Searched defs:inputTargets (Results 1 – 1 of 1) sorted by relevance
793 Vector<InputTarget> inputTargets; in dispatchKeyLocked() local843 Vector<InputTarget> inputTargets; in dispatchMotionLocked() local922 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { in dispatchEventLocked()1073 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { in findFocusedWindowTargetsLocked()1130 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, in findTouchedWindowTargetsLocked()1574 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) { in addWindowTargetLocked()1587 void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) { in addMonitoringTargetsLocked()