1 /*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "RenderNode.h"
18
19 #include "BakedOpRenderer.h"
20 #include "DamageAccumulator.h"
21 #include "Debug.h"
22 #include "RecordedOp.h"
23 #include "TreeInfo.h"
24 #include "utils/FatVector.h"
25 #include "utils/MathUtils.h"
26 #include "utils/StringUtils.h"
27 #include "utils/TraceUtils.h"
28 #include "VectorDrawable.h"
29 #include "renderstate/RenderState.h"
30 #include "renderthread/CanvasContext.h"
31
32 #include "protos/hwui.pb.h"
33 #include "protos/ProtoHelpers.h"
34
35 #include <algorithm>
36 #include <sstream>
37 #include <string>
38
39 namespace android {
40 namespace uirenderer {
41
42 // Used for tree mutations that are purely destructive.
43 // Generic tree mutations should use MarkAndSweepObserver instead
44 class ImmediateRemoved : public TreeObserver {
45 public:
ImmediateRemoved(TreeInfo * info)46 explicit ImmediateRemoved(TreeInfo* info) : mTreeInfo(info) {}
47
onMaybeRemovedFromTree(RenderNode * node)48 void onMaybeRemovedFromTree(RenderNode* node) override {
49 node->onRemovedFromTree(mTreeInfo);
50 }
51
52 private:
53 TreeInfo* mTreeInfo;
54 };
55
RenderNode()56 RenderNode::RenderNode()
57 : mDirtyPropertyFields(0)
58 , mNeedsDisplayListSync(false)
59 , mDisplayList(nullptr)
60 , mStagingDisplayList(nullptr)
61 , mAnimatorManager(*this)
62 , mParentCount(0) {
63 }
64
~RenderNode()65 RenderNode::~RenderNode() {
66 ImmediateRemoved observer(nullptr);
67 deleteDisplayList(observer);
68 delete mStagingDisplayList;
69 LOG_ALWAYS_FATAL_IF(hasLayer(), "layer missed detachment!");
70 }
71
setStagingDisplayList(DisplayList * displayList)72 void RenderNode::setStagingDisplayList(DisplayList* displayList) {
73 mValid = (displayList != nullptr);
74 mNeedsDisplayListSync = true;
75 delete mStagingDisplayList;
76 mStagingDisplayList = displayList;
77 }
78
79 /**
80 * This function is a simplified version of replay(), where we simply retrieve and log the
81 * display list. This function should remain in sync with the replay() function.
82 */
output()83 void RenderNode::output() {
84 LogcatStream strout;
85 strout << "Root";
86 output(strout, 0);
87 }
88
output(std::ostream & output,uint32_t level)89 void RenderNode::output(std::ostream& output, uint32_t level) {
90 output << " (" << getName() << " " << this
91 << (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : "")
92 << (properties().hasShadow() ? ", casting shadow" : "")
93 << (isRenderable() ? "" : ", empty")
94 << (properties().getProjectBackwards() ? ", projected" : "")
95 << (hasLayer() ? ", on HW Layer" : "")
96 << ")" << std::endl;
97
98 properties().debugOutputProperties(output, level + 1);
99
100 if (mDisplayList) {
101 mDisplayList->output(output, level);
102 }
103 output << std::string(level * 2, ' ') << "/RenderNode(" << getName() << " " << this << ")";
104 output << std::endl;
105 }
106
copyTo(proto::RenderNode * pnode)107 void RenderNode::copyTo(proto::RenderNode *pnode) {
108 pnode->set_id(static_cast<uint64_t>(
109 reinterpret_cast<uintptr_t>(this)));
110 pnode->set_name(mName.string(), mName.length());
111
112 proto::RenderProperties* pprops = pnode->mutable_properties();
113 pprops->set_left(properties().getLeft());
114 pprops->set_top(properties().getTop());
115 pprops->set_right(properties().getRight());
116 pprops->set_bottom(properties().getBottom());
117 pprops->set_clip_flags(properties().getClippingFlags());
118 pprops->set_alpha(properties().getAlpha());
119 pprops->set_translation_x(properties().getTranslationX());
120 pprops->set_translation_y(properties().getTranslationY());
121 pprops->set_translation_z(properties().getTranslationZ());
122 pprops->set_elevation(properties().getElevation());
