoToTheMipLevel);
1305 
1306             // Make sure that the width and height that we pass to OpenGL
1307             // is a multiple of the block size.
1308             size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, currentWidth,
1309                                                          currentHeight);
1310             GL_CALL(CompressedTexSubImage2D(target,
1311                                             currentMipLevel,
1312                                             left, top,
1313                                             currentWidth,
1314                                             currentHeight,
1315                                             internalFormat,
1316                                             SkToInt(dataSize),
1317                                             texels[currentMipLevel].fPixels));
1318         }
1319     }
1320 
1321     return true;
1322 }
1323 
renderbuffer_storage_msaa(const GrGLContext & ctx,int sampleCount,GrGLenum format,int width,int height)1324 static bool renderbuffer_storage_msaa(const GrGLContext& ctx,
1325                                       int sampleCount,
1326                                       GrGLenum format,
1327                                       int width, int height) {
1328     CLEAR_ERROR_BEFORE_ALLOC(ctx.interface());
1329     SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType());
1330     switch (ctx.caps()->msFBOType()) {
1331         case GrGLCaps::kEXT_MSFBOType:
1332         case GrGLCaps::kStandard_MSFBOType:
1333         case GrGLCaps::kMixedSamples_MSFBOType:
1334             GL_ALLOC_CALL(ctx.interface(),
1335                             RenderbufferStorageMultisample(GR_GL_RENDERBUFFER,
1336                                                             sampleCount,
1337                                                             format,
1338                                                             width, height));
1339             break;
1340         case GrGLCaps::kES_Apple_MSFBOType:
1341             GL_ALLOC_CALL(ctx.interface(),
1342                             RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERBUFFER,
1343                                                                     sampleCount,
1344                                                                     format,
1345                                                                     width, height));
1346             break;
1347         case GrGLCaps::kES_EXT_MsToTexture_MSFBOType:
1348         case GrGLCaps::kES_IMG_MsToTexture_MSFBOType:
1349             GL_ALLOC_CALL(ctx.interface(),
1350                             RenderbufferStorageMultisampleES2EXT(GR_GL_RENDERBUFFER,
1351                                                                 sampleCount,
1352                                                                 format,
1353                                                                 width, height));
1354             break;
1355         case GrGLCaps::kNone_MSFBOType:
1356             SkFAIL("Shouldn't be here if we don't support multisampled renderbuffers.");
1357             break;
1358     }
1359     return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface()));
1360 }
1361 
createRenderTargetObjects(const GrSurfaceDesc & desc,const GrGLTextureInfo & texInfo,GrGLRenderTarget::IDDesc * idDesc)1362 bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc,
1363                                         const GrGLTextureInfo& texInfo,
1364                                         GrGLRenderTarget::IDDesc* idDesc) {
1365     idDesc->fMSColorRenderbufferID = 0;
1366     idDesc->fRTFBOID = 0;
1367     idDesc->fRTFBOOwnership = GrBackendObjectOwnership::kOwned;
1368     idDesc->fTexFBOID = 0;
1369     SkASSERT((GrGLCaps::kMixedSamples_MSFBOType == this->glCaps().msFBOType()) ==
1370              this->caps()->usesMixedSamples());
1371     idDesc->fIsMixedSampled = desc.fSampleCnt > 0 && this->caps()->usesMixedSamples();
1372 
1373     GrGLenum status;
1374 
1375     GrGLenum colorRenderbufferFormat = 0; // suppress warning
1376 
1377     if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) {
1378         goto FAILED;
1379     }
1380 
1381     GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID));
1382     if (!idDesc->fTexFBOID) {
1383         goto FAILED;
1384     }
1385 
1386     // If we are using multisampling we will create two FBOS. We render to one and then resolve to
1387     // the texture bound to the other. The exception is the IMG multisample extension. With this
1388     // extension the texture is multisampled when rendered to and then auto-resolves it when it is
1389     // rendered from.
1390     if (desc.fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) {
1391         GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID));
1392         GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
1393         if (!idDesc->fRTFBOID ||
1394             !idDesc->fMSColorRenderbufferID) {
1395             goto FAILED;
1396         }
1397         if (!this->glCaps().getRenderbufferFormat(desc.fConfig, &colorRenderbufferFormat)) {
1398             return false;
1399         }
1400     } else {
1401         idDesc->fRTFBOID = idDesc->fTexFBOID;
1402     }
1403 
1404     // below here we may bind the FBO
1405     fHWBoundRenderTargetUniqueID.makeInvalid();
1406     if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
1407         SkASSERT(desc.fSampleCnt > 0);
1408         GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID));
1409         if (!renderbuffer_storage_msaa(*fGLContext,
1410                                        desc.fSampleCnt,
1411                                        colorRenderbufferFormat,
1412                                        desc.fWidth, desc.fHeight)) {
1413             goto FAILED;
1414         }
1415         fStats.incRenderTargetBinds();
1416         GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID));
1417         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1418                                         GR_GL_COLOR_ATTACHMENT0,
1419                                         GR_GL_RENDERBUFFER,
1420                                         idDesc->fMSColorRenderbufferID));
1421         if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
1422             !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
1423             GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
1424             if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
1425                 goto FAILED;
1426             }
1427             fGLContext->caps()->markConfigAsValidColorAttachment(desc.fConfig);
1428         }
1429     }
1430     fStats.incRenderTargetBinds();
1431     GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID));
1432 
1433     if (this->glCaps().usesImplicitMSAAResolve() && desc.fSampleCnt > 0) {
1434         GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER,
1435                                                 GR_GL_COLOR_ATTACHMENT0,
1436                                                 texInfo.fTarget,
1437                                                 texInfo.fID, 0, desc.fSampleCnt));
1438     } else {
1439         GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
1440                                      GR_GL_COLOR_ATTACHMENT0,
1441                                      texInfo.fTarget,
1442                                      texInfo.fID, 0));
1443     }
1444     if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
1445         !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
1446         GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
1447         if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
1448             goto FAILED;
1449         }
1450         fGLContext->caps()->markConfigAsValidColorAttachment(desc.fConfig);
1451     }
1452 
1453     return true;
1454 
1455 FAILED:
1456     if (idDesc->fMSColorRenderbufferID) {
1457         GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
1458     }
1459     if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
1460         GL_CALL(DeleteFramebuffers(1, &idDesc->fRTFBOID));
1461     }
1462     if (idDesc->fTexFBOID) {
1463         GL_CALL(DeleteFramebuffers(1, &idDesc->fTexFBOID));
1464     }
1465     return false;
1466 }
1467 
1468 // good to set a break-point here to know when createTexture fails
return_null_texture()1469 static GrTexture* return_null_texture() {
1470 //    SkDEBUGFAIL("null texture");
1471     return nullptr;
1472 }
1473 
1474 #if 0 && defined(SK_DEBUG)
1475 static size_t as_size_t(int x) {
1476     return x;
1477 }
1478 #endif
1479 
generate_gl_texture(const GrGLInterface * interface)1480 static GrGLTexture::IDDesc generate_gl_texture(const GrGLInterface* interface) {
1481     GrGLTexture::IDDesc idDesc;
1482     idDesc.fInfo.fID = 0;
1483     GR_GL_CALL(interface, GenTextures(1, &idDesc.fInfo.fID));
1484     idDesc.fOwnership = GrBackendObjectOwnership::kOwned;
1485     // When we create the texture, we only
1486     // create GL_TEXTURE_2D at the moment.
1487     // External clients can do something different.
1488     idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D;
1489     return idDesc;
1490 }
1491 
set_initial_texture_params(const GrGLInterface * interface,const GrGLTextureInfo & info,GrGLTexture::TexParams * initialTexParams)1492 static void set_initial_texture_params(const GrGLInterface* interface,
1493                                        const GrGLTextureInfo& info,
1494                                        GrGLTexture::TexParams* initialTexParams) {
1495     // Some drivers like to know filter/wrap before seeing glTexImage2D. Some
1496     // drivers have a bug where an FBO won't be complete if it includes a
1497     // texture that is not mipmap complete (considering the filter in use).
1498     // we only set a subset here so invalidate first
1499     initialTexParams->invalidate();
1500     initialTexParams->fMinFilter = GR_GL_NEAREST;
1501     initialTexParams->fMagFilter = GR_GL_NEAREST;
1502     initialTexParams->fWrapS = GR_GL_CLAMP_TO_EDGE;
1503     initialTexParams->fWrapT = GR_GL_CLAMP_TO_EDGE;
1504     GR_GL_CALL(interface, TexParameteri(info.fTarget,
1505                                         GR_GL_TEXTURE_MAG_FILTER,
1506                                         initialTexParams->fMagFilter));
1507     GR_GL_CALL(interface, TexParameteri(info.fTarget,
1508                                         GR_GL_TEXTURE_MIN_FILTER,
1509                                         initialTexParams->fMinFilter));
1510     GR_GL_CALL(interface, TexParameteri(info.fTarget,
1511                                         GR_GL_TEXTURE_WRAP_S,
1512                                         initialTexParams->fWrapS));
1513     GR_GL_CALL(interface, TexParameteri(info.fTarget,
1514                                         GR_GL_TEXTURE_WRAP_T,
1515                                         initialTexParams->fWrapT));
1516 }
1517 
onCreateTexture(const GrSurfaceDesc & desc,SkBudgeted budgeted,const SkTArray<GrMipLevel> & texels)1518 GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc,
1519                                     SkBudgeted budgeted,
1520                                     const SkTArray<GrMipLevel>& texels) {
1521     // We fail if the MSAA was requested and is not available.
1522     if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleCnt) {
1523         //SkDebugf("MSAA RT requested but not supported on this platform.");
1524         return return_null_texture();
1525     }
1526 
1527     bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag);
1528 
1529     GrGLTexture::IDDesc idDesc;
1530     idDesc.fOwnership = GrBackendObjectOwnership::kOwned;
1531     GrGLTexture::TexParams initialTexParams;
1532     if (!this->createTextureImpl(desc, &idDesc.fInfo, renderTarget, &initialTexParams, texels)) {
1533         return return_null_texture();
1534     }
1535 
1536     bool wasMipMapDataProvided = false;
1537     if (texels.count() > 1) {
1538         wasMipMapDataProvided = true;
1539     }
1540 
1541     GrGLTexture* tex;
1542     if (renderTarget) {
1543         // unbind the texture from the texture unit before binding it to the frame buffer
1544         GL_CALL(BindTexture(idDesc.fInfo.fTarget, 0));
1545         GrGLRenderTarget::IDDesc rtIDDesc;
1546 
1547         if (!this->createRenderTargetObjects(desc, idDesc.fInfo, &rtIDDesc)) {
1548             GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID));
1549             return return_null_texture();
1550         }
1551         tex = new GrGLTextureRenderTarget(this, budgeted, desc, idDesc, rtIDDesc,
1552                                           wasMipMapDataProvided);
1553     } else {
1554         tex = new GrGLTexture(this, budgeted, desc, idDesc, wasMipMapDataProvided);
1555     }
1556     tex->setCachedTexParams(initialTexParams, this->getResetTimestamp());
1557 #ifdef TRACE_TEXTURE_CREATION
1558     SkDebugf("--- new texture [%d] size=(%d %d) config=%d\n",
1559              idDesc.fInfo.fID, desc.fWidth, desc.fHeight, desc.fConfig);
1560 #endif
1561     return tex;
1562 }
1563 
onCreateCompressedTexture(const GrSurfaceDesc & desc,SkBudgeted budgeted,const SkTArray<GrMipLevel> & texels)1564 GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& desc,
1565                                               SkBudgeted budgeted,
1566                                               const SkTArray<GrMipLevel>& texels) {
1567     // Make sure that we're not flipping Y.
1568     if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) {
1569         return return_null_texture();
1570     }
1571 
1572     GrGLTexture::IDDesc idDesc = generate_gl_texture(this->glInterface());
1573     if (!idDesc.fInfo.fID) {
1574         return return_null_texture();
1575     }
1576 
1577     this->setScratchTextureUnit();
1578     GL_CALL(BindTexture(idDesc.fInfo.fTarget, idDesc.fInfo.fID));
1579 
1580     GrGLTexture::TexParams initialTexParams;
1581     set_initial_texture_params(this->glInterface(), idDesc.fInfo, &initialTexParams);
1582 
1583     if (!this->uploadCompressedTexData(desc, idDesc.fInfo.fTarget, texels)) {
1584         GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID));
1585         return return_null_texture();
1586     }
1587 
1588     GrGLTexture* tex;
1589     tex = new GrGLTexture(this, budgeted, desc, idDesc);
1590     tex->setCachedTexParams(initialTexParams, this->getResetTimestamp());
1591 #ifdef TRACE_TEXTURE_CREATION
1592     SkDebugf("--- new compressed texture [%d] size=(%d %d) config=%d\n",
1593              idDesc.fInfo.fID, desc.fWidth, desc.fHeight, desc.fConfig);
1594 #endif
1595     return tex;
1596 }
1597 
1598 namespace {
1599 
1600 const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount;
1601 
get_stencil_rb_sizes(const GrGLInterface * gl,GrGLStencilAttachment::Format * format)1602 void inline get_stencil_rb_sizes(const GrGLInterface* gl,
1603                                  GrGLStencilAttachment::Format* format) {
1604 
1605     // we shouldn't ever know one size and not the other
1606     SkASSERT((kUnknownBitCount == format->fStencilBits) ==
1607              (kUnknownBitCount == format->fTotalBits));
1608     if (kUnknownBitCount == format->fStencilBits) {
1609         GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER,
1610                                          GR_GL_RENDERBUFFER_STENCIL_SIZE,
1611                                          (GrGLint*)&format->fStencilBits);
1612         if (format->fPacked) {
1613             GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER,
1614                                              GR_GL_RENDERBUFFER_DEPTH_SIZE,
1615                                              (GrGLint*)&format->fTotalBits);
1616             format->fTotalBits += format->fStencilBits;
1617         } else {
1618             format->fTotalBits = format->fStencilBits;
1619         }
1620     }
1621 }
1622 }
1623 
getCompatibleStencilIndex(GrPixelConfig config)1624 int GrGLGpu::getCompatibleStencilIndex(GrPixelConfig config) {
1625     static const int kSize = 16;
1626     SkASSERT(this->caps()->isConfigRenderable(config, false));
1627     if (!this->glCaps().hasStencilFormatBeenDeterminedForConfig(config)) {
1628         // Default to unsupported, set this if we find a stencil format that works.
1629         int firstWorkingStencilFormatIndex = -1;
1630         // Create color texture
1631         GrGLuint colorID = 0;
1632         GL_CALL(GenTextures(1, &colorID));
1633         this->setScratchTextureUnit();
1634         GL_CALL(BindTexture(GR_GL_TEXTURE_2D, colorID));
1635         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1636                               GR_GL_TEXTURE_MAG_FILTER,
1637                               GR_GL_NEAREST));
1638         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1639                               GR_GL_TEXTURE_MIN_FILTER,
1640                               GR_GL_NEAREST));
1641         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1642                               GR_GL_TEXTURE_WRAP_S,
1643                               GR_GL_CLAMP_TO_EDGE));
1644         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1645                               GR_GL_TEXTURE_WRAP_T,
1646                               GR_GL_CLAMP_TO_EDGE));
1647 
1648         GrGLenum internalFormat;
1649         GrGLenum externalFormat;
1650         GrGLenum externalType;
1651         if (!this->glCaps().getTexImageFormats(config, config, &internalFormat, &externalFormat,
1652                                                &externalType)) {
1653             return false;
1654         }
1655         CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
1656         GL_ALLOC_CALL(this->glInterface(), TexImage2D(GR_GL_TEXTURE_2D,
1657                                                       0,
1658                                                       internalFormat,
1659                                                       kSize,
1660                                                       kSize,
1661                                                       0,
1662                                                       externalFormat,
1663                                                       externalType,
1664                                                       NULL));
1665         if (GR_GL_NO_ERROR != CHECK_ALLOC_ERROR(this->glInterface())) {
1666             GL_CALL(DeleteTextures(1, &colorID));
1667             return -1;
1668         }
1669 
1670         // unbind the texture from the texture unit before binding it to the frame buffer
1671         GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0));
1672 
1673         // Create Framebuffer
1674         GrGLuint fb = 0;
1675         GL_CALL(GenFramebuffers(1, &fb));
1676         GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fb));
1677         fHWBoundRenderTargetUniqueID.makeInvalid();
1678         GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
1679                                      GR_GL_COLOR_ATTACHMENT0,
1680                                      GR_GL_TEXTURE_2D,
1681                                      colorID,
1682                                      0));
1683         GrGLuint sbRBID = 0;
1684         GL_CALL(GenRenderbuffers(1, &sbRBID));
1685 
1686         // look over formats till I find a compatible one
1687         int stencilFmtCnt = this->glCaps().stencilFormats().count();
1688         if (sbRBID) {
1689             GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbRBID));
1690             for (int i = 0; i < stencilFmtCnt && sbRBID; ++i) {
1691                 const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[i];
1692                 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
1693                 GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER,
1694                                                                        sFmt.fInternalFormat,
1695                                                                        kSize, kSize));
1696                 if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) {
1697                     GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1698                                                     GR_GL_STENCIL_ATTACHMENT,
1699                                                     GR_GL_RENDERBUFFER, sbRBID));
1700                     if (sFmt.fPacked) {
1701                         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1702                                                         GR_GL_DEPTH_ATTACHMENT,
1703                                                         GR_GL_RENDERBUFFER, sbRBID));
1704                     } else {
1705                         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1706                                                         GR_GL_DEPTH_ATTACHMENT,
1707                                                         GR_GL_RENDERBUFFER, 0));
1708                     }
1709                     GrGLenum status;
1710                     GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
1711                     if (status == GR_GL_FRAMEBUFFER_COMPLETE) {
1712                         firstWorkingStencilFormatIndex = i;
1713                         break;
1714                     }
1715                     GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1716                                                     GR_GL_STENCIL_ATTACHMENT,
1717                                                     GR_GL_RENDERBUFFER, 0));
1718                     if (sFmt.fPacked) {
1719                         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1720                                                         GR_GL_DEPTH_ATTACHMENT,
1721                                                         GR_GL_RENDERBUFFER, 0));
1722                     }
1723                 }
1724             }
1725             GL_CALL(DeleteRenderbuffers(1, &sbRBID));
1726         }
1727         GL_CALL(DeleteTextures(1, &colorID));
1728         GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, 0));
1729         GL_CALL(DeleteFramebuffers(1, &fb));
1730         fGLContext->caps()->setStencilFormatIndexForConfig(config, firstWorkingStencilFormatIndex);
1731     }
1732     return this->glCaps().getStencilFormatIndexForConfig(config);
1733 }
1734 
createTextureImpl(const GrSurfaceDesc & desc,GrGLTextureInfo * info,bool renderTarget,GrGLTexture::TexParams * initialTexParams,const SkTArray<GrMipLevel> & texels)1735 bool GrGLGpu::createTextureImpl(const GrSurfaceDesc& desc, GrGLTextureInfo* info,
1736                                 bool renderTarget, GrGLTexture::TexParams* initialTexParams,
1737                                 const SkTArray<GrMipLevel>& texels) {
1738     info->fID = 0;
1739     info->fTarget = GR_GL_TEXTURE_2D;
1740     GL_CALL(GenTextures(1, &(info->fID)));
1741 
1742     if (!info->fID) {
1743         return false;
1744     }
1745 
1746     this->setScratchTextureUnit();
1747     GL_CALL(BindTexture(info->fTarget, info->fID));
1748 
1749     if (renderTarget && this->glCaps().textureUsageSupport()) {
1750         // provides a hint about how this texture will be used
1751         GL_CALL(TexParameteri(info->fTarget,
1752                               GR_GL_TEXTURE_USAGE,
1753                               GR_GL_FRAMEBUFFER_ATTACHMENT));
1754     }
1755 
1756     if (info) {
1757         set_initial_texture_params(this->glInterface(), *info, initialTexParams);
1758     }
1759     if (!this->uploadTexData(desc, info->fTarget, kNewTexture_UploadType, 0, 0,
1760                              desc.fWidth, desc.fHeight,
1761                              desc.fConfig, texels)) {
1762         GL_CALL(DeleteTextures(1, &(info->fID)));
1763         return false;
1764     }
1765     return true;
1766 }
1767 
createStencilAttachmentForRenderTarget(const GrRenderTarget * rt,int width,int height)1768 GrStencilAttachment* GrGLGpu::createStencilAttachmentForRenderTarget(const GrRenderTarget* rt,
1769                                                                      int width,
1770                                                                      int height) {
1771     SkASSERT(width >= rt->width());
1772     SkASSERT(height >= rt->height());
1773 
1774     int samples = rt->numStencilSamples();
1775     GrGLStencilAttachment::IDDesc sbDesc;
1776 
1777     int sIdx = this->getCompatibleStencilIndex(rt->config());
1778     if (sIdx < 0) {
1779         return nullptr;
1780     }
1781 
1782     if (!sbDesc.fRenderbufferID) {
1783         GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID));
1784     }
1785     if (!sbDesc.fRenderbufferID) {
1786         return nullptr;
1787     }
1788     GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID));
1789     const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx];
1790     CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
1791     // we do this "if" so that we don't call the multisample
1792     // version on a GL that doesn't have an MSAA extension.
