1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_LAYER_H 18 #define ANDROID_LAYER_H 19 20 #include <stdint.h> 21 #include <sys/types.h> 22 23 #include <EGL/egl.h> 24 #include <EGL/eglext.h> 25 26 #include <utils/RefBase.h> 27 #include <utils/String8.h> 28 #include <utils/Timers.h> 29 30 #include <ui/FrameStats.h> 31 #include <ui/GraphicBuffer.h> 32 #include <ui/PixelFormat.h> 33 #include <ui/Region.h> 34 35 #include <gui/ISurfaceComposerClient.h> 36 37 #include <private/gui/LayerState.h> 38 39 #include <list> 40 41 #include "FrameTracker.h" 42 #include "Client.h" 43 #include "LayerVector.h" 44 #include "MonitoredProducer.h" 45 #include "SurfaceFlinger.h" 46 #include "SurfaceFlingerConsumer.h" 47 #include "Transform.h" 48 49 #include "DisplayHardware/HWComposer.h" 50 #include "DisplayHardware/HWComposerBufferCache.h" 51 #include "RenderEngine/Mesh.h" 52 #include "RenderEngine/Texture.h" 53 54 namespace android { 55 56 // --------------------------------------------------------------------------- 57 58 class Client; 59 class Colorizer; 60 class DisplayDevice; 61 class GraphicBuffer; 62 class SurfaceFlinger; 63 64 // --------------------------------------------------------------------------- 65 66 /* 67 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the 68 * Layer is first referenced. 69 * 70 * This also implements onFrameAvailable(), which notifies SurfaceFlinger 71 * that new data has arrived. 72 */ 73 class Layer : public SurfaceFlingerConsumer::ContentsChangedListener { 74 static int32_t sSequence; 75 76 public: 77 mutable bool contentDirty; 78 // regions below are in window-manager space 79 Region visibleRegion; 80 Region coveredRegion; 81 Region visibleNonTransparentRegion; 82 Region surfaceDamageRegion; 83 84 // Layer serial number. This gives layers an explicit ordering, so we 85 // have a stable sort order when their layer stack and Z-order are 86 // the same. 87 int32_t sequence; 88 89 enum { // flags for doTransaction() 90 eDontUpdateGeometryState = 0x00000001, 91 eVisibleRegion = 0x00000002, 92 }; 93 94 struct Geometry { 95 uint32_t w; 96 uint32_t h; 97 Transform transform; 98 99 inline bool operator ==(const Geometry& rhs) const { 100 return (w == rhs.w && h == rhs.h) && 101 (transform.tx() == rhs.transform.tx()) && 102 (transform.ty() == rhs.transform.ty()); 103 } 104 inline bool operator !=(const Geometry& rhs) const { 105 return !operator ==(rhs); 106 } 107 }; 108 109 struct State { 110 Geometry active; 111 Geometry requested; 112 int32_t z; 113 114 // The identifier of the layer stack this layer belongs to. A layer can 115 // only be associated to a single layer stack. A layer stack is a 116 // z-ordered group of layers which can be associated to one or more 117 // displays. Using the same layer stack on different displays is a way 118 // to achieve mirroring. 119 uint32_t layerStack; 120 121 #ifdef USE_HWC2 122 float alpha; 123 #else 124 uint8_t alpha; 125 #endif 126 uint8_t flags; 127 uint8_t mask; 128 uint8_t reserved[2]; 129 int32_t sequence; // changes when visible regions can change 130 bool modified; 131 132 // Crop is expressed in layer space coordinate. 133 Rect crop; 134 Rect requestedCrop; 135 136 // finalCrop is expressed in display space coordinate. 137 Rect finalCrop; 138 Rect requestedFinalCrop; 139 140 // If set, defers this state update until the identified Layer 141 // receives a frame with the given frameNumber 142 wp<Layer> barrierLayer; 143 uint64_t frameNumber; 144 145 // the transparentRegion hint is a bit special, it's latched only 146 // when we receive a buffer -- this is because it's "content" 147 // dependent. 