1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "InputDispatcher"
18 #define ATRACE_TAG ATRACE_TAG_INPUT
19 
20 //#define LOG_NDEBUG 0
21 
22 // Log detailed debug messages about each inbound event notification to the dispatcher.
23 #define DEBUG_INBOUND_EVENT_DETAILS 0
24 
25 // Log detailed debug messages about each outbound event processed by the dispatcher.
26 #define DEBUG_OUTBOUND_EVENT_DETAILS 0
27 
28 // Log debug messages about the dispatch cycle.
29 #define DEBUG_DISPATCH_CYCLE 0
30 
31 // Log debug messages about registrations.
32 #define DEBUG_REGISTRATION 0
33 
34 // Log debug messages about input event injection.
35 #define DEBUG_INJECTION 0
36 
37 // Log debug messages about input focus tracking.
38 #define DEBUG_FOCUS 0
39 
40 // Log debug messages about the app switch latency optimization.
41 #define DEBUG_APP_SWITCH 0
42 
43 // Log debug messages about hover events.
44 #define DEBUG_HOVER 0
45 
46 #include "InputDispatcher.h"
47 
48 #include <errno.h>
49 #include <limits.h>
50 #include <stddef.h>
51 #include <time.h>
52 #include <unistd.h>
53 
54 #include <log/log.h>
55 #include <utils/Trace.h>
56 #include <powermanager/PowerManager.h>
57 #include <ui/Region.h>
58 
59 #define INDENT "  "
60 #define INDENT2 "    "
61 #define INDENT3 "      "
62 #define INDENT4 "        "
63 
64 namespace android {
65 
66 // Default input dispatching timeout if there is no focused application or paused window
67 // from which to determine an appropriate dispatching timeout.
68 const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
69 
70 // Amount of time to allow for all pending events to be processed when an app switch
71 // key is on the way.  This is used to preempt input dispatch and drop input events
72 // when an application takes too long to respond and the user has pressed an app switch key.
73 const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
74 
75 // Amount of time to allow for an event to be dispatched (measured since its eventTime)
76 // before considering it stale and dropping it.
77 const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
78 
79 // Amount of time to allow touch events to be streamed out to a connection before requiring
80 // that the first event be finished.  This value extends the ANR timeout by the specified
81 // amount.  For example, if streaming is allowed to get ahead by one second relative to the
82 // queue of waiting unfinished events, then ANRs will similarly be delayed by one second.
83 const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec
84 
85 // Log a warning when an event takes longer than this to process, even if an ANR does not occur.
86 const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec
87 
88 // Number of recent events to keep for debugging purposes.
89 const size_t RECENT_QUEUE_MAX_SIZE = 10;
90 
now()91 static inline nsecs_t now() {
92     return systemTime(SYSTEM_TIME_MONOTONIC);
93 }
94 
toString(bool value)95 static inline const char* toString(bool value) {
96     return value ? "true" : "false";
97 }
98 
getMotionEventActionPointerIndex(int32_t action)99 static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
100     return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
101             >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
102 }
103 
isValidKeyAction(int32_t action)104 static bool isValidKeyAction(int32_t action) {
105     switch (action) {
106     case AKEY_EVENT_ACTION_DOWN:
107     case AKEY_EVENT_ACTION_UP:
108         return true;
109     default:
110         return false;
111     }
112 }
113 
validateKeyEvent(int32_t action)114 static bool validateKeyEvent(int32_t action) {
115     if (! isValidKeyAction(action)) {
116         ALOGE("Key event has invalid action code 0x%x", action);
117         return false;
118     }
119     return true;
120 }
121 
isValidMotionAction(int32_t action,int32_t actionButton,int32_t pointerCount)122 static bool isValidMotionAction(int32_t action, int32_t actionButton, int32_t pointerCount) {
123     switch (action & AMOTION_EVENT_ACTION_MASK) {
124     case AMOTION_EVENT_ACTION_DOWN:
125     case AMOTION_EVENT_ACTION_UP:
126     case AMOTION_EVENT_ACTION_CANCEL:
127     case AMOTION_EVENT_ACTION_MOVE:
128     case AMOTION_EVENT_ACTION_OUTSIDE:
129     case AMOTION_EVENT_ACTION_HOVER_ENTER:
130     case AMOTION_EVENT_ACTION_HOVER_MOVE:
131     case AMOTION_EVENT_ACTION_HOVER_EXIT:
132     case AMOTION_EVENT_ACTION_SCROLL:
133         return true;
134     case AMOTION_EVENT_ACTION_POINTER_DOWN:
135     case AMOTION_EVENT_ACTION_POINTER_UP: {
136         int32_t index = getMotionEventActionPointerIndex(action);
137         return index >= 0 && index < pointerCount;
138     }
139     case AMOTION_EVENT_ACTION_BUTTON_PRESS:
140     case AMOTION_EVENT_ACTION_BUTTON_RELEASE:
141         return actionButton != 0;
142     default:
143         return false;
144     }
145 }
146 
validateMotionEvent(int32_t action,int32_t actionButton,size_t pointerCount,const PointerProperties * pointerProperties)147 static bool validateMotionEvent(int32_t action, int32_t actionButton, size_t pointerCount,
148         const PointerProperties* pointerProperties) {
149     if (! isValidMotionAction(action, actionButton, pointerCount)) {
150         ALOGE("Motion event has invalid action code 0x%x", action);
151         return false;
152     }
153     if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
154         ALOGE("Motion event has invalid pointer count %zu; value must be between 1 and %d.",
155                 pointerCount, MAX_POINTERS);
156         return false;
157     }
158     BitSet32 pointerIdBits;
159     for (size_t i = 0; i < pointerCount; i++) {
160         int32_t id = pointerProperties[i].id;
161         if (id < 0 || id > MAX_POINTER_ID) {
162             ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
163                     id, MAX_POINTER_ID);
164             return false;
165         }
166         if (pointerIdBits.hasBit(id)) {
167             ALOGE("Motion event has duplicate pointer id %d", id);
168             return false;
169         }
170         pointerIdBits.markBit(id);
171     }
172     return true;
173 }
174 
isMainDisplay(int32_t displayId)175 static bool isMainDisplay(int32_t displayId) {
176     return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE;
177 }
178 
dumpRegion(String8 & dump,const Region & region)179 static void dumpRegion(String8& dump, const Region& region) {
180     if (region.isEmpty()) {
181         dump.append("<empty>");
182         return;
183     }
184 
185     bool first = true;
186     Region::const_iterator cur = region.begin();
187     Region::const_iterator const tail = region.end();
188     while (cur != tail) {
189         if (first) {
190             first = false;
191         } else {
192             dump.append("|");
193         }
194         dump.appendFormat("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom);
195         cur++;
196     }
197 }
198 
199 
200 // --- InputDispatcher ---
201 
InputDispatcher(const sp<InputDispatcherPolicyInterface> & policy)202 InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
203     mPolicy(policy),
204     mPendingEvent(NULL), mLastDropReason(DROP_REASON_NOT_DROPPED),
205     mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
206     mNextUnblockedEvent(NULL),
207     mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false),
208     mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
209     mLooper = new Looper(false);
210 
211     mKeyRepeatState.lastKeyEntry = NULL;
212 
213     policy->getDispatcherConfiguration(&mConfig);
214 }
215 
~InputDispatcher()216 InputDispatcher::~InputDispatcher() {
217     { // acquire lock
218         AutoMutex _l(mLock);
219 
220         resetKeyRepeatLocked();
221         releasePendingEventLocked();
222         drainInboundQueueLocked();
223     }
224 
225     while (mConnectionsByFd.size() != 0) {
226         unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel);
227     }
228 }
229 
dispatchOnce()230 void InputDispatcher::dispatchOnce() {
231     nsecs_t nextWakeupTime = LONG_LONG_MAX;
232     { // acquire lock
233         AutoMutex _l(mLock);
234         mDispatcherIsAliveCondition.broadcast();
235 
236         // Run a dispatch loop if there are no pending commands.