1793     if (samples > 0) {
1794         SkAssertResult(renderbuffer_storage_msaa(*fGLContext,
1795                                                  samples,
1796                                                  sFmt.fInternalFormat,
1797                                                  width, height));
1798     } else {
1799         GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER,
1800                                                                sFmt.fInternalFormat,
1801                                                                width, height));
1802         SkASSERT(GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterface()));
1803     }
1804     fStats.incStencilAttachmentCreates();
1805     // After sized formats we attempt an unsized format and take
1806     // whatever sizes GL gives us. In that case we query for the size.
1807     GrGLStencilAttachment::Format format = sFmt;
1808     get_stencil_rb_sizes(this->glInterface(), &format);
1809     GrGLStencilAttachment* stencil = new GrGLStencilAttachment(this,
1810                                                                sbDesc,
1811                                                                width,
1812                                                                height,
1813                                                                samples,
1814                                                                format);
1815     return stencil;
1816 }
1817 
1818 ////////////////////////////////////////////////////////////////////////////////
1819 
1820 // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer
1821 // objects are implemented as client-side-arrays on tile-deferred architectures.
1822 #define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW
1823 
onCreateBuffer(size_t size,GrBufferType intendedType,GrAccessPattern accessPattern,const void * data)1824 GrBuffer* GrGLGpu::onCreateBuffer(size_t size, GrBufferType intendedType,
1825                                   GrAccessPattern accessPattern, const void* data) {
1826     return GrGLBuffer::Create(this, size, intendedType, accessPattern, data);
1827 }
1828 
onCreateInstancedRendering()1829 InstancedRendering* GrGLGpu::onCreateInstancedRendering() {
1830     return new GLInstancedRendering(this);
1831 }
1832 
flushScissor(const GrScissorState & scissorState,const GrGLIRect & rtViewport,GrSurfaceOrigin rtOrigin)1833 void GrGLGpu::flushScissor(const GrScissorState& scissorState,
1834                            const GrGLIRect& rtViewport,
1835                            GrSurfaceOrigin rtOrigin) {
1836     if (scissorState.enabled()) {
1837         GrGLIRect scissor;
1838         scissor.setRelativeTo(rtViewport,
1839                               scissorState.rect().fLeft,
1840                               scissorState.rect().fTop,
1841                               scissorState.rect().width(),
1842                               scissorState.rect().height(),
1843                               rtOrigin);
1844         // if the scissor fully contains the viewport then we fall through and
1845         // disable the scissor test.
1846         if (!scissor.contains(rtViewport)) {
1847             if (fHWScissorSettings.fRect != scissor) {
1848                 scissor.pushToGLScissor(this->glInterface());
1849                 fHWScissorSettings.fRect = scissor;
1850             }
1851             if (kYes_TriState != fHWScissorSettings.fEnabled) {
1852                 GL_CALL(Enable(GR_GL_SCISSOR_TEST));
1853                 fHWScissorSettings.fEnabled = kYes_TriState;
1854             }
1855             return;
1856         }
1857     }
1858 
1859     // See fall through note above
1860     this->disableScissor();
1861 }
1862 
flushWindowRectangles(const GrWindowRectsState & windowState,const GrGLRenderTarget * rt)1863 void GrGLGpu::flushWindowRectangles(const GrWindowRectsState& windowState,
1864                                     const GrGLRenderTarget* rt) {
1865 #ifndef USE_NSIGHT
1866     typedef GrWindowRectsState::Mode Mode;
1867     SkASSERT(!windowState.enabled() || rt->renderFBOID()); // Window rects can't be used on-screen.
1868     SkASSERT(windowState.numWindows() <= this->caps()->maxWindowRectangles());
1869 
1870     if (!this->caps()->maxWindowRectangles() ||
1871         fHWWindowRectsState.knownEqualTo(rt->origin(), rt->getViewport(), windowState)) {
1872         return;
1873     }
1874 
1875     // This is purely a workaround for a spurious warning generated by gcc. Otherwise the above
1876     // assert would be sufficient. https://gcc.gnu.org/bugzilla/show_bug.cgi?id=5912
1877     int numWindows = SkTMin(windowState.numWindows(), int(GrWindowRectangles::kMaxWindows));
1878     SkASSERT(windowState.numWindows() == numWindows);
1879 
1880     GrGLIRect glwindows[GrWindowRectangles::kMaxWindows];
1881     const SkIRect* skwindows = windowState.windows().data();
1882     for (int i = 0; i < numWindows; ++i) {
1883         glwindows[i].setRelativeTo(rt->getViewport(), skwindows[i], rt->origin());
1884     }
1885 
1886     GrGLenum glmode = (Mode::kExclusive == windowState.mode()) ? GR_GL_EXCLUSIVE : GR_GL_INCLUSIVE;
1887     GL_CALL(WindowRectangles(glmode, numWindows, glwindows->asInts()));
1888 
1889     fHWWindowRectsState.set(rt->origin(), rt->getViewport(), windowState);
1890 #endif
1891 }
1892 
disableWindowRectangles()1893 void GrGLGpu::disableWindowRectangles() {
1894 #ifndef USE_NSIGHT
1895     if (!this->caps()->maxWindowRectangles() || fHWWindowRectsState.knownDisabled()) {
1896         return;
1897     }
1898     GL_CALL(WindowRectangles(GR_GL_EXCLUSIVE, 0, nullptr));
1899     fHWWindowRectsState.setDisabled();
1900 #endif
1901 }
1902 
flushMinSampleShading(float minSampleShading)1903 void GrGLGpu::flushMinSampleShading(float minSampleShading) {
1904     if (fHWMinSampleShading != minSampleShading) {
1905         if (minSampleShading > 0.0) {
1906             GL_CALL(Enable(GR_GL_SAMPLE_SHADING));
1907             GL_CALL(MinSampleShading(minSampleShading));
1908         }
1909         else {
1910             GL_CALL(Disable(GR_GL_SAMPLE_SHADING));
1911         }
1912         fHWMinSampleShading = minSampleShading;
1913     }
1914 }
1915 
flushGLState(const GrPipeline & pipeline,const GrPrimitiveProcessor & primProc,bool willDrawPoints)1916 bool GrGLGpu::flushGLState(const GrPipeline& pipeline, const GrPrimitiveProcessor& primProc,
1917                            bool willDrawPoints) {
1918     sk_sp<GrGLProgram> program(fProgramCache->refProgram(this, pipeline, primProc, willDrawPoints));
1919     if (!program) {
1920         GrCapsDebugf(this->caps(), "Failed to create program!\n");
1921         return false;
1922     }
1923 
1924     program->generateMipmaps(primProc, pipeline);
1925 
1926     GrXferProcessor::BlendInfo blendInfo;
1927     pipeline.getXferProcessor().getBlendInfo(&blendInfo);
1928 
1929     this->flushColorWrite(blendInfo.fWriteColor);
1930     this->flushDrawFace(pipeline.getDrawFace());
1931     this->flushMinSampleShading(primProc.getSampleShading());
1932 
1933     GrGLuint programID = program->programID();
1934     if (fHWProgramID != programID) {
1935         GL_CALL(UseProgram(programID));
1936         fHWProgramID = programID;
1937     }
1938 
1939     if (blendInfo.fWriteColor) {
1940         // Swizzle the blend to match what the shader will output.
1941         const GrSwizzle& swizzle = this->caps()->shaderCaps()->configOutputSwizzle(
1942             pipeline.getRenderTarget()->config());
1943         this->flushBlend(blendInfo, swizzle);
1944     }
1945 
1946     program->setData(primProc, pipeline);
1947 
1948     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTarget());
1949     GrStencilSettings stencil;
1950     if (pipeline.isStencilEnabled()) {
1951         // TODO: attach stencil and create settings during render target flush.
1952         SkASSERT(glRT->renderTargetPriv().getStencilAttachment());
1953         stencil.reset(*pipeline.getUserStencil(), pipeline.hasStencilClip(),
1954                       glRT->renderTargetPriv().numStencilBits());
1955     }
1956     this->flushStencil(stencil);
1957     this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->origin());
1958     this->flushWindowRectangles(pipeline.getWindowRectsState(), glRT);
1959     this->flushHWAAState(glRT, pipeline.isHWAntialiasState(), !stencil.isDisabled());
1960 
1961     // This must come after textures are flushed because a texture may need
1962     // to be msaa-resolved (which will modify bound FBO state).
1963     this->flushRenderTarget(glRT, nullptr, pipeline.getDisableOutputConversionToSRGB());
1964 
1965     return true;
1966 }
1967 
setupGeometry(const GrPrimitiveProcessor & primProc,const GrNonInstancedMesh & mesh,size_t * indexOffsetInBytes)1968 void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc,
1969                             const GrNonInstancedMesh& mesh,
1970                             size_t* indexOffsetInBytes) {
1971     const GrBuffer* vbuf = mesh.vertexBuffer();
1972     SkASSERT(vbuf);
1973     SkASSERT(!vbuf->isMapped());
1974 
1975     GrGLAttribArrayState* attribState;
1976     if (mesh.isIndexed()) {
1977         SkASSERT(indexOffsetInBytes);
1978 
1979         *indexOffsetInBytes = 0;
1980         const GrBuffer* ibuf = mesh.indexBuffer();
1981         SkASSERT(ibuf);
1982         SkASSERT(!ibuf->isMapped());
1983         *indexOffsetInBytes += ibuf->baseOffset();
1984         attribState = fHWVertexArrayState.bindInternalVertexArray(this, ibuf);
1985     } else {
1986         attribState = fHWVertexArrayState.bindInternalVertexArray(this);
1987     }
1988 
1989     int vaCount = primProc.numAttribs();
1990     if (vaCount > 0) {
1991 
1992         GrGLsizei stride = static_cast<GrGLsizei>(primProc.getVertexStride());
1993 
1994         size_t vertexOffsetInBytes = stride * mesh.startVertex();
1995 
1996         vertexOffsetInBytes += vbuf->baseOffset();
1997 
1998         uint32_t usedAttribArraysMask = 0;
1999         size_t offset = 0;
2000 
2001         for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) {
2002             const GrGeometryProcessor::Attribute& attrib = primProc.getAttrib(attribIndex);
2003             usedAttribArraysMask |= (1 << attribIndex);
2004             GrVertexAttribType attribType = attrib.fType;
2005             attribState->set(this,
2006                              attribIndex,
2007                              vbuf,
2008                              attribType,
2009                              stride,
2010                              reinterpret_cast<GrGLvoid*>(vertexOffsetInBytes + offset));
2011             offset += attrib.fOffset;
2012         }
2013         attribState->disableUnusedArrays(this, usedAttribArraysMask);
2014     }
2015 }
2016 
bindBuffer(GrBufferType type,const GrBuffer * buffer)2017 GrGLenum GrGLGpu::bindBuffer(GrBufferType type, const GrBuffer* buffer) {
2018     this->handleDirtyContext();
2019 
2020     // Index buffer state is tied to the vertex array.
2021     if (kIndex_GrBufferType == type) {
2022         this->bindVertexArray(0);
2023     }
2024 
2025     SkASSERT(type >= 0 && type <= kLast_GrBufferType);
2026     auto& bufferState = fHWBufferState[type];
2027 
2028     if (buffer->uniqueID() != bufferState.fBoundBufferUniqueID) {
2029         if (buffer->isCPUBacked()) {
2030             if (!bufferState.fBufferZeroKnownBound) {
2031                 GL_CALL(BindBuffer(bufferState.fGLTarget, 0));
2032             }
2033         } else {
2034             const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(buffer);
2035             GL_CALL(BindBuffer(bufferState.fGLTarget, glBuffer->bufferID()));
2036         }
2037         bufferState.fBufferZeroKnownBound = buffer->isCPUBacked();
2038         bufferState.fBoundBufferUniqueID = buffer->uniqueID();
2039     }
2040 
2041     return bufferState.fGLTarget;
2042 }
2043 
notifyBufferReleased(const GrGLBuffer * buffer)2044 void GrGLGpu::notifyBufferReleased(const GrGLBuffer* buffer) {
2045     if (buffer->hasAttachedToTexture()) {
2046         // Detach this buffer from any textures to ensure the underlying memory is freed.
2047         GrGpuResource::UniqueID uniqueID = buffer->uniqueID();
2048         for (int i = fHWMaxUsedBufferTextureUnit; i >= 0; --i) {
2049             auto& buffTex = fHWBufferTextures[i];
2050             if (uniqueID != buffTex.fAttachedBufferUniqueID) {
2051                 continue;
2052             }
2053             if (i == fHWMaxUsedBufferTextureUnit) {
2054                 --fHWMaxUsedBufferTextureUnit;
2055             }
2056 
2057             this->setTextureUnit(i);
2058             if (!buffTex.fKnownBound) {
2059                 SkASSERT(buffTex.fTextureID);
2060                 GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID));
2061                 buffTex.fKnownBound = true;
2062             }
2063             GL_CALL(TexBuffer(GR_GL_TEXTURE_BUFFER,
2064                               this->glCaps().configSizedInternalFormat(buffTex.fTexelConfig), 0));
2065         }
2066     }
2067 }
2068 
disableScissor()2069 void GrGLGpu::disableScissor() {
2070     if (kNo_TriState != fHWScissorSettings.fEnabled) {
2071         GL_CALL(Disable(GR_GL_SCISSOR_TEST));
2072         fHWScissorSettings.fEnabled = kNo_TriState;
2073         return;
2074     }
2075 }
2076 
clear(const GrFixedClip & clip,GrColor color,GrRenderTarget * target)2077 void GrGLGpu::clear(const GrFixedClip& clip, GrColor color, GrRenderTarget* target) {
2078     this->handleDirtyContext();
2079 
2080     // parent class should never let us get here with no RT
2081     SkASSERT(target);
2082     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
2083 
2084     this->flushRenderTarget(glRT, clip.scissorEnabled() ? &clip.scissorRect() : nullptr);
2085     this->flushScissor(clip.scissorState(), glRT->getViewport(), glRT->origin());
2086     this->flushWindowRectangles(clip.windowRectsState(), glRT);
2087 
2088     GrGLfloat r, g, b, a;
2089     static const GrGLfloat scale255 = 1.f / 255.f;
2090     a = GrColorUnpackA(color) * scale255;
2091     GrGLfloat scaleRGB = scale255;
2092     r = GrColorUnpackR(color) * scaleRGB;
2093     g = GrColorUnpackG(color) * scaleRGB;
2094     b = GrColorUnpackB(color) * scaleRGB;
2095 
2096     GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
2097     fHWWriteToColor = kYes_TriState;
2098     GL_CALL(ClearColor(r, g, b, a));
2099     GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT));
2100 }
2101 
clearStencil(GrRenderTarget * target)2102 void GrGLGpu::clearStencil(GrRenderTarget* target) {
2103     if (nullptr == target) {
2104         return;
2105     }
2106     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
2107     this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
2108 
2109     this->disableScissor();
2110     this->disableWindowRectangles();
2111 
2112     GL_CALL(StencilMask(0xffffffff));
2113     GL_CALL(ClearStencil(0));
2114     GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
2115     fHWStencilSettings.invalidate();
2116 }
2117 
clearStencilClip(const GrFixedClip & clip,bool insideStencilMask,GrRenderTarget * target)2118 void GrGLGpu::clearStencilClip(const GrFixedClip& clip,
2119                                bool insideStencilMask,
2120                                GrRenderTarget* target) {
2121     SkASSERT(target);
2122     this->handleDirtyContext();
2123 
2124     GrStencilAttachment* sb = target->renderTargetPriv().getStencilAttachment();
2125     // this should only be called internally when we know we have a
2126     // stencil buffer.
2127     SkASSERT(sb);
2128     GrGLint stencilBitCount =  sb->bits();
2129 #if 0
2130     SkASSERT(stencilBitCount > 0);
2131     GrGLint clipStencilMask  = (1 << (stencilBitCount - 1));
2132 #else
2133     // we could just clear the clip bit but when we go through
2134     // ANGLE a partial stencil mask will cause clears to be
2135     // turned into draws. Our contract on GrOpList says that
2136     // changing the clip between stencil passes may or may not
2137     // zero the client's clip bits. So we just clear the whole thing.
2138     static const GrGLint clipStencilMask  = ~0;
2139 #endif
2140     GrGLint value;
2141     if (insideStencilMask) {
2142         value = (1 << (stencilBitCount - 1));
2143     } else {
2144         value = 0;
2145     }
2146     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
2147     this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
2148 
2149     this->flushScissor(clip.scissorState(), glRT->getViewport(), glRT->origin());
2150     this->flushWindowRectangles(clip.windowRectsState(), glRT);
2151 
2152     GL_CALL(StencilMask((uint32_t) clipStencilMask));
2153     GL_CALL(ClearStencil(value));
2154     GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
2155     fHWStencilSettings.invalidate();
2156 }
2157 
read_pixels_pays_for_y_flip(GrSurfaceOrigin origin,const GrGLCaps & caps,int width,int height,GrPixelConfig config,size_t rowBytes)2158 static bool read_pixels_pays_for_y_flip(GrSurfaceOrigin origin, const GrGLCaps& caps,
2159                                         int width, int height,  GrPixelConfig config,
2160                                         size_t rowBytes) {
2161     // If the surface is already TopLeft, we don't need to flip.
