Searched defs:diffuse (Results 1 – 13 of 13) sorted by relevance
/external/vulkan-validation-layers/libs/glm/detail/ |
D | dummy.cpp | 41 glm::vec4 diffuse; // Dcm member 48 glm::vec4 ambient; // Acli
|
/external/swiftshader/src/Shader/ |
D | PixelPipeline.hpp | 37 Vector4s &diffuse; member in sw::PixelPipeline
|
D | VertexPipeline.cpp | 197 Vector4f diffuse = v[Color0]; in pipeline() local
|
/external/skia/src/core/ |
D | SkShadowShader.cpp | 111 sk_sp<GrFragmentProcessor> diffuse, in ShadowFP() 739 SkPMColor diffuse[BUFFER_MAX]; in shadeSpan() local
|
D | SkLightingShader.cpp | 344 SkPMColor diffuse[BUFFER_MAX]; in shadeSpan() local
|
/external/v8/benchmarks/ |
D | navier-stokes.js | 157 function diffuse(b, x, x0, dt) function in FluidField
|
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
D | d3d11gears.cpp | 60 float4 diffuse; member
|
/external/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 1186 struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); in build_lighting() local 1241 struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); in build_lighting() local
|
/external/skia/tests/ |
D | SerializationTest.cpp | 587 SkBitmap diffuse = sk_tool_utils::create_checkerboard_bitmap( in DEF_TEST() local
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 137 Color diffuse; member
|
/external/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_reg.h | 1282 float diffuse[4]; member 1592 float diffuse[4]; member
|
/external/skia/src/effects/ |
D | SkLightingImageFilter.cpp | 1941 const GrDiffuseLightingEffect& diffuse = proc.cast<GrDiffuseLightingEffect>(); in onSetData() local
|
/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 5942 sw::Color<float> diffuse(l.Diffuse.r, l.Diffuse.g, l.Diffuse.b, l.Diffuse.a); in bindLights() local
|