1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "Viewer.h"
9
10 #include "GMSlide.h"
11 #include "ImageSlide.h"
12 #include "Resources.h"
13 #include "SampleSlide.h"
14 #include "SKPSlide.h"
15
16 #include "GrContext.h"
17 #include "SkATrace.h"
18 #include "SkCanvas.h"
19 #include "SkColorSpace_Base.h"
20 #include "SkColorSpaceXformCanvas.h"
21 #include "SkCommandLineFlags.h"
22 #include "SkCommonFlagsPathRenderer.h"
23 #include "SkDashPathEffect.h"
24 #include "SkGraphics.h"
25 #include "SkImagePriv.h"
26 #include "SkMetaData.h"
27 #include "SkOnce.h"
28 #include "SkOSFile.h"
29 #include "SkOSPath.h"
30 #include "SkRandom.h"
31 #include "SkStream.h"
32 #include "SkSurface.h"
33 #include "SkSwizzle.h"
34 #include "SkTaskGroup.h"
35 #include "SkTime.h"
36
37 #include "imgui.h"
38
39 #include <stdlib.h>
40 #include <map>
41
42 using namespace sk_app;
43
44 using GpuPathRenderers = GrContextOptions::GpuPathRenderers;
45 static std::map<GpuPathRenderers, std::string> gPathRendererNames;
46
Create(int argc,char ** argv,void * platformData)47 Application* Application::Create(int argc, char** argv, void* platformData) {
48 return new Viewer(argc, argv, platformData);
49 }
50
on_backend_created_func(void * userData)51 static void on_backend_created_func(void* userData) {
52 Viewer* vv = reinterpret_cast<Viewer*>(userData);
53
54 return vv->onBackendCreated();
55 }
56
on_paint_handler(SkCanvas * canvas,void * userData)57 static void on_paint_handler(SkCanvas* canvas, void* userData) {
58 Viewer* vv = reinterpret_cast<Viewer*>(userData);
59
60 return vv->onPaint(canvas);
61 }
62
on_touch_handler(intptr_t owner,Window::InputState state,float x,float y,void * userData)63 static bool on_touch_handler(intptr_t owner, Window::InputState state, float x, float y, void* userData)
64 {
65 Viewer* viewer = reinterpret_cast<Viewer*>(userData);
66
67 return viewer->onTouch(owner, state, x, y);
68 }
69
on_ui_state_changed_handler(const SkString & stateName,const SkString & stateValue,void * userData)70 static void on_ui_state_changed_handler(const SkString& stateName, const SkString& stateValue, void* userData) {
71 Viewer* viewer = reinterpret_cast<Viewer*>(userData);
72
73 return viewer->onUIStateChanged(stateName, stateValue);
74 }
75
on_mouse_handler(int x,int y,Window::InputState state,uint32_t modifiers,void * userData)76 static bool on_mouse_handler(int x, int y, Window::InputState state, uint32_t modifiers,
77 void* userData) {
78 ImGuiIO& io = ImGui::GetIO();
79 io.MousePos.x = static_cast<float>(x);
80 io.MousePos.y = static_cast<float>(y);
81 if (Window::kDown_InputState == state) {
82 io.MouseDown[0] = true;
83 } else if (Window::kUp_InputState == state) {
84 io.MouseDown[0] = false;
85 }
86 return true;
87 }
88
on_mouse_wheel_handler(float delta,uint32_t modifiers,void * userData)89 static bool on_mouse_wheel_handler(float delta, uint32_t modifiers, void* userData) {
90 ImGuiIO& io = ImGui::GetIO();
91 io.MouseWheel += delta;
92 return true;
93 }
94
on_key_handler(Window::Key key,Window::InputState state,uint32_t modifiers,void * userData)95 static bool on_key_handler(Window::Key key, Window::InputState state, uint32_t modifiers,
96 void* userData) {
97 ImGuiIO& io = ImGui::GetIO();
98 io.KeysDown[static_cast<int>(key)] = (Window::kDown_InputState == state);
99
100 if (io.WantCaptureKeyboard) {
101 return true;
102 } else {
103 Viewer* viewer = reinterpret_cast<Viewer*>(userData);
104 return viewer->onKey(key, state, modifiers);
105 }
106 }
107
on_char_handler(SkUnichar c,uint32_t modifiers,void * userData)108 static bool on_char_handler(SkUnichar c, uint32_t modifiers, void* userData) {
109 ImGuiIO& io = ImGui::GetIO();
110 if (io.WantTextInput) {
111 if (c > 0 && c < 0x10000) {
112 io.AddInputCharacter(c);
113 }
114 return true;
115 } else {
116 Viewer* viewer = reinterpret_cast<Viewer*>(userData);
117 return viewer->onChar(c, modifiers);
118 }
119 }
120
121 static DEFINE_bool2(fullscreen, f, true, "Run fullscreen.");
122
123 static DEFINE_string2(match, m, nullptr,
124 "[~][^]substring[$] [...] of bench name to run.\n"
125 "Multiple matches may be separated by spaces.\n"
126 "~ causes a matching bench to always be skipped\n"
127 "^ requires the start of the bench to match\n"
128 "$ requires the end of the bench to match\n"
129 "^ and $ requires an exact match\n"
130 "If a bench does not match any list entry,\n"
131 "it is skipped unless some list entry starts with ~");
132
133 DEFINE_string(slide, "", "Start on this sample.");
134 DEFINE_bool(list, false, "List samples?");
135
136 #ifdef SK_VULKAN
137 # define BACKENDS_STR "\"sw\", \"gl\", and \"vk\""
138 #else
139 # define BACKENDS_STR "\"sw\" and \"gl\""
140 #endif
141
142 #ifdef SK_BUILD_FOR_ANDROID
143 static DEFINE_string(skps, "/data/local/tmp/skia", "Directory to read skps from.");
144 static DEFINE_string(jpgs, "/data/local/tmp/skia", "Directory to read jpgs from.");
145 #else
146 static DEFINE_string(skps, "skps", "Directory to read skps from.");
147 static DEFINE_string(jpgs, "jpgs", "Directory to read jpgs from.");
148 #endif
149
150 static DEFINE_string2(backend, b, "sw", "Backend to use. Allowed values are " BACKENDS_STR ".");
151
152 static DEFINE_bool(atrace, false, "Enable support for using ATrace. ATrace is only supported on Android.");
153
154 DEFINE_int32(msaa, 0, "Number of subpixel samples. 0 for no HW antialiasing.");
155 DEFINE_pathrenderer_flag;
156
157 DEFINE_bool(instancedRendering, false, "Enable instanced rendering on GPU backends.");
158
159 const char *kBackendTypeStrings[sk_app::Window::kBackendTypeCount] = {
160 "OpenGL",
161 #ifdef SK_VULKAN
162 "Vulkan",
163 #endif
164 "Raster"
165 };
166
get_backend_type(const char * str)167 static sk_app::Window::BackendType get_backend_type(const char* str) {
168 #ifdef SK_VULKAN
169 if (0 == strcmp(str, "vk")) {
170 return sk_app::Window::kVulkan_BackendType;
171 } else
172 #endif
173 if (0 == strcmp(str, "gl")) {
174 return sk_app::Window::kNativeGL_BackendType;
175 } else if (0 == strcmp(str, "sw")) {
176 return sk_app::Window::kRaster_BackendType;
177 } else {
178 SkDebugf("Unknown backend type, %s, defaulting to sw.", str);
179 return sk_app::Window::kRaster_BackendType;
180 }
181 }
182
183 static SkColorSpacePrimaries gSrgbPrimaries = {
184 0.64f, 0.33f,
185 0.30f, 0.60f,
186 0.15f, 0.06f,
187 0.3127f, 0.3290f };
188
189 static SkColorSpacePrimaries gAdobePrimaries = {
190 0.64f, 0.33f,
191 0.21f, 0.71f,
192 0.15f, 0.06f,
193 0.3127f, 0.3290f };
194
195 static SkColorSpacePrimaries gP3Primaries = {
196 0.680f, 0.320f,
197 0.265f, 0.690f,
198 0.150f, 0.060f,
199 0.3127f, 0.3290f };
200
201 static SkColorSpacePrimaries gRec2020Primaries = {
202 0.708f, 0.292f,
203 0.170f, 0.797f,
204 0.131f, 0.046f,
205 0.3127f, 0.3290f };
206
207 struct NamedPrimaries {
208 const char* fName;
209 SkColorSpacePrimaries* fPrimaries;
210 } gNamedPrimaries[] = {
211 { "sRGB", &gSrgbPrimaries },
212 { "AdobeRGB", &gAdobePrimaries },
213 { "P3", &gP3Primaries },
214 { "Rec. 2020", &gRec2020Primaries },
215 };
216
