/external/skia/src/gpu/vk/ |
D | GrVkCommandBuffer.cpp | 64 void GrVkCommandBuffer::reset(GrVkGpu* gpu) { in reset() 98 void GrVkCommandBuffer::pipelineBarrier(const GrVkGpu* gpu, in pipelineBarrier() 148 void GrVkCommandBuffer::clearAttachments(const GrVkGpu* gpu, in clearAttachments() 173 void GrVkCommandBuffer::bindDescriptorSets(const GrVkGpu* gpu, in bindDescriptorSets() 193 void GrVkCommandBuffer::bindDescriptorSets(const GrVkGpu* gpu, in bindDescriptorSets() 219 void GrVkCommandBuffer::bindPipeline(const GrVkGpu* gpu, const GrVkPipeline* pipeline) { in bindPipeline() 227 void GrVkCommandBuffer::drawIndexed(const GrVkGpu* gpu, in drawIndexed() 243 void GrVkCommandBuffer::draw(const GrVkGpu* gpu, in draw() 257 void GrVkCommandBuffer::setViewport(const GrVkGpu* gpu, in setViewport() 272 void GrVkCommandBuffer::setScissor(const GrVkGpu* gpu, in setScissor() [all …]
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D | GrVkDescriptorSetManager.cpp | 15 GrVkDescriptorSetManager::GrVkDescriptorSetManager(GrVkGpu* gpu, in GrVkDescriptorSetManager() 33 GrVkDescriptorSetManager::GrVkDescriptorSetManager(GrVkGpu* gpu, in GrVkDescriptorSetManager() 53 const GrVkDescriptorSet* GrVkDescriptorSetManager::getDescriptorSet(GrVkGpu* gpu, in getDescriptorSet() 75 void GrVkDescriptorSetManager::release(const GrVkGpu* gpu) { in release() 151 GrVkGpu* gpu, in DescriptorPoolManager() 161 GrVkGpu* gpu, in DescriptorPoolManager() 169 void GrVkDescriptorSetManager::DescriptorPoolManager::init(GrVkGpu* gpu, in init() 253 void GrVkDescriptorSetManager::DescriptorPoolManager::getNewPool(GrVkGpu* gpu) { in getNewPool() 269 void GrVkDescriptorSetManager::DescriptorPoolManager::getNewDescriptorSet(GrVkGpu* gpu, in getNewDescriptorSet() 292 void GrVkDescriptorSetManager::DescriptorPoolManager::freeGPUResources(const GrVkGpu* gpu) { in freeGPUResources()
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D | GrVkUniformBuffer.h | 22 void* map(GrVkGpu* gpu) { in map() 25 void unmap(GrVkGpu* gpu) { in unmap() 30 bool updateData(GrVkGpu* gpu, const void* src, size_t srcSizeInBytes, in updateData() 34 void release(const GrVkGpu* gpu) { this->vkRelease(gpu); } in release() 51 GrVkUniformBuffer(GrVkGpu* gpu, const GrVkBuffer::Desc& desc, in GrVkUniformBuffer()
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D | GrVkPipelineState.cpp | 28 GrVkPipelineState::GrVkPipelineState(GrVkGpu* gpu, in GrVkPipelineState() 89 void GrVkPipelineState::freeTempResources(const GrVkGpu* gpu) { in freeTempResources() 106 void GrVkPipelineState::freeGPUResources(const GrVkGpu* gpu) { in freeGPUResources() 189 void GrVkPipelineState::setData(GrVkGpu* gpu, in setData() 248 void GrVkPipelineState::writeUniformBuffers(const GrVkGpu* gpu) { in writeUniformBuffers() 309 GrVkGpu* gpu, in writeSamplers() 381 void GrVkPipelineState::bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) { in bind() 420 void GrVkPipelineState::DescriptorPoolManager::getNewPool(GrVkGpu* gpu) { in getNewPool() 438 void GrVkPipelineState::DescriptorPoolManager::getNewDescriptorSet(GrVkGpu* gpu, in getNewDescriptorSet() 461 void GrVkPipelineState::DescriptorPoolManager::freeGPUResources(const GrVkGpu* gpu) { in freeGPUResources()
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D | GrVkRenderTarget.cpp | 24 GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu, in GrVkRenderTarget() 48 GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu, in GrVkRenderTarget() 70 GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu, in GrVkRenderTarget() 91 GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu, in GrVkRenderTarget() 109 GrVkRenderTarget::Create(GrVkGpu* gpu, in Create() 179 GrVkRenderTarget::CreateNewRenderTarget(GrVkGpu* gpu, in CreateNewRenderTarget() 199 GrVkRenderTarget::MakeWrappedRenderTarget(GrVkGpu* gpu, in MakeWrappedRenderTarget() 214 void GrVkRenderTarget::createFramebuffer(GrVkGpu* gpu) { in createFramebuffer() 280 GrVkGpu* gpu = this->getVkGpu(); in releaseInternalObjects() local
