Searched defs:depthBuffer (Results 1 – 12 of 12) sorted by relevance
214 const rr::MultisamplePixelBufferAccess& depthBuffer, in flushFragmentBuffer()224 const tcu::PixelBufferAccess& depthBuffer, in render()
76 egl::Image *depthBuffer; member in es1::Device
314 void Device::setDepthBuffer(egl::Image *depthBuffer) in setDepthBuffer()
1708 egl::Image *depthBuffer = framebuffer->getDepthBuffer(); in applyRenderTarget() local
95 egl::Image *depthBuffer; member in es2::Device
374 void Device::setDepthBuffer(egl::Image *depthBuffer) in setDepthBuffer()
2697 egl::Image *depthBuffer = framebuffer->getDepthBuffer(); in applyRenderTarget() local
165 … const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffe… in executeDepthCompare()251 …t numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer) in executeDepthWrite()752 const tcu::PixelBufferAccess& depthBuffer = msDepthBuffer.raw(); in render() local
189 float *depthBuffer; member230 Surface *depthBuffer; member
464 Surface *depthBuffer; member in sw::Context
167 void PixelProcessor::setDepthBuffer(Surface *depthBuffer) in setDepthBuffer()
388 tcu::TextureLevel depthBuffer; in renderReference() local