1 /*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <SkBitmap.h>
18 #include <SkCanvas.h>
19 #include <SkColor.h>
20 #include <SkColorFilter.h>
21 #include <SkMaskFilter.h>
22 #include <SkPaint.h>
23 #include <SkPath.h>
24 #include <SkPathEffect.h>
25 #include <SkRect.h>
26
27 #include <utils/JenkinsHash.h>
28 #include <utils/Trace.h>
29
30 #include "Caches.h"
31 #include "PathCache.h"
32
33 #include "thread/Signal.h"
34 #include "thread/TaskProcessor.h"
35
36 #include <cutils/properties.h>
37
38 namespace android {
39 namespace uirenderer {
40
41 template <class T>
compareWidthHeight(const T & lhs,const T & rhs)42 static bool compareWidthHeight(const T& lhs, const T& rhs) {
43 return (lhs.mWidth == rhs.mWidth) && (lhs.mHeight == rhs.mHeight);
44 }
45
compareRoundRects(const PathDescription::Shape::RoundRect & lhs,const PathDescription::Shape::RoundRect & rhs)46 static bool compareRoundRects(const PathDescription::Shape::RoundRect& lhs,
47 const PathDescription::Shape::RoundRect& rhs) {
48 return compareWidthHeight(lhs, rhs) && lhs.mRx == rhs.mRx && lhs.mRy == rhs.mRy;
49 }
50
compareArcs(const PathDescription::Shape::Arc & lhs,const PathDescription::Shape::Arc & rhs)51 static bool compareArcs(const PathDescription::Shape::Arc& lhs, const PathDescription::Shape::Arc& rhs) {
52 return compareWidthHeight(lhs, rhs) && lhs.mStartAngle == rhs.mStartAngle &&
53 lhs.mSweepAngle == rhs.mSweepAngle && lhs.mUseCenter == rhs.mUseCenter;
54 }
55
56 ///////////////////////////////////////////////////////////////////////////////
57 // Cache entries
58 ///////////////////////////////////////////////////////////////////////////////
59
PathDescription()60 PathDescription::PathDescription()
61 : type(ShapeType::None)
62 , join(SkPaint::kDefault_Join)
63 , cap(SkPaint::kDefault_Cap)
64 , style(SkPaint::kFill_Style)
65 , miter(4.0f)
66 , strokeWidth(1.0f)
67 , pathEffect(nullptr) {
68 // Shape bits should be set to zeroes, because they are used for hash calculation.
69 memset(&shape, 0, sizeof(Shape));
70 }
71
PathDescription(ShapeType type,const SkPaint * paint)72 PathDescription::PathDescription(ShapeType type, const SkPaint* paint)
73 : type(type)
74 , join(paint->getStrokeJoin())
75 , cap(paint->getStrokeCap())
76 , style(paint->getStyle())
77 , miter(paint->getStrokeMiter())
78 , strokeWidth(paint->getStrokeWidth())
79 , pathEffect(paint->getPathEffect()) {
80 // Shape bits should be set to zeroes, because they are used for hash calculation.
81 memset(&shape, 0, sizeof(Shape));
82 }
83
hash() const84 hash_t PathDescription::hash() const {
85 uint32_t hash = JenkinsHashMix(0, static_cast<int>(type));
86 hash = JenkinsHashMix(hash, join);
87 hash = JenkinsHashMix(hash, cap);
88 hash = JenkinsHashMix(hash, style);
89 hash = JenkinsHashMix(hash, android::hash_type(miter));
90 hash = JenkinsHashMix(hash, android::hash_type(strokeWidth));
91 hash = JenkinsHashMix(hash, android::hash_type(pathEffect));
92 hash = JenkinsHashMixBytes(hash, (uint8_t*) &shape, sizeof(Shape));
93 return JenkinsHashWhiten(hash);
94 }
95
operator ==(const PathDescription & rhs) const96 bool PathDescription::operator==(const PathDescription& rhs) const {
97 if (type != rhs.type) return false;
98 if (join != rhs.join) return false;
99 if (cap != rhs.cap) return false;
100 if (style != rhs.style) return false;
101 if (miter != rhs.miter) return false;
102 if (strokeWidth != rhs.strokeWidth) return false;
103 if (pathEffect != rhs.pathEffect) return false;
104 switch (type) {
105 case ShapeType::None:
106 return 0;
107 case ShapeType::Rect:
108 return compareWidthHeight(shape.rect, rhs.shape.rect);
109 case ShapeType::RoundRect:
