1 /* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrGLVertexArray_DEFINED 9 #define GrGLVertexArray_DEFINED 10 11 #include "GrGpuResource.h" 12 #include "GrTypesPriv.h" 13 #include "gl/GrGLDefines.h" 14 #include "gl/GrGLTypes.h" 15 #include "SkTArray.h" 16 17 class GrBuffer; 18 class GrGLGpu; 19 20 /** 21 * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray 22 * (below) but is separate because it is also used to track the state of vertex array object 0. 23 */ 24 class GrGLAttribArrayState { 25 public: 26 explicit GrGLAttribArrayState(int arrayCount = 0) { 27 this->resize(arrayCount); 28 } 29 resize(int newCount)30 void resize(int newCount) { 31 fAttribArrayStates.resize_back(newCount); 32 for (int i = 0; i < newCount; ++i) { 33 fAttribArrayStates[i].invalidate(); 34 } 35 } 36 37 /** 38 * This function enables and sets vertex attrib state for the specified attrib index. It is 39 * assumed that the GrGLAttribArrayState is tracking the state of the currently bound vertex 40 * array object. 41 */ 42 void set(GrGLGpu*, 43 int attribIndex, 44 const GrBuffer* vertexBuffer, 45 GrVertexAttribType type, 46 GrGLsizei stride, 47 GrGLvoid* offset); 48 49 /** 50 * This function disables vertex attribs not present in the mask. It is assumed that the 51 * GrGLAttribArrayState is tracking the state of the currently bound vertex array object. 52 */ 53 void disableUnusedArrays(const GrGLGpu*, uint64_t usedAttribArrayMask); 54 invalidate()55 void invalidate() { 56 int count = fAttribArrayStates.count(); 57 for (int i = 0; i < count; ++i) { 58 fAttribArrayStates[i].invalidate(); 59 } 60 } 61 62 /** 63 * The number of attrib arrays that this object is configured to track. 64 */ count()65 int count() const { return fAttribArrayStates.count(); } 66 67 private: 68 /** 69 * Tracks the state of glVertexAttribArray for an attribute index. 70 */ 71 struct AttribArrayState { invalidateAttribArrayState72 void invalidate() { 73 fEnableIsValid = false; 74 fVertexBufferUniqueID.makeInvalid(); 75 } 76 77 bool fEnableIsValid; 78 bool fEnabled; 79 GrGpuResource::UniqueID fVertexBufferUniqueID; 80 GrVertexAttribType fType; 81 GrGLsizei fStride; 82 GrGLvoid* fOffset; 83 }; 84 85 SkSTArray<16, AttribArrayState, true> fAttribArrayStates; 86 }; 87 88 /** 89 * This class represents an OpenGL vertex array object. It manages the lifetime of the vertex array 90 * and is used to track the state of the vertex array to avoid redundant GL calls. 91 */ 92 class GrGLVertexArray { 93 public: 94 GrGLVertexArray(GrGLint id, int attribCount); 95 96 /** 97 * Binds this vertex array. If the ID has been deleted or abandoned then nullptr is returned. 98 * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's attrib bindings is 99 * returned. 100 */ 101 GrGLAttribArrayState* bind(GrGLGpu*); 102 103 /** 104 * This is a version of the above function that also binds an index buffer to the vertex 105 * array object. 106 */ 107 GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* indexBuffer); 108 arrayID()109 GrGLuint arrayID() const { return fID; } 110 111 void invalidateCachedState(); 112 113 private: 114 GrGLuint fID; 115 GrGLAttribArrayState fAttribArrays; 116 GrGpuResource::UniqueID fIndexBufferUniqueID; 117 }; 118 119 #endif 120