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Searched defs:eye (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/mesa/tnl/
Dt_vb_texgen.c102 const GLvector4f *eye ) in build_m3()
129 const GLvector4f *eye ) in build_m2()
178 const GLvector4f *eye ) in build_f3()
205 const GLvector4f *eye ) in build_f2()
344 const GLvector4f *eye = VB->EyePtr; in texgen() local
Dt_vb_vertex.c43 GLvector4f eye; member
Dt_rasterpos.c377 GLfloat eye[4], clip[4], ndc[3], d; in _tnl_RasterPos() local
/external/clang/test/SemaCXX/
Dinit-priority-attr.cpp10 int eye( void ) { return i; }; in eye() function in Two
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
Dd3d11spikysphere.cpp180 D3DXVECTOR3 eye(2.0f * (float)sin(time), 0.0f, 2.0f * (float)cos(time)); in draw() local
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c778 struct ureg eye = get_eye_position(p); in get_eye_position_normalized() local
1456 struct ureg eye = get_eye_position(p); in build_texture_transform() local
1529 struct ureg eye = get_eye_position_z(p); in build_atten_pointsize() local
/external/vulkan-validation-layers/libs/glm/gtc/
Dmatrix_transform.inl405 detail::tvec3<T, P> const & eye,
/external/vulkan-validation-layers/demos/
Dlinmath.h389 static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up) { in mat4x4_look_at()
Dcube.cpp627 vec3 eye = {0.0f, 3.0f, 5.0f}; in init() local
Dcube.c3230 vec3 eye = {0.0f, 3.0f, 5.0f}; in demo_init() local
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_context.h323 struct radeon_state_atom eye; /* eye pos */ member
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_context.h507 struct radeon_state_atom eye; /* eye pos */ member