1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrGLVertexArray.h"
9 #include "GrGLBuffer.h"
10 #include "GrGLGpu.h"
11 
12 struct AttribLayout {
13     bool        fNormalized;  // Only used by floating point types.
14     uint8_t     fCount;
15     uint16_t    fType;
16 };
17 
18 GR_STATIC_ASSERT(4 == sizeof(AttribLayout));
19 
attrib_layout(GrVertexAttribType type)20 static AttribLayout attrib_layout(GrVertexAttribType type) {
21     switch (type) {
22         case kFloat_GrVertexAttribType:
23             return {false, 1, GR_GL_FLOAT};
24         case kVec2f_GrVertexAttribType:
25             return {false, 2, GR_GL_FLOAT};
26         case kVec3f_GrVertexAttribType:
27             return {false, 3, GR_GL_FLOAT};
28         case kVec4f_GrVertexAttribType:
29             return {false, 4, GR_GL_FLOAT};
30         case kVec2i_GrVertexAttribType:
31             return {false, 2, GR_GL_INT};
32         case kVec3i_GrVertexAttribType:
33             return {false, 3, GR_GL_INT};
34         case kVec4i_GrVertexAttribType:
35             return {false, 4, GR_GL_INT};
36         case kUByte_GrVertexAttribType:
37             return {true, 1, GR_GL_UNSIGNED_BYTE};
38         case kVec4ub_GrVertexAttribType:
39             return {true, 4, GR_GL_UNSIGNED_BYTE};
40         case kVec2us_GrVertexAttribType:
41             return {true, 2, GR_GL_UNSIGNED_SHORT};
42         case kInt_GrVertexAttribType:
43             return {false, 1, GR_GL_INT};
44         case kUint_GrVertexAttribType:
45             return {false, 1, GR_GL_UNSIGNED_INT};
46     }
47     SkFAIL("Unknown vertex attrib type");
48     return {false, 0, 0};
49 };
50 
set(GrGLGpu * gpu,int index,const GrBuffer * vertexBuffer,GrVertexAttribType type,GrGLsizei stride,GrGLvoid * offset)51 void GrGLAttribArrayState::set(GrGLGpu* gpu,
52                                int index,
53                                const GrBuffer* vertexBuffer,
54                                GrVertexAttribType type,
55                                GrGLsizei stride,
56                                GrGLvoid* offset) {
57     SkASSERT(index >= 0 && index < fAttribArrayStates.count());
58     AttribArrayState* array = &fAttribArrayStates[index];
59     if (!array->fEnableIsValid || !array->fEnabled) {
60         GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index));
61         array->fEnableIsValid = true;
62         array->fEnabled = true;
63     }
64     if (array->fVertexBufferUniqueID != vertexBuffer->uniqueID() ||
65         array->fType != type ||
66         array->fStride != stride ||
67         array->fOffset != offset) {
68         gpu->bindBuffer(kVertex_GrBufferType, vertexBuffer);
69         const AttribLayout& layout = attrib_layout(type);
70         if (!GrVertexAttribTypeIsIntType(type)) {
71             GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
72                                                                layout.fCount,
73                                                                layout.fType,
74                                                                layout.fNormalized,
75                                                                stride,
76                                                                offset));
77         } else {
78             SkASSERT(gpu->caps()->shaderCaps()->integerSupport());
79             SkASSERT(!layout.fNormalized);
80             GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index,
81                                                                 layout.fCount,
82                                                                 layout.fType,
83                                                                 stride,
84                                                                 offset));
85         }
86         array->fVertexBufferUniqueID = vertexBuffer->uniqueID();
87         array->fType = type;
88         array->fStride = stride;
89         array->fOffset = offset;
90     }
91 }
92 
disableUnusedArrays(const GrGLGpu * gpu,uint64_t usedMask)93 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t usedMask) {
94     int count = fAttribArrayStates.count();
95     for (int i = 0; i < count; ++i) {
96         if (!(usedMask & 0x1)) {
97             if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].fEnabled) {
98                 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i));
99                 fAttribArrayStates[i].fEnableIsValid = true;
100                 fAttribArrayStates[i].fEnabled = false;
101             }
102         } else {
103             SkASSERT(fAttribArrayStates[i].fEnableIsValid && fAttribArrayStates[i].fEnabled);
104         }
105         // if the count is greater than 64 then this will become 0 and we will disable arrays 64+.
106         usedMask >>= 1;
107     }
108 }
109 
110 ///////////////////////////////////////////////////////////////////////////////////////////////////
111 
GrGLVertexArray(GrGLint id,int attribCount)112 GrGLVertexArray::GrGLVertexArray(GrGLint id, int attribCount)
113     : fID(id)
114     , fAttribArrays(attribCount)
115     , fIndexBufferUniqueID(SK_InvalidUniqueID) {
116 }
117 
bind(GrGLGpu * gpu)118 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) {
119     if (0 == fID) {
120         return nullptr;
121     }
122     gpu->bindVertexArray(fID);
123     return &fAttribArrays;
124 }
125 
bindWithIndexBuffer(GrGLGpu * gpu,const GrBuffer * ibuff)126 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* ibuff) {
127     GrGLAttribArrayState* state = this->bind(gpu);
128     if (state && fIndexBufferUniqueID != ibuff->uniqueID()) {
129         if (ibuff->isCPUBacked()) {
130             GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, 0));
131         } else {
132             const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(ibuff);
133             GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER,
134                                                       glBuffer->bufferID()));
135         }
136         fIndexBufferUniqueID = ibuff->uniqueID();
137     }
138     return state;
139 }
140 
invalidateCachedState()141 void GrGLVertexArray::invalidateCachedState() {
142     fAttribArrays.invalidate();
143     fIndexBufferUniqueID.makeInvalid();
144 }
145