237         // The dispatch loop might enqueue commands to run afterwards.
238         if (!haveCommandsLocked()) {
239             dispatchOnceInnerLocked(&nextWakeupTime);
240         }
241 
242         // Run all pending commands if there are any.
243         // If any commands were run then force the next poll to wake up immediately.
244         if (runCommandsLockedInterruptible()) {
245             nextWakeupTime = LONG_LONG_MIN;
246         }
247     } // release lock
248 
249     // Wait for callback or timeout or wake.  (make sure we round up, not down)
250     nsecs_t currentTime = now();
251     int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
252     mLooper->pollOnce(timeoutMillis);
253 }
254 
dispatchOnceInnerLocked(nsecs_t * nextWakeupTime)255 void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
256     nsecs_t currentTime = now();
257 
258     // Reset the key repeat timer whenever normal dispatch is suspended while the
259     // device is in a non-interactive state.  This is to ensure that we abort a key
260     // repeat if the device is just coming out of sleep.
261     if (!mDispatchEnabled) {
262         resetKeyRepeatLocked();
263     }
264 
265     // If dispatching is frozen, do not process timeouts or try to deliver any new events.
266     if (mDispatchFrozen) {
267 #if DEBUG_FOCUS
268         ALOGD("Dispatch frozen.  Waiting some more.");
269 #endif
270         return;
271     }
272 
273     // Optimize latency of app switches.
274     // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
275     // been pressed.  When it expires, we preempt dispatch and drop all other pending events.
276     bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
277     if (mAppSwitchDueTime < *nextWakeupTime) {
278         *nextWakeupTime = mAppSwitchDueTime;
279     }
280 
281     // Ready to start a new event.
282     // If we don't already have a pending event, go grab one.
283     if (! mPendingEvent) {
284         if (mInboundQueue.isEmpty()) {
285             if (isAppSwitchDue) {
286                 // The inbound queue is empty so the app switch key we were waiting
287                 // for will never arrive.  Stop waiting for it.
288                 resetPendingAppSwitchLocked(false);
289                 isAppSwitchDue = false;
290             }
291 
292             // Synthesize a key repeat if appropriate.
293             if (mKeyRepeatState.lastKeyEntry) {
294                 if (currentTime >= mKeyRepeatState.nextRepeatTime) {
295                     mPendingEvent = synthesizeKeyRepeatLocked(currentTime);
296                 } else {
297                     if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
298                         *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
299                     }
300                 }
301             }
302 
303             // Nothing to do if there is no pending event.
304             if (!mPendingEvent) {
305                 return;
306             }
307         } else {
308             // Inbound queue has at least one entry.
309             mPendingEvent = mInboundQueue.dequeueAtHead();
310             traceInboundQueueLengthLocked();
311         }
312 
313         // Poke user activity for this event.
314         if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
315             pokeUserActivityLocked(mPendingEvent);
316         }
317 
318         // Get ready to dispatch the event.
319         resetANRTimeoutsLocked();
320     }
321 
322     // Now we have an event to dispatch.
323     // All events are eventually dequeued and processed this way, even if we intend to drop them.
324     ALOG_ASSERT(mPendingEvent != NULL);
325     bool done = false;
326     DropReason dropReason = DROP_REASON_NOT_DROPPED;
327     if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
328         dropReason = DROP_REASON_POLICY;
329     } else if (!mDispatchEnabled) {
330         dropReason = DROP_REASON_DISABLED;
331     }
332 
333     if (mNextUnblockedEvent == mPendingEvent) {
334         mNextUnblockedEvent = NULL;
335     }
336 
337     switch (mPendingEvent->type) {
338     case EventEntry::TYPE_CONFIGURATION_CHANGED: {
339         ConfigurationChangedEntry* typedEntry =
340                 static_cast<ConfigurationChangedEntry*>(mPendingEvent);
341         done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
342         dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
343         break;
344     }
345 
346     case EventEntry::TYPE_DEVICE_RESET: {
347         DeviceResetEntry* typedEntry =
348                 static_cast<DeviceResetEntry*>(mPendingEvent);
349         done = dispatchDeviceResetLocked(currentTime, typedEntry);
350         dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped
351         break;
352     }
353 
354     case EventEntry::TYPE_KEY: {
355         KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
356         if (isAppSwitchDue) {
357             if (isAppSwitchKeyEventLocked(typedEntry)) {
358                 resetPendingAppSwitchLocked(true);
359                 isAppSwitchDue = false;
360             } else if (dropReason == DROP_REASON_NOT_DROPPED) {
361                 dropReason = DROP_REASON_APP_SWITCH;
362             }
363         }
364         if (dropReason == DROP_REASON_NOT_DROPPED
365                 && isStaleEventLocked(currentTime, typedEntry)) {
366             dropReason = DROP_REASON_STALE;
367         }
368         if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
369             dropReason = DROP_REASON_BLOCKED;
370         }
371         done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
372         break;
373     }
374 
375     case EventEntry::TYPE_MOTION: {
376         MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
377         if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
378             dropReason = DROP_REASON_APP_SWITCH;
379         }
380         if (dropReason == DROP_REASON_NOT_DROPPED
381                 && isStaleEventLocked(currentTime, typedEntry)) {
382             dropReason = DROP_REASON_STALE;
383         }
384         if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
385             dropReason = DROP_REASON_BLOCKED;
386         }
387         done = dispatchMotionLocked(currentTime, typedEntry,
388                 &dropReason, nextWakeupTime);
389         break;
390     }
391 
392     default:
393         ALOG_ASSERT(false);
394         break;
395     }
396 
397     if (done) {
398         if (dropReason != DROP_REASON_NOT_DROPPED) {
399             dropInboundEventLocked(mPendingEvent, dropReason);
400         }
401         mLastDropReason = dropReason;
402 
403         releasePendingEventLocked();
404         *nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
405     }
406 }
407 
enqueueInboundEventLocked(EventEntry * entry)408 bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
409     bool needWake = mInboundQueue.isEmpty();
410     mInboundQueue.enqueueAtTail(entry);
411     traceInboundQueueLengthLocked();
412 
413     switch (entry->type) {
414     case EventEntry::TYPE_KEY: {
415         // Optimize app switch latency.