123 pprops->set_rotation(properties().getRotation());
124 pprops->set_rotation_x(properties().getRotationX());
125 pprops->set_rotation_y(properties().getRotationY());
126 pprops->set_scale_x(properties().getScaleX());
127 pprops->set_scale_y(properties().getScaleY());
128 pprops->set_pivot_x(properties().getPivotX());
129 pprops->set_pivot_y(properties().getPivotY());
130 pprops->set_has_overlapping_rendering(properties().getHasOverlappingRendering());
131 pprops->set_pivot_explicitly_set(properties().isPivotExplicitlySet());
132 pprops->set_project_backwards(properties().getProjectBackwards());
133 pprops->set_projection_receiver(properties().isProjectionReceiver());
134 set(pprops->mutable_clip_bounds(), properties().getClipBounds());
135
136 const Outline& outline = properties().getOutline();
137 if (outline.getType() != Outline::Type::None) {
138 proto::Outline* poutline = pprops->mutable_outline();
139 poutline->clear_path();
140 if (outline.getType() == Outline::Type::Empty) {
141 poutline->set_type(proto::Outline_Type_Empty);
142 } else if (outline.getType() == Outline::Type::ConvexPath) {
143 poutline->set_type(proto::Outline_Type_ConvexPath);
144 if (const SkPath* path = outline.getPath()) {
145 set(poutline->mutable_path(), *path);
146 }
147 } else if (outline.getType() == Outline::Type::RoundRect) {
148 poutline->set_type(proto::Outline_Type_RoundRect);
149 } else {
150 ALOGW("Uknown outline type! %d", static_cast<int>(outline.getType()));
151 poutline->set_type(proto::Outline_Type_None);
152 }
153 poutline->set_should_clip(outline.getShouldClip());
154 poutline->set_alpha(outline.getAlpha());
155 poutline->set_radius(outline.getRadius());
156 set(poutline->mutable_bounds(), outline.getBounds());
157 } else {
158 pprops->clear_outline();
159 }
160
161 const RevealClip& revealClip = properties().getRevealClip();
162 if (revealClip.willClip()) {
163 proto::RevealClip* prevealClip = pprops->mutable_reveal_clip();
164 prevealClip->set_x(revealClip.getX());
165 prevealClip->set_y(revealClip.getY());
166 prevealClip->set_radius(revealClip.getRadius());
167 } else {
168 pprops->clear_reveal_clip();
169 }
170
171 pnode->clear_children();
172 if (mDisplayList) {
173 for (auto&& child : mDisplayList->getChildren()) {
174 child->renderNode->copyTo(pnode->add_children());
175 }
176 }
177 }
178
getDebugSize()179 int RenderNode::getDebugSize() {
180 int size = sizeof(RenderNode);
181 if (mStagingDisplayList) {
182 size += mStagingDisplayList->getUsedSize();
183 }
184 if (mDisplayList && mDisplayList != mStagingDisplayList) {
185 size += mDisplayList->getUsedSize();
186 }
187 return size;
188 }
189
prepareTree(TreeInfo & info)190 void RenderNode::prepareTree(TreeInfo& info) {
191 ATRACE_CALL();
192 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
193 MarkAndSweepRemoved observer(&info);
194
195 // The OpenGL renderer reserves the stencil buffer for overdraw debugging. Functors
196 // will need to be drawn in a layer.
197 bool functorsNeedLayer = Properties::debugOverdraw && !Properties::isSkiaEnabled();
198
199 prepareTreeImpl(observer, info, functorsNeedLayer);
200 }
201
addAnimator(const sp<BaseRenderNodeAnimator> & animator)202 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
203 mAnimatorManager.addAnimator(animator);
204 }
205
removeAnimator(const sp<BaseRenderNodeAnimator> & animator)206 void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) {
207 mAnimatorManager.removeAnimator(animator);
208 }
209
damageSelf(TreeInfo & info)210 void RenderNode::damageSelf(TreeInfo& info) {
211 if (isRenderable()) {
212 if (properties().getClipDamageToBounds()) {
213 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
214 } else {
215 // Hope this is big enough?
