Searched defs:bindTexture (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/renderstate/ |
D | TextureState.cpp | 101 void TextureState::bindTexture(GLuint texture) { in bindTexture() function in android::uirenderer::TextureState 108 void TextureState::bindTexture(GLenum target, GLuint texture) { in bindTexture() function in android::uirenderer::TextureState
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/frameworks/base/libs/hwui/ |
D | Texture.cpp | 54 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force) { in setWrapST() 68 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force) { in setFilterMinMag()
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D | SkiaShader.cpp | 59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { in bindTexture() function
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/frameworks/rs/ |
D | rsProgram.cpp | 181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { in bindTexture() function in android::renderscript::Program
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/frameworks/base/rs/java/android/renderscript/ |
D | Program.java | 165 public void bindTexture(Allocation va, int slot) in bindTexture() method in Program
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