Searched defs:bufferMemory (Results 1 – 2 of 2) sorted by relevance
68 AllocationMp bufferMemory = allocator.allocate(requirements, MemoryRequirement::HostVisible); in createBufferAndBindMemory() local
770 …const de::MovePtr<vk::Allocation> bufferMemory = allocateAndBindObjectMemory(m_vki, m_device, … in readRenderTarget() local1520 …de::MovePtr<vk::Allocation> bufferMemory = allocateAndBindObjectMemory(vki, device, allocator, *… in createSourceBuffer() local