416         // If the application takes too long to catch up then we drop all events preceding
417         // the app switch key.
418         KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
419         if (isAppSwitchKeyEventLocked(keyEntry)) {
420             if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
421                 mAppSwitchSawKeyDown = true;
422             } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
423                 if (mAppSwitchSawKeyDown) {
424 #if DEBUG_APP_SWITCH
425                     ALOGD("App switch is pending!");
426 #endif
427                     mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
428                     mAppSwitchSawKeyDown = false;
429                     needWake = true;
430                 }
431             }
432         }
433         break;
434     }
435 
436     case EventEntry::TYPE_MOTION: {
437         // Optimize case where the current application is unresponsive and the user
438         // decides to touch a window in a different application.
439         // If the application takes too long to catch up then we drop all events preceding
440         // the touch into the other window.
441         MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
442         if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
443                 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
444                 && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
445                 && mInputTargetWaitApplicationHandle != NULL) {
446             int32_t displayId = motionEntry->displayId;
447             int32_t x = int32_t(motionEntry->pointerCoords[0].
448                     getAxisValue(AMOTION_EVENT_AXIS_X));
449             int32_t y = int32_t(motionEntry->pointerCoords[0].
450                     getAxisValue(AMOTION_EVENT_AXIS_Y));
451             sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y);
452             if (touchedWindowHandle != NULL
453                     && touchedWindowHandle->inputApplicationHandle
454                             != mInputTargetWaitApplicationHandle) {
455                 // User touched a different application than the one we are waiting on.
456                 // Flag the event, and start pruning the input queue.
457                 mNextUnblockedEvent = motionEntry;
458                 needWake = true;
459             }
460         }
461         break;
462     }
463     }
464 
465     return needWake;
466 }
467 
addRecentEventLocked(EventEntry * entry)468 void InputDispatcher::addRecentEventLocked(EventEntry* entry) {
469     entry->refCount += 1;
470     mRecentQueue.enqueueAtTail(entry);
471     if (mRecentQueue.count() > RECENT_QUEUE_MAX_SIZE) {
472         mRecentQueue.dequeueAtHead()->release();
473     }
474 }
475 
findTouchedWindowAtLocked(int32_t displayId,int32_t x,int32_t y)476 sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId,
477         int32_t x, int32_t y) {
478     // Traverse windows from front to back to find touched window.
479     size_t numWindows = mWindowHandles.size();
480     for (size_t i = 0; i < numWindows; i++) {
481         sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
482         const InputWindowInfo* windowInfo = windowHandle->getInfo();
483         if (windowInfo->displayId == displayId) {
484             int32_t flags = windowInfo->layoutParamsFlags;
485 
486             if (windowInfo->visible) {
487                 if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
488                     bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
489                             | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
490                     if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
491                         // Found window.
492                         return windowHandle;
493                     }
494                 }
495             }
496         }
497     }
498     return NULL;
499 }
500 
dropInboundEventLocked(EventEntry * entry,DropReason dropReason)501 void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
502     const char* reason;
503     switch (dropReason) {
504     case DROP_REASON_POLICY:
505 #if DEBUG_INBOUND_EVENT_DETAILS
506         ALOGD("Dropped event because policy consumed it.");
507 #endif
508         reason = "inbound event was dropped because the policy consumed it";
509         break;
510     case DROP_REASON_DISABLED:
511         if (mLastDropReason != DROP_REASON_DISABLED) {
512             ALOGI("Dropped event because input dispatch is disabled.");
513         }
514         reason = "inbound event was dropped because input dispatch is disabled";
515         break;
516     case DROP_REASON_APP_SWITCH:
517         ALOGI("Dropped event because of pending overdue app switch.");
518         reason = "inbound event was dropped because of pending overdue app switch";
519         break;
520     case DROP_REASON_BLOCKED:
521         ALOGI("Dropped event because the current application is not responding and the user "
522                 "has started interacting with a different application.");
523         reason = "inbound event was dropped because the current application is not responding "
524                 "and the user has started interacting with a different application";
525         break;
526     case DROP_REASON_STALE:
527         ALOGI("Dropped event because it is stale.");
528         reason = "inbound event was dropped because it is stale";
529         break;
530     default:
531         ALOG_ASSERT(false);
532         return;
533     }
534 
535     switch (entry->type) {
536     case EventEntry::TYPE_KEY: {
537         CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
538         synthesizeCancelationEventsForAllConnectionsLocked(options);
539         break;
540     }
541     case EventEntry::TYPE_MOTION: {
542         MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
543         if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
544             CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
545             synthesizeCancelationEventsForAllConnectionsLocked(options);
546         } else {
547             CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
548             synthesizeCancelationEventsForAllConnectionsLocked(options);
549         }
550         break;
551     }
552     }
553 }
554 
isAppSwitchKeyCode(int32_t keyCode)555 bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
556     return keyCode == AKEYCODE_HOME
557             || keyCode == AKEYCODE_ENDCALL
558             || keyCode == AKEYCODE_APP_SWITCH;
559 }
560 
isAppSwitchKeyEventLocked(KeyEntry * keyEntry)561 bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
562     return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
563             && isAppSwitchKeyCode(keyEntry->keyCode)
564             && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
565             && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
566 }
567 
isAppSwitchPendingLocked()568 bool InputDispatcher::isAppSwitchPendingLocked() {
569     return mAppSwitchDueTime != LONG_LONG_MAX;
570 }
571 
resetPendingAppSwitchLocked(bool handled)572 void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
573     mAppSwitchDueTime = LONG_LONG_MAX;
574 
575 #if DEBUG_APP_SWITCH
576     if (handled) {
577         ALOGD("App switch has arrived.");
578     } else {
579         ALOGD("App switch was abandoned.");
580     }
581 #endif
582 }
583 
isStaleEventLocked(nsecs_t currentTime,EventEntry * entry)584 bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
585     return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