2162     if (kTopLeft_GrSurfaceOrigin == origin) {
2163         return false;
2164     }
2165 
2166     // If the read is really small or smaller than the min texture size, don't force a draw.
2167     static const int kMinSize = 32;
2168     if (width < kMinSize || height < kMinSize) {
2169         return false;
2170     }
2171 
2172     // if GL can do the flip then we'll never pay for it.
2173     if (caps.packFlipYSupport()) {
2174         return false;
2175     }
2176 
2177     // If we have to do memcpy to handle non-trim rowBytes then we
2178     // get the flip for free. Otherwise it costs.
2179     // Note that we're assuming that 0 rowBytes has already been handled and that the width has been
2180     // clipped.
2181     return caps.packRowLengthSupport() || GrBytesPerPixel(config) * width == rowBytes;
2182 }
2183 
readPixelsSupported(GrRenderTarget * target,GrPixelConfig readConfig)2184 bool GrGLGpu::readPixelsSupported(GrRenderTarget* target, GrPixelConfig readConfig) {
2185 #ifdef SK_BUILD_FOR_MAC
2186     // Chromium may ask us to read back from locked IOSurfaces. Calling the command buffer's
2187     // glGetIntegerv() with GL_IMPLEMENTATION_COLOR_READ_FORMAT/_TYPE causes the command buffer
2188     // to make a call to check the framebuffer status which can hang the driver. So in Mac Chromium
2189     // we always use a temporary surface to test for read pixels support.
2190     // https://www.crbug.com/662802
2191     if (this->glContext().driver() == kChromium_GrGLDriver) {
2192         return this->readPixelsSupported(target->config(), readConfig);
2193     }
2194 #endif
2195     auto bindRenderTarget = [this, target]() -> bool {
2196         this->flushRenderTarget(static_cast<GrGLRenderTarget*>(target), &SkIRect::EmptyIRect());
2197         return true;
2198     };
2199     auto unbindRenderTarget = []{};
2200     auto getIntegerv = [this](GrGLenum query, GrGLint* value) {
2201         GR_GL_GetIntegerv(this->glInterface(), query, value);
2202     };
2203     GrPixelConfig rtConfig = target->config();
2204     return this->glCaps().readPixelsSupported(rtConfig, readConfig, getIntegerv, bindRenderTarget,
2205                                               unbindRenderTarget);
2206 }
2207 
readPixelsSupported(GrPixelConfig rtConfig,GrPixelConfig readConfig)2208 bool GrGLGpu::readPixelsSupported(GrPixelConfig rtConfig, GrPixelConfig readConfig) {
2209     sk_sp<GrTexture> temp;
2210     auto bindRenderTarget = [this, rtConfig, &temp]() -> bool {
2211         GrTextureDesc desc;
2212         desc.fConfig = rtConfig;
2213         desc.fWidth = desc.fHeight = 16;
2214         if (this->glCaps().isConfigRenderable(rtConfig, false)) {
2215             desc.fFlags = kRenderTarget_GrSurfaceFlag;
2216             temp.reset(this->createTexture(desc, SkBudgeted::kNo));
2217             if (!temp) {
2218                 return false;
2219             }
2220             GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(temp->asRenderTarget());
2221             this->flushRenderTarget(glrt, &SkIRect::EmptyIRect());
2222             return true;
2223         } else if (this->glCaps().canConfigBeFBOColorAttachment(rtConfig)) {
2224             temp.reset(this->createTexture(desc, SkBudgeted::kNo));
2225             if (!temp) {
2226                 return false;
2227             }
2228             GrGLIRect vp;
2229             this->bindSurfaceFBOForPixelOps(temp.get(), GR_GL_FRAMEBUFFER, &vp, kDst_TempFBOTarget);
2230             fHWBoundRenderTargetUniqueID.makeInvalid();
2231             return true;
2232         }
2233         return false;
2234     };
2235     auto unbindRenderTarget = [this, &temp]() {
2236         this->unbindTextureFBOForPixelOps(GR_GL_FRAMEBUFFER, temp.get());
2237     };
2238     auto getIntegerv = [this](GrGLenum query, GrGLint* value) {
2239         GR_GL_GetIntegerv(this->glInterface(), query, value);
2240     };
2241     return this->glCaps().readPixelsSupported(rtConfig, readConfig, getIntegerv, bindRenderTarget,
2242                                               unbindRenderTarget);
2243 }
2244 
readPixelsSupported(GrSurface * surfaceForConfig,GrPixelConfig readConfig)2245 bool GrGLGpu::readPixelsSupported(GrSurface* surfaceForConfig, GrPixelConfig readConfig) {
2246     if (GrRenderTarget* rt = surfaceForConfig->asRenderTarget()) {
2247         return this->readPixelsSupported(rt, readConfig);
2248     } else {
2249         GrPixelConfig config = surfaceForConfig->config();
2250         return this->readPixelsSupported(config, readConfig);
2251     }
2252 }
2253 
requires_srgb_conversion(GrPixelConfig a,GrPixelConfig b)2254 static bool requires_srgb_conversion(GrPixelConfig a, GrPixelConfig b) {
2255     if (GrPixelConfigIsSRGB(a)) {
2256         return !GrPixelConfigIsSRGB(b) && !GrPixelConfigIsAlphaOnly(b);
2257     } else if (GrPixelConfigIsSRGB(b)) {
2258         return !GrPixelConfigIsSRGB(a) && !GrPixelConfigIsAlphaOnly(a);
2259     }
2260     return false;
2261 }
2262 
onGetReadPixelsInfo(GrSurface * srcSurface,int width,int height,size_t rowBytes,GrPixelConfig readConfig,DrawPreference * drawPreference,ReadPixelTempDrawInfo * tempDrawInfo)2263 bool GrGLGpu::onGetReadPixelsInfo(GrSurface* srcSurface, int width, int height, size_t rowBytes,
2264                                   GrPixelConfig readConfig, DrawPreference* drawPreference,
2265                                   ReadPixelTempDrawInfo* tempDrawInfo) {
2266     GrPixelConfig srcConfig = srcSurface->config();
2267 
2268     // These settings we will always want if a temp draw is performed.
2269     tempDrawInfo->fTempSurfaceDesc.fFlags = kRenderTarget_GrSurfaceFlag;
2270     tempDrawInfo->fTempSurfaceDesc.fWidth = width;
2271     tempDrawInfo->fTempSurfaceDesc.fHeight = height;
2272     tempDrawInfo->fTempSurfaceDesc.fSampleCnt = 0;
2273     tempDrawInfo->fTempSurfaceDesc.fOrigin = kTopLeft_GrSurfaceOrigin; // no CPU y-flip for TL.
2274     tempDrawInfo->fTempSurfaceFit = this->glCaps().partialFBOReadIsSlow() ? SkBackingFit::kExact
2275                                                                           : SkBackingFit::kApprox;
2276     // For now assume no swizzling, we may change that below.
2277     tempDrawInfo->fSwizzle = GrSwizzle::RGBA();
2278 
2279     // Depends on why we need/want a temp draw. Start off assuming no change, the surface we read
2280     // from will be srcConfig and we will read readConfig pixels from it.
2281     // Not that if we require a draw and return a non-renderable format for the temp surface the
2282     // base class will fail for us.
2283     tempDrawInfo->fTempSurfaceDesc.fConfig = srcConfig;
2284     tempDrawInfo->fReadConfig = readConfig;
2285 
2286     if (requires_srgb_conversion(srcConfig, readConfig)) {
2287         if (!this->readPixelsSupported(readConfig, readConfig)) {
2288             return false;
2289         }
2290         // Draw to do srgb to linear conversion or vice versa.
2291         ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
2292         tempDrawInfo->fTempSurfaceDesc.fConfig = readConfig;
2293         tempDrawInfo->fReadConfig = readConfig;
2294         return true;
2295     }
2296 
2297     if (this->glCaps().rgba8888PixelsOpsAreSlow() && kRGBA_8888_GrPixelConfig == readConfig &&
2298         this->readPixelsSupported(kBGRA_8888_GrPixelConfig, kBGRA_8888_GrPixelConfig)) {
2299         tempDrawInfo->fTempSurfaceDesc.fConfig = kBGRA_8888_GrPixelConfig;
2300         tempDrawInfo->fSwizzle = GrSwizzle::BGRA();
2301         tempDrawInfo->fReadConfig = kBGRA_8888_GrPixelConfig;
2302         ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference);
2303     } else if (this->glCaps().rgbaToBgraReadbackConversionsAreSlow() &&
2304                GrBytesPerPixel(readConfig) == 4 &&
2305                GrPixelConfigSwapRAndB(readConfig) == srcConfig &&
2306                this->readPixelsSupported(srcSurface, srcConfig)) {
2307         // Mesa 3D takes a slow path on when reading back BGRA from an RGBA surface and vice-versa.
2308         // Better to do a draw with a R/B swap and then read as the original config.
2309         tempDrawInfo->fTempSurfaceDesc.fConfig = srcConfig;
2310         tempDrawInfo->fSwizzle = GrSwizzle::BGRA();
2311         tempDrawInfo->fReadConfig = srcConfig;
2312         ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference);
2313     } else if (!this->readPixelsSupported(srcSurface, readConfig)) {
2314         if (readConfig == kBGRA_8888_GrPixelConfig &&
2315             this->glCaps().canConfigBeFBOColorAttachment(kRGBA_8888_GrPixelConfig) &&
2316             this->readPixelsSupported(kRGBA_8888_GrPixelConfig, kRGBA_8888_GrPixelConfig)) {
2317             // We're trying to read BGRA but it's not supported. If RGBA is renderable and
2318             // we can read it back, then do a swizzling draw to a RGBA and read it back (which
2319             // will effectively be BGRA).
2320             tempDrawInfo->fTempSurfaceDesc.fConfig = kRGBA_8888_GrPixelConfig;
2321             tempDrawInfo->fSwizzle = GrSwizzle::BGRA();
2322             tempDrawInfo->fReadConfig = kRGBA_8888_GrPixelConfig;
2323             ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
2324         } else if (readConfig == kSBGRA_8888_GrPixelConfig &&
2325             this->glCaps().canConfigBeFBOColorAttachment(kSRGBA_8888_GrPixelConfig) &&
2326             this->readPixelsSupported(kSRGBA_8888_GrPixelConfig, kSRGBA_8888_GrPixelConfig)) {
2327             // We're trying to read sBGRA but it's not supported. If sRGBA is renderable and
2328             // we can read it back, then do a swizzling draw to a sRGBA and read it back (which
2329             // will effectively be sBGRA).
2330             tempDrawInfo->fTempSurfaceDesc.fConfig = kSRGBA_8888_GrPixelConfig;
2331             tempDrawInfo->fSwizzle = GrSwizzle::BGRA();
2332             tempDrawInfo->fReadConfig = kSRGBA_8888_GrPixelConfig;
2333             ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
2334         } else if (readConfig == kAlpha_8_GrPixelConfig) {
2335             // onReadPixels implements a fallback for cases where we are want to read kAlpha_8,
2336             // it's unsupported, but 32bit RGBA reads are supported.
2337             // Don't attempt to do any srgb conversions since we only care about alpha.
2338             GrPixelConfig cpuTempConfig = kRGBA_8888_GrPixelConfig;
2339             if (GrPixelConfigIsSRGB(srcSurface->config())) {
2340                 cpuTempConfig = kSRGBA_8888_GrPixelConfig;
2341             }
2342             if (!this->readPixelsSupported(srcSurface, cpuTempConfig)) {
2343                 // If we can't read RGBA from the src try to draw to a kRGBA_8888 (or kSRGBA_8888)
2344                 // first and then onReadPixels will read that to a 32bit temporary buffer.
2345                 if (this->glCaps().canConfigBeFBOColorAttachment(cpuTempConfig)) {
2346                     ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
2347                     tempDrawInfo->fTempSurfaceDesc.fConfig = cpuTempConfig;
2348                     tempDrawInfo->fReadConfig = kAlpha_8_GrPixelConfig;
2349                 } else {
2350                     return false;
2351                 }
2352             } else {
2353                 SkASSERT(tempDrawInfo->fTempSurfaceDesc.fConfig == srcConfig);
2354                 SkASSERT(tempDrawInfo->fReadConfig == kAlpha_8_GrPixelConfig);
2355             }
2356         } else if (this->glCaps().canConfigBeFBOColorAttachment(readConfig) &&
2357                    this->readPixelsSupported(readConfig, readConfig)) {
2358             // Do a draw to convert from the src config to the read config.
2359             ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
2360             tempDrawInfo->fTempSurfaceDesc.fConfig = readConfig;
2361             tempDrawInfo->fReadConfig = readConfig;
2362         } else {
2363             return false;
2364         }
2365     }
2366 
2367     if ((srcSurface->asRenderTarget() || this->glCaps().canConfigBeFBOColorAttachment(srcConfig)) &&
2368         read_pixels_pays_for_y_flip(srcSurface->origin(), this->glCaps(), width, height, readConfig,
2369                                     rowBytes)) {
2370         ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference);
2371     }
2372 
2373     return true;
2374 }
2375 
onReadPixels(GrSurface * surface,int left,int top,int width,int height,GrPixelConfig config,void * buffer,size_t rowBytes)2376 bool GrGLGpu::onReadPixels(GrSurface* surface,
2377                            int left, int top,
2378                            int width, int height,
2379                            GrPixelConfig config,
2380                            void* buffer,
2381                            size_t rowBytes) {
2382     SkASSERT(surface);
2383 
2384     GrGLRenderTarget* renderTarget = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
2385     if (!renderTarget && !this->glCaps().canConfigBeFBOColorAttachment(surface->config())) {
2386         return false;
2387     }
2388 
2389     // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pixels.
2390     if (requires_srgb_conversion(surface->config(), config)) {
2391         return false;
2392     }
2393 
2394     // We have a special case fallback for reading eight bit alpha. We will read back all four 8
2395     // bit channels as RGBA and then extract A.
2396     if (!this->readPixelsSupported(surface, config)) {
2397         // Don't attempt to do any srgb conversions since we only care about alpha.
2398         GrPixelConfig tempConfig = kRGBA_8888_GrPixelConfig;
2399         if (GrPixelConfigIsSRGB(surface->config())) {
2400             tempConfig = kSRGBA_8888_GrPixelConfig;
2401         }
2402         if (kAlpha_8_GrPixelConfig == config &&
2403             this->readPixelsSupported(surface, tempConfig)) {
2404             std::unique_ptr<uint32_t[]> temp(new uint32_t[width * height * 4]);
2405             if (this->onReadPixels(surface, left, top, width, height, tempConfig, temp.get(),
2406                                    width*4)) {
2407                 uint8_t* dst = reinterpret_cast<uint8_t*>(buffer);
2408                 for (int j = 0; j < height; ++j) {
2409                     for (int i = 0; i < width; ++i) {
2410                         dst[j*rowBytes + i] = (0xFF000000U & temp[j*width+i]) >> 24;
2411                     }
2412                 }
2413                 return true;
2414             }
2415         }
2416         return false;
2417     }
2418 
2419     GrGLenum externalFormat;
2420     GrGLenum externalType;
2421     if (!this->glCaps().getReadPixelsFormat(surface->config(), config, &externalFormat,
2422                                             &externalType)) {
2423         return false;
2424     }
2425     bool flipY = kBottomLeft_GrSurfaceOrigin == surface->origin();
2426 
2427     GrGLIRect glvp;
2428     if (renderTarget) {
2429         // resolve the render target if necessary
2430         switch (renderTarget->getResolveType()) {
2431             case GrGLRenderTarget::kCantResolve_ResolveType:
2432                 return false;
2433             case GrGLRenderTarget::kAutoResolves_ResolveType:
2434                 this->flushRenderTarget(renderTarget, &SkIRect::EmptyIRect());
2435                 break;
2436             case GrGLRenderTarget::kCanResolve_ResolveType:
2437                 this->onResolveRenderTarget(renderTarget);
2438                 // we don't track the state of the READ FBO ID.
2439                 fStats.incRenderTargetBinds();
2440                 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, renderTarget->textureFBOID()));
2441                 break;
2442             default:
2443                 SkFAIL("Unknown resolve type");
2444         }
2445         glvp = renderTarget->getViewport();
2446     } else {
2447         // Use a temporary FBO.
2448         this->bindSurfaceFBOForPixelOps(surface, GR_GL_FRAMEBUFFER, &glvp, kSrc_TempFBOTarget);
2449         fHWBoundRenderTargetUniqueID.makeInvalid();
2450     }
2451 
2452     // the read rect is viewport-relative
2453     GrGLIRect readRect;
2454     readRect.setRelativeTo(glvp, left, top, width, height, surface->origin());
2455 
2456     size_t bytesPerPixel = GrBytesPerPixel(config);
2457     size_t tightRowBytes = bytesPerPixel * width;
2458 
2459     size_t readDstRowBytes = tightRowBytes;
2460     void* readDst = buffer;
2461 
2462     // determine if GL can read using the passed rowBytes or if we need
2463     // a scratch buffer.
2464     SkAutoSMalloc<32 * sizeof(GrColor)> scratch;
2465     if (rowBytes != tightRowBytes) {
2466         if (this->glCaps().packRowLengthSupport() && !(rowBytes % bytesPerPixel)) {
2467             GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH,
2468                                 static_cast<GrGLint>(rowBytes / bytesPerPixel)));
2469             readDstRowBytes = rowBytes;
2470         } else {
2471             scratch.reset(tightRowBytes * height);
2472             readDst = scratch.get();
2473         }
2474     }
2475     if (flipY && this->glCaps().packFlipYSupport()) {
2476         GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 1));
2477     }
2478     GL_CALL(PixelStorei(GR_GL_PACK_ALIGNMENT, config_alignment(config)));
2479 
2480     GL_CALL(ReadPixels(readRect.fLeft, readRect.fBottom,
2481                        readRect.fWidth, readRect.fHeight,
2482                        externalFormat, externalType, readDst));
2483     if (readDstRowBytes != tightRowBytes) {
2484         SkASSERT(this->glCaps().packRowLengthSupport());
2485         GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
2486     }
2487     if (flipY && this->glCaps().packFlipYSupport()) {
2488         GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 0));
2489         flipY = false;
2490     }
2491 
2492     // now reverse the order of the rows, since GL's are bottom-to-top, but our
2493     // API presents top-to-bottom. We must preserve the padding contents. Note
2494     // that the above readPixels did not overwrite the padding.