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D | GrVkBuffer.cpp | 21 const GrVkBuffer::Resource* GrVkBuffer::Create(const GrVkGpu* gpu, const Desc& desc) { in Create() 80 void GrVkBuffer::addMemoryBarrier(const GrVkGpu* gpu, in addMemoryBarrier() 109 void GrVkBuffer::vkRelease(const GrVkGpu* gpu) { in vkRelease() 144 void GrVkBuffer::internalMap(GrVkGpu* gpu, size_t size, bool* createdNewBuffer) { in internalMap() 184 void GrVkBuffer::internalUnmap(GrVkGpu* gpu, size_t size) { in internalUnmap() 208 bool GrVkBuffer::vkUpdateData(GrVkGpu* gpu, const void* src, size_t srcSizeInBytes, in vkUpdateData()
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D | GrVkTexture.cpp | 20 GrVkTexture::GrVkTexture(GrVkGpu* gpu, in GrVkTexture() 34 GrVkTexture::GrVkTexture(GrVkGpu* gpu, in GrVkTexture() 50 GrVkTexture::GrVkTexture(GrVkGpu* gpu, in GrVkTexture() 63 GrVkTexture* GrVkTexture::CreateNewTexture(GrVkGpu* gpu, SkBudgeted budgeted, in CreateNewTexture() 84 sk_sp<GrVkTexture> GrVkTexture::MakeWrappedTexture(GrVkGpu* gpu, in MakeWrappedTexture() 177 bool GrVkTexture::reallocForMipmap(GrVkGpu* gpu, uint32_t mipLevels) { in reallocForMipmap()
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D | GrVkTextureRenderTarget.h | 52 GrVkTextureRenderTarget(GrVkGpu* gpu, in GrVkTextureRenderTarget() 68 GrVkTextureRenderTarget(GrVkGpu* gpu, in GrVkTextureRenderTarget() 80 GrVkTextureRenderTarget(GrVkGpu* gpu, in GrVkTextureRenderTarget() 96 GrVkTextureRenderTarget(GrVkGpu* gpu, in GrVkTextureRenderTarget()
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D | GrVkTextureRenderTarget.cpp | 21 GrVkTextureRenderTarget* GrVkTextureRenderTarget::Create(GrVkGpu* gpu, in Create() 118 GrVkTextureRenderTarget::CreateNewTextureRenderTarget(GrVkGpu* gpu, in CreateNewTextureRenderTarget() 139 GrVkTextureRenderTarget::MakeWrappedTextureRenderTarget(GrVkGpu* gpu, in MakeWrappedTextureRenderTarget() 154 bool GrVkTextureRenderTarget::updateForMipmap(GrVkGpu* gpu, const GrVkImageInfo& newInfo) { in updateForMipmap()
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D | GrVkCommandBuffer.h | 43 void bindVertexBuffer(GrVkGpu* gpu, GrVkVertexBuffer* vbuffer) { in bindVertexBuffer() 60 void bindIndexBuffer(GrVkGpu* gpu, GrVkIndexBuffer* ibuffer) { in bindIndexBuffer() 178 virtual void onReset(GrVkGpu* gpu) {} in onReset() 258 void blitImage(const GrVkGpu* gpu, in blitImage() 347 void onFreeGPUData(const GrVkGpu* gpu) const override {} in onFreeGPUData()
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D | GrVkImage.cpp | 28 void GrVkImage::setImageLayout(const GrVkGpu* gpu, VkImageLayout newLayout, in setImageLayout() 67 bool GrVkImage::InitImageInfo(const GrVkGpu* gpu, const ImageDesc& imageDesc, GrVkImageInfo* info) { in InitImageInfo() 126 void GrVkImage::DestroyImageInfo(const GrVkGpu* gpu, GrVkImageInfo* info) { in DestroyImageInfo() 141 void GrVkImage::releaseImage(const GrVkGpu* gpu) { in releaseImage()
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D | GrVkUniformBuffer.cpp | 13 GrVkUniformBuffer* GrVkUniformBuffer::Create(GrVkGpu* gpu, size_t size) { in Create() 42 const GrVkResource* GrVkUniformBuffer::CreateResource(GrVkGpu* gpu, size_t size) { in CreateResource() 85 const GrVkBuffer::Resource* GrVkUniformBuffer::createResource(GrVkGpu* gpu, in createResource()
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D | GrVkBuffer.h | 74 void onRecycle(GrVkGpu* gpu) const override { this->unref(gpu); } in onRecycle() 87 void* vkMap(GrVkGpu* gpu) { in vkMap() 91 void vkUnmap(GrVkGpu* gpu) { this->internalUnmap(gpu, this->size()); } in vkUnmap() 102 virtual const Resource* createResource(GrVkGpu* gpu, in createResource()
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D | GrVkStencilAttachment.cpp | 16 GrVkStencilAttachment::GrVkStencilAttachment(GrVkGpu* gpu, in GrVkStencilAttachment() 29 GrVkStencilAttachment* GrVkStencilAttachment::Create(GrVkGpu* gpu, in Create() 80 GrVkGpu* gpu = this->getVkGpu(); in onRelease() local
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D | GrVkRenderPass.cpp | 45 void GrVkRenderPass::initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& target) { in initSimple() 52 void GrVkRenderPass::init(const GrVkGpu* gpu, in init() 147 void GrVkRenderPass::init(const GrVkGpu* gpu, in init() 156 void GrVkRenderPass::init(const GrVkGpu* gpu, in init()