148 Region activeTransparentRegion; 149 Region requestedTransparentRegion; 150 android_dataspace dataSpace; 151 152 uint32_t appId; 153 uint32_t type; 154 155 // If non-null, a Surface this Surface's Z-order is interpreted relative to. 156 wp<Layer> zOrderRelativeOf; 157 158 // A list of surfaces whose Z-order is interpreted relative to ours. 159 SortedVector<wp<Layer>> zOrderRelatives; 160 }; 161 162 // ----------------------------------------------------------------------- 163 164 Layer(SurfaceFlinger* flinger, const sp<Client>& client, 165 const String8& name, uint32_t w, uint32_t h, uint32_t flags); 166 167 virtual ~Layer(); 168 169 // the this layer's size and format 170 status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 171 172 // ------------------------------------------------------------------------ 173 // Geometry setting functions. 174 // 175 // The following group of functions are used to specify the layers 176 // bounds, and the mapping of the texture on to those bounds. According 177 // to various settings changes to them may apply immediately, or be delayed until 178 // a pending resize is completed by the producer submitting a buffer. For example 179 // if we were to change the buffer size, and update the matrix ahead of the 180 // new buffer arriving, then we would be stretching the buffer to a different 181 // aspect before and after the buffer arriving, which probably isn't what we wanted. 182 // 183 // The first set of geometry functions are controlled by the scaling mode, described 184 // in window.h. The scaling mode may be set by the client, as it submits buffers. 185 // This value may be overriden through SurfaceControl, with setOverrideScalingMode. 186 // 187 // Put simply, if our scaling mode is SCALING_MODE_FREEZE, then 188 // matrix updates will not be applied while a resize is pending 189 // and the size and transform will remain in their previous state 190 // until a new buffer is submitted. If the scaling mode is another value 191 // then the old-buffer will immediately be scaled to the pending size 192 // and the new matrix will be immediately applied following this scaling 193 // transformation. 194 195 // Set the default buffer size for the assosciated Producer, in pixels. This is 196 // also the rendered size of the layer prior to any transformations. Parent 197 // or local matrix transformations will not affect the size of the buffer, 198 // but may affect it's on-screen size or clipping. 199 bool setSize(uint32_t w, uint32_t h); 200 // Set a 2x2 transformation matrix on the layer. This transform 201 // will be applied after parent transforms, but before any final 202 // producer specified transform. 203 bool setMatrix(const layer_state_t::matrix22_t& matrix); 204 205 // This second set of geometry attributes are controlled by 206 // setGeometryAppliesWithResize, and their default mode is to be 207 // immediate. If setGeometryAppliesWithResize is specified 208 // while a resize is pending, then update of these attributes will 209 // be delayed until the resize completes. 210 211 // setPosition operates in parent buffer space (pre parent-transform) or display 212 // space for top-level layers. 213 bool setPosition(float x, float y, bool immediate); 214 // Buffer space 215 bool setCrop(const Rect& crop, bool immediate); 216 // Parent buffer space/display space 217 bool setFinalCrop(const Rect& crop, bool immediate); 218 219 // TODO(b/38182121): Could we eliminate the various latching modes by 220 // using the layer hierarchy? 221 // ----------------------------------------------------------------------- 222 bool setLayer(int32_t z); 223 bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ); 224 225 #ifdef USE_HWC2 226 bool setAlpha(float alpha); 227 #else 228 bool setAlpha(uint8_t alpha); 229 #endif 230 bool setTransparentRegionHint(const Region& transparent); 231 bool setFlags(uint8_t flags, uint8_t mask); 232 bool setLayerStack(uint32_t layerStack); 233 bool setDataSpace(android_dataspace dataSpace); 234 uint32_t getLayerStack() const; 235 void deferTransactionUntil(const sp<IBinder>& barrierHandle, uint64_t frameNumber); 236 void deferTransactionUntil(const sp<Layer>& barrierLayer, uint64_t frameNumber); 237 bool setOverrideScalingMode(int32_t