1 /* 2 * Copyright 2016 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef Sk4fGradientBase_DEFINED 9 #define Sk4fGradientBase_DEFINED 10 11 #include "Sk4fGradientPriv.h" 12 #include "SkColor.h" 13 #include "SkGradientShaderPriv.h" 14 #include "SkMatrix.h" 15 #include "SkNx.h" 16 #include "SkPM4f.h" 17 #include "SkShader.h" 18 #include "SkTArray.h" 19 20 struct Sk4fGradientInterval { 21 Sk4fGradientInterval(const Sk4f& c0, SkScalar p0, 22 const Sk4f& c1, SkScalar p1); 23 containsSk4fGradientInterval24 bool contains(SkScalar t) const { 25 // True if t is in [p0,p1]. Note: this helper assumes a 26 // natural/increasing interval - so it's not usable in Sk4fLinearGradient. 27 SkASSERT(fP0 < fP1); 28 return t >= fP0 && t <= fP1; 29 } 30 31 SkPM4f fC0, fDc; 32 SkScalar fP0, fP1; 33 bool fZeroRamp; 34 }; 35 36 class Sk4fGradientIntervalBuffer { 37 public: 38 void init(const SkColor colors[], const SkScalar pos[], int count, 39 SkShader::TileMode tileMode, bool premulColors, SkScalar alpha, bool reverse); 40 41 const Sk4fGradientInterval* find(SkScalar t) const; 42 const Sk4fGradientInterval* findNext(SkScalar t, const Sk4fGradientInterval* prev, 43 bool increasing) const; 44 45 using BufferType = SkSTArray<8, Sk4fGradientInterval, true>; 46 47 const BufferType* operator->() const { return &fIntervals; } 48 49 private: 50 BufferType fIntervals; 51 }; 52 53 class SkGradientShaderBase:: 54 GradientShaderBase4fContext : public SkShader::Context { 55 public: 56 GradientShaderBase4fContext(const SkGradientShaderBase&, 57 const ContextRec&); 58 getFlags()59 uint32_t getFlags() const override { return fFlags; } 60 61 void shadeSpan(int x, int y, SkPMColor dst[], int count) override; 62 void shadeSpan4f(int x, int y, SkPM4f dst[], int count) override; 63 64 bool isValid() const; 65 66 protected: 67 virtual void mapTs(int x, int y, SkScalar ts[], int count) const = 0; 68 69 Sk4fGradientIntervalBuffer fIntervals; 70 SkMatrix fDstToPos; 71 SkMatrix::MapXYProc fDstToPosProc; 72 uint8_t fDstToPosClass; 73 uint8_t fFlags; 74 bool fDither; 75 bool fColorsArePremul; 76 77 private: 78 using INHERITED = SkShader::Context; 79 80 void addMirrorIntervals(const SkGradientShaderBase&, 81 const Sk4f& componentScale, bool reverse); 82 83 template<DstType, ApplyPremul, SkShader::TileMode tileMode> 84 class TSampler; 85 86 template <DstType dstType, ApplyPremul premul> 87 void shadePremulSpan(int x, int y, typename DstTraits<dstType, premul>::Type[], 88 int count) const; 89 90 template <DstType dstType, ApplyPremul premul, SkShader::TileMode tileMode> 91 void shadeSpanInternal(int x, int y, typename DstTraits<dstType, premul>::Type[], 92 int count) const; 93 }; 94 95 #endif // Sk4fGradientBase_DEFINED 96