2495     if (readDst == buffer) {
2496         SkASSERT(rowBytes == readDstRowBytes);
2497         if (flipY) {
2498             scratch.reset(tightRowBytes);
2499             void* tmpRow = scratch.get();
2500             // flip y in-place by rows
2501             const int halfY = height >> 1;
2502             char* top = reinterpret_cast<char*>(buffer);
2503             char* bottom = top + (height - 1) * rowBytes;
2504             for (int y = 0; y < halfY; y++) {
2505                 memcpy(tmpRow, top, tightRowBytes);
2506                 memcpy(top, bottom, tightRowBytes);
2507                 memcpy(bottom, tmpRow, tightRowBytes);
2508                 top += rowBytes;
2509                 bottom -= rowBytes;
2510             }
2511         }
2512     } else {
2513         SkASSERT(readDst != buffer);
2514         SkASSERT(rowBytes != tightRowBytes);
2515         // copy from readDst to buffer while flipping y
2516         // const int halfY = height >> 1;
2517         const char* src = reinterpret_cast<const char*>(readDst);
2518         char* dst = reinterpret_cast<char*>(buffer);
2519         if (flipY) {
2520             dst += (height-1) * rowBytes;
2521         }
2522         for (int y = 0; y < height; y++) {
2523             memcpy(dst, src, tightRowBytes);
2524             src += readDstRowBytes;
2525             if (!flipY) {
2526                 dst += rowBytes;
2527             } else {
2528                 dst -= rowBytes;
2529             }
2530         }
2531     }
2532     if (!renderTarget) {
2533         this->unbindTextureFBOForPixelOps(GR_GL_FRAMEBUFFER, surface);
2534     }
2535     return true;
2536 }
2537 
createCommandBuffer(const GrGpuCommandBuffer::LoadAndStoreInfo & colorInfo,const GrGpuCommandBuffer::LoadAndStoreInfo & stencilInfo)2538 GrGpuCommandBuffer* GrGLGpu::createCommandBuffer(
2539         const GrGpuCommandBuffer::LoadAndStoreInfo& colorInfo,
2540         const GrGpuCommandBuffer::LoadAndStoreInfo& stencilInfo) {
2541     return new GrGLGpuCommandBuffer(this);
2542 }
2543 
flushRenderTarget(GrGLRenderTarget * target,const SkIRect * bounds,bool disableSRGB)2544 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bounds, bool disableSRGB) {
2545     SkASSERT(target);
2546 
2547     GrGpuResource::UniqueID rtID = target->uniqueID();
2548     if (fHWBoundRenderTargetUniqueID != rtID) {
2549         fStats.incRenderTargetBinds();
2550         GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()));
2551 #ifdef SK_DEBUG
2552         // don't do this check in Chromium -- this is causing
2553         // lots of repeated command buffer flushes when the compositor is
2554         // rendering with Ganesh, which is really slow; even too slow for
2555         // Debug mode.
2556         if (kChromium_GrGLDriver != this->glContext().driver()) {
2557             GrGLenum status;
2558             GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
2559             if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
2560                 SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status);
2561             }
2562         }
2563 #endif
2564         fHWBoundRenderTargetUniqueID = rtID;
2565         this->flushViewport(target->getViewport());
2566     }
2567 
2568     if (this->glCaps().srgbWriteControl()) {
2569         this->flushFramebufferSRGB(GrPixelConfigIsSRGB(target->config()) && !disableSRGB);
2570     }
2571 
2572     this->didWriteToSurface(target, bounds);
2573 }
2574 
flushFramebufferSRGB(bool enable)2575 void GrGLGpu::flushFramebufferSRGB(bool enable) {
2576     if (enable && kYes_TriState != fHWSRGBFramebuffer) {
2577         GL_CALL(Enable(GR_GL_FRAMEBUFFER_SRGB));
2578         fHWSRGBFramebuffer = kYes_TriState;
2579     } else if (!enable && kNo_TriState != fHWSRGBFramebuffer) {
2580         GL_CALL(Disable(GR_GL_FRAMEBUFFER_SRGB));
2581         fHWSRGBFramebuffer = kNo_TriState;
2582     }
2583 }
2584 
flushViewport(const GrGLIRect & viewport)2585 void GrGLGpu::flushViewport(const GrGLIRect& viewport) {
2586     if (fHWViewport != viewport) {
2587         viewport.pushToGLViewport(this->glInterface());
2588         fHWViewport = viewport;
2589     }
2590 }
2591 
2592 GrGLenum gPrimitiveType2GLMode[] = {
2593     GR_GL_TRIANGLES,
2594     GR_GL_TRIANGLE_STRIP,
2595     GR_GL_TRIANGLE_FAN,
2596     GR_GL_POINTS,
2597     GR_GL_LINES,
2598     GR_GL_LINE_STRIP
2599 };
2600 
2601 #define SWAP_PER_DRAW 0
2602 
2603 #if SWAP_PER_DRAW
2604     #if defined(SK_BUILD_FOR_MAC)
2605         #include <AGL/agl.h>
2606     #elif defined(SK_BUILD_FOR_WIN32)
2607         #include <gl/GL.h>
SwapBuf()2608         void SwapBuf() {
2609             DWORD procID = GetCurrentProcessId();
2610             HWND hwnd = GetTopWindow(GetDesktopWindow());
2611             while(hwnd) {
2612                 DWORD wndProcID = 0;
2613                 GetWindowThreadProcessId(hwnd, &wndProcID);
2614                 if(wndProcID == procID) {
2615                     SwapBuffers(GetDC(hwnd));
2616                 }
2617                 hwnd = GetNextWindow(hwnd, GW_HWNDNEXT);
2618             }
2619          }
2620     #endif
2621 #endif
2622 
draw(const GrPipeline & pipeline,const GrPrimitiveProcessor & primProc,const GrMesh meshes[],int meshCount)2623 void GrGLGpu::draw(const GrPipeline& pipeline,
2624                    const GrPrimitiveProcessor& primProc,
2625                    const GrMesh meshes[],
2626                    int meshCount) {
2627     this->handleDirtyContext();
2628 
2629     bool hasPoints = false;
2630     for (int i = 0; i < meshCount; ++i) {
2631         if (meshes[i].primitiveType() == kPoints_GrPrimitiveType) {
2632             hasPoints = true;
2633             break;
2634         }
2635     }
2636     if (!this->flushGLState(pipeline, primProc, hasPoints)) {
2637         return;
2638     }
2639 
2640     for (int i = 0; i < meshCount; ++i) {
2641         if (GrXferBarrierType barrierType = pipeline.xferBarrierType(*this->caps())) {
2642             this->xferBarrier(pipeline.getRenderTarget(), barrierType);
2643         }
2644 
2645         const GrMesh& mesh = meshes[i];
2646         GrMesh::Iterator iter;
2647         const GrNonInstancedMesh* nonInstMesh = iter.init(mesh);
2648         do {
2649             size_t indexOffsetInBytes = 0;
2650             this->setupGeometry(primProc, *nonInstMesh, &indexOffsetInBytes);
2651             if (nonInstMesh->isIndexed()) {
2652                 GrGLvoid* indices =
2653                     reinterpret_cast<GrGLvoid*>(indexOffsetInBytes +
2654                                                 sizeof(uint16_t) * nonInstMesh->startIndex());
2655                 // info.startVertex() was accounted for by setupGeometry.
2656                 if (this->glCaps().drawRangeElementsSupport()) {
2657                     // We assume here that the GrMeshDrawOps that generated the mesh used the full
2658                     // 0..vertexCount()-1 range.
2659                     int start = 0;
2660                     int end = nonInstMesh->vertexCount() - 1;
2661                     GL_CALL(DrawRangeElements(gPrimitiveType2GLMode[nonInstMesh->primitiveType()],
2662                                               start, end,
2663                                               nonInstMesh->indexCount(),
2664                                               GR_GL_UNSIGNED_SHORT,
2665                                               indices));
2666                 } else {
2667                     GL_CALL(DrawElements(gPrimitiveType2GLMode[nonInstMesh->primitiveType()],
2668                                          nonInstMesh->indexCount(),
2669                                          GR_GL_UNSIGNED_SHORT,
2670                                          indices));
2671                 }
2672             } else {
2673                 // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account
2674                 // for startVertex in the DrawElements case. So we always rely on setupGeometry to
2675                 // have accounted for startVertex.
2676                 GL_CALL(DrawArrays(gPrimitiveType2GLMode[nonInstMesh->primitiveType()], 0,
2677                                    nonInstMesh->vertexCount()));
2678             }
2679             fStats.incNumDraws();
2680         } while ((nonInstMesh = iter.next()));
2681     }
2682 
2683 #if SWAP_PER_DRAW
2684     glFlush();
2685     #if defined(SK_BUILD_FOR_MAC)
2686         aglSwapBuffers(aglGetCurrentContext());
2687         int set_a_break_pt_here = 9;
2688         aglSwapBuffers(aglGetCurrentContext());
2689     #elif defined(SK_BUILD_FOR_WIN32)
2690         SwapBuf();
2691         int set_a_break_pt_here = 9;
2692         SwapBuf();
2693     #endif
2694 #endif
2695 }
2696 
onResolveRenderTarget(GrRenderTarget * target)2697 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) {
2698     GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target);
2699     if (rt->needsResolve()) {
2700         // Some extensions automatically resolves the texture when it is read.
2701         if (this->glCaps().usesMSAARenderBuffers()) {
2702             SkASSERT(rt->textureFBOID() != rt->renderFBOID());
2703             fStats.incRenderTargetBinds();
2704             fStats.incRenderTargetBinds();
2705             GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID()));
2706             GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID()));
2707             // make sure we go through flushRenderTarget() since we've modified
2708             // the bound DRAW FBO ID.
2709             fHWBoundRenderTargetUniqueID.makeInvalid();
2710             const GrGLIRect& vp = rt->getViewport();
2711             const SkIRect dirtyRect = rt->getResolveRect();
2712 
2713             if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) {
2714                 // Apple's extension uses the scissor as the blit bounds.
2715                 GrScissorState scissorState;
2716                 scissorState.set(dirtyRect);
2717                 this->flushScissor(scissorState, vp, rt->origin());
2718                 this->disableWindowRectangles();
2719                 GL_CALL(ResolveMultisampleFramebuffer());
2720             } else {
2721                 int l, b, r, t;
2722                 if (GrGLCaps::kResolveMustBeFull_BlitFrambufferFlag &
2723                     this->glCaps().blitFramebufferSupportFlags()) {
2724                     l = 0;
2725                     b = 0;
2726                     r = target->width();
2727                     t = target->height();
2728                 } else {
2729                     GrGLIRect rect;
2730                     rect.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop,
2731                                        dirtyRect.width(), dirtyRect.height(), target->origin());
2732                     l = rect.fLeft;
2733                     b = rect.fBottom;
2734                     r = rect.fLeft + rect.fWidth;
2735                     t = rect.fBottom + rect.fHeight;
2736                 }
2737 
2738                 // BlitFrameBuffer respects the scissor, so disable it.
2739                 this->disableScissor();
2740                 this->disableWindowRectangles();
2741                 GL_CALL(BlitFramebuffer(l, b, r, t, l, b, r, t,
2742                                         GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
2743             }
2744         }
2745         rt->flagAsResolved();
2746     }
2747 }
2748 
2749 namespace {
2750 
2751 
gr_to_gl_stencil_op(GrStencilOp op)2752 GrGLenum gr_to_gl_stencil_op(GrStencilOp op) {
2753     static const GrGLenum gTable[kGrStencilOpCount] = {
2754         GR_GL_KEEP,        // kKeep
2755         GR_GL_ZERO,        // kZero
2756         GR_GL_REPLACE,     // kReplace
2757         GR_GL_INVERT,      // kInvert
2758         GR_GL_INCR_WRAP,   // kIncWrap
2759         GR_GL_DECR_WRAP,   // kDecWrap
2760         GR_GL_INCR,        // kIncClamp
2761         GR_GL_DECR,        // kDecClamp
2762     };
2763     GR_STATIC_ASSERT(0 == (int)GrStencilOp::kKeep);
2764     GR_STATIC_ASSERT(1 == (int)GrStencilOp::kZero);
2765     GR_STATIC_ASSERT(2 == (int)GrStencilOp::kReplace);
2766     GR_STATIC_ASSERT(3 == (int)GrStencilOp::kInvert);
2767     GR_STATIC_ASSERT(4 == (int)GrStencilOp::kIncWrap);
2768     GR_STATIC_ASSERT(5 == (int)GrStencilOp::kDecWrap);
2769     GR_STATIC_ASSERT(6 == (int)GrStencilOp::kIncClamp);
2770     GR_STATIC_ASSERT(7 == (int)GrStencilOp::kDecClamp);
2771     SkASSERT(op < (GrStencilOp)kGrStencilOpCount);
2772     return gTable[(int)op];
2773 }
2774 
set_gl_stencil(const GrGLInterface * gl,const GrStencilSettings::Face & face,GrGLenum glFace)2775 void set_gl_stencil(const GrGLInterface* gl,
2776                     const GrStencilSettings::Face& face,
2777                     GrGLenum glFace) {
2778     GrGLenum glFunc = GrToGLStencilFunc(face.fTest);
2779     GrGLenum glFailOp = gr_to_gl_stencil_op(face.fFailOp);
2780     GrGLenum glPassOp = gr_to_gl_stencil_op(face.fPassOp);
2781 
2782     GrGLint ref = face.fRef;
2783     GrGLint mask = face.fTestMask;
2784     GrGLint writeMask = face.fWriteMask;
2785 
2786     if (GR_GL_FRONT_AND_BACK == glFace) {
2787         // we call the combined func just in case separate stencil is not
2788         // supported.
2789         GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask));
2790         GR_GL_CALL(gl, StencilMask(writeMask));
2791         GR_GL_CALL(gl, StencilOp(glFailOp, GR_GL_KEEP, glPassOp));
2792     } else {
2793         GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask));
2794         GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask));
2795         GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, GR_GL_KEEP, glPassOp));
2796     }
2797 }
2798 }
2799 
flushStencil(const GrStencilSettings & stencilSettings)2800 void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings) {
2801     if (stencilSettings.isDisabled()) {
2802         this->disableStencil();
2803     } else if (fHWStencilSettings != stencilSettings) {
2804         if (kYes_TriState != fHWStencilTestEnabled) {
2805             GL_CALL(Enable(GR_GL_STENCIL_TEST));
2806             fHWStencilTestEnabled = kYes_TriState;
2807         }
2808         if (stencilSettings.isTwoSided()) {
2809             SkASSERT(this->caps()->twoSidedStencilSupport());
2810             set_gl_stencil(this->glInterface(),
2811                            stencilSettings.front(),
2812                            GR_GL_FRONT);
2813             set_gl_stencil(this->glInterface(),
2814                            stencilSettings.back(),
2815                            GR_GL_BACK);
2816         } else {
2817             set_gl_stencil(this->glInterface(),
2818                            stencilSettings.front(),
2819                            GR_GL_FRONT_AND_BACK);
2820         }
2821         fHWStencilSettings = stencilSettings;
2822     }
2823 }
2824 
disableStencil()2825 void GrGLGpu::disableStencil() {
2826     if (kNo_TriState != fHWStencilTestEnabled) {
2827         GL_CALL(Disable(GR_GL_STENCIL_TEST));
2828         fHWStencilTestEnabled = kNo_TriState;
2829         fHWStencilSettings.invalidate();
2830     }
2831 }
2832 
flushHWAAState(GrRenderTarget * rt,bool useHWAA,bool stencilEnabled)2833 void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool stencilEnabled) {
2834     // rt is only optional if useHWAA is false.
2835     SkASSERT(rt || !useHWAA);
2836     SkASSERT(!useHWAA || rt->isStencilBufferMultisampled());
2837 
2838     if (this->caps()->multisampleDisableSupport()) {
2839         if (useHWAA) {
2840             if (kYes_TriState != fMSAAEnabled) {
2841                 GL_CALL(Enable(GR_GL_MULTISAMPLE));
2842                 fMSAAEnabled = kYes_TriState;
2843             }
2844         } else {
2845             if (kNo_TriState != fMSAAEnabled) {
2846                 GL_CALL(Disable(GR_GL_MULTISAMPLE));
2847                 fMSAAEnabled = kNo_TriState;
2848             }
2849         }
2850     }
2851 
2852     if (0 != this->caps()->maxRasterSamples()) {
2853         if (useHWAA && rt->isMixedSampled() && !stencilEnabled) {
2854             // Since stencil is disabled and we want more samples than are in the color buffer, we
2855             // need to tell the rasterizer explicitly how many to run.
2856             if (kYes_TriState != fHWRasterMultisampleEnabled) {
2857                 GL_CALL(Enable(GR_GL_RASTER_MULTISAMPLE));
2858                 fHWRasterMultisampleEnabled = kYes_TriState;
2859             }
2860             if (rt->numStencilSamples() != fHWNumRasterSamples) {
2861                 SkASSERT(rt->numStencilSamples() <= this->caps()->maxRasterSamples());
2862                 GL_CALL(RasterSamples(rt->numStencilSamples(), GR_GL_TRUE));
2863                 fHWNumRasterSamples = rt->numStencilSamples();
2864             }
2865         } else {
2866             if (kNo_TriState != fHWRasterMultisampleEnabled) {
2867                 GL_CALL(Disable(GR_GL_RASTER_MULTISAMPLE));
2868                 fHWRasterMultisampleEnabled = kNo_TriState;
2869             }
2870         }
2871     } else {
2872         SkASSERT(!useHWAA || !rt->isMixedSampled() || stencilEnabled);
2873     }
2874 }
2875 
flushBlend(const GrXferProcessor::BlendInfo & blendInfo,const GrSwizzle & swizzle)2876 void GrGLGpu::flushBlend(const GrXferProcessor::BlendInfo& blendInfo, const GrSwizzle& swizzle) {
2877     // Any optimization to disable blending should have already been applied and
2878     // tweaked the equation to "add" or "subtract", and the coeffs to (1, 0).
2879 
2880     GrBlendEquation equation = blendInfo.fEquation;
2881     GrBlendCoeff srcCoeff = blendInfo.fSrcBlend;
2882     GrBlendCoeff dstCoeff = blendInfo.fDstBlend;
2883     bool blendOff = (kAdd_GrBlendEquation == equation || kSubtract_GrBlendEquation == equation) &&
2884                     kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff;
2885     if (blendOff) {
2886         if (kNo_TriState != fHWBlendState.fEnabled) {
2887             GL_CALL(Disable(GR_GL_BLEND));
2888 
2889             // Workaround for the ARM KHR_blend_equation_advanced blacklist issue
2890             // https://code.google.com/p/skia/issues/detail?id=3943
2891             if (kARM_GrGLVendor == this->ctxInfo().vendor() &&
2892                 GrBlendEquationIsAdvanced(fHWBlendState.fEquation)) {
2893                 SkASSERT(this->caps()->advancedBlendEquationSupport());
2894                 // Set to any basic blending equation.