586 }
587 
haveCommandsLocked() const588 bool InputDispatcher::haveCommandsLocked() const {
589     return !mCommandQueue.isEmpty();
590 }
591 
runCommandsLockedInterruptible()592 bool InputDispatcher::runCommandsLockedInterruptible() {
593     if (mCommandQueue.isEmpty()) {
594         return false;
595     }
596 
597     do {
598         CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
599 
600         Command command = commandEntry->command;
601         (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
602 
603         commandEntry->connection.clear();
604         delete commandEntry;
605     } while (! mCommandQueue.isEmpty());
606     return true;
607 }
608 
postCommandLocked(Command command)609 InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
610     CommandEntry* commandEntry = new CommandEntry(command);
611     mCommandQueue.enqueueAtTail(commandEntry);
612     return commandEntry;
613 }
614 
drainInboundQueueLocked()615 void InputDispatcher::drainInboundQueueLocked() {
616     while (! mInboundQueue.isEmpty()) {
617         EventEntry* entry = mInboundQueue.dequeueAtHead();
618         releaseInboundEventLocked(entry);
619     }
620     traceInboundQueueLengthLocked();
621 }
622 
releasePendingEventLocked()623 void InputDispatcher::releasePendingEventLocked() {
624     if (mPendingEvent) {
625         resetANRTimeoutsLocked();
626         releaseInboundEventLocked(mPendingEvent);
627         mPendingEvent = NULL;
628     }
629 }
630 
releaseInboundEventLocked(EventEntry * entry)631 void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
632     InjectionState* injectionState = entry->injectionState;
633     if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
634 #if DEBUG_DISPATCH_CYCLE
635         ALOGD("Injected inbound event was dropped.");
636 #endif
637         setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
638     }
639     if (entry == mNextUnblockedEvent) {
640         mNextUnblockedEvent = NULL;
641     }
642     addRecentEventLocked(entry);
643     entry->release();
644 }
645 
resetKeyRepeatLocked()646 void InputDispatcher::resetKeyRepeatLocked() {
647     if (mKeyRepeatState.lastKeyEntry) {
648         mKeyRepeatState.lastKeyEntry->release();
649         mKeyRepeatState.lastKeyEntry = NULL;
650     }
651 }
652 
synthesizeKeyRepeatLocked(nsecs_t currentTime)653 InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) {
654     KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
655 
656     // Reuse the repeated key entry if it is otherwise unreferenced.
657     uint32_t policyFlags = entry->policyFlags &
658             (POLICY_FLAG_RAW_MASK | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED);
659     if (entry->refCount == 1) {
660         entry->recycle();
661         entry->eventTime = currentTime;
662         entry->policyFlags = policyFlags;
663         entry->repeatCount += 1;
664     } else {
665         KeyEntry* newEntry = new KeyEntry(currentTime,
666                 entry->deviceId, entry->source, policyFlags,
667                 entry->action, entry->flags, entry->keyCode, entry->scanCode,
668                 entry->metaState, entry->repeatCount + 1, entry->downTime);
669 
670         mKeyRepeatState.lastKeyEntry = newEntry;
671         entry->release();
672 
673         entry = newEntry;
674     }
675     entry->syntheticRepeat = true;
676 
677     // Increment reference count since we keep a reference to the event in
678     // mKeyRepeatState.lastKeyEntry in addition to the one we return.
679     entry->refCount += 1;
680 
681     mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay;
682     return entry;
683 }
684 
dispatchConfigurationChangedLocked(nsecs_t currentTime,ConfigurationChangedEntry * entry)685 bool InputDispatcher::dispatchConfigurationChangedLocked(
686         nsecs_t currentTime, ConfigurationChangedEntry* entry) {
687 #if DEBUG_OUTBOUND_EVENT_DETAILS
688     ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
689 #endif
690 
691     // Reset key repeating in case a keyboard device was added or removed or something.
692     resetKeyRepeatLocked();
693 
694     // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
695     CommandEntry* commandEntry = postCommandLocked(
696             & InputDispatcher::doNotifyConfigurationChangedInterruptible);
697     commandEntry->eventTime = entry->eventTime;
698     return true;
699 }
700 
dispatchDeviceResetLocked(nsecs_t currentTime,DeviceResetEntry * entry)701 bool InputDispatcher::dispatchDeviceResetLocked(
702         nsecs_t currentTime, DeviceResetEntry* entry) {
703 #if DEBUG_OUTBOUND_EVENT_DETAILS
704     ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId);
705 #endif
706 
707     CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
708             "device was reset");
709     options.deviceId = entry->deviceId;
710     synthesizeCancelationEventsForAllConnectionsLocked(options);
711     return true;
712 }
713 
dispatchKeyLocked(nsecs_t currentTime,KeyEntry * entry,DropReason * dropReason,nsecs_t * nextWakeupTime)714 bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry,
715         DropReason* dropReason, nsecs_t* nextWakeupTime) {
716     // Preprocessing.
717     if (! entry->dispatchInProgress) {
718         if (entry->repeatCount == 0
719                 && entry->action == AKEY_EVENT_ACTION_DOWN
720                 && (entry->policyFlags & POLICY_FLAG_TRUSTED)
721                 && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) {
722             if (mKeyRepeatState.lastKeyEntry
723                     && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
724                 // We have seen two identical key downs in a row which indicates that the device
725                 // driver is automatically generating key repeats itself.  We take note of the
726                 // repeat here, but we disable our own next key repeat timer since it is clear that
727                 // we will not need to synthesize key repeats ourselves.
728                 entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
729                 resetKeyRepeatLocked();
730                 mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
731             } else {
732                 // Not a repeat.  Save key down state in case we do see a repeat later.
733                 resetKeyRepeatLocked();
734                 mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout;
735             }
736             mKeyRepeatState.lastKeyEntry = entry;
737             entry->refCount += 1;
738         } else if (! entry->syntheticRepeat) {
739             resetKeyRepeatLocked();
740         }
741 
742         if (entry->repeatCount == 1) {
743             entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
744         } else {
745             entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
746         }
747 
748         entry->dispatchInProgress = true;
749 
750         logOutboundKeyDetailsLocked("dispatchKey - ", entry);
751     }
752 
753     // Handle case where the policy asked us to try again later last time.
754     if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) {
755         if (currentTime < entry->interceptKeyWakeupTime) {
756             if (entry->interceptKeyWakeupTime < *nextWakeupTime) {
757                 *nextWakeupTime = entry->interceptKeyWakeupTime;
758             }
759             return false; // wait until next wakeup
760         }
761         entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
762         entry->interceptKeyWakeupTime = 0;
763     }
764 
765     // Give the policy a chance to intercept the key.