primaries_equal(const SkColorSpacePrimaries & a,const SkColorSpacePrimaries & b)217 static bool primaries_equal(const SkColorSpacePrimaries& a, const SkColorSpacePrimaries& b) {
218 return memcmp(&a, &b, sizeof(SkColorSpacePrimaries)) == 0;
219 }
220
221 const char* kName = "name";
222 const char* kValue = "value";
223 const char* kOptions = "options";
224 const char* kSlideStateName = "Slide";
225 const char* kBackendStateName = "Backend";
226 const char* kMSAAStateName = "MSAA";
227 const char* kPathRendererStateName = "Path renderer";
228 const char* kInstancedRenderingStateName = "Instanced rendering";
229 const char* kSoftkeyStateName = "Softkey";
230 const char* kSoftkeyHint = "Please select a softkey";
231 const char* kFpsStateName = "FPS";
232 const char* kON = "ON";
233 const char* kOFF = "OFF";
234 const char* kRefreshStateName = "Refresh";
235
Viewer(int argc,char ** argv,void * platformData)236 Viewer::Viewer(int argc, char** argv, void* platformData)
237 : fCurrentMeasurement(0)
238 , fDisplayStats(false)
239 , fRefresh(false)
240 , fShowImGuiDebugWindow(false)
241 , fShowImGuiTestWindow(false)
242 , fShowZoomWindow(false)
243 , fLastImage(nullptr)
244 , fBackendType(sk_app::Window::kNativeGL_BackendType)
245 , fColorMode(ColorMode::kLegacy)
246 , fColorSpacePrimaries(gSrgbPrimaries)
247 , fZoomCenterX(0.0f)
248 , fZoomCenterY(0.0f)
249 , fZoomLevel(0.0f)
250 , fZoomScale(SK_Scalar1)
251 {
252 static SkTaskGroup::Enabler kTaskGroupEnabler;
253 SkGraphics::Init();
254
255 static SkOnce initPathRendererNames;
256 initPathRendererNames([]() {
257 gPathRendererNames[GpuPathRenderers::kAll] = "Default Ganesh Behavior (best path renderer)";
258 gPathRendererNames[GpuPathRenderers::kStencilAndCover] = "NV_path_rendering";
259 gPathRendererNames[GpuPathRenderers::kMSAA] = "Sample shading";
260 gPathRendererNames[GpuPathRenderers::kSmall] = "Small paths (cached sdf or alpha masks)";
261 gPathRendererNames[GpuPathRenderers::kTessellating] = "Tessellating";
262 gPathRendererNames[GpuPathRenderers::kDefault] = "Original Ganesh path renderer";
263 gPathRendererNames[GpuPathRenderers::kNone] = "Software masks";
264 });
265
266 memset(fPaintTimes, 0, sizeof(fPaintTimes));
267 memset(fFlushTimes, 0, sizeof(fFlushTimes));
268 memset(fAnimateTimes, 0, sizeof(fAnimateTimes));
269
270 SkDebugf("Command line arguments: ");
271 for (int i = 1; i < argc; ++i) {
272 SkDebugf("%s ", argv[i]);
273 }
274 SkDebugf("\n");
275
276 SkCommandLineFlags::Parse(argc, argv);
277 #ifdef SK_BUILD_FOR_ANDROID
278 SetResourcePath("/data/local/tmp/skia");
279 #endif
280
281 if (FLAGS_atrace) {
282 SkEventTracer::SetInstance(new SkATrace());
283 }
284
285 fBackendType = get_backend_type(FLAGS_backend[0]);
286 fWindow = Window::CreateNativeWindow(platformData);
287
288 DisplayParams displayParams;
289 displayParams.fMSAASampleCount = FLAGS_msaa;
290 displayParams.fGrContextOptions.fEnableInstancedRendering = FLAGS_instancedRendering;
291 displayParams.fGrContextOptions.fGpuPathRenderers = CollectGpuPathRenderersFromFlags();
292 fWindow->setRequestedDisplayParams(displayParams);
293
294 // register callbacks
295 fCommands.attach(fWindow);
296 fWindow->registerBackendCreatedFunc(on_backend_created_func, this);
297 fWindow->registerPaintFunc(on_paint_handler, this);
298 fWindow->registerTouchFunc(on_touch_handler, this);
299 fWindow->registerUIStateChangedFunc(on_ui_state_changed_handler, this);
300 fWindow->registerMouseFunc(on_mouse_handler, this);
301 fWindow->registerMouseWheelFunc(on_mouse_wheel_handler, this);
302 fWindow->registerKeyFunc(on_key_handler, this);
303 fWindow->registerCharFunc(on_char_handler, this);
304
305 // add key-bindings
306 fCommands.addCommand(' ', "GUI", "Toggle Debug GUI", [this]() {
307 this->fShowImGuiDebugWindow = !this->fShowImGuiDebugWindow;
308 fWindow->inval();
309 });
310 fCommands.addCommand('g', "GUI", "Toggle GUI Demo", [this]() {
311 this->fShowImGuiTestWindow = !this->fShowImGuiTestWindow;
312 fWindow->inval();
313 });
314 fCommands.addCommand('z', "GUI", "Toggle zoom window", [this]() {
315 this->fShowZoomWindow = !this->fShowZoomWindow;
316 fWindow->inval();
317 });
318 fCommands.addCommand('s', "Overlays", "Toggle stats display", [this]() {
319 this->fDisplayStats = !this->fDisplayStats;
320 fWindow->inval();
321 });
322 fCommands.addCommand('c', "Modes", "Cycle color mode", [this]() {
323 switch (fColorMode) {
324 case ColorMode::kLegacy:
325 this->setColorMode(ColorMode::kColorManagedSRGB8888_NonLinearBlending);
326 break;
327 case ColorMode::kColorManagedSRGB8888_NonLinearBlending:
328 this->setColorMode(ColorMode::kColorManagedSRGB8888);
329 break;
330 case ColorMode::kColorManagedSRGB8888:
331 this->setColorMode(ColorMode::kColorManagedLinearF16);
332 break;
333 case ColorMode::kColorManagedLinearF16:
334 this->setColorMode(ColorMode::kLegacy);
335 break;
336 }
337 });
338 fCommands.addCommand(Window::Key::kRight, "Right", "Navigation", "Next slide", [this]() {
339 int previousSlide = fCurrentSlide;
340 fCurrentSlide++;
341 if (fCurrentSlide >= fSlides.count()) {
342 fCurrentSlide = 0;
343 }
344 this->setupCurrentSlide(previousSlide);
345 });
346 fCommands.addCommand(Window::Key::kLeft, "Left", "Navigation", "Previous slide", [this]() {
347 int previousSlide = fCurrentSlide;
348 fCurrentSlide--;
349 if (fCurrentSlide < 0) {
350 fCurrentSlide = fSlides.count() - 1;
351 }
352 this->setupCurrentSlide(previousSlide);
353 });
354 fCommands.addCommand(Window::Key::kUp, "Up", "Transform", "Zoom in", [this]() {
355 this->changeZoomLevel(1.f / 32.f);
356 fWindow->inval();
357 });
358 fCommands.addCommand(Window::Key::kDown, "Down", "Transform", "Zoom out", [this]() {
359 this->changeZoomLevel(-1.f / 32.f);
360 fWindow->inval();
361 });
362 fCommands.addCommand('d', "Modes", "Change rendering backend", [this]() {
363 sk_app::Window::BackendType newBackend = fBackendType;
364 #if defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC)
365 if (sk_app::Window::kRaster_BackendType == fBackendType) {
366 newBackend = sk_app::Window::kNativeGL_BackendType;
367 #ifdef SK_VULKAN
368 } else if (sk_app::Window::kNativeGL_BackendType == fBackendType) {
369 newBackend = sk_app::Window::kVulkan_BackendType;
370 #endif
371 } else {
372 newBackend = sk_app::Window::kRaster_BackendType;
373 }
374 #elif defined(SK_BUILD_FOR_UNIX)
375 // Switching to and from Vulkan is problematic on Linux so disabled for now
376 if (sk_app::Window::kRaster_BackendType == fBackendType) {
377 newBackend = sk_app::Window::kNativeGL_BackendType;
378 } else if (sk_app::Window::kNativeGL_BackendType == fBackendType) {
379 newBackend = sk_app::Window::kRaster_BackendType;
380 }
381 #endif
382
383 this->setBackend(newBackend);
384 });
385
386 // set up slides
387 this->initSlides();
388 this->setStartupSlide();
389 if (FLAGS_list) {
390 this->listNames();
391 }
392
393 fAnimTimer.run();
394
395 // ImGui initialization:
396 ImGuiIO& io = ImGui::GetIO();
397 io.DisplaySize.x = static_cast<float>(fWindow->width());
398 io.DisplaySize.y = static_cast<float>(fWindow->height());
399
400 // Keymap...