2895                 GrBlendEquation blend_equation = kAdd_GrBlendEquation;
2896                 GL_CALL(BlendEquation(gXfermodeEquation2Blend[blend_equation]));
2897                 fHWBlendState.fEquation = blend_equation;
2898             }
2899 
2900             fHWBlendState.fEnabled = kNo_TriState;
2901         }
2902         return;
2903     }
2904 
2905     if (kYes_TriState != fHWBlendState.fEnabled) {
2906         GL_CALL(Enable(GR_GL_BLEND));
2907         fHWBlendState.fEnabled = kYes_TriState;
2908     }
2909 
2910     if (fHWBlendState.fEquation != equation) {
2911         GL_CALL(BlendEquation(gXfermodeEquation2Blend[equation]));
2912         fHWBlendState.fEquation = equation;
2913     }
2914 
2915     if (GrBlendEquationIsAdvanced(equation)) {
2916         SkASSERT(this->caps()->advancedBlendEquationSupport());
2917         // Advanced equations have no other blend state.
2918         return;
2919     }
2920 
2921     if (fHWBlendState.fSrcCoeff != srcCoeff || fHWBlendState.fDstCoeff != dstCoeff) {
2922         GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff],
2923                           gXfermodeCoeff2Blend[dstCoeff]));
2924         fHWBlendState.fSrcCoeff = srcCoeff;
2925         fHWBlendState.fDstCoeff = dstCoeff;
2926     }
2927 
2928     if ((BlendCoeffReferencesConstant(srcCoeff) || BlendCoeffReferencesConstant(dstCoeff))) {
2929         GrColor blendConst = blendInfo.fBlendConstant;
2930         blendConst = swizzle.applyTo(blendConst);
2931         if (!fHWBlendState.fConstColorValid || fHWBlendState.fConstColor != blendConst) {
2932             GrGLfloat c[4];
2933             GrColorToRGBAFloat(blendConst, c);
2934             GL_CALL(BlendColor(c[0], c[1], c[2], c[3]));
2935             fHWBlendState.fConstColor = blendConst;
2936             fHWBlendState.fConstColorValid = true;
2937         }
2938     }
2939 }
2940 
tile_to_gl_wrap(SkShader::TileMode tm)2941 static inline GrGLenum tile_to_gl_wrap(SkShader::TileMode tm) {
2942     static const GrGLenum gWrapModes[] = {
2943         GR_GL_CLAMP_TO_EDGE,
2944         GR_GL_REPEAT,
2945         GR_GL_MIRRORED_REPEAT
2946     };
2947     GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes));
2948     GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode);
2949     GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode);
2950     GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode);
2951     return gWrapModes[tm];
2952 }
2953 
get_component_enum_from_char(char component)2954 static GrGLenum get_component_enum_from_char(char component) {
2955     switch (component) {
2956         case 'r':
2957            return GR_GL_RED;
2958         case 'g':
2959            return GR_GL_GREEN;
2960         case 'b':
2961            return GR_GL_BLUE;
2962         case 'a':
2963            return GR_GL_ALPHA;
2964         default:
2965             SkFAIL("Unsupported component");
2966             return 0;
2967     }
2968 }
2969 
2970 /** If texture swizzling is available using tex parameters then it is preferred over mangling
2971   the generated shader code. This potentially allows greater reuse of cached shaders. */
get_tex_param_swizzle(GrPixelConfig config,const GrGLCaps & caps,GrGLenum * glSwizzle)2972 static void get_tex_param_swizzle(GrPixelConfig config,
2973                                   const GrGLCaps& caps,
2974                                   GrGLenum* glSwizzle) {
2975     const GrSwizzle& swizzle = caps.configSwizzle(config);
2976     for (int i = 0; i < 4; ++i) {
2977         glSwizzle[i] = get_component_enum_from_char(swizzle.c_str()[i]);
2978     }
2979 }
2980 
bindTexture(int unitIdx,const GrSamplerParams & params,bool allowSRGBInputs,GrGLTexture * texture)2981 void GrGLGpu::bindTexture(int unitIdx, const GrSamplerParams& params, bool allowSRGBInputs,
2982                           GrGLTexture* texture) {
2983     SkASSERT(texture);
2984 
2985 #ifdef SK_DEBUG
2986     if (!this->caps()->npotTextureTileSupport()) {
2987         const bool tileX = SkShader::kClamp_TileMode != params.getTileModeX();
2988         const bool tileY = SkShader::kClamp_TileMode != params.getTileModeY();
2989         if (tileX || tileY) {
2990             const int w = texture->width();
2991             const int h = texture->height();
2992             SkASSERT(SkIsPow2(w) && SkIsPow2(h));
2993         }
2994     }
2995 #endif
2996 
2997     // If we created a rt/tex and rendered to it without using a texture and now we're texturing
2998     // from the rt it will still be the last bound texture, but it needs resolving. So keep this
2999     // out of the "last != next" check.
3000     GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget());
3001     if (texRT) {
3002         this->onResolveRenderTarget(texRT);
3003     }
3004 
3005     GrGpuResource::UniqueID textureID = texture->uniqueID();
3006     GrGLenum target = texture->target();
3007     if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) {
3008         this->setTextureUnit(unitIdx);
3009         GL_CALL(BindTexture(target, texture->textureID()));
3010         fHWBoundTextureUniqueIDs[unitIdx] = textureID;
3011     }
3012 
3013     ResetTimestamp timestamp;
3014     const GrGLTexture::TexParams& oldTexParams = texture->getCachedTexParams(&timestamp);
3015     bool setAll = timestamp < this->getResetTimestamp();
3016     GrGLTexture::TexParams newTexParams;
3017 
3018     static GrGLenum glMinFilterModes[] = {
3019         GR_GL_NEAREST,
3020         GR_GL_LINEAR,
3021         GR_GL_LINEAR_MIPMAP_LINEAR
3022     };
3023     static GrGLenum glMagFilterModes[] = {
3024         GR_GL_NEAREST,
3025         GR_GL_LINEAR,
3026         GR_GL_LINEAR
3027     };
3028     GrSamplerParams::FilterMode filterMode = params.filterMode();
3029 
3030     if (GrSamplerParams::kMipMap_FilterMode == filterMode) {
3031         if (!this->caps()->mipMapSupport() || GrPixelConfigIsCompressed(texture->config())) {
3032             filterMode = GrSamplerParams::kBilerp_FilterMode;
3033         }
3034     }
3035 
3036     newTexParams.fMinFilter = glMinFilterModes[filterMode];
3037     newTexParams.fMagFilter = glMagFilterModes[filterMode];
3038 
3039     if (this->glCaps().srgbDecodeDisableSupport() && GrPixelConfigIsSRGB(texture->config())) {
3040         newTexParams.fSRGBDecode = allowSRGBInputs ? GR_GL_DECODE_EXT : GR_GL_SKIP_DECODE_EXT;
3041         if (setAll || newTexParams.fSRGBDecode != oldTexParams.fSRGBDecode) {
3042             this->setTextureUnit(unitIdx);
3043             GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SRGB_DECODE_EXT, newTexParams.fSRGBDecode));
3044         }
3045     }
3046 
3047 #ifdef SK_DEBUG
3048     // We were supposed to ensure MipMaps were up-to-date and built correctly before getting here.
3049     if (GrSamplerParams::kMipMap_FilterMode == filterMode) {
3050         SkASSERT(!texture->texturePriv().mipMapsAreDirty());
3051         if (GrPixelConfigIsSRGB(texture->config())) {
3052             SkDestinationSurfaceColorMode colorMode = allowSRGBInputs
3053                 ? SkDestinationSurfaceColorMode::kGammaAndColorSpaceAware
3054                 : SkDestinationSurfaceColorMode::kLegacy;
3055             SkASSERT(texture->texturePriv().mipColorMode() == colorMode);
3056         }
3057     }
3058 #endif
3059 
3060     newTexParams.fMaxMipMapLevel = texture->texturePriv().maxMipMapLevel();
3061 
3062     newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX());
3063     newTexParams.fWrapT = tile_to_gl_wrap(params.getTileModeY());
3064     get_tex_param_swizzle(texture->config(), this->glCaps(), newTexParams.fSwizzleRGBA);
3065     if (setAll || newTexParams.fMagFilter != oldTexParams.fMagFilter) {
3066         this->setTextureUnit(unitIdx);
3067         GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, newTexParams.fMagFilter));
3068     }
3069     if (setAll || newTexParams.fMinFilter != oldTexParams.fMinFilter) {
3070         this->setTextureUnit(unitIdx);
3071         GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, newTexParams.fMinFilter));
3072     }
3073     if (setAll || newTexParams.fMaxMipMapLevel != oldTexParams.fMaxMipMapLevel) {
3074         // These are not supported in ES2 contexts
3075         if (this->glCaps().mipMapLevelAndLodControlSupport()) {
3076             if (newTexParams.fMaxMipMapLevel != 0) {
3077                 this->setTextureUnit(unitIdx);
3078                 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_LOD, 0));
3079                 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_BASE_LEVEL, 0));
3080                 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAX_LOD,
3081                                       newTexParams.fMaxMipMapLevel));
3082                 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAX_LEVEL,
3083                                       newTexParams.fMaxMipMapLevel));
3084             }
3085         }
3086     }
3087     if (setAll || newTexParams.fWrapS != oldTexParams.fWrapS) {
3088         this->setTextureUnit(unitIdx);
3089         GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newTexParams.fWrapS));
3090     }
3091     if (setAll || newTexParams.fWrapT != oldTexParams.fWrapT) {
3092         this->setTextureUnit(unitIdx);
3093         GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newTexParams.fWrapT));
3094     }
3095     if (this->glCaps().textureSwizzleSupport() &&
3096         (setAll || memcmp(newTexParams.fSwizzleRGBA,
3097                           oldTexParams.fSwizzleRGBA,
3098                           sizeof(newTexParams.fSwizzleRGBA)))) {
3099         this->setTextureSwizzle(unitIdx, target, newTexParams.fSwizzleRGBA);
3100     }
3101     texture->setCachedTexParams(newTexParams, this->getResetTimestamp());
3102 }
3103 
bindTexelBuffer(int unitIdx,GrPixelConfig texelConfig,GrGLBuffer * buffer)3104 void GrGLGpu::bindTexelBuffer(int unitIdx, GrPixelConfig texelConfig, GrGLBuffer* buffer) {
3105     SkASSERT(this->glCaps().canUseConfigWithTexelBuffer(texelConfig));
3106     SkASSERT(unitIdx >= 0 && unitIdx < fHWBufferTextures.count());
3107 
3108     BufferTexture& buffTex = fHWBufferTextures[unitIdx];
3109 
3110     if (!buffTex.fKnownBound) {
3111         if (!buffTex.fTextureID) {
3112             GL_CALL(GenTextures(1, &buffTex.fTextureID));
3113             if (!buffTex.fTextureID) {
3114                 return;
3115             }
3116         }
3117 
3118         this->setTextureUnit(unitIdx);
3119         GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID));
3120 
3121         buffTex.fKnownBound = true;
3122     }
3123 
3124     if (buffer->uniqueID() != buffTex.fAttachedBufferUniqueID ||
3125         buffTex.fTexelConfig != texelConfig) {
3126 
3127         this->setTextureUnit(unitIdx);
3128         GL_CALL(TexBuffer(GR_GL_TEXTURE_BUFFER,
3129                           this->glCaps().configSizedInternalFormat(texelConfig),
3130                           buffer->bufferID()));
3131 
3132         buffTex.fTexelConfig = texelConfig;
3133         buffTex.fAttachedBufferUniqueID = buffer->uniqueID();
3134 
3135         if (this->glCaps().textureSwizzleSupport() &&
3136             this->glCaps().configSwizzle(texelConfig) != buffTex.fSwizzle) {
3137             GrGLenum glSwizzle[4];
3138             get_tex_param_swizzle(texelConfig, this->glCaps(), glSwizzle);
3139             this->setTextureSwizzle(unitIdx, GR_GL_TEXTURE_BUFFER, glSwizzle);
3140             buffTex.fSwizzle = this->glCaps().configSwizzle(texelConfig);
3141         }
3142 
3143         buffer->setHasAttachedToTexture();
3144         fHWMaxUsedBufferTextureUnit = SkTMax(unitIdx, fHWMaxUsedBufferTextureUnit);
3145     }
3146 }
3147 
bindImageStorage(int unitIdx,GrIOType ioType,GrGLTexture * texture)3148 void GrGLGpu::bindImageStorage(int unitIdx, GrIOType ioType, GrGLTexture *texture) {
3149     SkASSERT(texture);
3150     if (texture->uniqueID() != fHWBoundImageStorages[unitIdx].fTextureUniqueID ||
3151         ioType != fHWBoundImageStorages[unitIdx].fIOType) {
3152         GrGLenum access = GR_GL_READ_ONLY;
3153         switch (ioType) {
3154             case kRead_GrIOType:
3155                 access = GR_GL_READ_ONLY;
3156                 break;
3157             case kWrite_GrIOType:
3158                 access = GR_GL_WRITE_ONLY;
3159                 break;
3160             case kRW_GrIOType:
3161                 access = GR_GL_READ_WRITE;
3162                 break;
3163         }
3164         GrGLenum format = this->glCaps().getImageFormat(texture->config());
3165         GL_CALL(BindImageTexture(unitIdx, texture->textureID(), 0, GR_GL_FALSE, 0, access, format));
3166     }
3167 }
3168 
generateMipmaps(const GrSamplerParams & params,bool allowSRGBInputs,GrGLTexture * texture)3169 void GrGLGpu::generateMipmaps(const GrSamplerParams& params, bool allowSRGBInputs,
3170                               GrGLTexture* texture) {
3171     SkASSERT(texture);
3172 
3173     // First, figure out if we need mips for this texture at all:
3174     GrSamplerParams::FilterMode filterMode = params.filterMode();
3175 
3176     if (GrSamplerParams::kMipMap_FilterMode == filterMode) {
3177         if (!this->caps()->mipMapSupport() || GrPixelConfigIsCompressed(texture->config())) {
3178             filterMode = GrSamplerParams::kBilerp_FilterMode;
3179         }
3180     }
3181 
3182     if (GrSamplerParams::kMipMap_FilterMode != filterMode) {
3183         return;
3184     }
3185 
3186     // If this is an sRGB texture and the mips were previously built the "other" way
3187     // (gamma-correct vs. not), then we need to rebuild them. We don't need to check for
3188     // srgbSupport - we'll *never* get an sRGB pixel config if we don't support it.
3189     SkDestinationSurfaceColorMode colorMode = allowSRGBInputs
3190         ? SkDestinationSurfaceColorMode::kGammaAndColorSpaceAware
3191         : SkDestinationSurfaceColorMode::kLegacy;
3192     if (GrPixelConfigIsSRGB(texture->config()) &&
3193         colorMode != texture->texturePriv().mipColorMode()) {
3194         texture->texturePriv().dirtyMipMaps(true);
3195     }
3196 
3197     // If the mips aren't dirty, we're done:
3198     if (!texture->texturePriv().mipMapsAreDirty()) {
3199         return;
3200     }
3201 
3202     // If we created a rt/tex and rendered to it without using a texture and now we're texturing
3203     // from the rt it will still be the last bound texture, but it needs resolving.
3204     GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget());
3205     if (texRT) {
3206         this->onResolveRenderTarget(texRT);
3207     }
3208 
3209     GrGLenum target = texture->target();
3210     this->setScratchTextureUnit();
3211     GL_CALL(BindTexture(target, texture->textureID()));
3212 
3213     // Configure sRGB decode, if necessary. This state is the only thing needed for the driver
3214     // call (glGenerateMipmap) to work correctly. Our manual method dirties other state, too.
3215     if (this->glCaps().srgbDecodeDisableSupport() && GrPixelConfigIsSRGB(texture->config())) {
3216         GrGLenum srgbDecode = allowSRGBInputs ? GR_GL_DECODE_EXT : GR_GL_SKIP_DECODE_EXT;
3217         // Command buffer's sRGB decode extension doesn't influence mipmap generation correctly.
3218         // If we set this to skip_decode, it appears to suppress sRGB -> Linear for each downsample,
3219         // but not the Linear -> sRGB when writing the next level. The result is that mip-chains
3220         // get progressively brighter as you go down. Forcing this to 'decode' gives predictable
3221         // (and only slightly incorrect) results. See crbug.com/655247 (~comment 28)
3222         if (!this->glCaps().srgbDecodeDisableAffectsMipmaps()) {
3223             srgbDecode = GR_GL_DECODE_EXT;
3224         }
3225         GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SRGB_DECODE_EXT, srgbDecode));
3226     }
3227 
3228     // Either do manual mipmap generation or (if that fails), just rely on the driver:
3229     if (!this->generateMipmap(texture, allowSRGBInputs)) {
3230         GL_CALL(GenerateMipmap(target));
3231     }
3232 
3233     texture->texturePriv().dirtyMipMaps(false);
3234     texture->texturePriv().setMaxMipMapLevel(SkMipMap::ComputeLevelCount(
3235         texture->width(), texture->height()));
3236     texture->texturePriv().setMipColorMode(colorMode);
3237 
3238     // We have potentially set lots of state on the texture. Easiest to dirty it all:
3239     texture->textureParamsModified();
3240 }
3241 
setTextureSwizzle(int unitIdx,GrGLenum target,const GrGLenum swizzle[])3242 void GrGLGpu::setTextureSwizzle(int unitIdx, GrGLenum target, const GrGLenum swizzle[]) {
3243     this->setTextureUnit(unitIdx);
3244     if (this->glStandard() == kGLES_GrGLStandard) {
3245         // ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA.
3246         GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_R, swizzle[0]));
3247         GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_G, swizzle[1]));
3248         GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_B, swizzle[2]));
3249         GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_A, swizzle[3]));
3250     } else {
3251         GR_STATIC_ASSERT(sizeof(swizzle[0]) == sizeof(GrGLint));
3252         GL_CALL(TexParameteriv(target, GR_GL_TEXTURE_SWIZZLE_RGBA,
3253                                reinterpret_cast<const GrGLint*>(swizzle)));
3254     }
3255 }
3256 
flushColorWrite(bool writeColor)3257 void GrGLGpu::flushColorWrite(bool writeColor) {
3258     if (!writeColor) {
3259         if (kNo_TriState != fHWWriteToColor) {
3260             GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE,
3261                               GR_GL_FALSE, GR_GL_FALSE));
3262             fHWWriteToColor = kNo_TriState;
3263         }
3264     } else {
3265         if (kYes_TriState != fHWWriteToColor) {
3266             GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
3267             fHWWriteToColor = kYes_TriState;
3268         }
3269     }
3270 }
3271 
flushDrawFace(GrDrawFace face)3272 void GrGLGpu::flushDrawFace(GrDrawFace face) {
3273     if (fHWDrawFace != face) {
3274         switch (face) {
3275             case GrDrawFace::kCCW:
3276                 GL_CALL(Enable(GR_GL_CULL_FACE));
3277                 GL_CALL(CullFace(GR_GL_BACK));
3278                 break;
3279             case GrDrawFace::kCW:
3280                 GL_CALL(Enable(GR_GL_CULL_FACE));
3281                 GL_CALL(CullFace(GR_GL_FRONT));
3282                 break;
3283             case GrDrawFace::kBoth:
3284                 GL_CALL(Disable(GR_GL_CULL_FACE));
3285                 break;
3286             default:
3287                 SkFAIL("Unknown draw face.");
3288         }
3289         fHWDrawFace = face;
3290     }
3291 }
3292 
setTextureUnit(int unit)3293 void GrGLGpu::setTextureUnit(int unit) {
3294     SkASSERT(unit >= 0 && unit < fHWBoundTextureUniqueIDs.count());
3295     if (unit != fHWActiveTextureUnitIdx) {
3296         GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit));
3297         fHWActiveTextureUnitIdx = unit;
3298     }
3299 }
3300 
setScratchTextureUnit()3301 void GrGLGpu::setScratchTextureUnit() {
3302     // Bind the last texture unit since it is the least likely to be used by GrGLProgram.