766     if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
767         if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
768             CommandEntry* commandEntry = postCommandLocked(
769                     & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
770             if (mFocusedWindowHandle != NULL) {
771                 commandEntry->inputWindowHandle = mFocusedWindowHandle;
772             }
773             commandEntry->keyEntry = entry;
774             entry->refCount += 1;
775             return false; // wait for the command to run
776         } else {
777             entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
778         }
779     } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
780         if (*dropReason == DROP_REASON_NOT_DROPPED) {
781             *dropReason = DROP_REASON_POLICY;
782         }
783     }
784 
785     // Clean up if dropping the event.
786     if (*dropReason != DROP_REASON_NOT_DROPPED) {
787         setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
788                 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
789         return true;
790     }
791 
792     // Identify targets.
793     Vector<InputTarget> inputTargets;
794     int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
795             entry, inputTargets, nextWakeupTime);
796     if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
797         return false;
798     }
799 
800     setInjectionResultLocked(entry, injectionResult);
801     if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
802         return true;
803     }
804 
805     addMonitoringTargetsLocked(inputTargets);
806 
807     // Dispatch the key.
808     dispatchEventLocked(currentTime, entry, inputTargets);
809     return true;
810 }
811 
logOutboundKeyDetailsLocked(const char * prefix,const KeyEntry * entry)812 void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
813 #if DEBUG_OUTBOUND_EVENT_DETAILS
814     ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
815             "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
816             "repeatCount=%d, downTime=%lld",
817             prefix,
818             entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
819             entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
820             entry->repeatCount, entry->downTime);
821 #endif
822 }
823 
dispatchMotionLocked(nsecs_t currentTime,MotionEntry * entry,DropReason * dropReason,nsecs_t * nextWakeupTime)824 bool InputDispatcher::dispatchMotionLocked(
825         nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
826     // Preprocessing.
827     if (! entry->dispatchInProgress) {
828         entry->dispatchInProgress = true;
829 
830         logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
831     }
832 
833     // Clean up if dropping the event.
834     if (*dropReason != DROP_REASON_NOT_DROPPED) {
835         setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
836                 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
837         return true;
838     }
839 
840     bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
841 
842     // Identify targets.
843     Vector<InputTarget> inputTargets;
844 
845     bool conflictingPointerActions = false;
846     int32_t injectionResult;
847     if (isPointerEvent) {
848         // Pointer event.  (eg. touchscreen)
849         injectionResult = findTouchedWindowTargetsLocked(currentTime,
850                 entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
851     } else {
852         // Non touch event.  (eg. trackball)
853         injectionResult = findFocusedWindowTargetsLocked(currentTime,
854                 entry, inputTargets, nextWakeupTime);
855     }
856     if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
857         return false;
858     }
859 
860     setInjectionResultLocked(entry, injectionResult);
861     if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
862         if (injectionResult != INPUT_EVENT_INJECTION_PERMISSION_DENIED) {
863             CancelationOptions::Mode mode(isPointerEvent ?
864                     CancelationOptions::CANCEL_POINTER_EVENTS :
865                     CancelationOptions::CANCEL_NON_POINTER_EVENTS);
866             CancelationOptions options(mode, "input event injection failed");
867             synthesizeCancelationEventsForMonitorsLocked(options);
868         }
869         return true;
870     }
871 
872     // TODO: support sending secondary display events to input monitors
873     if (isMainDisplay(entry->displayId)) {
874         addMonitoringTargetsLocked(inputTargets);
875     }
876 
877     // Dispatch the motion.
878     if (conflictingPointerActions) {
879         CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
880                 "conflicting pointer actions");
881         synthesizeCancelationEventsForAllConnectionsLocked(options);
882     }
883     dispatchEventLocked(currentTime, entry, inputTargets);
884     return true;
885 }
886 
887 
logOutboundMotionDetailsLocked(const char * prefix,const MotionEntry * entry)888 void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
889 #if DEBUG_OUTBOUND_EVENT_DETAILS
890     ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
891             "action=0x%x, actionButton=0x%x, flags=0x%x, "
892             "metaState=0x%x, buttonState=0x%x,"
893             "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
894             prefix,
895             entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
896             entry->action, entry->actionButton, entry->flags,
897             entry->metaState, entry->buttonState,
898             entry->edgeFlags, entry->xPrecision, entry->yPrecision,
899             entry->downTime);
900 
901     for (uint32_t i = 0; i < entry->pointerCount; i++) {
902         ALOGD("  Pointer %d: id=%d, toolType=%d, "
903                 "x=%f, y=%f, pressure=%f, size=%f, "
904                 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
905                 "orientation=%f",
906                 i, entry->pointerProperties[i].id,
907                 entry->pointerProperties[i].toolType,
908                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
909                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
910                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
911                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
912                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
913                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
914                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
915                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
916                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
917     }
918 #endif
919 }
920 
dispatchEventLocked(nsecs_t currentTime,EventEntry * eventEntry,const Vector<InputTarget> & inputTargets)921 void InputDispatcher::dispatchEventLocked(nsecs_t currentTime,
922         EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
923 #if DEBUG_DISPATCH_CYCLE
924     ALOGD("dispatchEventToCurrentInputTargets");
925 #endif
926 
927     ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
928 
929     pokeUserActivityLocked(eventEntry);
930 
931     for (size_t i = 0; i < inputTargets.size(); i++) {
932         const InputTarget& inputTarget = inputTargets.itemAt(i);
933 
934         ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
935         if (connectionIndex >= 0) {
936             sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
937             prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
938         } else {
939 #if DEBUG_FOCUS
940             ALOGD("Dropping event delivery to target with channel '%s' because it "
941                     "is no longer registered with the input dispatcher.",
942                     inputTarget.inputChannel->getName().string());
943 #endif
944         }
945     }
946 }
947 
handleTargetsNotReadyLocked(nsecs_t currentTime,const EventEntry * entry,const sp<InputApplicationHandle> & applicationHandle,const sp<InputWindowHandle> & windowHandle,nsecs_t * nextWakeupTime,const char * reason)948 int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
949         const EventEntry* entry,
950         const sp<InputApplicationHandle>& applicationHandle,
951         const sp<InputWindowHandle>& windowHandle,
952         nsecs_t* nextWakeupTime, const char* reason) {
953     if (applicationHandle == NULL && windowHandle == NULL) {
954         if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
955 #if DEBUG_FOCUS
956             ALOGD("Waiting for system to become ready for input.  Reason: %s", reason);
957 #endif
958             mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
959             mInputTargetWaitStartTime = currentTime;
960             mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
961             mInputTargetWaitTimeoutExpired = false;
962             mInputTargetWaitApplicationHandle.clear();
963         }
964     } else {
965         if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
966 #if DEBUG_FOCUS
967             ALOGD("Waiting for application to become ready for input: %s.  Reason: %s",
968                     getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
969                     reason);
970 #endif
971             nsecs_t timeout;
972             if (windowHandle != NULL) {
973                 timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
974             } else if (applicationHandle != NULL) {
975                 timeout = applicationHandle->getDispatchingTimeout(
976                         DEFAULT_INPUT_DISPATCHING_TIMEOUT);
977             } else {
978                 timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT;
979             }
980 
981             mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
982             mInputTargetWaitStartTime = currentTime;
983             mInputTargetWaitTimeoutTime = currentTime + timeout;
984             mInputTargetWaitTimeoutExpired = false;
985             mInputTargetWaitApplicationHandle.clear();
986 
987             if (windowHandle != NULL) {
988                 mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle;
989             }
990             if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) {
991                 mInputTargetWaitApplicationHandle = applicationHandle;
992             }
993         }
994     }
995 
996     if (mInputTargetWaitTimeoutExpired) {
997         return INPUT_EVENT_INJECTION_TIMED_OUT;
998     }
999 
1000     if (currentTime >= mInputTargetWaitTimeoutTime) {
1001         onANRLocked(currentTime, applicationHandle, windowHandle,
1002                 entry->eventTime, mInputTargetWaitStartTime, reason);
1003 
1004         // Force poll loop to wake up immediately on next iteration once we get the
1005         // ANR response back from the policy.
