1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkGpuDevice.h"
9
10 #include "GrBlurUtils.h"
11 #include "GrCaps.h"
12 #include "GrRenderTargetContext.h"
13 #include "GrStyle.h"
14 #include "GrTextureAdjuster.h"
15 #include "SkDraw.h"
16 #include "SkGr.h"
17 #include "SkMaskFilter.h"
18 #include "effects/GrBicubicEffect.h"
19 #include "effects/GrSimpleTextureEffect.h"
20 #include "effects/GrTextureDomain.h"
21
use_shader(bool textureIsAlphaOnly,const SkPaint & paint)22 static inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) {
23 return textureIsAlphaOnly && paint.getShader();
24 }
25
26 //////////////////////////////////////////////////////////////////////////////
27 // Helper functions for dropping src rect constraint in bilerp mode.
28
29 static const SkScalar kColorBleedTolerance = 0.001f;
30
has_aligned_samples(const SkRect & srcRect,const SkRect & transformedRect)31 static bool has_aligned_samples(const SkRect& srcRect, const SkRect& transformedRect) {
32 // detect pixel disalignment
33 if (SkScalarAbs(SkScalarRoundToScalar(transformedRect.left()) - transformedRect.left()) < kColorBleedTolerance &&
34 SkScalarAbs(SkScalarRoundToScalar(transformedRect.top()) - transformedRect.top()) < kColorBleedTolerance &&
35 SkScalarAbs(transformedRect.width() - srcRect.width()) < kColorBleedTolerance &&
36 SkScalarAbs(transformedRect.height() - srcRect.height()) < kColorBleedTolerance) {
37 return true;
38 }
39 return false;
40 }
41
may_color_bleed(const SkRect & srcRect,const SkRect & transformedRect,const SkMatrix & m,bool isMSAA)42 static bool may_color_bleed(const SkRect& srcRect,
43 const SkRect& transformedRect,
44 const SkMatrix& m,
45 bool isMSAA) {
46 // Only gets called if has_aligned_samples returned false.
47 // So we can assume that sampling is axis aligned but not texel aligned.
48 SkASSERT(!has_aligned_samples(srcRect, transformedRect));
49 SkRect innerSrcRect(srcRect), innerTransformedRect, outerTransformedRect(transformedRect);
50 if (isMSAA) {
51 innerSrcRect.inset(SK_Scalar1, SK_Scalar1);
52 } else {
53 innerSrcRect.inset(SK_ScalarHalf, SK_ScalarHalf);
54 }
55 m.mapRect(&innerTransformedRect, innerSrcRect);
56
57 // The gap between outerTransformedRect and innerTransformedRect
58 // represents the projection of the source border area, which is
59 // problematic for color bleeding. We must check whether any
60 // destination pixels sample the border area.
61 outerTransformedRect.inset(kColorBleedTolerance, kColorBleedTolerance);
62 innerTransformedRect.outset(kColorBleedTolerance, kColorBleedTolerance);
63 SkIRect outer, inner;
64 outerTransformedRect.round(&outer);
65 innerTransformedRect.round(&inner);
66 // If the inner and outer rects round to the same result, it means the
67 // border does not overlap any pixel centers. Yay!
68 return inner != outer;
69 }
70
can_ignore_bilerp_constraint(const GrTextureProducer & producer,const SkRect & srcRect,const SkMatrix & srcRectToDeviceSpace,bool isMSAA)71 static bool can_ignore_bilerp_constraint(const GrTextureProducer& producer,
72 const SkRect& srcRect,
73 const SkMatrix& srcRectToDeviceSpace,
74 bool isMSAA) {
75 if (srcRectToDeviceSpace.rectStaysRect()) {
76 // sampling is axis-aligned
77 SkRect transformedRect;
78 srcRectToDeviceSpace.mapRect(&transformedRect, srcRect);
79
80 if (has_aligned_samples(srcRect, transformedRect) ||
81 !may_color_bleed(srcRect, transformedRect, srcRectToDeviceSpace, isMSAA)) {
82 return true;
83 }
84 }
85 return false;
86 }
87
88 //////////////////////////////////////////////////////////////////////////////
89
drawTextureProducer(GrTextureProducer * producer,const SkRect * srcRect,const SkRect * dstRect,SkCanvas::SrcRectConstraint constraint,const SkMatrix & viewMatrix,const GrClip & clip,const SkPaint & paint)90 void SkGpuDevice::drawTextureProducer(GrTextureProducer* producer,
91 const SkRect* srcRect,
92 const SkRect* dstRect,
93 SkCanvas::SrcRectConstraint constraint,
94 const SkMatrix& viewMatrix,
95 const GrClip& clip,
96 const SkPaint& paint) {
97 // This is the funnel for all non-tiled bitmap/image draw calls. Log a histogram entry.
