/external/deqp/modules/gles3/functional/ |
D | es3fFboDepthbufferTests.cpp | 76 float clearDepth = 1.0f; in render() local 168 const float clearDepth = 1.0f; in render() local 254 const float clearDepth = 1.0f; in render() local
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D | es3fRandomFragmentOpTests.cpp | 309 const float clearDepth = CLEAR_DEPTH; in iterate() local
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D | es3fDepthStencilClearTests.cpp | 80 float clearDepth; member
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D | es3fStencilTests.cpp | 157 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles3::Functional::StencilOp
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument 56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument
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/external/deqp/framework/referencerenderer/ |
D | rrMultisamplePixelBufferAccess.cpp | 234 void clearDepth (const MultisamplePixelBufferAccess& access, float depth) in clearDepth() function
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 309 const float clearDepth = CLEAR_DEPTH; in iterate() local
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D | es2fDepthStencilClearTests.cpp | 80 float clearDepth; member
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D | es2fStencilTests.cpp | 154 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles2::Functional::StencilOp
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 172 void Device::clearDepth(float z) in clearDepth() function in es1::Device
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/external/swiftshader/src/OpenGL/libGL/ |
D | Device.cpp | 207 void Device::clearDepth(float z) in clearDepth() function in gl::Device
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 208 void Device::clearDepth(float z) in clearDepth() function in es2::Device
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/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/ |
D | vktFragmentOperationsEarlyFragmentTests.cpp | 85 const float clearDepth, in beginRenderPass()
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 800 const float clearDepth = 0.5f; in render() local
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureMultisampleTests.cpp | 1403 const float clearDepth = 0.5f; in renderToTexture() local
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/external/deqp/framework/common/ |
D | tcuTextureUtil.cpp | 773 void clearDepth (const PixelBufferAccess& access, float depth) in clearDepth() function
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/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 61 glClearDepthFunc clearDepth; variable
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/external/swiftshader/src/Renderer/ |
D | Surface.cpp | 3109 void Surface::clearDepth(float depth, int x0, int y0, int width, int height) in clearDepth() function in sw::Surface
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/external/deqp/external/vulkancts/modules/vulkan/ |
D | vktRenderPassTests.cpp | 2309 …const float clearDepth = hasDepthComponent(format.order) ? clearValues[attachmentNdx]->depth… in pushImageInitializationCommands() local
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