216 // TODO: Get this from the display list ops or something
217 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
218 }
219 }
220 }
221
prepareLayer(TreeInfo & info,uint32_t dirtyMask)222 void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
223 LayerType layerType = properties().effectiveLayerType();
224 if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) {
225 // Damage applied so far needs to affect our parent, but does not require
226 // the layer to be updated. So we pop/push here to clear out the current
227 // damage and get a clean state for display list or children updates to
228 // affect, which will require the layer to be updated
229 info.damageAccumulator->popTransform();
230 info.damageAccumulator->pushTransform(this);
231 if (dirtyMask & DISPLAY_LIST) {
232 damageSelf(info);
233 }
234 }
235 }
236
pushLayerUpdate(TreeInfo & info)237 void RenderNode::pushLayerUpdate(TreeInfo& info) {
238 LayerType layerType = properties().effectiveLayerType();
239 // If we are not a layer OR we cannot be rendered (eg, view was detached)
240 // we need to destroy any Layers we may have had previously
241 if (CC_LIKELY(layerType != LayerType::RenderLayer)
242 || CC_UNLIKELY(!isRenderable())
243 || CC_UNLIKELY(properties().getWidth() == 0)
244 || CC_UNLIKELY(properties().getHeight() == 0)) {
245 if (CC_UNLIKELY(hasLayer())) {
246 renderthread::CanvasContext::destroyLayer(this);
247 }
248 return;
249 }
250
251 if(info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator)) {
252 damageSelf(info);
253 }
254
255 if (!hasLayer()) {
256 Caches::getInstance().dumpMemoryUsage();
257 if (info.errorHandler) {
258 std::ostringstream err;
259 err << "Unable to create layer for " << getName();
260 const int maxTextureSize = Caches::getInstance().maxTextureSize;
261 if (getWidth() > maxTextureSize || getHeight() > maxTextureSize) {
262 err << ", size " << getWidth() << "x" << getHeight()
263 << " exceeds max size " << maxTextureSize;
264 } else {
265 err << ", see logcat for more info";
266 }
267 info.errorHandler->onError(err.str());
268 }
269 return;
270 }
271
272 SkRect dirty;
273 info.damageAccumulator->peekAtDirty(&dirty);
274 info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty);
275
276 // There might be prefetched layers that need to be accounted for.
277 // That might be us, so tell CanvasContext that this layer is in the
278 // tree and should not be destroyed.
279 info.canvasContext.markLayerInUse(this);
280 }
281
282 /**
283 * Traverse down the the draw tree to prepare for a frame.
284 *
285 * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven
286 *
287 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
288 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
289 */
prepareTreeImpl(TreeObserver & observer,TreeInfo & info,bool functorsNeedLayer)290 void RenderNode::prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer) {
291 info.damageAccumulator->pushTransform(this);
292
293 if (info.mode == TreeInfo::MODE_FULL) {
294 pushStagingPropertiesChanges(info);
295 }
296 uint32_t animatorDirtyMask = 0;
297 if (CC_LIKELY(info.runAnimations)) {
298 animatorDirtyMask = mAnimatorManager.animate(info);
299 }
300
301 bool willHaveFunctor = false;
302 if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) {
303 willHaveFunctor = mStagingDisplayList->hasFunctor();
304 } else if (mDisplayList) {
305 willHaveFunctor = mDisplayList->hasFunctor();
306 }
307 bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence(
308 willHaveFunctor, functorsNeedLayer);
309
310 if (CC_UNLIKELY(mPositionListener.get())) {
311 mPositionListener->onPositionUpdated(*this, info);
312 }
313
314 prepareLayer(info, animatorDirtyMask);
315 if (info.mode == TreeInfo::MODE_FULL) {
316 pushStagingDisplayListChanges(observer, info);
317 }
318
319 if (mDisplayList) {
320 info.out.hasFunctors |= mDisplayList->hasFunctor();
321 bool isDirty = mDisplayList->prepareListAndChildren(observer, info, childFunctorsNeedLayer,
322 [](RenderNode* child, TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer) {
323 child->prepareTreeImpl(observer, info, functorsNeedLayer);
324 });
325 if (isDirty) {
326 damageSelf(info);
327 }
328 }
329 pushLayerUpdate(info);
330
331 info.damageAccumulator->popTransform();
332 }
333
syncProperties()334 void RenderNode::syncProperties() {
335 mProperties = mStagingProperties;
336 }
337
pushStagingPropertiesChanges(TreeInfo & info)338 void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
339 // Push the animators first so that setupStartValueIfNecessary() is called
340 // before properties() is trampled by stagingProperties(), as they are
341 // required by some animators.