110 return compareRoundRects(shape.roundRect, rhs.shape.roundRect);
111 case ShapeType::Circle:
112 return shape.circle.mRadius == rhs.shape.circle.mRadius;
113 case ShapeType::Oval:
114 return compareWidthHeight(shape.oval, rhs.shape.oval);
115 case ShapeType::Arc:
116 return compareArcs(shape.arc, rhs.shape.arc);
117 case ShapeType::Path:
118 return shape.path.mGenerationID == rhs.shape.path.mGenerationID;
119 }
120 }
121
122 ///////////////////////////////////////////////////////////////////////////////
123 // Utilities
124 ///////////////////////////////////////////////////////////////////////////////
125
computePathBounds(const SkPath * path,const SkPaint * paint,PathTexture * texture,uint32_t & width,uint32_t & height)126 static void computePathBounds(const SkPath* path, const SkPaint* paint, PathTexture* texture,
127 uint32_t& width, uint32_t& height) {
128 const SkRect& bounds = path->getBounds();
129 const float pathWidth = std::max(bounds.width(), 1.0f);
130 const float pathHeight = std::max(bounds.height(), 1.0f);
131
132 texture->left = floorf(bounds.fLeft);
133 texture->top = floorf(bounds.fTop);
134
135 texture->offset = (int) floorf(std::max(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f);
136
137 width = uint32_t(pathWidth + texture->offset * 2.0 + 0.5);
138 height = uint32_t(pathHeight + texture->offset * 2.0 + 0.5);
139 }
140
initPaint(SkPaint & paint)141 static void initPaint(SkPaint& paint) {
142 // Make sure the paint is opaque, color, alpha, filter, etc.
143 // will be applied later when compositing the alpha8 texture
144 paint.setColor(SK_ColorBLACK);
145 paint.setAlpha(255);
146 paint.setColorFilter(nullptr);
147 paint.setMaskFilter(nullptr);
148 paint.setShader(nullptr);
149 paint.setBlendMode(SkBlendMode::kSrc);
150 }
151
drawPath(const SkPath * path,const SkPaint * paint,PathTexture * texture,uint32_t maxTextureSize)152 static sk_sp<Bitmap> drawPath(const SkPath* path, const SkPaint* paint, PathTexture* texture,
153 uint32_t maxTextureSize) {
154 uint32_t width, height;
155 computePathBounds(path, paint, texture, width, height);
156 if (width > maxTextureSize || height > maxTextureSize) {
157 ALOGW("Shape too large to be rendered into a texture (%dx%d, max=%dx%d)",
158 width, height, maxTextureSize, maxTextureSize);
159 return nullptr;
160 }
161
162 sk_sp<Bitmap> bitmap = Bitmap::allocateHeapBitmap(SkImageInfo::MakeA8(width, height));
163 SkPaint pathPaint(*paint);
164 initPaint(pathPaint);
165
166 SkBitmap skBitmap;
167 bitmap->getSkBitmap(&skBitmap);
168 skBitmap.eraseColor(0);
169 SkCanvas canvas(skBitmap);
170 canvas.translate(-texture->left + texture->offset, -texture->top + texture->offset);
171 canvas.drawPath(*path, pathPaint);
172 return bitmap;
173 }
174
175 ///////////////////////////////////////////////////////////////////////////////
176 // Cache constructor/destructor
177 ///////////////////////////////////////////////////////////////////////////////
178
PathCache()179 PathCache::PathCache()
180 : mCache(LruCache<PathDescription, PathTexture*>::kUnlimitedCapacity)
181 , mSize(0)
182 , mMaxSize(Properties::pathCacheSize) {
183 mCache.setOnEntryRemovedListener(this);
184
185 GLint maxTextureSize;
186 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
187 mMaxTextureSize = maxTextureSize;
188
189 mDebugEnabled = Properties::debugLevel & kDebugCaches;
190 }
191
~PathCache()192 PathCache::~PathCache() {
193 mCache.clear();
194 }
195
196 ///////////////////////////////////////////////////////////////////////////////
197 // Size management
198 ///////////////////////////////////////////////////////////////////////////////
199
getSize()200 uint32_t PathCache::getSize() {
