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Searched defs:dequeueReadyTime (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/gui/
DFrameTimestamps.cpp434 nsecs_t dequeueReadyTime, std::shared_ptr<FenceTime>&& release) { in addRelease()
/frameworks/native/opengl/libs/EGL/
DeglApi.cpp2113 nsecs_t* dequeueReadyTime = nullptr; in eglGetFrameTimestampsANDROID() local
/frameworks/native/services/surfaceflinger/
DLayer.cpp2055 void Layer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
DSurfaceFlinger.cpp1533 nsecs_t dequeueReadyTime = systemTime(); in postComposition() local