1006         *nextWakeupTime = LONG_LONG_MIN;
1007         return INPUT_EVENT_INJECTION_PENDING;
1008     } else {
1009         // Force poll loop to wake up when timeout is due.
1010         if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
1011             *nextWakeupTime = mInputTargetWaitTimeoutTime;
1012         }
1013         return INPUT_EVENT_INJECTION_PENDING;
1014     }
1015 }
1016 
resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,const sp<InputChannel> & inputChannel)1017 void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1018         const sp<InputChannel>& inputChannel) {
1019     if (newTimeout > 0) {
1020         // Extend the timeout.
1021         mInputTargetWaitTimeoutTime = now() + newTimeout;
1022     } else {
1023         // Give up.
1024         mInputTargetWaitTimeoutExpired = true;
1025 
1026         // Input state will not be realistic.  Mark it out of sync.
1027         if (inputChannel.get()) {
1028             ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
1029             if (connectionIndex >= 0) {
1030                 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1031                 sp<InputWindowHandle> windowHandle = connection->inputWindowHandle;
1032 
1033                 if (windowHandle != NULL) {
1034                     const InputWindowInfo* info = windowHandle->getInfo();
1035                     if (info) {
1036                         ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(info->displayId);
1037                         if (stateIndex >= 0) {
1038                             mTouchStatesByDisplay.editValueAt(stateIndex).removeWindow(
1039                                     windowHandle);
1040                         }
1041                     }
1042                 }
1043 
1044                 if (connection->status == Connection::STATUS_NORMAL) {
1045                     CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
1046                             "application not responding");
1047                     synthesizeCancelationEventsForConnectionLocked(connection, options);
1048                 }
1049             }
1050         }
1051     }
1052 }
1053 
getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime)1054 nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
1055         nsecs_t currentTime) {
1056     if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1057         return currentTime - mInputTargetWaitStartTime;
1058     }
1059     return 0;
1060 }
1061 
resetANRTimeoutsLocked()1062 void InputDispatcher::resetANRTimeoutsLocked() {
1063 #if DEBUG_FOCUS
1064         ALOGD("Resetting ANR timeouts.");
1065 #endif
1066 
1067     // Reset input target wait timeout.
1068     mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
1069     mInputTargetWaitApplicationHandle.clear();
1070 }
1071 
findFocusedWindowTargetsLocked(nsecs_t currentTime,const EventEntry * entry,Vector<InputTarget> & inputTargets,nsecs_t * nextWakeupTime)1072 int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
1073         const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) {
1074     int32_t injectionResult;
1075     String8 reason;
1076 
1077     // If there is no currently focused window and no focused application
1078     // then drop the event.
1079     if (mFocusedWindowHandle == NULL) {
1080         if (mFocusedApplicationHandle != NULL) {
1081             injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1082                     mFocusedApplicationHandle, NULL, nextWakeupTime,
1083                     "Waiting because no window has focus but there is a "
1084                     "focused application that may eventually add a window "
1085                     "when it finishes starting up.");
1086             goto Unresponsive;
1087         }
1088 
1089         ALOGI("Dropping event because there is no focused window or focused application.");
1090         injectionResult = INPUT_EVENT_INJECTION_FAILED;
1091         goto Failed;
1092     }
1093 
1094     // Check permissions.
1095     if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) {
1096         injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1097         goto Failed;
1098     }
1099 
1100     // Check whether the window is ready for more input.
1101     reason = checkWindowReadyForMoreInputLocked(currentTime,
1102             mFocusedWindowHandle, entry, "focused");
1103     if (!reason.isEmpty()) {
1104         injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1105                 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, reason.string());
1106         goto Unresponsive;
1107     }
1108 
1109     // Success!  Output targets.
1110     injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1111     addWindowTargetLocked(mFocusedWindowHandle,
1112             InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0),
1113             inputTargets);
1114 
1115     // Done.
1116 Failed:
1117 Unresponsive:
1118     nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1119     updateDispatchStatisticsLocked(currentTime, entry,
1120             injectionResult, timeSpentWaitingForApplication);
1121 #if DEBUG_FOCUS
1122     ALOGD("findFocusedWindow finished: injectionResult=%d, "
1123             "timeSpentWaitingForApplication=%0.1fms",
1124             injectionResult, timeSpentWaitingForApplication / 1000000.0);
1125 #endif
1126     return injectionResult;
1127 }
1128 
findTouchedWindowTargetsLocked(nsecs_t currentTime,const MotionEntry * entry,Vector<InputTarget> & inputTargets,nsecs_t * nextWakeupTime,bool * outConflictingPointerActions)1129 int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
1130         const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1131         bool* outConflictingPointerActions) {
1132     enum InjectionPermission {
1133         INJECTION_PERMISSION_UNKNOWN,
1134         INJECTION_PERMISSION_GRANTED,
1135         INJECTION_PERMISSION_DENIED
1136     };
1137 
1138     nsecs_t startTime = now();
1139 
1140     // For security reasons, we defer updating the touch state until we are sure that
1141     // event injection will be allowed.
1142     int32_t displayId = entry->displayId;
1143     int32_t action = entry->action;
1144     int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
1145 
1146     // Update the touch state as needed based on the properties of the touch event.
1147     int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
1148     InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1149     sp<InputWindowHandle> newHoverWindowHandle;
1150 
1151     // Copy current touch state into mTempTouchState.
1152     // This state is always reset at the end of this function, so if we don't find state
1153     // for the specified display then our initial state will be empty.