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D | GrVkResource.h | 116 void unref(const GrVkGpu* gpu) const { in unref() 164 void internal_dispose(const GrVkGpu* gpu) const { in internal_dispose() 201 void recycle(GrVkGpu* gpu) const { in recycle()
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D | GrVkSemaphore.cpp | 18 sk_sp<GrVkSemaphore> GrVkSemaphore::Make(const GrVkGpu* gpu) { in Make() 31 GrVkSemaphore::GrVkSemaphore(const GrVkGpu* gpu, VkSemaphore semaphore) : INHERITED(gpu) { in GrVkSemaphore()
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/external/skia/src/gpu/gl/ |
D | GrGLTexture.cpp | 21 const GrGLGpu* gpu) { in sampler_type() 53 GrGLTexture::GrGLTexture(GrGLGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc, in GrGLTexture() 62 GrGLTexture::GrGLTexture(GrGLGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc, in GrGLTexture() 73 GrGLTexture::GrGLTexture(GrGLGpu* gpu, Wrapped, const GrSurfaceDesc& desc, const IDDesc& idDesc) in GrGLTexture() 81 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLTexture() 149 sk_sp<GrGLTexture> GrGLTexture::MakeWrapped(GrGLGpu* gpu, const GrSurfaceDesc& desc, in MakeWrapped()
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D | GrGLVertexArray.cpp | 51 void GrGLAttribArrayState::set(GrGLGpu* gpu, in set() 93 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t usedMask) { in disableUnusedArrays() 118 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { in bind() 126 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* ibuff) { in bindWithIndexBuffer()
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D | GrGLPath.cpp | 99 inline bool init_path_object_for_general_path(GrGLGpu* gpu, GrGLuint pathID, in init_path_object_for_general_path() 211 bool GrGLPath::InitPathObjectPathDataCheckingDegenerates(GrGLGpu* gpu, GrGLuint pathID, in InitPathObjectPathDataCheckingDegenerates() 216 void GrGLPath::InitPathObjectPathData(GrGLGpu* gpu, in InitPathObjectPathData() 255 void GrGLPath::InitPathObjectStroke(GrGLGpu* gpu, GrGLuint pathID, const SkStrokeRec& stroke) { in InitPathObjectStroke() 268 void GrGLPath::InitPathObjectEmptyPath(GrGLGpu* gpu, GrGLuint pathID) { in InitPathObjectEmptyPath() 272 GrGLPath::GrGLPath(GrGLGpu* gpu, const SkPath& origSkPath, const GrStyle& style) in GrGLPath()
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D | GrGLPathRange.cpp | 13 GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, PathGenerator* pathGenerator, const GrStyle& style) in GrGLPathRange() 22 GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, in GrGLPathRange() 54 GrGLGpu* gpu = static_cast<GrGLGpu*>(this->getGpu()); in onInitPath() local
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D | GrGLRenderTarget.cpp | 21 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, in GrGLRenderTarget() 31 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, in GrGLRenderTarget() 65 sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu, in MakeWrapped() 89 GrGLGpu* gpu = this->getGLGpu(); in completeStencilAttachment() local
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/external/skia/src/gpu/ |
D | GrBuffer.cpp | 12 GrBuffer* GrBuffer::CreateCPUBacked(GrGpu* gpu, size_t sizeInBytes, GrBufferType intendedType, in CreateCPUBacked() 27 GrBuffer::GrBuffer(GrGpu* gpu, size_t sizeInBytes, GrBufferType type, void* cpuData) in GrBuffer() 37 GrBuffer::GrBuffer(GrGpu* gpu, size_t sizeInBytes, GrBufferType type, GrAccessPattern pattern) in GrBuffer()
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D | GrSemaphore.h | 21 void resetGpu(const GrGpu* gpu) { fGpu = gpu; } in resetGpu() 24 explicit GrSemaphore(const GrGpu* gpu) : fGpu(gpu) {} in GrSemaphore()
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/external/skia/bench/ |
D | GrResourceCacheBench.cpp | 25 BenchResource (GrGpu* gpu) in BenchResource() 43 static void populate_cache(GrGpu* gpu, int resourceCount, int keyData32Count) { in populate_cache() 85 GrGpu* gpu = context->getGpu(); in onDraw() local 131 GrGpu* gpu = fContext->getGpu(); in onDelayedSetup() local
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