401 io.KeyMap[ImGuiKey_Tab] = (int)Window::Key::kTab;
402 io.KeyMap[ImGuiKey_LeftArrow] = (int)Window::Key::kLeft;
403 io.KeyMap[ImGuiKey_RightArrow] = (int)Window::Key::kRight;
404 io.KeyMap[ImGuiKey_UpArrow] = (int)Window::Key::kUp;
405 io.KeyMap[ImGuiKey_DownArrow] = (int)Window::Key::kDown;
406 io.KeyMap[ImGuiKey_PageUp] = (int)Window::Key::kPageUp;
407 io.KeyMap[ImGuiKey_PageDown] = (int)Window::Key::kPageDown;
408 io.KeyMap[ImGuiKey_Home] = (int)Window::Key::kHome;
409 io.KeyMap[ImGuiKey_End] = (int)Window::Key::kEnd;
410 io.KeyMap[ImGuiKey_Delete] = (int)Window::Key::kDelete;
411 io.KeyMap[ImGuiKey_Backspace] = (int)Window::Key::kBack;
412 io.KeyMap[ImGuiKey_Enter] = (int)Window::Key::kOK;
413 io.KeyMap[ImGuiKey_Escape] = (int)Window::Key::kEscape;
414 io.KeyMap[ImGuiKey_A] = (int)Window::Key::kA;
415 io.KeyMap[ImGuiKey_C] = (int)Window::Key::kC;
416 io.KeyMap[ImGuiKey_V] = (int)Window::Key::kV;
417 io.KeyMap[ImGuiKey_X] = (int)Window::Key::kX;
418 io.KeyMap[ImGuiKey_Y] = (int)Window::Key::kY;
419 io.KeyMap[ImGuiKey_Z] = (int)Window::Key::kZ;
420
421 int w, h;
422 unsigned char* pixels;
423 io.Fonts->GetTexDataAsAlpha8(&pixels, &w, &h);
424 SkImageInfo info = SkImageInfo::MakeA8(w, h);
425 SkPixmap pmap(info, pixels, info.minRowBytes());
426 SkMatrix localMatrix = SkMatrix::MakeScale(1.0f / w, 1.0f / h);
427 auto fontImage = SkImage::MakeFromRaster(pmap, nullptr, nullptr);
428 auto fontShader = fontImage->makeShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
429 &localMatrix);
430 fImGuiFontPaint.setShader(fontShader);
431 fImGuiFontPaint.setColor(SK_ColorWHITE);
432 fImGuiFontPaint.setFilterQuality(kLow_SkFilterQuality);
433 io.Fonts->TexID = &fImGuiFontPaint;
434
435 auto gamutImage = GetResourceAsImage("gamut.png");
436 if (gamutImage) {
437 auto gamutShader = gamutImage->makeShader(SkShader::kClamp_TileMode,
438 SkShader::kClamp_TileMode);
439 fImGuiGamutPaint.setShader(gamutShader);
440 }
441 fImGuiGamutPaint.setColor(SK_ColorWHITE);
442 fImGuiGamutPaint.setFilterQuality(kLow_SkFilterQuality);
443
444 fWindow->attach(fBackendType);
445 }
446
initSlides()447 void Viewer::initSlides() {
448 fAllSlideNames = Json::Value(Json::arrayValue);
449
450 const skiagm::GMRegistry* gms(skiagm::GMRegistry::Head());
451 while (gms) {
452 std::unique_ptr<skiagm::GM> gm(gms->factory()(nullptr));
453
454 if (!SkCommandLineFlags::ShouldSkip(FLAGS_match, gm->getName())) {
455 sk_sp<Slide> slide(new GMSlide(gm.release()));
456 fSlides.push_back(slide);
457 }
458
459 gms = gms->next();
460 }
461
462 // reverse array
463 for (int i = 0; i < fSlides.count()/2; ++i) {
464 sk_sp<Slide> temp = fSlides[i];
465 fSlides[i] = fSlides[fSlides.count() - i - 1];
466 fSlides[fSlides.count() - i - 1] = temp;
467 }
468
469 // samples
470 const SkViewRegister* reg = SkViewRegister::Head();
471 while (reg) {
472 sk_sp<Slide> slide(new SampleSlide(reg->factory()));
473 if (!SkCommandLineFlags::ShouldSkip(FLAGS_match, slide->getName().c_str())) {
474 fSlides.push_back(slide);
475 }
476 reg = reg->next();
477 }
478
479 // SKPs
480 for (int i = 0; i < FLAGS_skps.count(); i++) {
481 if (SkStrEndsWith(FLAGS_skps[i], ".skp")) {
482 if (SkCommandLineFlags::ShouldSkip(FLAGS_match, FLAGS_skps[i])) {
483 continue;
484 }
485
486 SkString path(FLAGS_skps[i]);
487 sk_sp<SKPSlide> slide(new SKPSlide(SkOSPath::Basename(path.c_str()), path));
488 if (slide) {
489 fSlides.push_back(slide);
490 }
491 } else {
492 SkOSFile::Iter it(FLAGS_skps[i], ".skp");
493 SkString skpName;
494 while (it.next(&skpName)) {
495 if (SkCommandLineFlags::ShouldSkip(FLAGS_match, skpName.c_str())) {
496 continue;
497 }
498
499 SkString path = SkOSPath::Join(FLAGS_skps[i], skpName.c_str());
500 sk_sp<SKPSlide> slide(new SKPSlide(skpName, path));
501 if (slide) {
502 fSlides.push_back(slide);
503 }
504 }
505 }
506 }
507
508 // JPGs
509 for (int i = 0; i < FLAGS_jpgs.count(); i++) {
510 SkOSFile::Iter it(FLAGS_jpgs[i], ".jpg");
511 SkString jpgName;
512 while (it.next(&jpgName)) {
513 if (SkCommandLineFlags::ShouldSkip(FLAGS_match, jpgName.c_str())) {
514 continue;
515 }
516
517 SkString path = SkOSPath::Join(FLAGS_jpgs[i], jpgName.c_str());
518 sk_sp<ImageSlide> slide(new ImageSlide(jpgName, path));
519 if (slide) {
520 fSlides.push_back(slide);
521 }
522 }
523 }
524 }
525
526
~Viewer()527 Viewer::~Viewer() {
528 fWindow->detach();
529 delete fWindow;
530 }
531
updateTitle()532 void Viewer::updateTitle() {
533 if (!fWindow) {
534 return;
535 }
536 if (fWindow->sampleCount() < 0) {
537 return; // Surface hasn't been created yet.