3303     int lastUnitIdx = fHWBoundTextureUniqueIDs.count() - 1;
3304     if (lastUnitIdx != fHWActiveTextureUnitIdx) {
3305         GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx));
3306         fHWActiveTextureUnitIdx = lastUnitIdx;
3307     }
3308     // clear out the this field so that if a program does use this unit it will rebind the correct
3309     // texture.
3310     fHWBoundTextureUniqueIDs[lastUnitIdx].makeInvalid();
3311 }
3312 
3313 // Determines whether glBlitFramebuffer could be used between src and dst by onCopySurface.
can_blit_framebuffer_for_copy_surface(const GrSurface * dst,const GrSurface * src,const SkIRect & srcRect,const SkIPoint & dstPoint,const GrGLGpu * gpu)3314 static inline bool can_blit_framebuffer_for_copy_surface(const GrSurface* dst,
3315                                                          const GrSurface* src,
3316                                                          const SkIRect& srcRect,
3317                                                          const SkIPoint& dstPoint,
3318                                                          const GrGLGpu* gpu) {
3319     auto blitFramebufferFlags = gpu->glCaps().blitFramebufferSupportFlags();
3320     if (!gpu->glCaps().canConfigBeFBOColorAttachment(dst->config()) ||
3321         !gpu->glCaps().canConfigBeFBOColorAttachment(src->config())) {
3322         return false;
3323     }
3324     // Blits are not allowed between int color buffers and float/fixed color buffers. GrGpu should
3325     // have filtered such cases out.
3326     SkASSERT(GrPixelConfigIsSint(dst->config()) == GrPixelConfigIsSint(src->config()));
3327     const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture());
3328     const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(dst->asTexture());
3329     const GrRenderTarget* dstRT = dst->asRenderTarget();
3330     const GrRenderTarget* srcRT = src->asRenderTarget();
3331     if (dstTex && dstTex->target() != GR_GL_TEXTURE_2D) {
3332         return false;
3333     }
3334     if (srcTex && srcTex->target() != GR_GL_TEXTURE_2D) {
3335         return false;
3336     }
3337     if (GrGLCaps::kNoSupport_BlitFramebufferFlag & blitFramebufferFlags) {
3338         return false;
3339     }
3340     if (GrGLCaps::kNoScalingOrMirroring_BlitFramebufferFlag & blitFramebufferFlags) {
3341         // We would mirror to compensate for origin changes. Note that copySurface is
3342         // specified such that the src and dst rects are the same.
3343         if (dst->origin() != src->origin()) {
3344             return false;
3345         }
3346     }
3347     if (GrGLCaps::kResolveMustBeFull_BlitFrambufferFlag & blitFramebufferFlags) {
3348         if (srcRT && srcRT->numColorSamples() && dstRT && !dstRT->numColorSamples()) {
3349             return false;
3350         }
3351     }
3352     if (GrGLCaps::kNoMSAADst_BlitFramebufferFlag & blitFramebufferFlags) {
3353         if (dstRT && dstRT->numColorSamples() > 0) {
3354             return false;
3355         }
3356     }
3357     if (GrGLCaps::kNoFormatConversion_BlitFramebufferFlag & blitFramebufferFlags) {
3358         if (dst->config() != src->config()) {
3359             return false;
3360         }
3361     } else if (GrGLCaps::kNoFormatConversionForMSAASrc_BlitFramebufferFlag & blitFramebufferFlags) {
3362         const GrRenderTarget* srcRT = src->asRenderTarget();
3363         if (srcRT && srcRT->numColorSamples() && dst->config() != src->config()) {
3364             return false;
3365         }
3366     }
3367     if (GrGLCaps::kRectsMustMatchForMSAASrc_BlitFramebufferFlag & blitFramebufferFlags) {
3368         if (srcRT && srcRT->numColorSamples() &&
3369             (dstPoint.fX != srcRect.fLeft || dstPoint.fY != srcRect.fTop)) {
3370             return false;
3371         }
3372     }
3373     return true;
3374 }
3375 
can_copy_texsubimage(const GrSurface * dst,const GrSurface * src,const GrGLGpu * gpu)3376 static inline bool can_copy_texsubimage(const GrSurface* dst,
3377                                         const GrSurface* src,
3378                                         const GrGLGpu* gpu) {
3379     // Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage
3380     // and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps
3381     // many drivers would allow it to work, but ANGLE does not.
3382     if (kGLES_GrGLStandard == gpu->glStandard() && gpu->glCaps().bgraIsInternalFormat() &&
3383         (kBGRA_8888_GrPixelConfig == dst->config() || kBGRA_8888_GrPixelConfig == src->config())) {
3384         return false;
3385     }
3386     const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget());
3387     // If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer)
3388     // then we don't want to copy to the texture but to the MSAA buffer.
3389     if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) {
3390         return false;
3391     }
3392     const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
3393     // If the src is multisampled (and uses an extension where there is a separate MSAA
3394     // renderbuffer) then it is an invalid operation to call CopyTexSubImage
3395     if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
3396         return false;
3397     }
3398 
3399     const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture());
3400     // CopyTex(Sub)Image writes to a texture and we have no way of dynamically wrapping a RT in a
3401     // texture.
3402     if (!dstTex) {
3403         return false;
3404     }
3405 
3406     const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(src->asTexture());
3407 
3408     // Check that we could wrap the source in an FBO, that the dst is TEXTURE_2D, that no mirroring
3409     // is required.
3410     if (gpu->glCaps().canConfigBeFBOColorAttachment(src->config()) &&
3411         !GrPixelConfigIsCompressed(src->config()) &&
3412         (!srcTex || srcTex->target() == GR_GL_TEXTURE_2D) && dstTex->target() == GR_GL_TEXTURE_2D &&
3413         dst->origin() == src->origin()) {
3414         return true;
3415     } else {
3416         return false;
3417     }
3418 }
3419 
3420 // If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is
3421 // relative to is output.
bindSurfaceFBOForPixelOps(GrSurface * surface,GrGLenum fboTarget,GrGLIRect * viewport,TempFBOTarget tempFBOTarget)3422 void GrGLGpu::bindSurfaceFBOForPixelOps(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
3423                                         TempFBOTarget tempFBOTarget) {
3424     GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
3425     if (!rt) {
3426         SkASSERT(surface->asTexture());
3427         GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID();
3428         GrGLenum target = static_cast<GrGLTexture*>(surface->asTexture())->target();
3429         GrGLuint* tempFBOID;
3430         tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTempDstFBOID;
3431 
3432         if (0 == *tempFBOID) {
3433             GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID));
3434         }
3435 
3436         fStats.incRenderTargetBinds();
3437         GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, *tempFBOID));
3438         GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
3439                                                              GR_GL_COLOR_ATTACHMENT0,
3440                                                              target,
3441                                                              texID,
3442                                                              0));
3443         viewport->fLeft = 0;
3444         viewport->fBottom = 0;
3445         viewport->fWidth = surface->width();
3446         viewport->fHeight = surface->height();
3447     } else {
3448         fStats.incRenderTargetBinds();
3449         GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBOID()));
3450         *viewport = rt->getViewport();
3451     }
3452 }
3453 
unbindTextureFBOForPixelOps(GrGLenum fboTarget,GrSurface * surface)3454 void GrGLGpu::unbindTextureFBOForPixelOps(GrGLenum fboTarget, GrSurface* surface) {
3455     // bindSurfaceFBOForPixelOps temporarily binds textures that are not render targets to
3456     if (!surface->asRenderTarget()) {
3457         SkASSERT(surface->asTexture());
3458         GrGLenum textureTarget = static_cast<GrGLTexture*>(surface->asTexture())->target();
3459         GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
3460                                                              GR_GL_COLOR_ATTACHMENT0,
3461                                                              textureTarget,
3462                                                              0,
3463                                                              0));
3464     }
3465 }
3466 
onCopySurface(GrSurface * dst,GrSurface * src,const SkIRect & srcRect,const SkIPoint & dstPoint)3467 bool GrGLGpu::onCopySurface(GrSurface* dst,
3468                             GrSurface* src,
3469                             const SkIRect& srcRect,
3470                             const SkIPoint& dstPoint) {
3471     // None of our copy methods can handle a swizzle. TODO: Make copySurfaceAsDraw handle the
3472     // swizzle.
3473     if (this->caps()->shaderCaps()->configOutputSwizzle(src->config()) !=
3474         this->caps()->shaderCaps()->configOutputSwizzle(dst->config())) {
3475         return false;
3476     }
3477     // Don't prefer copying as a draw if the dst doesn't already have a FBO object.
3478     bool preferCopy = SkToBool(dst->asRenderTarget());
3479     if (preferCopy && src->asTexture()) {
3480         if (this->copySurfaceAsDraw(dst, src, srcRect, dstPoint)) {
3481             return true;
3482         }
3483     }
3484 
3485     if (can_copy_texsubimage(dst, src, this)) {
3486         this->copySurfaceAsCopyTexSubImage(dst, src, srcRect, dstPoint);
3487         return true;
3488     }
3489 
3490     if (can_blit_framebuffer_for_copy_surface(dst, src, srcRect, dstPoint, this)) {
3491         return this->copySurfaceAsBlitFramebuffer(dst, src, srcRect, dstPoint);
3492     }
3493 
3494     if (!preferCopy && src->asTexture()) {
3495         if (this->copySurfaceAsDraw(dst, src, srcRect, dstPoint)) {
3496             return true;
3497         }
3498     }
3499 
3500     return false;
3501 }
3502 
createCopyProgram(GrTexture * srcTex)3503 bool GrGLGpu::createCopyProgram(GrTexture* srcTex) {
3504     int progIdx = TextureToCopyProgramIdx(srcTex);
3505     const GrShaderCaps* shaderCaps = this->caps()->shaderCaps();
3506     GrSLType samplerType = srcTex->texturePriv().samplerType();
3507 
3508     if (!fCopyProgramArrayBuffer) {
3509         static const GrGLfloat vdata[] = {
3510             0, 0,
3511             0, 1,
3512             1, 0,
3513             1, 1
3514         };
3515         fCopyProgramArrayBuffer.reset(GrGLBuffer::Create(this, sizeof(vdata), kVertex_GrBufferType,
3516                                                          kStatic_GrAccessPattern, vdata));
3517     }
3518     if (!fCopyProgramArrayBuffer) {
3519         return false;
3520     }
3521 
3522     SkASSERT(!fCopyPrograms[progIdx].fProgram);
3523     GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram());
3524     if (!fCopyPrograms[progIdx].fProgram) {
3525         return false;
3526     }
3527 
3528     const char* version = shaderCaps->versionDeclString();
3529     GrShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kIn_TypeModifier);
3530     GrShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
3531                                GrShaderVar::kUniform_TypeModifier);
3532     GrShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier);
3533     GrShaderVar uTexture("u_texture", samplerType, GrShaderVar::kUniform_TypeModifier);
3534     GrShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier);
3535     GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
3536 
3537     SkString vshaderTxt(version);
3538     if (shaderCaps->noperspectiveInterpolationSupport()) {
3539         if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) {
3540             vshaderTxt.appendf("#extension %s : require\n", extension);
3541         }
3542         vTexCoord.addModifier("noperspective");
3543     }
3544 
3545     aVertex.appendDecl(shaderCaps, &vshaderTxt);
3546     vshaderTxt.append(";");
3547     uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt);
3548     vshaderTxt.append(";");
3549     uPosXform.appendDecl(shaderCaps, &vshaderTxt);
3550     vshaderTxt.append(";");
3551     vTexCoord.appendDecl(shaderCaps, &vshaderTxt);
3552     vshaderTxt.append(";");
3553 
3554     vshaderTxt.append(
3555         "// Copy Program VS\n"
3556         "void main() {"
3557         "  v_texCoord = a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw;"
3558         "  gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;"
3559         "  gl_Position.zw = vec2(0, 1);"
3560         "}"
3561     );
3562 
3563     SkString fshaderTxt(version);
3564     if (shaderCaps->noperspectiveInterpolationSupport()) {
3565         if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) {
3566             fshaderTxt.appendf("#extension %s : require\n", extension);
3567         }
3568     }
3569     if (samplerType == kTextureExternalSampler_GrSLType) {
3570         fshaderTxt.appendf("#extension %s : require\n",
3571                            shaderCaps->externalTextureExtensionString());
3572     }
3573     GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *shaderCaps,
3574                                                  &fshaderTxt);
3575     vTexCoord.setTypeModifier(GrShaderVar::kIn_TypeModifier);
3576     vTexCoord.appendDecl(shaderCaps, &fshaderTxt);
3577     fshaderTxt.append(";");
3578     uTexture.appendDecl(shaderCaps, &fshaderTxt);
3579     fshaderTxt.append(";");
3580     fshaderTxt.appendf(
3581         "// Copy Program FS\n"
3582         "void main() {"
3583         "  sk_FragColor = texture(u_texture, v_texCoord);"
3584         "}"
3585     );
3586 
3587     const char* str;
3588     GrGLint length;
3589 
3590     str = vshaderTxt.c_str();
3591     length = SkToInt(vshaderTxt.size());
3592     SkSL::Program::Settings settings;
3593     settings.fCaps = shaderCaps;
3594     SkSL::Program::Inputs inputs;
3595     GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram,
3596                                                   GR_GL_VERTEX_SHADER, &str, &length, 1,
3597                                                   &fStats, settings, &inputs);
3598     SkASSERT(inputs.isEmpty());
3599 
3600     str = fshaderTxt.c_str();
3601     length = SkToInt(fshaderTxt.size());
3602     GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram,
3603                                                   GR_GL_FRAGMENT_SHADER, &str, &length, 1,
3604                                                   &fStats, settings, &inputs);
3605     SkASSERT(inputs.isEmpty());
3606 
3607     GL_CALL(LinkProgram(fCopyPrograms[progIdx].fProgram));
3608 
3609     GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform,
3610                 GetUniformLocation(fCopyPrograms[progIdx].fProgram, "u_texture"));
3611     GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform,
3612                 GetUniformLocation(fCopyPrograms[progIdx].fProgram, "u_posXform"));
3613     GL_CALL_RET(fCopyPrograms[progIdx].fTexCoordXformUniform,
3614                 GetUniformLocation(fCopyPrograms[progIdx].fProgram, "u_texCoordXform"));
3615 
3616     GL_CALL(BindAttribLocation(fCopyPrograms[progIdx].fProgram, 0, "a_vertex"));
3617 
3618     GL_CALL(DeleteShader(vshader));
3619     GL_CALL(DeleteShader(fshader));
3620 
3621     return true;
3622 }
3623 
createMipmapProgram(int progIdx)3624 bool GrGLGpu::createMipmapProgram(int progIdx) {
3625     const bool oddWidth = SkToBool(progIdx & 0x2);
3626     const bool oddHeight = SkToBool(progIdx & 0x1);
3627     const int numTaps = (oddWidth ? 2 : 1) * (oddHeight ? 2 : 1);
3628 
3629     const GrShaderCaps* shaderCaps = this->caps()->shaderCaps();
3630 
3631     SkASSERT(!fMipmapPrograms[progIdx].fProgram);
3632     GL_CALL_RET(fMipmapPrograms[progIdx].fProgram, CreateProgram());
3633     if (!fMipmapPrograms[progIdx].fProgram) {
3634         return false;
3635     }
3636 
3637     const char* version = shaderCaps->versionDeclString();
3638     GrShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kIn_TypeModifier);
3639     GrShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
3640                                GrShaderVar::kUniform_TypeModifier);
3641     GrShaderVar uTexture("u_texture", kTexture2DSampler_GrSLType,
3642                          GrShaderVar::kUniform_TypeModifier);
3643     // We need 1, 2, or 4 texture coordinates (depending on parity of each dimension):
3644     GrShaderVar vTexCoords[] = {
3645         GrShaderVar("v_texCoord0", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier),
3646         GrShaderVar("v_texCoord1", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier),
3647         GrShaderVar("v_texCoord2", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier),
3648         GrShaderVar("v_texCoord3", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier),
3649     };
3650     GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType,GrShaderVar::kOut_TypeModifier);
3651 
3652     SkString vshaderTxt(version);
3653     if (shaderCaps->noperspectiveInterpolationSupport()) {
3654         if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) {
3655             vshaderTxt.appendf("#extension %s : require\n", extension);
3656         }
3657         vTexCoords[0].addModifier("noperspective");
3658         vTexCoords[1].addModifier("noperspective");
3659         vTexCoords[2].addModifier("noperspective");
3660         vTexCoords[3].addModifier("noperspective");
3661     }
3662 
3663     aVertex.appendDecl(shaderCaps, &vshaderTxt);
3664     vshaderTxt.append(";");
3665     uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt);
3666     vshaderTxt.append(";");
3667     for (int i = 0; i < numTaps; ++i) {
3668         vTexCoords[i].appendDecl(shaderCaps, &vshaderTxt);
3669         vshaderTxt.append(";");
3670     }
3671 
3672     vshaderTxt.append(
3673         "// Mipmap Program VS\n"
3674         "void main() {"
3675         "  gl_Position.xy = a_vertex * vec2(2, 2) - vec2(1, 1);"
3676         "  gl_Position.zw = vec2(0, 1);"
3677     );
3678 
3679     // Insert texture coordinate computation:
3680     if (oddWidth && oddHeight) {
3681         vshaderTxt.append(
3682             "  v_texCoord0 = a_vertex.xy * u_texCoordXform.yw;"
3683             "  v_texCoord1 = a_vertex.xy * u_texCoordXform.yw + vec2(u_texCoordXform.x, 0);"
3684             "  v_texCoord2 = a_vertex.xy * u_texCoordXform.yw + vec2(0, u_texCoordXform.z);"
3685             "  v_texCoord3 = a_vertex.xy * u_texCoordXform.yw + u_texCoordXform.xz;"
3686         );
3687     } else if (oddWidth) {
3688         vshaderTxt.append(
3689             "  v_texCoord0 = a_vertex.xy * vec2(u_texCoordXform.y, 1);"
3690             "  v_texCoord1 = a_vertex.xy * vec2(u_texCoordXform.y, 1) + vec2(u_texCoordXform.x, 0);"
3691         );
3692     } else if (oddHeight) {
3693         vshaderTxt.append(
3694             "  v_texCoord0 = a_vertex.xy * vec2(1, u_texCoordXform.w);"
3695             "  v_texCoord1 = a_vertex.xy * vec2(1, u_texCoordXform.w) + vec2(0, u_texCoordXform.z);"
3696         );
3697     } else {
3698         vshaderTxt.append(
3699             "  v_texCoord0 = a_vertex.xy;"
3700         );
3701     }
3702 
3703     vshaderTxt.append("}");
3704 
3705     SkString fshaderTxt(version);
3706     if (shaderCaps->noperspectiveInterpolationSupport()) {
3707         if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) {
3708             fshaderTxt.appendf("#extension %s : require\n", extension);
3709         }
3710     }
3711     GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *shaderCaps,
3712                                                  &fshaderTxt);
3713     for (int i = 0; i < numTaps; ++i) {
3714         vTexCoords[i].setTypeModifier(GrShaderVar::kIn_TypeModifier);
3715         vTexCoords[i].appendDecl(shaderCaps, &fshaderTxt);
3716         fshaderTxt.append(";");
3717     }
3718     uTexture.appendDecl(shaderCaps, &fshaderTxt);
3719     fshaderTxt.append(";");
3720     fshaderTxt.append(
3721         "// Mipmap Program FS\n"
3722         "void main() {"
3723     );
3724 
3725     if (oddWidth && oddHeight) {
3726         fshaderTxt.append(
3727             "  sk_FragColor = (texture(u_texture, v_texCoord0) + "
3728             "                  texture(u_texture, v_texCoord1) + "
3729             "                  texture(u_texture, v_texCoord2) + "
3730             "                  texture(u_texture, v_texCoord3)) * 0.25;"
3731         );
3732     } else if (oddWidth || oddHeight) {
3733         fshaderTxt.append(
3734             "  sk_FragColor = (texture(u_texture, v_texCoord0) + "
3735             "                  texture(u_texture, v_texCoord1)) * 0.5;"
3736         );
3737     } else {
3738         fshaderTxt.append(
3739             "  sk_FragColor = texture(u_texture, v_texCoord0);"
3740         );
3741     }
3742 
3743     fshaderTxt.append("}");
3744 
3745     const char* str;
3746     GrGLint length;
3747 
3748     str = vshaderTxt.c_str();
3749     length = SkToInt(vshaderTxt.size());
3750     SkSL::Program::Settings settings;
3751     settings.fCaps = shaderCaps;
3752     SkSL::Program::Inputs inputs;
3753     GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram,
3754                                                   GR_GL_VERTEX_SHADER, &str, &length, 1,
3755                                                   &fStats, settings, &inputs);
3756     SkASSERT(inputs.isEmpty());
3757 
3758     str = fshaderTxt.c_str();
3759     length = SkToInt(fshaderTxt.size());
3760     GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram,
3761                                                   GR_GL_FRAGMENT_SHADER, &str, &length, 1,
3762                                                   &fStats, settings, &inputs);
3763     SkASSERT(inputs.isEmpty());
3764 
3765     GL_CALL(LinkProgram(fMipmapPrograms[progIdx].fProgram));
3766 
3767     GL_CALL_RET(fMipmapPrograms[progIdx].fTextureUniform,
3768                 GetUniformLocation(fMipmapPrograms[progIdx].fProgram, "u_texture"));
3769     GL_CALL_RET(fMipmapPrograms[progIdx].fTexCoordXformUniform,
3770                 GetUniformLocation(fMipmapPrograms[progIdx].fProgram, "u_texCoordXform"));
3771 
3772     GL_CALL(BindAttribLocation(fMipmapPrograms[progIdx].fProgram, 0, "a_vertex"));
3773 
3774     GL_CALL(DeleteShader(vshader));
3775     GL_CALL(DeleteShader(fshader));
3776 
3777     return true;
3778 }
3779 
createWireRectProgram()3780 bool GrGLGpu::createWireRectProgram() {
3781     if (!fWireRectArrayBuffer) {
3782         static const GrGLfloat vdata[] = {
3783             0, 0,
3784             0, 1,
3785             1, 1,
3786             1, 0
3787         };
3788         fWireRectArrayBuffer.reset(GrGLBuffer::Create(this, sizeof(vdata), kVertex_GrBufferType,
3789                                                       kStatic_GrAccessPattern, vdata));
3790         if (!fWireRectArrayBuffer) {
3791             return false;
3792         }
3793     }
3794 
3795     SkASSERT(!fWireRectProgram.fProgram);
3796     GL_CALL_RET(fWireRectProgram.fProgram, CreateProgram());
3797     if (!fWireRectProgram.fProgram) {
3798         return false;
3799     }
3800 
3801     GrShaderVar uColor("u_color", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier);
3802     GrShaderVar uRect("u_rect", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier);
3803     GrShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kIn_TypeModifier);
3804     const char* version = this->caps()->shaderCaps()->versionDeclString();
3805 
3806     // The rect uniform specifies the rectangle in NDC space as a vec4 (left,top,right,bottom). The
3807     // program is used with a vbo containing the unit square. Vertices are computed from the rect
3808     // uniform using the 4 vbo vertices.