overrideScalingMode); 238 void setInfo(uint32_t type, uint32_t appId); 239 bool reparentChildren(const sp<IBinder>& layer); 240 bool detachChildren(); 241 242 // If we have received a new buffer this frame, we will pass its surface 243 // damage down to hardware composer. Otherwise, we must send a region with 244 // one empty rect. 245 void useSurfaceDamage(); 246 void useEmptyDamage(); 247 248 uint32_t getTransactionFlags(uint32_t flags); 249 uint32_t setTransactionFlags(uint32_t flags); 250 251 void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh, 252 bool useIdentityTransform) const; 253 Rect computeBounds(const Region& activeTransparentRegion) const; 254 Rect computeBounds() const; 255 getSequence()256 int32_t getSequence() const { return sequence; } 257 258 // ----------------------------------------------------------------------- 259 // Virtuals 260 getTypeId()261 virtual const char* getTypeId() const { return "Layer"; } 262 263 /* 264 * isOpaque - true if this surface is opaque 265 * 266 * This takes into account the buffer format (i.e. whether or not the 267 * pixel format includes an alpha channel) and the "opaque" flag set 268 * on the layer. It does not examine the current plane alpha value. 269 */ 270 virtual bool isOpaque(const Layer::State& s) const; 271 272 /* 273 * isSecure - true if this surface is secure, that is if it prevents 274 * screenshots or VNC servers. 275 */ 276 virtual bool isSecure() const; 277 278 /* 279 * isProtected - true if the layer may contain protected content in the 280 * GRALLOC_USAGE_PROTECTED sense. 281 */ 282 virtual bool isProtected() const; 283 284 /* 285 * isVisible - true if this layer is visible, false otherwise 286 */ 287 virtual bool isVisible() const; 288 289 /* 290 * isHiddenByPolicy - true if this layer has been forced invisible. 291 * just because this is false, doesn't mean isVisible() is true. 292 * For example if this layer has no active buffer, it may not be hidden by 293 * policy, but it still can not be visible. 294 */ 295 virtual bool isHiddenByPolicy() const; 296 297 /* 298 * isFixedSize - true if content has a fixed size 299 */ 300 virtual bool isFixedSize() const; 301 302 protected: 303 /* 304 * onDraw - draws the surface. 305 */ 306 virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip, 307 bool useIdentityTransform) const; 308 309 public: 310 // ----------------------------------------------------------------------- 311 312 #ifdef USE_HWC2 313 void setGeometry(const sp<const DisplayDevice>& displayDevice, uint32_t z); 314 void forceClientComposition(int32_t hwcId); 315 void setPerFrameData(const sp<const DisplayDevice>& displayDevice); 316 317 android_dataspace getDataSpace() const; 318 319 // callIntoHwc exists so we can update our local state and call 320 // acceptDisplayChanges without unnecessarily updating the device's state 321 void setCompositionType(int32_t hwcId, HWC2::Composition type, 322 bool callIntoHwc = true); 323 HWC2::Composition getCompositionType(int32_t hwcId) const; 324 325 void setClearClientTarget(int32_t hwcId, bool clear); 326 bool getClearClientTarget(int32_t hwcId) const; 327 328 void updateCursorPosition(const sp<const DisplayDevice>& hw); 329 #else 330 void setGeometry(const sp<const DisplayDevice>& hw, 331 HWComposer::HWCLayerInterface& layer); 332 void setPerFrameData(const sp<const DisplayDevice>& hw, 333 HWComposer::HWCLayerInterface& layer); 334 void setAcquireFence(const sp<const DisplayDevice>& hw, 335 HWComposer::HWCLayerInterface& layer); 336 337 Rect getPosition(const sp<const DisplayDevice>& hw); 338 #endif 339 340 /* 341 * called after page-flip 342 */ 343 #ifdef USE_HWC2 344 void onLayerDisplayed(const sp<Fence>& releaseFence); 345 #else 346 void onLayerDisplayed(const sp<const DisplayDevice>& hw, 347 HWComposer::HWCLayerInterface* layer); 348 #endif 349 350 bool shouldPresentNow(const DispSync& dispSync) const; 351 352 /* 353 * called before composition. 