538 }
539
540 SkString title("Viewer: ");
541 title.append(fSlides[fCurrentSlide]->getName());
542
543 switch (fColorMode) {
544 case ColorMode::kLegacy:
545 title.append(" Legacy 8888");
546 break;
547 case ColorMode::kColorManagedSRGB8888_NonLinearBlending:
548 title.append(" ColorManaged 8888 (Nonlinear blending)");
549 break;
550 case ColorMode::kColorManagedSRGB8888:
551 title.append(" ColorManaged 8888");
552 break;
553 case ColorMode::kColorManagedLinearF16:
554 title.append(" ColorManaged F16");
555 break;
556 }
557
558 if (ColorMode::kLegacy != fColorMode) {
559 int curPrimaries = -1;
560 for (size_t i = 0; i < SK_ARRAY_COUNT(gNamedPrimaries); ++i) {
561 if (primaries_equal(*gNamedPrimaries[i].fPrimaries, fColorSpacePrimaries)) {
562 curPrimaries = i;
563 break;
564 }
565 }
566 title.appendf(" %s", curPrimaries >= 0 ? gNamedPrimaries[curPrimaries].fName : "Custom");
567 }
568
569 title.append(" [");
570 title.append(kBackendTypeStrings[fBackendType]);
571 if (int msaa = fWindow->sampleCount()) {
572 title.appendf(" MSAA: %i", msaa);
573 }
574 title.append("]");
575
576 GpuPathRenderers pr = fWindow->getRequestedDisplayParams().fGrContextOptions.fGpuPathRenderers;
577 if (GpuPathRenderers::kAll != pr) {
578 title.appendf(" [Path renderer: %s]", gPathRendererNames[pr].c_str());
579 }
580
581 fWindow->setTitle(title.c_str());
582 }
583
setStartupSlide()584 void Viewer::setStartupSlide() {
585
586 if (!FLAGS_slide.isEmpty()) {
587 int count = fSlides.count();
588 for (int i = 0; i < count; i++) {
589 if (fSlides[i]->getName().equals(FLAGS_slide[0])) {
590 fCurrentSlide = i;
591 return;
592 }
593 }
594
595 fprintf(stderr, "Unknown slide \"%s\"\n", FLAGS_slide[0]);
596 this->listNames();
597 }
598
599 fCurrentSlide = 0;
600 }
601
listNames()602 void Viewer::listNames() {
603 int count = fSlides.count();
604 SkDebugf("All Slides:\n");
605 for (int i = 0; i < count; i++) {
606 SkDebugf(" %s\n", fSlides[i]->getName().c_str());
607 }
608 }
609
setupCurrentSlide(int previousSlide)610 void Viewer::setupCurrentSlide(int previousSlide) {
611 if (fCurrentSlide == previousSlide) {
612 return; // no change; do nothing
613 }
614 // prepare dimensions for image slides
615 fSlides[fCurrentSlide]->load(SkIntToScalar(fWindow->width()), SkIntToScalar(fWindow->height()));
616
617 fGesture.reset();
618 fDefaultMatrix.reset();
619 fDefaultMatrixInv.reset();
620
621 if (fWindow->supportsContentRect() && fWindow->scaleContentToFit()) {
622 const SkRect contentRect = fWindow->getContentRect();
623 const SkISize slideSize = fSlides[fCurrentSlide]->getDimensions();
624 const SkRect slideBounds = SkRect::MakeIWH(slideSize.width(), slideSize.height());
625 if (contentRect.width() > 0 && contentRect.height() > 0) {
626 fDefaultMatrix.setRectToRect(slideBounds, contentRect, SkMatrix::kStart_ScaleToFit);
627 SkAssertResult(fDefaultMatrix.invert(&fDefaultMatrixInv));
628 }
629 }
630
631 if (fWindow->supportsContentRect()) {
632 const SkISize slideSize = fSlides[fCurrentSlide]->getDimensions();
633 SkRect windowRect = fWindow->getContentRect();
634 fDefaultMatrixInv.mapRect(&windowRect);
635 fGesture.setTransLimit(SkRect::MakeWH(SkIntToScalar(slideSize.width()),
636 SkIntToScalar(slideSize.height())),
637 windowRect);
638 }
639
640 this->updateTitle();
641 this->updateUIState();
642 if (previousSlide >= 0) {
643 fSlides[previousSlide]->unload();
644 }
645 fWindow->inval();
646 }
647
648 #define MAX_ZOOM_LEVEL 8
649 #define MIN_ZOOM_LEVEL -8
650
changeZoomLevel(float delta)651 void Viewer::changeZoomLevel(float delta) {
652 fZoomLevel += delta;
653 if (fZoomLevel > 0) {
654 fZoomLevel = SkMinScalar(fZoomLevel, MAX_ZOOM_LEVEL);
655 fZoomScale = fZoomLevel + SK_Scalar1;
656 } else if (fZoomLevel < 0) {
657 fZoomLevel = SkMaxScalar(fZoomLevel, MIN_ZOOM_LEVEL);
658 fZoomScale = SK_Scalar1 / (SK_Scalar1 - fZoomLevel);
659 } else {
660 fZoomScale = SK_Scalar1;
661 }
662 }
663
computeMatrix()664 SkMatrix Viewer::computeMatrix() {
665 SkMatrix m;
666 m.reset();
667
668 if (fZoomLevel) {
669 SkPoint center;
670 //m = this->getLocalMatrix();//.invert(&m);
671 m.mapXY(fZoomCenterX, fZoomCenterY, ¢er);
672 SkScalar cx = center.fX;
673 SkScalar cy = center.fY;
674
675 m.setTranslate(-cx, -cy);
676 m.postScale(fZoomScale, fZoomScale);
677 m.postTranslate(cx, cy);
678 }
679
680 m.preConcat(fGesture.localM());
681 m.preConcat(fGesture.globalM());
682
683 return m;
684 }
685
setBackend(sk_app::Window::BackendType backendType)686 void Viewer::setBackend(sk_app::Window::BackendType backendType) {
687 fBackendType = backendType;
688
689 fWindow->detach();
690
691 #if defined(SK_BUILD_FOR_WIN) && defined(SK_VULKAN)
692 // Switching from OpenGL to Vulkan in the same window is problematic at this point on
693 // Windows, so we just delete the window and recreate it.
694 if (sk_app::Window::kVulkan_BackendType == fBackendType) {
695 delete fWindow;
696 fWindow = Window::CreateNativeWindow(nullptr);
697
698 // re-register callbacks
699 fCommands.attach(fWindow);
700 fWindow->registerBackendCreatedFunc(on_backend_created_func, this);
701 fWindow->registerPaintFunc(on_paint_handler, this);
702 fWindow->registerTouchFunc(on_touch_handler, this);
703 fWindow->registerUIStateChangedFunc(on_ui_state_changed_handler, this);
704 fWindow->registerMouseFunc(on_mouse_handler, this);
705 fWindow->registerMouseWheelFunc(on_mouse_wheel_handler, this);
706 fWindow->registerKeyFunc(on_key_handler, this);
707 fWindow->registerCharFunc(on_char_handler, this);
708 }
709 #endif
710
711 fWindow->attach(fBackendType);
712 }
713
setColorMode(ColorMode colorMode)714 void Viewer::setColorMode(ColorMode colorMode) {
715 fColorMode = colorMode;
716
717 // When we're in color managed mode, we tag our window surface as sRGB. If we've switched into
718 // or out of legacy/nonlinear mode, we need to update our window configuration.