342 if (CC_LIKELY(info.runAnimations)) {
343 mAnimatorManager.pushStaging();
344 }
345 if (mDirtyPropertyFields) {
346 mDirtyPropertyFields = 0;
347 damageSelf(info);
348 info.damageAccumulator->popTransform();
349 syncProperties();
350 // We could try to be clever and only re-damage if the matrix changed.
351 // However, we don't need to worry about that. The cost of over-damaging
352 // here is only going to be a single additional map rect of this node
353 // plus a rect join(). The parent's transform (and up) will only be
354 // performed once.
355 info.damageAccumulator->pushTransform(this);
356 damageSelf(info);
357 }
358 }
359
syncDisplayList(TreeObserver & observer,TreeInfo * info)360 void RenderNode::syncDisplayList(TreeObserver& observer, TreeInfo* info) {
361 // Make sure we inc first so that we don't fluctuate between 0 and 1,
362 // which would thrash the layer cache
363 if (mStagingDisplayList) {
364 mStagingDisplayList->updateChildren([](RenderNode* child) {
365 child->incParentRefCount();
366 });
367 }
368 deleteDisplayList(observer, info);
369 mDisplayList = mStagingDisplayList;
370 mStagingDisplayList = nullptr;
371 if (mDisplayList) {
372 mDisplayList->syncContents();
373 }
374 }
375
pushStagingDisplayListChanges(TreeObserver & observer,TreeInfo & info)376 void RenderNode::pushStagingDisplayListChanges(TreeObserver& observer, TreeInfo& info) {
377 if (mNeedsDisplayListSync) {
378 mNeedsDisplayListSync = false;
379 // Damage with the old display list first then the new one to catch any
380 // changes in isRenderable or, in the future, bounds
381 damageSelf(info);
382 syncDisplayList(observer, &info);
383 damageSelf(info);
384 }
385 }
386
deleteDisplayList(TreeObserver & observer,TreeInfo * info)387 void RenderNode::deleteDisplayList(TreeObserver& observer, TreeInfo* info) {
388 if (mDisplayList) {
389 mDisplayList->updateChildren([&observer, info](RenderNode* child) {
390 child->decParentRefCount(observer, info);
391 });
392 if (!mDisplayList->reuseDisplayList(this, info ? &info->canvasContext : nullptr)) {
393 delete mDisplayList;
394 }
395 }
396 mDisplayList = nullptr;
397 }
398
destroyHardwareResources(TreeInfo * info)399 void RenderNode::destroyHardwareResources(TreeInfo* info) {
400 if (hasLayer()) {
401 renderthread::CanvasContext::destroyLayer(this);
402 }
403 setStagingDisplayList(nullptr);
404
405 ImmediateRemoved observer(info);
406 deleteDisplayList(observer, info);
407 }
408
destroyLayers()409 void RenderNode::destroyLayers() {
410 if (hasLayer()) {
411 renderthread::CanvasContext::destroyLayer(this);
412 }
413 if (mDisplayList) {
414 mDisplayList->updateChildren([](RenderNode* child) {
415 child->destroyLayers();
416 });
417 }
418 }
419
decParentRefCount(TreeObserver & observer,TreeInfo * info)420 void RenderNode::decParentRefCount(TreeObserver& observer, TreeInfo* info) {
421 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
422 mParentCount--;
423 if (!mParentCount) {
424 observer.onMaybeRemovedFromTree(this);
425 if (CC_UNLIKELY(mPositionListener.get())) {
426 mPositionListener->onPositionLost(*this, info);
427 }
428 }
429 }
430
onRemovedFromTree(TreeInfo * info)431 void RenderNode::onRemovedFromTree(TreeInfo* info) {
432 destroyHardwareResources(info);
433 }
434
clearRoot()435 void RenderNode::clearRoot() {
436 ImmediateRemoved observer(nullptr);
437 decParentRefCount(observer);
438 }
439
440 /**
441 * Apply property-based transformations to input matrix
442 *
443 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
444 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
445 */
applyViewPropertyTransforms(mat4 & matrix,bool true3dTransform) const446 void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
447 if (properties().getLeft() != 0 || properties().getTop() != 0) {
448 matrix.translate(properties().getLeft(), properties().getTop());
449 }
450 if (properties().getStaticMatrix()) {
451 mat4 stat(*properties().getStaticMatrix());
452 matrix.multiply(stat);
453 } else if (properties().getAnimationMatrix()) {
454 mat4 anim(*properties().getAnimationMatrix());
455 matrix.multiply(anim);
456 }
457
458 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