354 * returns true if the layer has pending updates. 355 */ 356 bool onPreComposition(nsecs_t refreshStartTime); 357 358 /* 359 * called after composition. 360 * returns true if the layer latched a new buffer this frame. 361 */ 362 bool onPostComposition(const std::shared_ptr<FenceTime>& glDoneFence, 363 const std::shared_ptr<FenceTime>& presentFence, 364 const CompositorTiming& compositorTiming); 365 366 #ifdef USE_HWC2 367 // If a buffer was replaced this frame, release the former buffer 368 void releasePendingBuffer(nsecs_t dequeueReadyTime); 369 #endif 370 371 /* 372 * draw - performs some global clipping optimizations 373 * and calls onDraw(). 374 */ 375 void draw(const sp<const DisplayDevice>& hw, const Region& clip) const; 376 void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const; 377 void draw(const sp<const DisplayDevice>& hw) const; 378 379 /* 380 * doTransaction - process the transaction. This is a good place to figure 381 * out which attributes of the surface have changed. 382 */ 383 uint32_t doTransaction(uint32_t transactionFlags); 384 385 /* 386 * setVisibleRegion - called to set the new visible region. This gives 387 * a chance to update the new visible region or record the fact it changed. 388 */ 389 void setVisibleRegion(const Region& visibleRegion); 390 391 /* 392 * setCoveredRegion - called when the covered region changes. The covered 393 * region corresponds to any area of the surface that is covered 394 * (transparently or not) by another surface. 395 */ 396 void setCoveredRegion(const Region& coveredRegion); 397 398 /* 399 * setVisibleNonTransparentRegion - called when the visible and 400 * non-transparent region changes. 401 */ 402 void setVisibleNonTransparentRegion(const Region& 403 visibleNonTransparentRegion); 404 405 /* 406 * latchBuffer - called each time the screen is redrawn and returns whether 407 * the visible regions need to be recomputed (this is a fairly heavy 408 * operation, so this should be set only if needed). Typically this is used 409 * to figure out if the content or size of a surface has changed. 410 */ 411 Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime); 412 isPotentialCursor()413 bool isPotentialCursor() const { return mPotentialCursor;} 414 415 /* 416 * called with the state lock when the surface is removed from the 417 * current list 418 */ 419 void onRemoved(); 420 421 422 // Updates the transform hint in our SurfaceFlingerConsumer to match 423 // the current orientation of the display device. 424 void updateTransformHint(const sp<const DisplayDevice>& hw) const; 425 426 /* 427 * returns the rectangle that crops the content of the layer and scales it 428 * to the layer's size. 429 */ 430 Rect getContentCrop() const; 431 432 /* 433 * Returns if a frame is queued. 434 */ hasQueuedFrame()435 bool hasQueuedFrame() const { return mQueuedFrames > 0 || 436 mSidebandStreamChanged || mAutoRefresh; } 437 438 #ifdef USE_HWC2 439 // ----------------------------------------------------------------------- 440 hasHwcLayer(int32_t hwcId)441 bool hasHwcLayer(int32_t hwcId) { 442 if (mHwcLayers.count(hwcId) == 0) { 443 return false; 444 } 445 if (mHwcLayers[hwcId].layer->isAbandoned()) { 446 ALOGI("Erasing abandoned layer %s on %d", mName.string(), hwcId); 447 mHwcLayers.erase(hwcId); 448 return false; 449 } 450 return true; 451 } 452 getHwcLayer(int32_t hwcId)453 std::shared_ptr<HWC2::Layer> getHwcLayer(int32_t hwcId) { 454 if (mHwcLayers.count(hwcId) == 0) { 455 return nullptr; 456 } 457 return mHwcLayers[hwcId].layer; 458 } 459 setHwcLayer(int32_t hwcId,std::shared_ptr<HWC2::Layer> && layer)460 void setHwcLayer(int32_t hwcId, std::shared_ptr<HWC2::Layer>&& layer) { 461 if (layer) { 462 mHwcLayers[hwcId].layer = layer; 463 } else { 464 mHwcLayers.erase(hwcId); 465 } 466 } 467 clearHwcLayers()468 void clearHwcLayers() { 469 mHwcLayers.clear(); 470 } 471 472 #endif 473 // ----------------------------------------------------------------------- 474 475 void clearWithOpenGL(const sp<const DisplayDevice>& hw) const; 476 void setFiltering(bool filtering); 477 bool getFiltering() const; 478 479 // only for debugging getActiveBuffer()480 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } 481 getDrawingState()482 inline const State& getDrawingState() const { return mDrawingState; } getCurrentState()483 inline const State& getCurrentState() const { return mCurrentState; } getCurrentState()484 inline State& getCurrentState() { return mCurrentState; } 485 486 487 /* always call base class first */ 488 void dump(String8& result, Colorizer& colorizer) const; 489 #ifdef USE_HWC2 490 static void miniDumpHeader(String8& result); 491 void miniDump(String8& result, int32_t hwcId) const; 492 #endif 493 void dumpFrameStats(String8& result) const; 494 void dumpFrameEvents(String8& result); 495 void clearFrameStats(); 496 void logFrameStats(); 497 void getFrameStats(FrameStats* outStats) const; 498 499 std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool forceFlush); 500 501 void onDisconnect(); 502 void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry, 503 FrameEventHistoryDelta* outDelta); 504 505 bool getTransformToDisplayInverse() const; 506 507 Transform getTransform() const; 508 509 // Returns the Alpha of the Surface, accounting for the Alpha 510 // of parent Surfaces in the hierarchy (alpha's will be multiplied 511 // down the hierarchy). 512 #ifdef USE_HWC2 513 float getAlpha() const; 514 #else 515 uint8_t getAlpha() const; 516 #endif 517 518 void traverseInReverseZOrder(LayerVector::StateSet stateSet, 519 const LayerVector::Visitor& visitor); 520 void traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor); 521 522 size_t getChildrenCount() const; 523 void addChild(const sp<Layer>& layer); 524 // Returns index if removed, or negative value otherwise 525 // for symmetry with Vector::remove 526 ssize_t removeChild(const sp<Layer>& layer); getParent()527 sp<Layer> getParent() const { return mCurrentParent.promote(); } hasParent()528 bool hasParent() const { return getParent() != nullptr; } 529 530 Rect computeScreenBounds(bool reduceTransparentRegion = true) const; 531 bool setChildLayer(const sp<Layer>& childLayer, int32_t z); 532 533 // Copy the current list of children to the drawing state. Called by 534 // SurfaceFlinger to complete a transaction. 535 void commitChildList(); 536 537 int32_t getZ() const; 538 protected: 539 // constant 540 sp<SurfaceFlinger> mFlinger; 541 /* 542 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) 543 * is called. 544 */ 545 class LayerCleaner { 546 sp<SurfaceFlinger> mFlinger; 547 wp<Layer> mLayer; 548 protected: ~LayerCleaner()549 ~LayerCleaner() { 550 // destroy client resources 551 mFlinger->onLayerDestroyed(mLayer); 552 } 553 public: LayerCleaner(const sp<SurfaceFlinger> & flinger,const sp<Layer> & layer)554 LayerCleaner(const sp<SurfaceFlinger>& flinger, 555 const sp<Layer>& layer) 556 : mFlinger(flinger), mLayer(layer) { 557 } 558 }; 559 560 561 virtual void onFirstRef(); 562 563 564 565 private: 566 friend class SurfaceInterceptor; 567 // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener 568 virtual void onFrameAvailable(const BufferItem& item) override; 569 virtual void onFrameReplaced(const BufferItem& item) override; 570 virtual void onSidebandStreamChanged() override; 571 572 void commitTransaction(const State& stateToCommit); 573 574 // needsLinearFiltering - true if this surface's state requires filtering 575 bool needsFiltering(const sp<const DisplayDevice>& hw) const; 576 577 uint32_t getEffectiveUsage(uint32_t usage) const; 578 579 FloatRect computeCrop(const sp<const DisplayDevice>& hw) const; 580 // Compute the initial crop as specified by parent layers and the SurfaceControl 581 // for this layer. Does not include buffer crop from the IGraphicBufferProducer 582 // client, as that should not affect child clipping. Returns in screen space. 