719 DisplayParams params = fWindow->getRequestedDisplayParams();
720 bool wasInLegacy = !SkToBool(params.fColorSpace);
721 bool wantLegacy = (ColorMode::kLegacy == fColorMode) ||
722 (ColorMode::kColorManagedSRGB8888_NonLinearBlending == fColorMode);
723 if (wasInLegacy != wantLegacy) {
724 params.fColorSpace = wantLegacy ? nullptr : SkColorSpace::MakeSRGB();
725 fWindow->setRequestedDisplayParams(params);
726 }
727
728 this->updateTitle();
729 fWindow->inval();
730 }
731
drawSlide(SkCanvas * canvas)732 void Viewer::drawSlide(SkCanvas* canvas) {
733 SkAutoCanvasRestore autorestore(canvas, false);
734
735 if (fWindow->supportsContentRect()) {
736 SkRect contentRect = fWindow->getContentRect();
737 canvas->clipRect(contentRect);
738 canvas->translate(contentRect.fLeft, contentRect.fTop);
739 }
740
741 // By default, we render directly into the window's surface/canvas
742 SkCanvas* slideCanvas = canvas;
743 fLastImage.reset();
744
745 // If we're in any of the color managed modes, construct the color space we're going to use
746 sk_sp<SkColorSpace> cs = nullptr;
747 if (ColorMode::kLegacy != fColorMode) {
748 auto transferFn = (ColorMode::kColorManagedLinearF16 == fColorMode)
749 ? SkColorSpace::kLinear_RenderTargetGamma : SkColorSpace::kSRGB_RenderTargetGamma;
750 SkMatrix44 toXYZ;
751 SkAssertResult(fColorSpacePrimaries.toXYZD50(&toXYZ));
752 cs = SkColorSpace::MakeRGB(transferFn, toXYZ);
753 }
754
755 // If we're in F16, or we're zooming, or we're in color correct 8888 and the gamut isn't sRGB,
756 // we need to render offscreen
757 sk_sp<SkSurface> offscreenSurface = nullptr;
758 if (ColorMode::kColorManagedLinearF16 == fColorMode ||
759 fShowZoomWindow ||
760 (ColorMode::kColorManagedSRGB8888 == fColorMode &&
761 !primaries_equal(fColorSpacePrimaries, gSrgbPrimaries))) {
762
763 SkColorType colorType = (ColorMode::kColorManagedLinearF16 == fColorMode)
764 ? kRGBA_F16_SkColorType : kN32_SkColorType;
765 // In nonlinear blending mode, we actually use a legacy off-screen canvas, and wrap it
766 // with a special canvas (below) that has the color space attached
767 sk_sp<SkColorSpace> offscreenColorSpace =
768 (ColorMode::kColorManagedSRGB8888_NonLinearBlending == fColorMode) ? nullptr : cs;
769 SkImageInfo info = SkImageInfo::Make(fWindow->width(), fWindow->height(), colorType,
770 kPremul_SkAlphaType, std::move(offscreenColorSpace));
771 offscreenSurface = canvas->makeSurface(info);
772 slideCanvas = offscreenSurface->getCanvas();
773 }
774
775 std::unique_ptr<SkCanvas> xformCanvas = nullptr;
776 if (ColorMode::kColorManagedSRGB8888_NonLinearBlending == fColorMode) {
777 xformCanvas = SkCreateColorSpaceXformCanvas(slideCanvas, cs);
778 slideCanvas = xformCanvas.get();
779 }
780
781 int count = slideCanvas->save();
782 slideCanvas->clear(SK_ColorWHITE);
783 slideCanvas->concat(fDefaultMatrix);
784 slideCanvas->concat(computeMatrix());
785 // Time the painting logic of the slide
786 double startTime = SkTime::GetMSecs();
787 fSlides[fCurrentSlide]->draw(slideCanvas);
788 fPaintTimes[fCurrentMeasurement] = SkTime::GetMSecs() - startTime;
789 slideCanvas->restoreToCount(count);
790
791 // Force a flush so we can time that, too
792 startTime = SkTime::GetMSecs();
793 slideCanvas->flush();
794 fFlushTimes[fCurrentMeasurement] = SkTime::GetMSecs() - startTime;
795
796 // If we rendered offscreen, snap an image and push the results to the window's canvas
797 if (offscreenSurface) {
798 fLastImage = offscreenSurface->makeImageSnapshot();
799
800 // Tag the image with the sRGB gamut, so no further color space conversion happens
801 sk_sp<SkColorSpace> srgb = (ColorMode::kColorManagedLinearF16 == fColorMode)
802 ? SkColorSpace::MakeSRGBLinear() : SkColorSpace::MakeSRGB();
803 auto retaggedImage = SkImageMakeRasterCopyAndAssignColorSpace(fLastImage.get(), srgb.get());
804 SkPaint paint;
805 paint.setBlendMode(SkBlendMode::kSrc);
806 canvas->drawImage(retaggedImage, 0, 0, &paint);
807 }
808 }
809
onBackendCreated()810 void Viewer::onBackendCreated() {
811 this->updateTitle();
812 this->updateUIState();
813 this->setupCurrentSlide(-1);
814 fWindow->show();
815 fWindow->inval();
816 }
817
onPaint(SkCanvas * canvas)818 void Viewer::onPaint(SkCanvas* canvas) {
819 // Update ImGui input
820 ImGuiIO& io = ImGui::GetIO();
821 io.DeltaTime = 1.0f / 60.0f;
822 io.DisplaySize.x = static_cast<float>(fWindow->width());
823 io.DisplaySize.y = static_cast<float>(fWindow->height());
824
825 io.KeyAlt = io.KeysDown[static_cast<int>(Window::Key::kOption)];
826 io.KeyCtrl = io.KeysDown[static_cast<int>(Window::Key::kCtrl)];
827 io.KeyShift = io.KeysDown[static_cast<int>(Window::Key::kShift)];
828
829 ImGui::NewFrame();
830
831 drawSlide(canvas);
832
833 // Advance our timing bookkeeping
834 fCurrentMeasurement = (fCurrentMeasurement + 1) & (kMeasurementCount - 1);
835 SkASSERT(fCurrentMeasurement < kMeasurementCount);
836
837 // Draw any overlays or UI that we don't want timed
838 if (fDisplayStats) {
839 drawStats(canvas);
840 }
841 fCommands.drawHelp(canvas);
842
843 drawImGui(canvas);
844
845 // Update the FPS
846 updateUIState();
847 }
848
onTouch(intptr_t owner,Window::InputState state,float x,float y)849 bool Viewer::onTouch(intptr_t owner, Window::InputState state, float x, float y) {
850 void* castedOwner = reinterpret_cast<void*>(owner);
851 SkPoint touchPoint = fDefaultMatrixInv.mapXY(x, y);
852 switch (state) {
853 case Window::kUp_InputState: {
854 fGesture.touchEnd(castedOwner);
855 break;
856 }
857 case Window::kDown_InputState: {
858 fGesture.touchBegin(castedOwner, touchPoint.fX, touchPoint.fY);
859 break;
860 }
861 case Window::kMove_InputState: {
862 fGesture.touchMoved(castedOwner, touchPoint.fX, touchPoint.fY);
863 break;
864 }
865 }
866 fWindow->inval();
867 return true;
868 }
869
drawStats(SkCanvas * canvas)870 void Viewer::drawStats(SkCanvas* canvas) {
871 static const float kPixelPerMS = 2.0f;
872 static const int kDisplayWidth = 130;
873 static const int kDisplayHeight = 100;
874 static const int kDisplayPadding = 10;
875 static const int kGraphPadding = 3;
876 static const SkScalar kBaseMS = 1000.f / 60.f; // ms/frame to hit 60 fps
877
878 SkISize canvasSize = canvas->getBaseLayerSize();
879 SkRect rect = SkRect::MakeXYWH(SkIntToScalar(canvasSize.fWidth-kDisplayWidth-kDisplayPadding),
880 SkIntToScalar(kDisplayPadding),
881 SkIntToScalar(kDisplayWidth), SkIntToScalar(kDisplayHeight));
882 SkPaint paint;
883 canvas->save();
884
885 if (fWindow->supportsContentRect()) {
886 SkRect contentRect = fWindow->getContentRect();
887 canvas->clipRect(contentRect);
888 canvas->translate(contentRect.fLeft, contentRect.fTop);
889 }
890
891 canvas->clipRect(rect);
892 paint.setColor(SK_ColorBLACK);
893 canvas->drawRect(rect, paint);
894 // draw the 16ms line
895 paint.setColor(SK_ColorLTGRAY);
896 canvas->drawLine(rect.fLeft, rect.fBottom - kBaseMS*kPixelPerMS,
897 rect.fRight, rect.fBottom - kBaseMS*kPixelPerMS, paint);
898 paint.setColor(SK_ColorRED);
899 paint.setStyle(SkPaint::kStroke_Style);
900 canvas->drawRect(rect, paint);
901
902 int x = SkScalarTruncToInt(rect.fLeft) + kGraphPadding;
903 const int xStep = 2;
904 int i = fCurrentMeasurement;
905 do {
906 // Round to nearest values
907 int animateHeight = (int)(fAnimateTimes[i] * kPixelPerMS + 0.5);
908 int paintHeight = (int)(fPaintTimes[i] * kPixelPerMS + 0.5);
909 int flushHeight = (int)(fFlushTimes[i] * kPixelPerMS + 0.5);
910 int startY = SkScalarTruncToInt(rect.fBottom);
911 int endY = startY - flushHeight;
912 paint.setColor(SK_ColorRED);
913 canvas->drawLine(SkIntToScalar(x), SkIntToScalar(startY),
914 SkIntToScalar(x), SkIntToScalar(endY), paint);
915 startY = endY;
916 endY = startY - paintHeight;
917 paint.setColor(SK_ColorGREEN);
918 canvas->drawLine(SkIntToScalar(x), SkIntToScalar(startY),
919 SkIntToScalar(x), SkIntToScalar(endY), paint);
920 startY = endY;
921 endY = startY - animateHeight;
922 paint.setColor(SK_ColorMAGENTA);
923 canvas->drawLine(SkIntToScalar(x), SkIntToScalar(startY),
924 SkIntToScalar(x), SkIntToScalar(endY), paint);
925 i++;
926 i &= (kMeasurementCount - 1); // fast mod
927 x += xStep;
928 } while (i != fCurrentMeasurement);
929
930 canvas->restore();
931 }
932
ImGui_DragPrimary(const char * label,float * x,float * y,const ImVec2 & pos,const ImVec2 & size)933 static ImVec2 ImGui_DragPrimary(const char* label, float* x, float* y,
934 const ImVec2& pos, const ImVec2& size) {
935 // Transform primaries ([0, 0] - [0.8, 0.9]) to screen coords (including Y-flip)
936 ImVec2 center(pos.x + (*x / 0.8f) * size.x, pos.y + (1.0f - (*y / 0.9f)) * size.y);
937
938 // Invisible 10x10 button
939 ImGui::SetCursorScreenPos(ImVec2(center.x - 5, center.y - 5));
940 ImGui::InvisibleButton(label, ImVec2(10, 10));
941
942 if (ImGui::IsItemActive() && ImGui::IsMouseDragging()) {
943 ImGuiIO& io = ImGui::GetIO();
944 // Normalized mouse position, relative to our gamut box
945 ImVec2 mousePosXY((io.MousePos.x - pos.x) / size.x, (io.MousePos.y - pos.y) / size.y);
946 // Clamp to edge of box, convert back to primary scale
947 *x = SkTPin(mousePosXY.x, 0.0f, 1.0f) * 0.8f;
948 *y = SkTPin(1 - mousePosXY.y, 0.0f, 1.0f) * 0.9f;
949 }
950
951 if (ImGui::IsItemHovered()) {
952 ImGui::SetTooltip("x: %.3f\ny: %.3f", *x, *y);
953 }
954
955 // Return screen coordinates for the caller. We could just return center here, but we'd have
956 // one frame of lag during drag.
