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Searched defs:hasStencil (Results 1 – 15 of 15) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DFramebuffer.cpp202 bool Framebuffer::hasStencil() in hasStencil() function in gl::Framebuffer
/external/swiftshader/src/OpenGL/libGLES_CM/
DFramebuffer.cpp211 bool Framebuffer::hasStencil() in hasStencil() function in es1::Framebuffer
/external/deqp/modules/egl/
DteglSimpleConfigCase.cpp138 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; } in hasStencil() function
DteglCreateContextExtTests.cpp1020 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; } in hasStencil() function
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp98 bool hasStencil = renderTarget.getStencilBits() > 0; in translateState() local
Des2fDepthStencilTests.cpp384 bool hasStencil = renderTarget.stencilBits > 0; in translateCommand() local
/external/swiftshader/src/OpenGL/libGLESv2/
DFramebuffer.cpp283 bool Framebuffer::hasStencil() in hasStencil() function in es2::Framebuffer
/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp98 bool hasStencil = renderTarget.getStencilBits() > 0; in translateState() local
Des3fDepthStencilTests.cpp384 bool hasStencil = renderTarget.stencilBits > 0; in translateCommand() local
Des3fFboInvalidateTests.cpp122 const bool hasStencil = stencilBits > 0; in getCompatibleDepthStencilFormat() local
/external/deqp/framework/common/
DtcuTextureUtil.cpp850 …const bool hasStencil = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().o… in fillWithComponentGradients() local
927 …const bool hasStencil = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().o… in fillWithGrid() local
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp756 …bool hasStencil = stencilBuffer.getWidth() > 0 && stencilBuffer.getHeight() > 0 && stencil… in render() local
/external/deqp/external/vulkancts/modules/vulkan/
DvktRenderPassTests.cpp2177 const bool hasStencil = hasStencilComponent(format.order); in pushRenderCommands() local
2927 const bool hasStencil = tcu::hasStencilComponent(format.order); in renderReferenceValues() local
3169 const bool hasStencil = tcu::hasStencilComponent(format.order); in renderReferenceImagesFromValues() local
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp1010 …const bool hasStencil = access.getFormat().order == tcu::TextureFormat::S || access.getFormat().or… in clearToTextureInitialValue() local
3369 bool hasStencil = !isEmpty(stencilArea); in clear() local
4286 const bool hasStencil = !isEmpty(stencilBuf); in drawWithReference() local
/external/swiftshader/src/Renderer/
DSurface.cpp3401 bool Surface::hasStencil() const in hasStencil() function in sw::Surface