583 Rect computeInitialCrop(const sp<const DisplayDevice>& hw) const; 584 bool isCropped() const; 585 static bool getOpacityForFormat(uint32_t format); 586 587 // drawing 588 void clearWithOpenGL(const sp<const DisplayDevice>& hw, 589 float r, float g, float b, float alpha) const; 590 void drawWithOpenGL(const sp<const DisplayDevice>& hw, 591 bool useIdentityTransform) const; 592 593 // Temporary - Used only for LEGACY camera mode. 594 uint32_t getProducerStickyTransform() const; 595 596 // Loads the corresponding system property once per process 597 static bool latchUnsignaledBuffers(); 598 599 void setParent(const sp<Layer>& layer); 600 601 LayerVector makeTraversalList(LayerVector::StateSet stateSet); 602 void addZOrderRelative(const wp<Layer>& relative); 603 void removeZOrderRelative(const wp<Layer>& relative); 604 605 // ----------------------------------------------------------------------- 606 607 class SyncPoint 608 { 609 public: SyncPoint(uint64_t frameNumber)610 explicit SyncPoint(uint64_t frameNumber) : mFrameNumber(frameNumber), 611 mFrameIsAvailable(false), mTransactionIsApplied(false) {} 612 getFrameNumber()613 uint64_t getFrameNumber() const { 614 return mFrameNumber; 615 } 616 frameIsAvailable()617 bool frameIsAvailable() const { 618 return mFrameIsAvailable; 619 } 620 setFrameAvailable()621 void setFrameAvailable() { 622 mFrameIsAvailable = true; 623 } 624 transactionIsApplied()625 bool transactionIsApplied() const { 626 return mTransactionIsApplied; 627 } 628 setTransactionApplied()629 void setTransactionApplied() { 630 mTransactionIsApplied = true; 631 } 632 633 private: 634 const uint64_t mFrameNumber; 635 std::atomic<bool> mFrameIsAvailable; 636 std::atomic<bool> mTransactionIsApplied; 637 }; 638 639 // SyncPoints which will be signaled when the correct frame is at the head 640 // of the queue and dropped after the frame has been latched. Protected by 641 // mLocalSyncPointMutex. 642 Mutex mLocalSyncPointMutex; 643 std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints; 644 645 // SyncPoints which will be signaled and then dropped when the transaction 646 // is applied 647 std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints; 648 649 uint64_t getHeadFrameNumber() const; 650 bool headFenceHasSignaled() const; 651 652 // Returns false if the relevant frame has already been latched 653 bool addSyncPoint(const std::shared_ptr<SyncPoint>& point); 654 655 void pushPendingState(); 656 void popPendingState(State* stateToCommit); 657 bool applyPendingStates(State* stateToCommit); 658 659 void clearSyncPoints(); 660 661 // Returns mCurrentScaling mode (originating from the 662 // Client) or mOverrideScalingMode mode (originating from 663 // the Surface Controller) if set. 664 uint32_t getEffectiveScalingMode() const; 665 public: 666 /* 667 * The layer handle is just a BBinder object passed to the client 668 * (remote process) -- we don't keep any reference on our side such that 669 * the dtor is called when the remote side let go of its reference. 670 * 671 * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for 672 * this layer when the handle is destroyed. 673 */ 674 class Handle : public BBinder, public LayerCleaner { 675 public: Handle(const sp<SurfaceFlinger> & flinger,const sp<Layer> & layer)676 Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer) 677 : LayerCleaner(flinger, layer), owner(layer) {} 678 679 wp<Layer> owner; 680 }; 681 682 sp<IBinder> getHandle(); 683 sp<IGraphicBufferProducer> getProducer() const; 684 const String8& getName() const; 685 void notifyAvailableFrames(); 686 private: 687 688 // ----------------------------------------------------------------------- 689 690 // Check all of the local sync points to ensure that all transactions 691 // which need to have been applied prior to the frame which is about to 692 // be latched have signaled 693 bool allTransactionsSignaled(); 694 