957 return ImVec2(pos.x + (*x / 0.8f) * size.x, pos.y + (1.0f - (*y / 0.9f)) * size.y);
958 }
959
ImGui_Primaries(SkColorSpacePrimaries * primaries,SkPaint * gamutPaint)960 static void ImGui_Primaries(SkColorSpacePrimaries* primaries, SkPaint* gamutPaint) {
961 ImDrawList* drawList = ImGui::GetWindowDrawList();
962
963 // The gamut image covers a (0.8 x 0.9) shaped region, so fit our image/canvas to the available
964 // width, and scale the height to maintain aspect ratio.
965 float canvasWidth = SkTMax(ImGui::GetContentRegionAvailWidth(), 50.0f);
966 ImVec2 size = ImVec2(canvasWidth, canvasWidth * (0.9f / 0.8f));
967 ImVec2 pos = ImGui::GetCursorScreenPos();
968
969 // Background image. Only draw a subset of the image, to avoid the regions less than zero.
970 // Simplifes re-mapping math, clipping behavior, and increases resolution in the useful area.
971 // Magic numbers are pixel locations of the origin and upper-right corner.
972 drawList->AddImage(gamutPaint, pos, ImVec2(pos.x + size.x, pos.y + size.y),
973 ImVec2(242, 61), ImVec2(1897, 1922));
974 ImVec2 endPos = ImGui::GetCursorPos();
975
976 // Primary markers
977 ImVec2 r = ImGui_DragPrimary("R", &primaries->fRX, &primaries->fRY, pos, size);
978 ImVec2 g = ImGui_DragPrimary("G", &primaries->fGX, &primaries->fGY, pos, size);
979 ImVec2 b = ImGui_DragPrimary("B", &primaries->fBX, &primaries->fBY, pos, size);
980 ImVec2 w = ImGui_DragPrimary("W", &primaries->fWX, &primaries->fWY, pos, size);
981
982 // Gamut triangle
983 drawList->AddCircle(r, 5.0f, 0xFF000040);
984 drawList->AddCircle(g, 5.0f, 0xFF004000);
985 drawList->AddCircle(b, 5.0f, 0xFF400000);
986 drawList->AddCircle(w, 5.0f, 0xFFFFFFFF);
987 drawList->AddTriangle(r, g, b, 0xFFFFFFFF);
988
989 // Re-position cursor immediate after the diagram for subsequent controls
990 ImGui::SetCursorPos(endPos);
991 }
992
drawImGui(SkCanvas * canvas)993 void Viewer::drawImGui(SkCanvas* canvas) {
994 // Support drawing the ImGui demo window. Superfluous, but gives a good idea of what's possible
995 if (fShowImGuiTestWindow) {
996 ImGui::ShowTestWindow(&fShowImGuiTestWindow);
997 }
998
999 if (fShowImGuiDebugWindow) {
1000 // We have some dynamic content that sizes to fill available size. If the scroll bar isn't
1001 // always visible, we can end up in a layout feedback loop.
1002 ImGui::SetNextWindowSize(ImVec2(400, 400), ImGuiSetCond_FirstUseEver);
1003 DisplayParams params = fWindow->getRequestedDisplayParams();
1004 bool paramsChanged = false;
1005 if (ImGui::Begin("Tools", &fShowImGuiDebugWindow,
1006 ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
1007 if (ImGui::CollapsingHeader("Backend")) {
1008 int newBackend = static_cast<int>(fBackendType);
1009 ImGui::RadioButton("Raster", &newBackend, sk_app::Window::kRaster_BackendType);
1010 ImGui::SameLine();
1011 ImGui::RadioButton("OpenGL", &newBackend, sk_app::Window::kNativeGL_BackendType);
1012 #if defined(SK_VULKAN)
1013 ImGui::SameLine();
1014 ImGui::RadioButton("Vulkan", &newBackend, sk_app::Window::kVulkan_BackendType);
1015 #endif
1016 if (newBackend != fBackendType) {
1017 fDeferredActions.push_back([=]() {
1018 this->setBackend(static_cast<sk_app::Window::BackendType>(newBackend));
1019 });
1020 }
1021
1022 const GrContext* ctx = fWindow->getGrContext();
1023 bool* inst = ¶ms.fGrContextOptions.fEnableInstancedRendering;
1024 if (ctx && ImGui::Checkbox("Instanced Rendering", inst)) {
1025 paramsChanged = true;
1026 }
1027
1028 if (ctx) {
1029 int sampleCount = fWindow->sampleCount();
1030 ImGui::Text("MSAA: "); ImGui::SameLine();
1031 ImGui::RadioButton("0", &sampleCount, 0); ImGui::SameLine();
1032 ImGui::RadioButton("4", &sampleCount, 4); ImGui::SameLine();
1033 ImGui::RadioButton("8", &sampleCount, 8); ImGui::SameLine();
1034 ImGui::RadioButton("16", &sampleCount, 16);
1035
1036 if (sampleCount != params.fMSAASampleCount) {
1037 params.fMSAASampleCount = sampleCount;
1038 paramsChanged = true;
1039 }
1040 }
1041
1042 if (ImGui::TreeNode("Path Renderers")) {
1043 GpuPathRenderers prevPr = params.fGrContextOptions.fGpuPathRenderers;
1044 auto prButton = [&](GpuPathRenderers x) {
1045 if (ImGui::RadioButton(gPathRendererNames[x].c_str(), prevPr == x)) {
1046 if (x != params.fGrContextOptions.fGpuPathRenderers) {
1047 params.fGrContextOptions.fGpuPathRenderers = x;
1048 paramsChanged = true;
1049 }
1050 }
1051 };
1052
1053 if (!ctx) {
1054 ImGui::RadioButton("Software", true);
1055 } else if (fWindow->sampleCount()) {
1056 prButton(GpuPathRenderers::kAll);
1057 if (ctx->caps()->shaderCaps()->pathRenderingSupport()) {
1058 prButton(GpuPathRenderers::kStencilAndCover);
1059 }
1060 if (ctx->caps()->sampleShadingSupport()) {
1061 prButton(GpuPathRenderers::kMSAA);
1062 }
1063 prButton(GpuPathRenderers::kTessellating);
1064 prButton(GpuPathRenderers::kDefault);
1065 prButton(GpuPathRenderers::kNone);
1066 } else {
1067 prButton(GpuPathRenderers::kAll);
1068 prButton(GpuPathRenderers::kSmall);
1069 prButton(GpuPathRenderers::kTessellating);
1070 prButton(GpuPathRenderers::kNone);
1071 }
1072 ImGui::TreePop();
1073 }
1074 }
1075
1076 if (ImGui::CollapsingHeader("Slide")) {
1077 static ImGuiTextFilter filter;
1078 filter.Draw();
1079 int previousSlide = fCurrentSlide;
1080 fCurrentSlide = 0;
1081 for (auto slide : fSlides) {
1082 if (filter.PassFilter(slide->getName().c_str())) {
1083 ImGui::BulletText("%s", slide->getName().c_str());
1084 if (ImGui::IsItemClicked()) {
1085 setupCurrentSlide(previousSlide);
1086 break;
1087 }
1088 }
1089 ++fCurrentSlide;
1090 }
1091 if (fCurrentSlide >= fSlides.count()) {
1092 fCurrentSlide = previousSlide;
1093 }
1094 }
1095
1096 if (ImGui::CollapsingHeader("Color Mode")) {
1097 ColorMode newMode = fColorMode;
1098 auto cmButton = [&](ColorMode mode, const char* label) {
1099 if (ImGui::RadioButton(label, mode == fColorMode)) {
1100 newMode = mode;
1101 }
1102 };
1103
1104 cmButton(ColorMode::kLegacy, "Legacy 8888");
1105 cmButton(ColorMode::kColorManagedSRGB8888_NonLinearBlending,
1106 "Color Managed 8888 (Nonlinear blending)");
1107 cmButton(ColorMode::kColorManagedSRGB8888, "Color Managed 8888");
1108 cmButton(ColorMode::kColorManagedLinearF16, "Color Managed F16");
1109
1110 if (newMode != fColorMode) {
1111 // It isn't safe to switch color mode now (in the middle of painting). We might
1112 // tear down the back-end, etc... Defer this change until the next onIdle.