201 return mSize;
202 }
203
getMaxSize()204 uint32_t PathCache::getMaxSize() {
205 return mMaxSize;
206 }
207
208 ///////////////////////////////////////////////////////////////////////////////
209 // Callbacks
210 ///////////////////////////////////////////////////////////////////////////////
211
operator ()(PathDescription & entry,PathTexture * & texture)212 void PathCache::operator()(PathDescription& entry, PathTexture*& texture) {
213 removeTexture(texture);
214 }
215
216 ///////////////////////////////////////////////////////////////////////////////
217 // Caching
218 ///////////////////////////////////////////////////////////////////////////////
219
removeTexture(PathTexture * texture)220 void PathCache::removeTexture(PathTexture* texture) {
221 if (texture) {
222 const uint32_t size = texture->width() * texture->height();
223
224 // If there is a pending task we must wait for it to return
225 // before attempting our cleanup
226 const sp<PathTask>& task = texture->task();
227 if (task != nullptr) {
228 task->getResult();
229 texture->clearTask();
230 } else {
231 // If there is a pending task, the path was not added
232 // to the cache and the size wasn't increased
233 if (size > mSize) {
234 ALOGE("Removing path texture of size %d will leave "
235 "the cache in an inconsistent state", size);
236 }
237 mSize -= size;
238 }
239
240 PATH_LOGD("PathCache::delete name, size, mSize = %d, %d, %d",
241 texture->id, size, mSize);
242 if (mDebugEnabled) {
243 ALOGD("Shape deleted, size = %d", size);
244 }
245
246 texture->deleteTexture();
247 delete texture;
248 }
249 }
250
purgeCache(uint32_t width,uint32_t height)251 void PathCache::purgeCache(uint32_t width, uint32_t height) {
252 const uint32_t size = width * height;
253 // Don't even try to cache a bitmap that's bigger than the cache
254 if (size < mMaxSize) {
255 while (mSize + size > mMaxSize) {
256 mCache.removeOldest();
257 }
258 }
259 }
260
trim()261 void PathCache::trim() {
262 // 25 is just an arbitrary lower bound to ensure we aren't in weird edge cases
263 // of things like a cap of 0 or 1 as that's going to break things.
264 // It does not represent a reasonable minimum value
265 static_assert(DEFAULT_PATH_TEXTURE_CAP > 25, "Path cache texture cap is too small");
266
267 while (mSize > mMaxSize || mCache.size() > DEFAULT_PATH_TEXTURE_CAP) {
268 LOG_ALWAYS_FATAL_IF(!mCache.size(), "Inconsistent mSize! Ran out of items to remove!"
269 " mSize = %u, mMaxSize = %u", mSize, mMaxSize);
270 mCache.removeOldest();
271 }
272 }
273
addTexture(const PathDescription & entry,const SkPath * path,const SkPaint * paint)274 PathTexture* PathCache::addTexture(const PathDescription& entry, const SkPath *path,
275 const SkPaint* paint) {
276 ATRACE_NAME("Generate Path Texture");
277
278 PathTexture* texture = new PathTexture(Caches::getInstance(), path->getGenerationID());
279 sk_sp<Bitmap> bitmap(drawPath(path, paint, texture, mMaxTextureSize));
280 if (!bitmap) {
281 delete texture;
282 return nullptr;
283 }
284
285 purgeCache(bitmap->width(), bitmap->height());
286 generateTexture(entry, *bitmap, texture);
287 return texture;
288 }
289
generateTexture(const PathDescription & entry,Bitmap & bitmap,PathTexture * texture,bool addToCache)290 void PathCache::generateTexture(const PathDescription& entry, Bitmap& bitmap,
291 PathTexture* texture, bool addToCache) {
292 generateTexture(bitmap, texture);
293
294 // Note here that we upload to a texture even if it's bigger than mMaxSize.
295 // Such an entry in mCache will only be temporary, since it will be evicted
296 // immediately on trim, or on any other Path entering the cache.