98 SK_HISTOGRAM_BOOLEAN("DrawTiled", false);
99
100 // Figure out the actual dst and src rect by clipping the src rect to the bounds of the
101 // adjuster. If the src rect is clipped then the dst rect must be recomputed. Also determine
102 // the matrix that maps the src rect to the dst rect.
103 SkRect clippedSrcRect;
104 SkRect clippedDstRect;
105 const SkRect srcBounds = SkRect::MakeIWH(producer->width(), producer->height());
106 SkMatrix srcToDstMatrix;
107 if (srcRect) {
108 if (!dstRect) {
109 dstRect = &srcBounds;
110 }
111 if (!srcBounds.contains(*srcRect)) {
112 clippedSrcRect = *srcRect;
113 if (!clippedSrcRect.intersect(srcBounds)) {
114 return;
115 }
116 if (!srcToDstMatrix.setRectToRect(*srcRect, *dstRect, SkMatrix::kFill_ScaleToFit)) {
117 return;
118 }
119 srcToDstMatrix.mapRect(&clippedDstRect, clippedSrcRect);
120 } else {
121 clippedSrcRect = *srcRect;
122 clippedDstRect = *dstRect;
123 if (!srcToDstMatrix.setRectToRect(*srcRect, *dstRect, SkMatrix::kFill_ScaleToFit)) {
124 return;
125 }
126 }
127 } else {
128 clippedSrcRect = srcBounds;
129 if (dstRect) {
130 clippedDstRect = *dstRect;
131 if (!srcToDstMatrix.setRectToRect(srcBounds, *dstRect, SkMatrix::kFill_ScaleToFit)) {
132 return;
133 }
134 } else {
135 clippedDstRect = srcBounds;
136 srcToDstMatrix.reset();
137 }
138 }
139
140 // Now that we have both the view and srcToDst matrices, log our scale factor.
141 LogDrawScaleFactor(SkMatrix::Concat(viewMatrix, srcToDstMatrix), paint.getFilterQuality());
142
143 this->drawTextureProducerImpl(producer, clippedSrcRect, clippedDstRect, constraint, viewMatrix,
144 srcToDstMatrix, clip, paint);
145 }
146
drawTextureProducerImpl(GrTextureProducer * producer,const SkRect & clippedSrcRect,const SkRect & clippedDstRect,SkCanvas::SrcRectConstraint constraint,const SkMatrix & viewMatrix,const SkMatrix & srcToDstMatrix,const GrClip & clip,const SkPaint & paint)147 void SkGpuDevice::drawTextureProducerImpl(GrTextureProducer* producer,
148 const SkRect& clippedSrcRect,
149 const SkRect& clippedDstRect,
150 SkCanvas::SrcRectConstraint constraint,
151 const SkMatrix& viewMatrix,
152 const SkMatrix& srcToDstMatrix,
153 const GrClip& clip,
154 const SkPaint& paint) {
155 // Specifying the texture coords as local coordinates is an attempt to enable more GrDrawOp
156 // combining by not baking anything about the srcRect, dstRect, or viewMatrix, into the texture
157 // FP. In the future this should be an opaque optimization enabled by the combination of
158 // GrDrawOp/GP and FP.
159 const SkMaskFilter* mf = paint.getMaskFilter();
160 // The shader expects proper local coords, so we can't replace local coords with texture coords
161 // if the shader will be used. If we have a mask filter we will change the underlying geometry
162 // that is rendered.