695 // constants 696 sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer; 697 sp<IGraphicBufferProducer> mProducer; 698 uint32_t mTextureName; // from GLES 699 bool mPremultipliedAlpha; 700 String8 mName; 701 PixelFormat mFormat; 702 703 // these are protected by an external lock 704 State mCurrentState; 705 State mDrawingState; 706 volatile int32_t mTransactionFlags; 707 708 // Accessed from main thread and binder threads 709 Mutex mPendingStateMutex; 710 Vector<State> mPendingStates; 711 712 // thread-safe 713 volatile int32_t mQueuedFrames; 714 volatile int32_t mSidebandStreamChanged; // used like an atomic boolean 715 716 // Timestamp history for UIAutomation. Thread safe. 717 FrameTracker mFrameTracker; 718 719 // Timestamp history for the consumer to query. 720 // Accessed by both consumer and producer on main and binder threads. 721 Mutex mFrameEventHistoryMutex; 722 ConsumerFrameEventHistory mFrameEventHistory; 723 FenceTimeline mAcquireTimeline; 724 FenceTimeline mReleaseTimeline; 725 726 // main thread 727 int mActiveBufferSlot; 728 sp<GraphicBuffer> mActiveBuffer; 729 sp<NativeHandle> mSidebandStream; 730 Rect mCurrentCrop; 731 uint32_t mCurrentTransform; 732 uint32_t mCurrentScalingMode; 733 // We encode unset as -1. 734 int32_t mOverrideScalingMode; 735 bool mCurrentOpacity; 736 bool mBufferLatched = false; // TODO: Use mActiveBuffer? 737 std::atomic<uint64_t> mCurrentFrameNumber; 738 uint64_t mPreviousFrameNumber; // Only accessed on the main thread. 739 bool mRefreshPending; 740 bool mFrameLatencyNeeded; 741 // Whether filtering is forced on or not 742 bool mFiltering; 743 // Whether filtering is needed b/c of the drawingstate 744 bool mNeedsFiltering; 745 // The mesh used to draw the layer in GLES composition mode 746 mutable Mesh mMesh; 747 // The texture used to draw the layer in GLES composition mode 748 mutable Texture mTexture; 749 750 #ifdef USE_HWC2 751 // HWC items, accessed from the main thread 752 struct HWCInfo { HWCInfoHWCInfo753 HWCInfo() 754 : layer(), 755 forceClientComposition(false), 756 compositionType(HWC2::Composition::Invalid), 757 clearClientTarget(false) {} 758 759 std::shared_ptr<HWC2::Layer> layer; 760 bool forceClientComposition; 761 HWC2::Composition compositionType; 762 bool clearClientTarget; 763 Rect displayFrame; 764 FloatRect sourceCrop; 765 HWComposerBufferCache bufferCache; 766 }; 767 768 // A layer can be attached to multiple displays when operating in mirror mode 769 // (a.k.a: when several displays are attached with equal layerStack). In this 770 // case we need to keep track. In non-mirror mode, a layer will have only one 771 // HWCInfo. This map key is a display layerStack. 772 std::unordered_map<int32_t, HWCInfo> mHwcLayers; 773 #else 774 bool mIsGlesComposition; 775 #endif 776 777 // page-flip thread (currently main thread) 778 bool mProtectedByApp; // application requires protected path to external sink 779 780 // protected by mLock 781 mutable Mutex mLock; 782 // Set to true once we've returned this surface's handle 783 mutable bool mHasSurface; 784 const wp<Client> mClientRef; 785 786 // This layer can be a cursor on some displays. 787 bool mPotentialCursor; 788 789 // Local copy of the queued contents of the incoming BufferQueue 790 mutable Mutex mQueueItemLock; 791 Condition mQueueItemCondition; 792 Vector<BufferItem> mQueueItems; 793 std::atomic<uint64_t> mLastFrameNumberReceived; 794 bool mUpdateTexImageFailed; // This is only accessed on the main thread. 795 796 bool mAutoRefresh; 797 bool mFreezeGeometryUpdates; 798 799 // Child list about to be committed/used for editing. 800 LayerVector mCurrentChildren; 801 // Child list used for rendering. 802 LayerVector mDrawingChildren; 803 804 wp<Layer> mCurrentParent; 805 wp<Layer> mDrawingParent; 806 }; 807 808 // --------------------------------------------------------------------------- 809 810 }; // namespace android 811 812 #endif // ANDROID_LAYER_H 813