1113 fDeferredActions.push_back([=]() {
1114 this->setColorMode(newMode);
1115 });
1116 }
1117
1118 // Pick from common gamuts:
1119 int primariesIdx = 4; // Default: Custom
1120 for (size_t i = 0; i < SK_ARRAY_COUNT(gNamedPrimaries); ++i) {
1121 if (primaries_equal(*gNamedPrimaries[i].fPrimaries, fColorSpacePrimaries)) {
1122 primariesIdx = i;
1123 break;
1124 }
1125 }
1126
1127 if (ImGui::Combo("Primaries", &primariesIdx,
1128 "sRGB\0AdobeRGB\0P3\0Rec. 2020\0Custom\0\0")) {
1129 if (primariesIdx >= 0 && primariesIdx <= 3) {
1130 fColorSpacePrimaries = *gNamedPrimaries[primariesIdx].fPrimaries;
1131 }
1132 }
1133
1134 // Allow direct editing of gamut
1135 ImGui_Primaries(&fColorSpacePrimaries, &fImGuiGamutPaint);
1136 }
1137 }
1138 if (paramsChanged) {
1139 fDeferredActions.push_back([=]() {
1140 fWindow->setRequestedDisplayParams(params);
1141 fWindow->inval();
1142 this->updateTitle();
1143 });
1144 }
1145 ImGui::End();
1146 }
1147
1148 SkPaint zoomImagePaint;
1149 if (fShowZoomWindow && fLastImage) {
1150 if (ImGui::Begin("Zoom", &fShowZoomWindow, ImVec2(200, 200))) {
1151 static int zoomFactor = 4;
1152 ImGui::SliderInt("Scale", &zoomFactor, 1, 16);
1153
1154 zoomImagePaint.setShader(fLastImage->makeShader(SkShader::kClamp_TileMode,
1155 SkShader::kClamp_TileMode));
1156 zoomImagePaint.setColor(SK_ColorWHITE);
1157
1158 // Zoom by shrinking the corner UVs towards the mouse cursor
1159 ImVec2 mousePos = ImGui::GetMousePos();
1160 ImVec2 avail = ImGui::GetContentRegionAvail();
1161
1162 ImVec2 zoomHalfExtents = ImVec2((avail.x * 0.5f) / zoomFactor,
1163 (avail.y * 0.5f) / zoomFactor);
1164 ImGui::Image(&zoomImagePaint, avail,
1165 ImVec2(mousePos.x - zoomHalfExtents.x, mousePos.y - zoomHalfExtents.y),
1166 ImVec2(mousePos.x + zoomHalfExtents.x, mousePos.y + zoomHalfExtents.y));
1167 }
1168
1169 ImGui::End();
1170 }
1171
1172 // This causes ImGui to rebuild vertex/index data based on all immediate-mode commands
1173 // (widgets, etc...) that have been issued
1174 ImGui::Render();
1175
1176 // Then we fetch the most recent data, and convert it so we can render with Skia
1177 const ImDrawData* drawData = ImGui::GetDrawData();
1178 SkTDArray<SkPoint> pos;
1179 SkTDArray<SkPoint> uv;
1180 SkTDArray<SkColor> color;
1181
1182 for (int i = 0; i < drawData->CmdListsCount; ++i) {
1183 const ImDrawList* drawList = drawData->CmdLists[i];
1184
1185 // De-interleave all vertex data (sigh), convert to Skia types
1186 pos.rewind(); uv.rewind(); color.rewind();
1187 for (int i = 0; i < drawList->VtxBuffer.size(); ++i) {
1188 const ImDrawVert& vert = drawList->VtxBuffer[i];
1189 pos.push(SkPoint::Make(vert.pos.x, vert.pos.y));
1190 uv.push(SkPoint::Make(vert.uv.x, vert.uv.y));
1191 color.push(vert.col);
1192 }
1193 // ImGui colors are RGBA
1194 SkSwapRB(color.begin(), color.begin(), color.count());
1195
1196 int indexOffset = 0;
1197
1198 // Draw everything with canvas.drawVertices...
1199 for (int j = 0; j < drawList->CmdBuffer.size(); ++j) {
1200 const ImDrawCmd* drawCmd = &drawList->CmdBuffer[j];
1201
1202 // TODO: Find min/max index for each draw, so we know how many vertices (sigh)
1203 if (drawCmd->UserCallback) {
1204 drawCmd->UserCallback(drawList, drawCmd);
1205 } else {
1206 SkPaint* paint = static_cast<SkPaint*>(drawCmd->TextureId);
1207 SkASSERT(paint);
1208
1209 canvas->save();
1210 canvas->clipRect(SkRect::MakeLTRB(drawCmd->ClipRect.x, drawCmd->ClipRect.y,
1211 drawCmd->ClipRect.z, drawCmd->ClipRect.w));
1212 canvas->drawVertices(SkCanvas::kTriangles_VertexMode, drawList->VtxBuffer.size(),
1213 pos.begin(), uv.begin(), color.begin(),
1214 drawList->IdxBuffer.begin() + indexOffset, drawCmd->ElemCount,
1215 *paint);
1216 indexOffset += drawCmd->ElemCount;
1217 canvas->restore();
1218 }
1219 }
1220 }
1221 }
1222
onIdle()1223 void Viewer::onIdle() {
1224 for (int i = 0; i < fDeferredActions.count(); ++i) {
1225 fDeferredActions[i]();
1226 }
1227 fDeferredActions.reset();
1228
1229 double startTime = SkTime::GetMSecs();
1230 fAnimTimer.updateTime();
1231 bool animateWantsInval = fSlides[fCurrentSlide]->animate(fAnimTimer);
1232 fAnimateTimes[fCurrentMeasurement] = SkTime::GetMSecs() - startTime;
1233
1234 ImGuiIO& io = ImGui::GetIO();
1235 if (animateWantsInval || fDisplayStats || fRefresh || io.MetricsActiveWindows) {
1236 fWindow->inval();
1237 }
1238 }
1239
updateUIState()1240 void Viewer::updateUIState() {
1241 if (!fWindow) {
1242 return;
1243 }
1244 if (fWindow->sampleCount() < 0) {
1245 return; // Surface hasn't been created yet.