3809     SkString vshaderTxt(version);
3810     aVertex.appendDecl(this->caps()->shaderCaps(), &vshaderTxt);
3811     vshaderTxt.append(";");
3812     uRect.appendDecl(this->caps()->shaderCaps(), &vshaderTxt);
3813     vshaderTxt.append(";");
3814     vshaderTxt.append(
3815         "// Wire Rect Program VS\n"
3816         "void main() {"
3817         "  gl_Position.x = u_rect.x + a_vertex.x * (u_rect.z - u_rect.x);"
3818         "  gl_Position.y = u_rect.y + a_vertex.y * (u_rect.w - u_rect.y);"
3819         "  gl_Position.zw = vec2(0, 1);"
3820         "}"
3821     );
3822 
3823     GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
3824 
3825     SkString fshaderTxt(version);
3826     GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
3827                                                  *this->caps()->shaderCaps(),
3828                                                  &fshaderTxt);
3829     uColor.appendDecl(this->caps()->shaderCaps(), &fshaderTxt);
3830     fshaderTxt.append(";");
3831     fshaderTxt.appendf(
3832         "// Write Rect Program FS\n"
3833         "void main() {"
3834         "  sk_FragColor = %s;"
3835         "}",
3836         uColor.c_str()
3837     );
3838 
3839     const char* str;
3840     GrGLint length;
3841 
3842     str = vshaderTxt.c_str();
3843     length = SkToInt(vshaderTxt.size());
3844     SkSL::Program::Settings settings;
3845     settings.fCaps = this->caps()->shaderCaps();
3846     SkSL::Program::Inputs inputs;
3847     GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fWireRectProgram.fProgram,
3848                                                   GR_GL_VERTEX_SHADER, &str, &length, 1,
3849                                                   &fStats, settings, &inputs);
3850     SkASSERT(inputs.isEmpty());
3851 
3852     str = fshaderTxt.c_str();
3853     length = SkToInt(fshaderTxt.size());
3854     GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fWireRectProgram.fProgram,
3855                                                   GR_GL_FRAGMENT_SHADER, &str, &length, 1,
3856                                                   &fStats, settings, &inputs);
3857     SkASSERT(inputs.isEmpty());
3858 
3859     GL_CALL(LinkProgram(fWireRectProgram.fProgram));
3860 
3861     GL_CALL_RET(fWireRectProgram.fColorUniform,
3862                 GetUniformLocation(fWireRectProgram.fProgram, "u_color"));
3863     GL_CALL_RET(fWireRectProgram.fRectUniform,
3864                 GetUniformLocation(fWireRectProgram.fProgram, "u_rect"));
3865     GL_CALL(BindAttribLocation(fWireRectProgram.fProgram, 0, "a_vertex"));
3866 
3867     GL_CALL(DeleteShader(vshader));
3868     GL_CALL(DeleteShader(fshader));
3869 
3870     return true;
3871 }
3872 
drawDebugWireRect(GrRenderTarget * rt,const SkIRect & rect,GrColor color)3873 void GrGLGpu::drawDebugWireRect(GrRenderTarget* rt, const SkIRect& rect, GrColor color) {
3874     // TODO: This should swizzle the output to match dst's config, though it is a debugging
3875     // visualization.
3876 
3877     this->handleDirtyContext();
3878     if (!fWireRectProgram.fProgram) {
3879         if (!this->createWireRectProgram()) {
3880             SkDebugf("Failed to create wire rect program.\n");
3881             return;
3882         }
3883     }
3884 
3885     int w = rt->width();
3886     int h = rt->height();
3887 
3888     // Compute the edges of the rectangle (top,left,right,bottom) in NDC space. Must consider
3889     // whether the render target is flipped or not.
3890     GrGLfloat edges[4];
3891     edges[0] = SkIntToScalar(rect.fLeft) + 0.5f;
3892     edges[2] = SkIntToScalar(rect.fRight) - 0.5f;
3893     if (kBottomLeft_GrSurfaceOrigin == rt->origin()) {
3894         edges[1] = h - (SkIntToScalar(rect.fTop) + 0.5f);
3895         edges[3] = h - (SkIntToScalar(rect.fBottom) - 0.5f);
3896     } else {
3897         edges[1] = SkIntToScalar(rect.fTop) + 0.5f;
3898         edges[3] = SkIntToScalar(rect.fBottom) - 0.5f;
3899     }
3900     edges[0] = 2 * edges[0] / w - 1.0f;
3901     edges[1] = 2 * edges[1] / h - 1.0f;
3902     edges[2] = 2 * edges[2] / w - 1.0f;
3903     edges[3] = 2 * edges[3] / h - 1.0f;
3904 
3905     GrGLfloat channels[4];
3906     static const GrGLfloat scale255 = 1.f / 255.f;
3907     channels[0] = GrColorUnpackR(color) * scale255;
3908     channels[1] = GrColorUnpackG(color) * scale255;
3909     channels[2] = GrColorUnpackB(color) * scale255;
3910     channels[3] = GrColorUnpackA(color) * scale255;
3911 
3912     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(rt->asRenderTarget());
3913     this->flushRenderTarget(glRT, &rect);
3914 
3915     GL_CALL(UseProgram(fWireRectProgram.fProgram));
3916     fHWProgramID = fWireRectProgram.fProgram;
3917 
3918     fHWVertexArrayState.setVertexArrayID(this, 0);
3919 
3920     GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this);
3921     attribs->set(this, 0, fWireRectArrayBuffer.get(), kVec2f_GrVertexAttribType,
3922                  2 * sizeof(GrGLfloat), 0);
3923     attribs->disableUnusedArrays(this, 0x1);
3924 
3925     GL_CALL(Uniform4fv(fWireRectProgram.fRectUniform, 1, edges));
3926     GL_CALL(Uniform4fv(fWireRectProgram.fColorUniform, 1, channels));
3927 
3928     GrXferProcessor::BlendInfo blendInfo;
3929     blendInfo.reset();
3930     this->flushBlend(blendInfo, GrSwizzle::RGBA());
3931     this->flushColorWrite(true);
3932     this->flushDrawFace(GrDrawFace::kBoth);
3933     this->flushHWAAState(glRT, false, false);
3934     this->disableScissor();
3935     this->disableWindowRectangles();
3936     this->disableStencil();
3937 
3938     GL_CALL(DrawArrays(GR_GL_LINE_LOOP, 0, 4));
3939 }
3940 
3941 
copySurfaceAsDraw(GrSurface * dst,GrSurface * src,const SkIRect & srcRect,const SkIPoint & dstPoint)3942 bool GrGLGpu::copySurfaceAsDraw(GrSurface* dst,
3943                                 GrSurface* src,
3944                                 const SkIRect& srcRect,
3945                                 const SkIPoint& dstPoint) {
3946     GrGLTexture* srcTex = static_cast<GrGLTexture*>(src->asTexture());
3947     int progIdx = TextureToCopyProgramIdx(srcTex);
3948 
3949     if (!fCopyPrograms[progIdx].fProgram) {
3950         if (!this->createCopyProgram(srcTex)) {
3951             SkDebugf("Failed to create copy program.\n");
3952             return false;
3953         }
3954     }
3955 
3956     int w = srcRect.width();
3957     int h = srcRect.height();
3958 
3959     GrSamplerParams params(SkShader::kClamp_TileMode, GrSamplerParams::kNone_FilterMode);
3960     this->bindTexture(0, params, true, srcTex);
3961 
3962     GrGLIRect dstVP;
3963     this->bindSurfaceFBOForPixelOps(dst, GR_GL_FRAMEBUFFER, &dstVP, kDst_TempFBOTarget);
3964     this->flushViewport(dstVP);
3965     fHWBoundRenderTargetUniqueID.makeInvalid();
3966 
3967     SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, w, h);
3968 
3969     GL_CALL(UseProgram(fCopyPrograms[progIdx].fProgram));
3970     fHWProgramID = fCopyPrograms[progIdx].fProgram;
3971 
3972     fHWVertexArrayState.setVertexArrayID(this, 0);
3973 
3974     GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this);
3975     attribs->set(this, 0, fCopyProgramArrayBuffer.get(), kVec2f_GrVertexAttribType,
3976                  2 * sizeof(GrGLfloat), 0);
3977     attribs->disableUnusedArrays(this, 0x1);
3978 
3979     // dst rect edges in NDC (-1 to 1)
3980     int dw = dst->width();
3981     int dh = dst->height();
3982     GrGLfloat dx0 = 2.f * dstPoint.fX / dw - 1.f;
3983     GrGLfloat dx1 = 2.f * (dstPoint.fX + w) / dw - 1.f;
3984     GrGLfloat dy0 = 2.f * dstPoint.fY / dh - 1.f;
3985     GrGLfloat dy1 = 2.f * (dstPoint.fY + h) / dh - 1.f;
3986     if (kBottomLeft_GrSurfaceOrigin == dst->origin()) {
3987         dy0 = -dy0;
3988         dy1 = -dy1;
3989     }
3990 
3991     GrGLfloat sx0 = (GrGLfloat)srcRect.fLeft;
3992     GrGLfloat sx1 = (GrGLfloat)(srcRect.fLeft + w);
3993     GrGLfloat sy0 = (GrGLfloat)srcRect.fTop;
3994     GrGLfloat sy1 = (GrGLfloat)(srcRect.fTop + h);
3995     int sh = src->height();
3996     if (kBottomLeft_GrSurfaceOrigin == src->origin()) {
3997         sy0 = sh - sy0;
3998         sy1 = sh - sy1;
3999     }
4000     // src rect edges in normalized texture space (0 to 1) unless we're using a RECTANGLE texture.
4001     GrGLenum srcTarget = srcTex->target();
4002     if (GR_GL_TEXTURE_RECTANGLE != srcTarget) {
4003         int sw = src->width();
4004         sx0 /= sw;
4005         sx1 /= sw;
4006         sy0 /= sh;
4007         sy1 /= sh;
4008     }
4009 
4010     GL_CALL(Uniform4f(fCopyPrograms[progIdx].fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0, dy0));
4011     GL_CALL(Uniform4f(fCopyPrograms[progIdx].fTexCoordXformUniform,
4012                       sx1 - sx0, sy1 - sy0, sx0, sy0));
4013     GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0));
4014 
4015     GrXferProcessor::BlendInfo blendInfo;
4016     blendInfo.reset();
4017     this->flushBlend(blendInfo, GrSwizzle::RGBA());
4018     this->flushColorWrite(true);
4019     this->flushDrawFace(GrDrawFace::kBoth);
4020     this->flushHWAAState(nullptr, false, false);
4021     this->disableScissor();
4022     this->disableWindowRectangles();
4023     this->disableStencil();
4024 
4025     GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4));
4026     this->unbindTextureFBOForPixelOps(GR_GL_FRAMEBUFFER, dst);
4027     this->didWriteToSurface(dst, &dstRect);
4028 
4029     return true;
4030 }
4031 
copySurfaceAsCopyTexSubImage(GrSurface * dst,GrSurface * src,const SkIRect & srcRect,const SkIPoint & dstPoint)4032 void GrGLGpu::copySurfaceAsCopyTexSubImage(GrSurface* dst,
4033                                            GrSurface* src,
4034                                            const SkIRect& srcRect,
4035                                            const SkIPoint& dstPoint) {
4036     SkASSERT(can_copy_texsubimage(dst, src, this));
4037     GrGLIRect srcVP;
4038     this->bindSurfaceFBOForPixelOps(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget);
4039     GrGLTexture* dstTex = static_cast<GrGLTexture *>(dst->asTexture());
4040     SkASSERT(dstTex);
4041     // We modified the bound FBO
4042     fHWBoundRenderTargetUniqueID.makeInvalid();
4043     GrGLIRect srcGLRect;
4044     srcGLRect.setRelativeTo(srcVP,
4045                             srcRect.fLeft,
4046                             srcRect.fTop,
4047                             srcRect.width(),
4048                             srcRect.height(),
4049                             src->origin());
4050 
4051     this->setScratchTextureUnit();
4052     GL_CALL(BindTexture(dstTex->target(), dstTex->textureID()));
4053     GrGLint dstY;
4054     if (kBottomLeft_GrSurfaceOrigin == dst->origin()) {
4055         dstY = dst->height() - (dstPoint.fY + srcGLRect.fHeight);
4056     } else {
4057         dstY = dstPoint.fY;
4058     }
4059     GL_CALL(CopyTexSubImage2D(dstTex->target(), 0,
4060                               dstPoint.fX, dstY,
4061                               srcGLRect.fLeft, srcGLRect.fBottom,
4062                               srcGLRect.fWidth, srcGLRect.fHeight));
4063     this->unbindTextureFBOForPixelOps(GR_GL_FRAMEBUFFER, src);
4064     SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
4065                                         srcRect.width(), srcRect.height());
4066     this->didWriteToSurface(dst, &dstRect);
4067 }
4068 
copySurfaceAsBlitFramebuffer(GrSurface * dst,GrSurface * src,const SkIRect & srcRect,const SkIPoint & dstPoint)4069 bool GrGLGpu::copySurfaceAsBlitFramebuffer(GrSurface* dst,
4070                                            GrSurface* src,
4071                                            const SkIRect& srcRect,
4072                                            const SkIPoint& dstPoint) {
4073     SkASSERT(can_blit_framebuffer_for_copy_surface(dst, src, srcRect, dstPoint, this));
4074     SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
4075                                         srcRect.width(), srcRect.height());
4076     if (dst == src) {
4077         if (SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect)) {
4078             return false;
4079         }
4080     }
4081 
4082     GrGLIRect dstVP;
4083     GrGLIRect srcVP;
4084     this->bindSurfaceFBOForPixelOps(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP, kDst_TempFBOTarget);
4085     this->bindSurfaceFBOForPixelOps(src, GR_GL_READ_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget);
4086     // We modified the bound FBO
4087     fHWBoundRenderTargetUniqueID.makeInvalid();
4088     GrGLIRect srcGLRect;
4089     GrGLIRect dstGLRect;
4090     srcGLRect.setRelativeTo(srcVP,
4091                             srcRect.fLeft,
4092                             srcRect.fTop,
4093                             srcRect.width(),
4094                             srcRect.height(),
4095                             src->origin());
4096     dstGLRect.setRelativeTo(dstVP,
4097                             dstRect.fLeft,
4098                             dstRect.fTop,
4099                             dstRect.width(),
4100                             dstRect.height(),
4101                             dst->origin());
4102 
4103     // BlitFrameBuffer respects the scissor, so disable it.