297 uint32_t size = texture->width() * texture->height();
298 mSize += size;
299 PATH_LOGD("PathCache::get/create: name, size, mSize = %d, %d, %d",
300 texture->id, size, mSize);
301 if (mDebugEnabled) {
302 ALOGD("Shape created, size = %d", size);
303 }
304 if (addToCache) {
305 mCache.put(entry, texture);
306 }
307 }
308
clear()309 void PathCache::clear() {
310 mCache.clear();
311 }
312
generateTexture(Bitmap & bitmap,Texture * texture)313 void PathCache::generateTexture(Bitmap& bitmap, Texture* texture) {
314 ATRACE_NAME("Upload Path Texture");
315 texture->upload(bitmap);
316 texture->setFilter(GL_LINEAR);
317 }
318
319 ///////////////////////////////////////////////////////////////////////////////
320 // Path precaching
321 ///////////////////////////////////////////////////////////////////////////////
322
PathProcessor(Caches & caches)323 PathCache::PathProcessor::PathProcessor(Caches& caches):
324 TaskProcessor<sk_sp<Bitmap> >(&caches.tasks), mMaxTextureSize(caches.maxTextureSize) {
325 }
326
onProcess(const sp<Task<sk_sp<Bitmap>>> & task)327 void PathCache::PathProcessor::onProcess(const sp<Task<sk_sp<Bitmap> > >& task) {
328 PathTask* t = static_cast<PathTask*>(task.get());
329 ATRACE_NAME("pathPrecache");
330
331 t->setResult(drawPath(&t->path, &t->paint, t->texture, mMaxTextureSize));
332 }
333
334 ///////////////////////////////////////////////////////////////////////////////
335 // Paths
336 ///////////////////////////////////////////////////////////////////////////////
337
removeDeferred(const SkPath * path)338 void PathCache::removeDeferred(const SkPath* path) {
339 Mutex::Autolock l(mLock);
340 mGarbage.push_back(path->getGenerationID());
341 }
342
clearGarbage()343 void PathCache::clearGarbage() {
344 Vector<PathDescription> pathsToRemove;
345
346 { // scope for the mutex
347 Mutex::Autolock l(mLock);
348 for (const uint32_t generationID : mGarbage) {
349 LruCache<PathDescription, PathTexture*>::Iterator iter(mCache);
350 while (iter.next()) {
351 const PathDescription& key = iter.key();
352 if (key.type == ShapeType::Path && key.shape.path.mGenerationID == generationID) {
353 pathsToRemove.push(key);
354 }
355 }
356 }
357 mGarbage.clear();
358 }
359
360 for (size_t i = 0; i < pathsToRemove.size(); i++) {
361 mCache.remove(pathsToRemove.itemAt(i));
362 }
363 }
364
get(const SkPath * path,const SkPaint * paint)365 PathTexture* PathCache::get(const SkPath* path, const SkPaint* paint) {
366 PathDescription entry(ShapeType::Path, paint);
367 entry.shape.path.mGenerationID = path->getGenerationID();
368
369 PathTexture* texture = mCache.get(entry);
370
371 if (!texture) {
372 texture = addTexture(entry, path, paint);
373 } else {
374 // A bitmap is attached to the texture, this means we need to
375 // upload it as a GL texture
376 const sp<PathTask>& task = texture->task();
377 if (task != nullptr) {
378 // But we must first wait for the worker thread to be done
379 // producing the bitmap, so let's wait
380 sk_sp<Bitmap> bitmap = task->getResult();
381 if (bitmap) {
382 generateTexture(entry, *bitmap, texture, false);
383 texture->clearTask();
384 } else {
385 texture->clearTask();
386 texture = nullptr;
387 mCache.remove(entry);
388 }
389 }
390 }
391
392 return texture;
393 }
394
remove(const SkPath * path,const SkPaint * paint)395 void PathCache::remove(const SkPath* path, const SkPaint* paint) {
396 PathDescription entry(ShapeType::Path, paint);
397 entry.shape.path.mGenerationID = path->getGenerationID();
398 mCache.remove(entry);
399 }
400
precache(const SkPath * path,const SkPaint * paint)401 void PathCache::precache(const SkPath* path, const SkPaint* paint) {
402 if (!Caches::getInstance().tasks.canRunTasks()) {
403 return;
404 }
405
406 PathDescription entry(ShapeType::Path, paint);
407 entry.shape.path.mGenerationID = path->getGenerationID();
408
409 PathTexture* texture = mCache.get(entry);
410
411 bool generate = false;
412 if (!texture) {
413 generate = true;
414 }
415
416 if (generate) {
417 // It is important to specify the generation ID so we do not
418 // attempt to precache the same path several times
419 texture = new PathTexture(Caches::getInstance(), path->getGenerationID());
420 sp<PathTask> task = new PathTask(path, paint, texture);
421 texture->setTask(task);
422
423 // During the precaching phase we insert path texture objects into
424 // the cache that do not point to any GL texture. They are instead
425 // treated as a task for the precaching worker thread. This is why
426 // we do not check the cache limit when inserting these objects.
427 // The conversion into GL texture will happen in get(), when a client
428 // asks for a path texture. This is also when the cache limit will
429 // be enforced.