1246 }
1247
1248 // Slide state
1249 Json::Value slideState(Json::objectValue);
1250 slideState[kName] = kSlideStateName;
1251 slideState[kValue] = fSlides[fCurrentSlide]->getName().c_str();
1252 if (fAllSlideNames.size() == 0) {
1253 for(auto slide : fSlides) {
1254 fAllSlideNames.append(Json::Value(slide->getName().c_str()));
1255 }
1256 }
1257 slideState[kOptions] = fAllSlideNames;
1258
1259 // Backend state
1260 Json::Value backendState(Json::objectValue);
1261 backendState[kName] = kBackendStateName;
1262 backendState[kValue] = kBackendTypeStrings[fBackendType];
1263 backendState[kOptions] = Json::Value(Json::arrayValue);
1264 for (auto str : kBackendTypeStrings) {
1265 backendState[kOptions].append(Json::Value(str));
1266 }
1267
1268 // MSAA state
1269 Json::Value msaaState(Json::objectValue);
1270 msaaState[kName] = kMSAAStateName;
1271 msaaState[kValue] = fWindow->sampleCount();
1272 msaaState[kOptions] = Json::Value(Json::arrayValue);
1273 if (sk_app::Window::kRaster_BackendType == fBackendType) {
1274 msaaState[kOptions].append(Json::Value(0));
1275 } else {
1276 for (int msaa : {0, 4, 8, 16}) {
1277 msaaState[kOptions].append(Json::Value(msaa));
1278 }
1279 }
1280
1281 // Path renderer state
1282 GpuPathRenderers pr = fWindow->getRequestedDisplayParams().fGrContextOptions.fGpuPathRenderers;
1283 Json::Value prState(Json::objectValue);
1284 prState[kName] = kPathRendererStateName;
1285 prState[kValue] = gPathRendererNames[pr];
1286 prState[kOptions] = Json::Value(Json::arrayValue);
1287 const GrContext* ctx = fWindow->getGrContext();
1288 if (!ctx) {
1289 prState[kOptions].append("Software");
1290 } else if (fWindow->sampleCount()) {
1291 prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kAll]);
1292 if (ctx->caps()->shaderCaps()->pathRenderingSupport()) {
1293 prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kStencilAndCover]);
1294 }
1295 if (ctx->caps()->sampleShadingSupport()) {
1296 prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kMSAA]);
1297 }
1298 prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kTessellating]);
1299 prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kDefault]);
1300 prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kNone]);
1301 } else {
1302 prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kAll]);
1303 prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kSmall]);
1304 prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kTessellating]);
1305 prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kNone]);
1306 }
1307
1308 // Instanced rendering state
1309 Json::Value instState(Json::objectValue);
1310 instState[kName] = kInstancedRenderingStateName;
1311 if (ctx) {
1312 if (fWindow->getRequestedDisplayParams().fGrContextOptions.fEnableInstancedRendering) {
1313 instState[kValue] = kON;
1314 } else {
1315 instState[kValue] = kOFF;
1316 }
1317 instState[kOptions] = Json::Value(Json::arrayValue);
1318 instState[kOptions].append(kOFF);
1319 instState[kOptions].append(kON);
1320 }
1321
1322 // Softkey state
1323 Json::Value softkeyState(Json::objectValue);
1324 softkeyState[kName] = kSoftkeyStateName;
1325 softkeyState[kValue] = kSoftkeyHint;
1326 softkeyState[kOptions] = Json::Value(Json::arrayValue);
1327 softkeyState[kOptions].append(kSoftkeyHint);
1328 for (const auto& softkey : fCommands.getCommandsAsSoftkeys()) {
1329 softkeyState[kOptions].append(Json::Value(softkey.c_str()));
1330 }
1331
1332 // FPS state
1333 Json::Value fpsState(Json::objectValue);
1334 fpsState[kName] = kFpsStateName;
1335 int idx = (fCurrentMeasurement + (kMeasurementCount - 1)) & (kMeasurementCount - 1);
1336 fpsState[kValue] = SkStringPrintf("%8.3lf ms\n\nA %8.3lf\nP %8.3lf\nF%8.3lf",
1337 fAnimateTimes[idx] + fPaintTimes[idx] + fFlushTimes[idx],
1338 fAnimateTimes[idx],
1339 fPaintTimes[idx],
1340 fFlushTimes[idx]).c_str();
1341 fpsState[kOptions] = Json::Value(Json::arrayValue);
1342
1343 Json::Value state(Json::arrayValue);
1344 state.append(slideState);
1345 state.append(backendState);
1346 state.append(msaaState);
1347 state.append(prState);
1348 state.append(instState);
1349 state.append(softkeyState);
1350 state.append(fpsState);
1351
1352 fWindow->setUIState(state);
1353 }
1354
onUIStateChanged(const SkString & stateName,const SkString & stateValue)1355 void Viewer::onUIStateChanged(const SkString& stateName, const SkString& stateValue) {
1356 // For those who will add more features to handle the state change in this function:
1357 // After the change, please call updateUIState no notify the frontend (e.g., Android app).
1358 // For example, after slide change, updateUIState is called inside setupCurrentSlide;
1359 // after backend change, updateUIState is called in this function.
1360 if (stateName.equals(kSlideStateName)) {
1361 int previousSlide = fCurrentSlide;
1362 fCurrentSlide = 0;
1363 for(auto slide : fSlides) {
1364 if (slide->getName().equals(stateValue)) {
1365 this->setupCurrentSlide(previousSlide);
1366 break;
1367 }
1368 fCurrentSlide++;
1369 }
1370 if (fCurrentSlide >= fSlides.count()) {
1371 fCurrentSlide = previousSlide;
1372 SkDebugf("Slide not found: %s", stateValue.c_str());
1373 }
1374 } else if (stateName.equals(kBackendStateName)) {
1375 for (int i = 0; i < sk_app::Window::kBackendTypeCount; i++) {
1376 if (stateValue.equals(kBackendTypeStrings[i])) {
1377 if (fBackendType != i) {
1378 fBackendType = (sk_app::Window::BackendType)i;
1379 fWindow->detach();
1380 fWindow->attach(fBackendType);
1381 }
1382 break;
1383 }
1384 }
1385 } else if (stateName.equals(kMSAAStateName)) {
1386 DisplayParams params = fWindow->getRequestedDisplayParams();
1387 int sampleCount = atoi(stateValue.c_str());
1388 if (sampleCount != params.fMSAASampleCount) {
1389 params.fMSAASampleCount = sampleCount;
1390 fWindow->setRequestedDisplayParams(params);
1391 fWindow->inval();
1392 this->updateTitle();
1393 this->updateUIState();
1394 }
1395 } else if (stateName.equals(kPathRendererStateName)) {
1396 DisplayParams params = fWindow->getRequestedDisplayParams();
1397 for (const auto& pair : gPathRendererNames) {
1398 if (pair.second == stateValue.c_str()) {
1399 if (params.fGrContextOptions.fGpuPathRenderers != pair.first) {
1400 params.fGrContextOptions.fGpuPathRenderers = pair.first;
1401 fWindow->setRequestedDisplayParams(params);
1402 fWindow->inval();
1403 this->updateTitle();
1404 this->updateUIState();
1405 }
1406 break;
1407 }
1408 }
1409 } else if (stateName.equals(kInstancedRenderingStateName)) {
1410 DisplayParams params = fWindow->getRequestedDisplayParams();
1411 bool value = !strcmp(stateValue.c_str(), kON);
1412 if (params.fGrContextOptions.fEnableInstancedRendering != value) {
1413 params.fGrContextOptions.fEnableInstancedRendering = value;
1414 fWindow->setRequestedDisplayParams(params);
1415 fWindow->inval();
1416 this->updateTitle();
1417 this->updateUIState();
1418 }
1419 } else if (stateName.equals(kSoftkeyStateName)) {
1420 if (!stateValue.equals(kSoftkeyHint)) {
1421 fCommands.onSoftkey(stateValue);
1422 this->updateUIState(); // This is still needed to reset the value to kSoftkeyHint
1423 }
1424 } else if (stateName.equals(kRefreshStateName)) {
1425 // This state is actually NOT in the UI state.
1426 // We use this to allow Android to quickly set bool fRefresh.
1427 fRefresh = stateValue.equals(kON);
1428 } else {
1429 SkDebugf("Unknown stateName: %s", stateName.c_str());
1430 }
1431 }
1432
onKey(sk_app::Window::Key key,sk_app::Window::InputState state,uint32_t modifiers)1433 bool Viewer::onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32_t modifiers) {
1434 return fCommands.onKey(key, state, modifiers);
1435 }
1436
onChar(SkUnichar c,uint32_t modifiers)1437 bool Viewer::onChar(SkUnichar c, uint32_t modifiers) {
1438 if (fSlides[fCurrentSlide]->onChar(c)) {
1439 fWindow->inval();
1440 return true;
1441 }
1442
1443 return fCommands.onChar(c, modifiers);
1444 }
1445