1154     const TouchState* oldState = NULL;
1155     ssize_t oldStateIndex = mTouchStatesByDisplay.indexOfKey(displayId);
1156     if (oldStateIndex >= 0) {
1157         oldState = &mTouchStatesByDisplay.valueAt(oldStateIndex);
1158         mTempTouchState.copyFrom(*oldState);
1159     }
1160 
1161     bool isSplit = mTempTouchState.split;
1162     bool switchedDevice = mTempTouchState.deviceId >= 0 && mTempTouchState.displayId >= 0
1163             && (mTempTouchState.deviceId != entry->deviceId
1164                     || mTempTouchState.source != entry->source
1165                     || mTempTouchState.displayId != displayId);
1166     bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1167             || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1168             || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
1169     bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
1170             || maskedAction == AMOTION_EVENT_ACTION_SCROLL
1171             || isHoverAction);
1172     bool wrongDevice = false;
1173     if (newGesture) {
1174         bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
1175         if (switchedDevice && mTempTouchState.down && !down && !isHoverAction) {
1176 #if DEBUG_FOCUS
1177             ALOGD("Dropping event because a pointer for a different device is already down.");
1178 #endif
1179             // TODO: test multiple simultaneous input streams.
1180             injectionResult = INPUT_EVENT_INJECTION_FAILED;
1181             switchedDevice = false;
1182             wrongDevice = true;
1183             goto Failed;
1184         }
1185         mTempTouchState.reset();
1186         mTempTouchState.down = down;
1187         mTempTouchState.deviceId = entry->deviceId;
1188         mTempTouchState.source = entry->source;
1189         mTempTouchState.displayId = displayId;
1190         isSplit = false;
1191     } else if (switchedDevice && maskedAction == AMOTION_EVENT_ACTION_MOVE) {
1192 #if DEBUG_FOCUS
1193         ALOGI("Dropping move event because a pointer for a different device is already active.");
1194 #endif
1195         // TODO: test multiple simultaneous input streams.
1196         injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1197         switchedDevice = false;
1198         wrongDevice = true;
1199         goto Failed;
1200     }
1201 
1202     if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
1203         /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
1204 
1205         int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1206         int32_t x = int32_t(entry->pointerCoords[pointerIndex].
1207                 getAxisValue(AMOTION_EVENT_AXIS_X));
1208         int32_t y = int32_t(entry->pointerCoords[pointerIndex].
1209                 getAxisValue(AMOTION_EVENT_AXIS_Y));
1210         sp<InputWindowHandle> newTouchedWindowHandle;
1211         bool isTouchModal = false;
1212 
1213         // Traverse windows from front to back to find touched window and outside targets.
1214         size_t numWindows = mWindowHandles.size();
1215         for (size_t i = 0; i < numWindows; i++) {
1216             sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1217             const InputWindowInfo* windowInfo = windowHandle->getInfo();
1218             if (windowInfo->displayId != displayId) {
1219                 continue; // wrong display
1220             }
1221 
1222             int32_t flags = windowInfo->layoutParamsFlags;
1223             if (windowInfo->visible) {
1224                 if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
1225                     isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
1226                             | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
1227                     if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
1228                         newTouchedWindowHandle = windowHandle;
1229                         break; // found touched window, exit window loop
1230                     }
1231                 }
1232 
1233                 if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1234                         && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) {
1235                     mTempTouchState.addOrUpdateWindow(
1236                             windowHandle, InputTarget::FLAG_DISPATCH_AS_OUTSIDE, BitSet32(0));
1237                 }
1238             }
1239         }
1240 
1241         // Figure out whether splitting will be allowed for this window.
1242         if (newTouchedWindowHandle != NULL
1243                 && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1244             // New window supports splitting.
1245             isSplit = true;
1246         } else if (isSplit) {
1247             // New window does not support splitting but we have already split events.
1248             // Ignore the new window.
1249             newTouchedWindowHandle = NULL;
1250         }
1251 
1252         // Handle the case where we did not find a window.
1253         if (newTouchedWindowHandle == NULL) {
1254             // Try to assign the pointer to the first foreground window we find, if there is one.
1255             newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
1256             if (newTouchedWindowHandle == NULL) {
1257                 ALOGI("Dropping event because there is no touchable window at (%d, %d).", x, y);
1258                 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1259                 goto Failed;
1260             }
1261         }
1262 
1263         // Set target flags.
1264         int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
1265         if (isSplit) {
1266             targetFlags |= InputTarget::FLAG_SPLIT;
1267         }
1268         if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1269             targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1270         } else if (isWindowObscuredLocked(newTouchedWindowHandle)) {
1271             targetFlags |= InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
1272         }
1273 
1274         // Update hover state.
1275         if (isHoverAction) {
1276             newHoverWindowHandle = newTouchedWindowHandle;
1277         } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1278             newHoverWindowHandle = mLastHoverWindowHandle;
1279         }
1280 
1281         // Update the temporary touch state.
1282         BitSet32 pointerIds;
1283         if (isSplit) {
1284             uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1285             pointerIds.markBit(pointerId);
1286         }
1287         mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1288     } else {
1289         /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
1290 
1291         // If the pointer is not currently down, then ignore the event.
1292         if (! mTempTouchState.down) {
1293 #if DEBUG_FOCUS
1294             ALOGD("Dropping event because the pointer is not down or we previously "
1295                     "dropped the pointer down event.");
1296 #endif
1297             injectionResult = INPUT_EVENT_INJECTION_FAILED;
1298             goto Failed;
1299         }
1300 
1301         // Check whether touches should slip outside of the current foreground window.
1302         if (maskedAction == AMOTION_EVENT_ACTION_MOVE
1303                 && entry->pointerCount == 1
1304                 && mTempTouchState.isSlippery()) {
1305             int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
1306             int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
1307 
1308             sp<InputWindowHandle> oldTouchedWindowHandle =
1309                     mTempTouchState.getFirstForegroundWindowHandle();
1310             sp<InputWindowHandle> newTouchedWindowHandle =
1311                     findTouchedWindowAtLocked(displayId, x, y);
1312             if (oldTouchedWindowHandle != newTouchedWindowHandle
1313                     && newTouchedWindowHandle != NULL) {
1314 #if DEBUG_FOCUS
1315                 ALOGD("Touch is slipping out of window %s into window %s.",
1316                         oldTouchedWindowHandle->getName().string(),
1317                         newTouchedWindowHandle->getName().string());
1318 #endif
1319                 // Make a slippery exit from the old window.
1320                 mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle,
1321                         InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0));
1322 
1323                 // Make a slippery entrance into the new window.