163 bool canUseTextureCoordsAsLocalCoords = !use_shader(producer->isAlphaOnly(), paint) && !mf;
164
165 bool doBicubic;
166 GrSamplerParams::FilterMode fm =
167 GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), viewMatrix, srcToDstMatrix,
168 &doBicubic);
169 const GrSamplerParams::FilterMode* filterMode = doBicubic ? nullptr : &fm;
170
171 GrTextureProducer::FilterConstraint constraintMode;
172 if (SkCanvas::kFast_SrcRectConstraint == constraint) {
173 constraintMode = GrTextureAdjuster::kNo_FilterConstraint;
174 } else {
175 constraintMode = GrTextureAdjuster::kYes_FilterConstraint;
176 }
177
178 // If we have to outset for AA then we will generate texture coords outside the src rect. The
179 // same happens for any mask filter that extends the bounds rendered in the dst.
180 // This is conservative as a mask filter does not have to expand the bounds rendered.
181 bool coordsAllInsideSrcRect = !paint.isAntiAlias() && !mf;
182
183 // Check for optimization to drop the src rect constraint when on bilerp.
184 if (filterMode && GrSamplerParams::kBilerp_FilterMode == *filterMode &&
185 GrTextureAdjuster::kYes_FilterConstraint == constraintMode && coordsAllInsideSrcRect) {
186 SkMatrix combinedMatrix;
187 combinedMatrix.setConcat(viewMatrix, srcToDstMatrix);
188 if (can_ignore_bilerp_constraint(*producer, clippedSrcRect, combinedMatrix,
189 fRenderTargetContext->isUnifiedMultisampled())) {
190 constraintMode = GrTextureAdjuster::kNo_FilterConstraint;
191 }
192 }
193
194 const SkMatrix* textureMatrix;
195 SkMatrix tempMatrix;
196 if (canUseTextureCoordsAsLocalCoords) {
197 textureMatrix = &SkMatrix::I();
198 } else {
199 if (!srcToDstMatrix.invert(&tempMatrix)) {
200 return;
201 }
202 textureMatrix = &tempMatrix;
203 }
204 sk_sp<GrFragmentProcessor> fp(producer->createFragmentProcessor(
205 *textureMatrix, clippedSrcRect, constraintMode, coordsAllInsideSrcRect, filterMode,
206 fRenderTargetContext->getColorSpace()));
207 if (!fp) {
208 return;
209 }
210
211 GrPaint grPaint;
212 if (!SkPaintToGrPaintWithTexture(fContext.get(), fRenderTargetContext.get(), paint, viewMatrix,
213 fp, producer->isAlphaOnly(), &grPaint)) {
214 return;
215 }
216 GrAA aa = GrBoolToAA(paint.isAntiAlias());
217 if (canUseTextureCoordsAsLocalCoords) {
218 fRenderTargetContext->fillRectToRect(clip, std::move(grPaint), aa, viewMatrix,
219 clippedDstRect, clippedSrcRect);
220 return;
221 }
222
223 if (!mf) {
224 fRenderTargetContext->drawRect(clip, std::move(grPaint), aa, viewMatrix, clippedDstRect);
225 return;
226 }
227
228 // First see if we can do the draw + mask filter direct to the dst.
229 if (viewMatrix.isScaleTranslate()) {
230 SkRect devClippedDstRect;
231 viewMatrix.mapRectScaleTranslate(&devClippedDstRect, clippedDstRect);
232
233 SkStrokeRec rec(SkStrokeRec::kFill_InitStyle);
234 if (mf->directFilterRRectMaskGPU(fContext.get(),
235 fRenderTargetContext.get(),
236 std::move(grPaint),
237 clip,
238 viewMatrix,
239 rec,
240 SkRRect::MakeRect(clippedDstRect),
241 SkRRect::MakeRect(devClippedDstRect))) {
242 return;
243 }
244 }
245
246 SkPath rectPath;
247 rectPath.addRect(clippedDstRect);
248 rectPath.setIsVolatile(true);
249 GrBlurUtils::drawPathWithMaskFilter(this->context(), fRenderTargetContext.get(), this->clip(),
250 rectPath, std::move(grPaint), aa, viewMatrix, mf,
251 GrStyle::SimpleFill(), true);
252 }
253