459 if (properties().hasTransformMatrix() || applyTranslationZ) {
460 if (properties().isTransformTranslateOnly()) {
461 matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
462 true3dTransform ? properties().getZ() : 0.0f);
463 } else {
464 if (!true3dTransform) {
465 matrix.multiply(*properties().getTransformMatrix());
466 } else {
467 mat4 true3dMat;
468 true3dMat.loadTranslate(
469 properties().getPivotX() + properties().getTranslationX(),
470 properties().getPivotY() + properties().getTranslationY(),
471 properties().getZ());
472 true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
473 true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
474 true3dMat.rotate(properties().getRotation(), 0, 0, 1);
475 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
476 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
477
478 matrix.multiply(true3dMat);
479 }
480 }
481 }
482 }
483
484 /**
485 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
486 *
487 * This should be called before a call to defer() or drawDisplayList()
488 *
489 * Each DisplayList that serves as a 3d root builds its list of composited children,
490 * which are flagged to not draw in the standard draw loop.
491 */
computeOrdering()492 void RenderNode::computeOrdering() {
493 ATRACE_CALL();
494 mProjectedNodes.clear();
495
496 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
497 // transform properties are applied correctly to top level children
498 if (mDisplayList == nullptr) return;
499 for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
500 RenderNodeOp* childOp = mDisplayList->getChildren()[i];
501 childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity());
502 }
503 }
504
computeOrderingImpl(RenderNodeOp * opState,std::vector<RenderNodeOp * > * compositedChildrenOfProjectionSurface,const mat4 * transformFromProjectionSurface)505 void RenderNode::computeOrderingImpl(
506 RenderNodeOp* opState,
507 std::vector<RenderNodeOp*>* compositedChildrenOfProjectionSurface,
508 const mat4* transformFromProjectionSurface) {
509 mProjectedNodes.clear();
510 if (mDisplayList == nullptr || mDisplayList->isEmpty()) return;
511
512 // TODO: should avoid this calculation in most cases
513 // TODO: just calculate single matrix, down to all leaf composited elements
514 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
515 localTransformFromProjectionSurface.multiply(opState->localMatrix);
516
517 if (properties().getProjectBackwards()) {
518 // composited projectee, flag for out of order draw, save matrix, and store in proj surface
519 opState->skipInOrderDraw = true;
520 opState->transformFromCompositingAncestor = localTransformFromProjectionSurface;
521 compositedChildrenOfProjectionSurface->push_back(opState);
522 } else {
523 // standard in order draw
524 opState->skipInOrderDraw = false;
525 }
526
527 if (mDisplayList->getChildren().size() > 0) {
528 const bool isProjectionReceiver = mDisplayList->projectionReceiveIndex >= 0;
529 bool haveAppliedPropertiesToProjection = false;
530 for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
531 RenderNodeOp* childOp = mDisplayList->getChildren()[i];
532 RenderNode* child = childOp->renderNode;
533
534 std::vector<RenderNodeOp*>* projectionChildren = nullptr;
535 const mat4* projectionTransform = nullptr;
536 if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
537 // if receiving projections, collect projecting descendant
538
539 // Note that if a direct descendant is projecting backwards, we pass its
540 // grandparent projection collection, since it shouldn't project onto its
541 // parent, where it will already be drawing.
542 projectionChildren = &mProjectedNodes;
543 projectionTransform = &mat4::identity();
544 } else {
545 if (!haveAppliedPropertiesToProjection) {
546 applyViewPropertyTransforms(localTransformFromProjectionSurface);
547 haveAppliedPropertiesToProjection = true;
548 }
549 projectionChildren = compositedChildrenOfProjectionSurface;
550 projectionTransform = &localTransformFromProjectionSurface;
551 }
552 child->computeOrderingImpl(childOp, projectionChildren, projectionTransform);
553 }
554 }
555 }
556
557 } /* namespace uirenderer */
558 } /* namespace android */
559