4104     this->disableScissor();
4105     this->disableWindowRectangles();
4106 
4107     GrGLint srcY0;
4108     GrGLint srcY1;
4109     // Does the blit need to y-mirror or not?
4110     if (src->origin() == dst->origin()) {
4111         srcY0 = srcGLRect.fBottom;
4112         srcY1 = srcGLRect.fBottom + srcGLRect.fHeight;
4113     } else {
4114         srcY0 = srcGLRect.fBottom + srcGLRect.fHeight;
4115         srcY1 = srcGLRect.fBottom;
4116     }
4117     GL_CALL(BlitFramebuffer(srcGLRect.fLeft,
4118                             srcY0,
4119                             srcGLRect.fLeft + srcGLRect.fWidth,
4120                             srcY1,
4121                             dstGLRect.fLeft,
4122                             dstGLRect.fBottom,
4123                             dstGLRect.fLeft + dstGLRect.fWidth,
4124                             dstGLRect.fBottom + dstGLRect.fHeight,
4125                             GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
4126     this->unbindTextureFBOForPixelOps(GR_GL_DRAW_FRAMEBUFFER, dst);
4127     this->unbindTextureFBOForPixelOps(GR_GL_READ_FRAMEBUFFER, src);
4128     this->didWriteToSurface(dst, &dstRect);
4129     return true;
4130 }
4131 
4132 // Manual implementation of mipmap generation, to work around driver bugs w/sRGB.
4133 // Uses draw calls to do a series of downsample operations to successive mips.
4134 // If this returns false, then the calling code falls back to using glGenerateMipmap.
generateMipmap(GrGLTexture * texture,bool gammaCorrect)4135 bool GrGLGpu::generateMipmap(GrGLTexture* texture, bool gammaCorrect) {
4136     SkASSERT(!GrPixelConfigIsSint(texture->config()));
4137     // Our iterative downsample requires the ability to limit which level we're sampling:
4138     if (!this->glCaps().doManualMipmapping()) {
4139         return false;
4140     }
4141 
4142     // Mipmaps are only supported on 2D textures:
4143     if (GR_GL_TEXTURE_2D != texture->target()) {
4144         return false;
4145     }
4146 
4147     // We need to be able to render to the texture for this to work:
4148     if (!this->glCaps().canConfigBeFBOColorAttachment(texture->config())) {
4149         return false;
4150     }
4151 
4152     // If we're mipping an sRGB texture, we need to ensure FB sRGB is correct:
4153     if (GrPixelConfigIsSRGB(texture->config())) {
4154         // If we have write-control, just set the state that we want:
4155         if (this->glCaps().srgbWriteControl()) {
4156             this->flushFramebufferSRGB(gammaCorrect);
4157         } else if (!gammaCorrect) {
4158             // If we don't have write-control we can't do non-gamma-correct mipmapping:
4159             return false;
4160         }
4161     }
4162 
4163     int width = texture->width();
4164     int height = texture->height();
4165     int levelCount = SkMipMap::ComputeLevelCount(width, height) + 1;
4166 
4167     // Define all mips, if we haven't previously done so:
4168     if (0 == texture->texturePriv().maxMipMapLevel()) {
4169         GrGLenum internalFormat;
4170         GrGLenum externalFormat;
4171         GrGLenum externalType;
4172         if (!this->glCaps().getTexImageFormats(texture->config(), texture->config(),
4173                                                &internalFormat, &externalFormat, &externalType)) {
4174             return false;
4175         }
4176 
4177         for (GrGLint level = 1; level < levelCount; ++level) {
4178             // Define the next mip:
4179             width = SkTMax(1, width / 2);
4180             height = SkTMax(1, height / 2);
4181             GL_ALLOC_CALL(this->glInterface(), TexImage2D(GR_GL_TEXTURE_2D, level, internalFormat,
4182                                                           width, height, 0,
4183                                                           externalFormat, externalType, nullptr));
4184         }
4185     }
4186 
4187     // Create (if necessary), then bind temporary FBO:
4188     if (0 == fTempDstFBOID) {
4189         GL_CALL(GenFramebuffers(1, &fTempDstFBOID));
4190     }
4191     GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fTempDstFBOID));
4192     fHWBoundRenderTargetUniqueID.makeInvalid();
4193 
4194     // Bind the texture, to get things configured for filtering.
4195     // We'll be changing our base level further below:
4196     this->setTextureUnit(0);
4197     GrSamplerParams params(SkShader::kClamp_TileMode, GrSamplerParams::kBilerp_FilterMode);
4198     this->bindTexture(0, params, gammaCorrect, texture);
4199 
4200     // Vertex data:
4201     if (!fMipmapProgramArrayBuffer) {
4202         static const GrGLfloat vdata[] = {
4203             0, 0,
4204             0, 1,
4205             1, 0,
4206             1, 1
4207         };
4208         fMipmapProgramArrayBuffer.reset(GrGLBuffer::Create(this, sizeof(vdata),
4209                                                            kVertex_GrBufferType,
4210                                                            kStatic_GrAccessPattern, vdata));
4211     }
4212     if (!fMipmapProgramArrayBuffer) {
4213         return false;
4214     }
4215 
4216     fHWVertexArrayState.setVertexArrayID(this, 0);
4217 
4218     GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this);
4219     attribs->set(this, 0, fMipmapProgramArrayBuffer.get(), kVec2f_GrVertexAttribType,
4220                  2 * sizeof(GrGLfloat), 0);
4221     attribs->disableUnusedArrays(this, 0x1);
4222 
4223     // Set "simple" state once:
4224     GrXferProcessor::BlendInfo blendInfo;
4225     blendInfo.reset();
4226     this->flushBlend(blendInfo, GrSwizzle::RGBA());
4227     this->flushColorWrite(true);
4228     this->flushDrawFace(GrDrawFace::kBoth);
4229     this->flushHWAAState(nullptr, false, false);
4230     this->disableScissor();
4231     this->disableWindowRectangles();
4232     this->disableStencil();
4233 
4234     // Do all the blits:
4235     width = texture->width();
4236     height = texture->height();
4237     GrGLIRect viewport;
4238     viewport.fLeft = 0;
4239     viewport.fBottom = 0;
4240     for (GrGLint level = 1; level < levelCount; ++level) {
4241         // Get and bind the program for this particular downsample (filter shape can vary):
4242         int progIdx = TextureSizeToMipmapProgramIdx(width, height);
4243         if (!fMipmapPrograms[progIdx].fProgram) {
4244             if (!this->createMipmapProgram(progIdx)) {
4245                 SkDebugf("Failed to create mipmap program.\n");
4246                 return false;
4247             }
4248         }
4249         GL_CALL(UseProgram(fMipmapPrograms[progIdx].fProgram));
4250         fHWProgramID = fMipmapPrograms[progIdx].fProgram;
4251 
4252         // Texcoord uniform is expected to contain (1/w, (w-1)/w, 1/h, (h-1)/h)
4253         const float invWidth = 1.0f / width;
4254         const float invHeight = 1.0f / height;
4255         GL_CALL(Uniform4f(fMipmapPrograms[progIdx].fTexCoordXformUniform,
4256                           invWidth, (width - 1) * invWidth, invHeight, (height - 1) * invHeight));
4257         GL_CALL(Uniform1i(fMipmapPrograms[progIdx].fTextureUniform, 0));
4258 
4259         // Only sample from previous mip
4260         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_BASE_LEVEL, level - 1));
4261 
4262         GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
4263                                      GR_GL_TEXTURE_2D, texture->textureID(), level));
4264 
4265         width = SkTMax(1, width / 2);
4266         height = SkTMax(1, height / 2);
4267         viewport.fWidth = width;
4268         viewport.fHeight = height;
4269         this->flushViewport(viewport);
4270 
4271         GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4));
4272     }
4273 
4274     // Unbind:
4275     GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
4276                                  GR_GL_TEXTURE_2D, 0, 0));
4277 
4278     return true;
4279 }
4280 
onQueryMultisampleSpecs(GrRenderTarget * rt,const GrStencilSettings & stencil,int * effectiveSampleCnt,SamplePattern * samplePattern)4281 void GrGLGpu::onQueryMultisampleSpecs(GrRenderTarget* rt, const GrStencilSettings& stencil,
4282                                       int* effectiveSampleCnt, SamplePattern* samplePattern) {
4283     SkASSERT(!rt->isMixedSampled() || rt->renderTargetPriv().getStencilAttachment() ||
4284              stencil.isDisabled());
4285 
4286     this->flushStencil(stencil);
4287     this->flushHWAAState(rt, true, !stencil.isDisabled());
4288     this->flushRenderTarget(static_cast<GrGLRenderTarget*>(rt), &SkIRect::EmptyIRect());
4289 
4290     if (0 != this->caps()->maxRasterSamples()) {
4291         GR_GL_GetIntegerv(this->glInterface(), GR_GL_EFFECTIVE_RASTER_SAMPLES, effectiveSampleCnt);
4292     } else {
4293         GR_GL_GetIntegerv(this->glInterface(), GR_GL_SAMPLES, effectiveSampleCnt);
4294     }
4295 
4296     SkASSERT(*effectiveSampleCnt >= rt->desc().fSampleCnt);
4297 
4298     if (this->caps()->sampleLocationsSupport()) {
4299         samplePattern->reset(*effectiveSampleCnt);
4300         for (int i = 0; i < *effectiveSampleCnt; ++i) {
4301             GrGLfloat pos[2];
4302             GL_CALL(GetMultisamplefv(GR_GL_SAMPLE_POSITION, i, pos));
4303             if (kTopLeft_GrSurfaceOrigin == rt->origin()) {
4304                 (*samplePattern)[i].set(pos[0], pos[1]);
4305             } else {
4306                 (*samplePattern)[i].set(pos[0], 1 - pos[1]);
4307             }
4308         }
4309     }
4310 }
4311 
xferBarrier(GrRenderTarget * rt,GrXferBarrierType type)4312 void GrGLGpu::xferBarrier(GrRenderTarget* rt, GrXferBarrierType type) {
4313     SkASSERT(type);
4314     switch (type) {
4315         case kTexture_GrXferBarrierType: {
4316             GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt);
4317             if (glrt->textureFBOID() != glrt->renderFBOID()) {
4318                 // The render target uses separate storage so no need for glTextureBarrier.
4319                 // FIXME: The render target will resolve automatically when its texture is bound,
4320                 // but we could resolve only the bounds that will be read if we do it here instead.
4321                 return;
4322             }
4323             SkASSERT(this->caps()->textureBarrierSupport());
4324             GL_CALL(TextureBarrier());
4325             return;
4326         }
4327         case kBlend_GrXferBarrierType:
4328             SkASSERT(GrCaps::kAdvanced_BlendEquationSupport ==
4329                      this->caps()->blendEquationSupport());
4330             GL_CALL(BlendBarrier());
4331             return;
4332         default: break; // placate compiler warnings that kNone not handled
4333     }
4334 }
4335 
createTestingOnlyBackendTexture(void * pixels,int w,int h,GrPixelConfig config,bool)4336 GrBackendObject GrGLGpu::createTestingOnlyBackendTexture(void* pixels, int w, int h,
4337                                                          GrPixelConfig config, bool /*isRT*/) {
4338     if (!this->caps()->isConfigTexturable(config)) {
4339         return false;
4340     }
4341     std::unique_ptr<GrGLTextureInfo> info = skstd::make_unique<GrGLTextureInfo>();
4342     info->fTarget = GR_GL_TEXTURE_2D;
4343     info->fID = 0;
4344     GL_CALL(GenTextures(1, &info->fID));
4345     GL_CALL(ActiveTexture(GR_GL_TEXTURE0));
4346     GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1));
4347     GL_CALL(BindTexture(info->fTarget, info->fID));
4348     fHWBoundTextureUniqueIDs[0].makeInvalid();
4349     GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST));
4350     GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST));
4351     GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE));
4352     GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE));
4353 
4354     GrGLenum internalFormat;
4355     GrGLenum externalFormat;
4356     GrGLenum externalType;
4357 
4358     if (!this->glCaps().getTexImageFormats(config, config, &internalFormat, &externalFormat,
4359                                            &externalType)) {
4360         return reinterpret_cast<GrBackendObject>(nullptr);
4361     }
4362 
4363     GL_CALL(TexImage2D(info->fTarget, 0, internalFormat, w, h, 0, externalFormat,
4364                        externalType, pixels));
4365 
4366     return reinterpret_cast<GrBackendObject>(info.release());
4367 }
4368 
isTestingOnlyBackendTexture(GrBackendObject id) const4369 bool GrGLGpu::isTestingOnlyBackendTexture(GrBackendObject id) const {
4370     GrGLuint texID = reinterpret_cast<const GrGLTextureInfo*>(id)->fID;
4371 
4372     GrGLboolean result;
4373     GL_CALL_RET(result, IsTexture(texID));
4374 
4375     return (GR_GL_TRUE == result);
4376 }
4377 
deleteTestingOnlyBackendTexture(GrBackendObject id,bool abandonTexture)4378 void GrGLGpu::deleteTestingOnlyBackendTexture(GrBackendObject id, bool abandonTexture) {
4379     std::unique_ptr<const GrGLTextureInfo> info(reinterpret_cast<const GrGLTextureInfo*>(id));
4380     GrGLuint texID = info->fID;
4381 
4382     if (!abandonTexture) {
4383         GL_CALL(DeleteTextures(1, &texID));
4384     }
4385 }
4386 
resetShaderCacheForTesting() const4387 void GrGLGpu::resetShaderCacheForTesting() const {
4388     fProgramCache->abandon();
4389 }
4390 
4391 ///////////////////////////////////////////////////////////////////////////////
4392 
bindInternalVertexArray(GrGLGpu * gpu,const GrBuffer * ibuf)4393 GrGLAttribArrayState* GrGLGpu::HWVertexArrayState::bindInternalVertexArray(GrGLGpu* gpu,
4394                                                                            const GrBuffer* ibuf) {
4395     GrGLAttribArrayState* attribState;
4396 
4397     if (gpu->glCaps().isCoreProfile()) {
4398         if (!fCoreProfileVertexArray) {
4399             GrGLuint arrayID;
4400             GR_GL_CALL(gpu->glInterface(), GenVertexArrays(1, &arrayID));
4401             int attrCount = gpu->glCaps().maxVertexAttributes();
4402             fCoreProfileVertexArray = new GrGLVertexArray(arrayID, attrCount);
4403         }
4404         if (ibuf) {
4405             attribState = fCoreProfileVertexArray->bindWithIndexBuffer(gpu, ibuf);
4406         } else {
4407             attribState = fCoreProfileVertexArray->bind(gpu);
4408         }
4409     } else {
4410         if (ibuf) {
4411             // bindBuffer implicitly binds VAO 0 when binding an index buffer.
4412             gpu->bindBuffer(kIndex_GrBufferType, ibuf);
4413         } else {
4414             this->setVertexArrayID(gpu, 0);
4415         }
4416         int attrCount = gpu->glCaps().maxVertexAttributes();
4417         if (fDefaultVertexArrayAttribState.count() != attrCount) {
4418             fDefaultVertexArrayAttribState.resize(attrCount);
4419         }
4420         attribState = &fDefaultVertexArrayAttribState;
4421     }
4422     return attribState;
4423 }
4424 
onIsACopyNeededForTextureParams(GrTextureProxy * proxy,const GrSamplerParams & textureParams,GrTextureProducer::CopyParams * copyParams,SkScalar scaleAdjust[2]) const4425 bool GrGLGpu::onIsACopyNeededForTextureParams(GrTextureProxy* proxy,
4426                                               const GrSamplerParams& textureParams,
4427                                               GrTextureProducer::CopyParams* copyParams,
4428                                               SkScalar scaleAdjust[2]) const {
4429     const GrTexture* texture = proxy->priv().peekTexture();
4430     if (!texture) {
4431         // The only way to get and EXTERNAL or RECTANGLE texture in Ganesh is to wrap them.
4432         // In that case the proxy should already be instantiated.
4433         return false;
4434     }
4435 
4436     if (textureParams.isTiled() ||
4437         GrSamplerParams::kMipMap_FilterMode == textureParams.filterMode()) {
4438         const GrGLTexture* glTexture = static_cast<const GrGLTexture*>(texture);
4439         if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() ||
4440             GR_GL_TEXTURE_RECTANGLE == glTexture->target()) {
4441             copyParams->fFilter = GrSamplerParams::kNone_FilterMode;
4442             copyParams->fWidth = texture->width();
4443             copyParams->fHeight = texture->height();
4444             return true;
4445         }
4446     }
4447     return false;
4448 }
4449 
insertFence()4450 GrFence SK_WARN_UNUSED_RESULT GrGLGpu::insertFence() {
4451     GrGLsync sync;
4452     GL_CALL_RET(sync, FenceSync(GR_GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
4453     GR_STATIC_ASSERT(sizeof(GrFence) >= sizeof(GrGLsync));
4454     return (GrFence)sync;
4455 }
4456 
waitFence(GrFence fence,uint64_t timeout)4457 bool GrGLGpu::waitFence(GrFence fence, uint64_t timeout) {
4458     GrGLenum result;
4459     GL_CALL_RET(result, ClientWaitSync((GrGLsync)fence, GR_GL_SYNC_FLUSH_COMMANDS_BIT, timeout));
4460     return (GR_GL_CONDITION_SATISFIED == result);
4461 }
4462 
deleteFence(GrFence fence) const4463 void GrGLGpu::deleteFence(GrFence fence) const {
4464     this->deleteSync((GrGLsync)fence);
4465 }
4466 
makeSemaphore()4467 sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT GrGLGpu::makeSemaphore() {
4468     return GrGLSemaphore::Make(this);
4469 }
4470 
insertSemaphore(sk_sp<GrSemaphore> semaphore)4471 void GrGLGpu::insertSemaphore(sk_sp<GrSemaphore> semaphore) {
4472     GrGLSemaphore* glSem = static_cast<GrGLSemaphore*>(semaphore.get());
4473 
4474     GrGLsync sync;
4475     GL_CALL_RET(sync, FenceSync(GR_GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
4476     glSem->setSync(sync);
4477 }
4478 
waitSemaphore(sk_sp<GrSemaphore> semaphore)4479 void GrGLGpu::waitSemaphore(sk_sp<GrSemaphore> semaphore) {
4480     GrGLSemaphore* glSem = static_cast<GrGLSemaphore*>(semaphore.get());
4481 
4482     GL_CALL(WaitSync(glSem->sync(), 0, GR_GL_TIMEOUT_IGNORED));
4483 }
4484 
deleteSync(GrGLsync sync) const4485 void GrGLGpu::deleteSync(GrGLsync sync) const {
4486     GL_CALL(DeleteSync(sync));
4487 }
4488 
flush()4489 void GrGLGpu::flush() {
4490     GL_CALL(Flush());
4491 }
4492