430 mCache.put(entry, texture);
431
432 if (mProcessor == nullptr) {
433 mProcessor = new PathProcessor(Caches::getInstance());
434 }
435 mProcessor->add(task);
436 }
437 }
438
439 ///////////////////////////////////////////////////////////////////////////////
440 // Rounded rects
441 ///////////////////////////////////////////////////////////////////////////////
442
getRoundRect(float width,float height,float rx,float ry,const SkPaint * paint)443 PathTexture* PathCache::getRoundRect(float width, float height,
444 float rx, float ry, const SkPaint* paint) {
445 PathDescription entry(ShapeType::RoundRect, paint);
446 entry.shape.roundRect.mWidth = width;
447 entry.shape.roundRect.mHeight = height;
448 entry.shape.roundRect.mRx = rx;
449 entry.shape.roundRect.mRy = ry;
450
451 PathTexture* texture = get(entry);
452
453 if (!texture) {
454 SkPath path;
455 SkRect r;
456 r.set(0.0f, 0.0f, width, height);
457 path.addRoundRect(r, rx, ry, SkPath::kCW_Direction);
458
459 texture = addTexture(entry, &path, paint);
460 }
461
462 return texture;
463 }
464
465 ///////////////////////////////////////////////////////////////////////////////
466 // Circles
467 ///////////////////////////////////////////////////////////////////////////////
468
getCircle(float radius,const SkPaint * paint)469 PathTexture* PathCache::getCircle(float radius, const SkPaint* paint) {
470 PathDescription entry(ShapeType::Circle, paint);
471 entry.shape.circle.mRadius = radius;
472
473 PathTexture* texture = get(entry);
474
475 if (!texture) {
476 SkPath path;
477 path.addCircle(radius, radius, radius, SkPath::kCW_Direction);
478
479 texture = addTexture(entry, &path, paint);
480 }
481
482 return texture;
483 }
484
485 ///////////////////////////////////////////////////////////////////////////////
486 // Ovals
487 ///////////////////////////////////////////////////////////////////////////////
488
getOval(float width,float height,const SkPaint * paint)489 PathTexture* PathCache::getOval(float width, float height, const SkPaint* paint) {
490 PathDescription entry(ShapeType::Oval, paint);
491 entry.shape.oval.mWidth = width;
492 entry.shape.oval.mHeight = height;
493
494 PathTexture* texture = get(entry);
495
496 if (!texture) {
497 SkPath path;
498 SkRect r;
499 r.set(0.0f, 0.0f, width, height);
500 path.addOval(r, SkPath::kCW_Direction);
501
502 texture = addTexture(entry, &path, paint);
503 }
504
505 return texture;
506 }
507
508 ///////////////////////////////////////////////////////////////////////////////
509 // Rects
510 ///////////////////////////////////////////////////////////////////////////////
511
getRect(float width,float height,const SkPaint * paint)512 PathTexture* PathCache::getRect(float width, float height, const SkPaint* paint) {
513 PathDescription entry(ShapeType::Rect, paint);
514 entry.shape.rect.mWidth = width;
515 entry.shape.rect.mHeight = height;
516
517 PathTexture* texture = get(entry);
518
519 if (!texture) {
520 SkPath path;
521 SkRect r;
522 r.set(0.0f, 0.0f, width, height);
523 path.addRect(r, SkPath::kCW_Direction);
524
525 texture = addTexture(entry, &path, paint);
526 }
527
528 return texture;
529 }
530
531 ///////////////////////////////////////////////////////////////////////////////
532 // Arcs
533 ///////////////////////////////////////////////////////////////////////////////
534
getArc(float width,float height,float startAngle,float sweepAngle,bool useCenter,const SkPaint * paint)535 PathTexture* PathCache::getArc(float width, float height,
536 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) {
537 PathDescription entry(ShapeType::Arc, paint);
538 entry.shape.arc.mWidth = width;
539 entry.shape.arc.mHeight = height;
540 entry.shape.arc.mStartAngle = startAngle;
541 entry.shape.arc.mSweepAngle = sweepAngle;
542 entry.shape.arc.mUseCenter = useCenter;
543
544 PathTexture* texture = get(entry);
545
546 if (!texture) {
547 SkPath path;
548 SkRect r;
549 r.set(0.0f, 0.0f, width, height);
550 if (useCenter) {
551 path.moveTo(r.centerX(), r.centerY());
552 }
553 path.arcTo(r, startAngle, sweepAngle, !useCenter);
554 if (useCenter) {
555 path.close();
556 }
557
558 texture = addTexture(entry, &path, paint);
559 }
560
561 return texture;
562 }
563
564 }; // namespace uirenderer
565 }; // namespace android
566