1324                 if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1325                     isSplit = true;
1326                 }
1327 
1328                 int32_t targetFlags = InputTarget::FLAG_FOREGROUND
1329                         | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER;
1330                 if (isSplit) {
1331                     targetFlags |= InputTarget::FLAG_SPLIT;
1332                 }
1333                 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1334                     targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1335                 }
1336 
1337                 BitSet32 pointerIds;
1338                 if (isSplit) {
1339                     pointerIds.markBit(entry->pointerProperties[0].id);
1340                 }
1341                 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1342             }
1343         }
1344     }
1345 
1346     if (newHoverWindowHandle != mLastHoverWindowHandle) {
1347         // Let the previous window know that the hover sequence is over.
1348         if (mLastHoverWindowHandle != NULL) {
1349 #if DEBUG_HOVER
1350             ALOGD("Sending hover exit event to window %s.",
1351                     mLastHoverWindowHandle->getName().string());
1352 #endif
1353             mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
1354                     InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
1355         }
1356 
1357         // Let the new window know that the hover sequence is starting.
1358         if (newHoverWindowHandle != NULL) {
1359 #if DEBUG_HOVER
1360             ALOGD("Sending hover enter event to window %s.",
1361                     newHoverWindowHandle->getName().string());
1362 #endif
1363             mTempTouchState.addOrUpdateWindow(newHoverWindowHandle,
1364                     InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
1365         }
1366     }
1367 
1368     // Check permission to inject into all touched foreground windows and ensure there
1369     // is at least one touched foreground window.
1370     {
1371         bool haveForegroundWindow = false;
1372         for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1373             const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1374             if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1375                 haveForegroundWindow = true;
1376                 if (! checkInjectionPermission(touchedWindow.windowHandle,
1377                         entry->injectionState)) {
1378                     injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1379                     injectionPermission = INJECTION_PERMISSION_DENIED;
1380                     goto Failed;
1381                 }
1382             }
1383         }
1384         if (! haveForegroundWindow) {
1385 #if DEBUG_FOCUS
1386             ALOGD("Dropping event because there is no touched foreground window to receive it.");
1387 #endif
1388             injectionResult = INPUT_EVENT_INJECTION_FAILED;
1389             goto Failed;
1390         }
1391 
1392         // Permission granted to injection into all touched foreground windows.
1393         injectionPermission = INJECTION_PERMISSION_GRANTED;
1394     }
1395 
1396     // Check whether windows listening for outside touches are owned by the same UID. If it is
1397     // set the policy flag that we will not reveal coordinate information to this window.
1398     if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1399         sp<InputWindowHandle> foregroundWindowHandle =
1400                 mTempTouchState.getFirstForegroundWindowHandle();
1401         const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid;
1402         for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1403             const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1404             if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1405                 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1406                 if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
1407                     mTempTouchState.addOrUpdateWindow(inputWindowHandle,
1408                             InputTarget::FLAG_ZERO_COORDS, BitSet32(0));
1409                 }
1410             }
1411         }
1412     }
1413 
1414     // Ensure all touched foreground windows are ready for new input.
1415     for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1416         const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1417         if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1418             // Check whether the window is ready for more input.
1419             String8 reason = checkWindowReadyForMoreInputLocked(currentTime,
1420                     touchedWindow.windowHandle, entry, "touched");
1421             if (!reason.isEmpty()) {
1422                 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1423                         NULL, touchedWindow.windowHandle, nextWakeupTime, reason.string());
1424                 goto Unresponsive;
1425             }
1426         }
1427     }
1428 
1429     // If this is the first pointer going down and the touched window has a wallpaper
1430     // then also add the touched wallpaper windows so they are locked in for the duration
1431     // of the touch gesture.
1432     // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
1433     // engine only supports touch events.  We would need to add a mechanism similar
1434     // to View.onGenericMotionEvent to enable wallpapers to handle these events.
1435     if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1436         sp<InputWindowHandle> foregroundWindowHandle =
1437                 mTempTouchState.getFirstForegroundWindowHandle();
1438         if (foregroundWindowHandle->getInfo()->hasWallpaper) {
1439             for (size_t i = 0; i < mWindowHandles.size(); i++) {
1440                 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1441                 const InputWindowInfo* info = windowHandle->getInfo();
1442                 if (info->displayId == displayId
1443                         && windowHandle->getInfo()->layoutParamsType
1444                                 == InputWindowInfo::TYPE_WALLPAPER) {
1445                     mTempTouchState.addOrUpdateWindow(windowHandle,
1446                             InputTarget::FLAG_WINDOW_IS_OBSCURED
1447                                     | InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED
1448                                     | InputTarget::FLAG_DISPATCH_AS_IS,
1449                             BitSet32(0));
1450                 }
1451             }
1452         }
1453     }
1454 
1455     // Success!  Output targets.
1456     injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1457 
1458     for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1459         const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1460         addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
1461                 touchedWindow.pointerIds, inputTargets);
1462     }
1463 
1464     // Drop the outside or hover touch windows since we will not care about them
1465     // in the next iteration.
1466     mTempTouchState.filterNonAsIsTouchWindows();
1467 
1468 Failed:
1469     // Check injection permission once and for all.
1470     if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
1471         if (checkInjectionPermission(NULL, entry->injectionState)) {
1472             injectionPermission = INJECTION_PERMISSION_GRANTED;
1473         } else {
1474             injectionPermission = INJECTION_PERMISSION_DENIED;
1475         }
1476     }
1477 
1478     // Update final pieces of touch state if the injector had permission.
1479     if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
1480         if (!wrongDevice) {
1481             if (switchedDevice) {
1482 #if DEBUG_FOCUS
1483                 ALOGD("Conflicting pointer actions: Switched to a different device.");
1484 #endif
1485                 *outConflictingPointerActions = true;
1486             }
1487 
1488             if (isHoverAction) {
1489                 // Started hovering, therefore no longer down.
1490                 if (oldState && oldState->down) {
1491 #if DEBUG_FOCUS
1492                     ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
1493 #endif
1494                     *outConflictingPointerActions = true;
1495                 }
1496                 mTempTouchState.reset();
1497                 if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1498                         || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
1499                     mTempTouchState.deviceId = entry->deviceId;
1500                     mTempTouchState.source = entry->source;
1501                     mTempTouchState.displayId = displayId;
1502                 }
1503             } else if (maskedAction == AMOTION_EVENT_ACTION_UP
1504                     || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
1505                 // All pointers up or canceled.
1506                 mTempTouchState.reset();
1507             } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1508                 // First pointer went down.
1509                 if (oldState && oldState->down) {
1510 #if DEBUG_FOCUS
1511                     ALOGD("Conflicting pointer actions: Down received while already down.");
1512 #endif
1513                     *outConflictingPointerActions = true;
1514                 }
1515             } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
1516                 // One pointer went up.
1517                 if (isSplit) {
1518                     int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1519                     uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1520 
1521                     for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
1522                         TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1523                         if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1524                             touchedWindow.pointerIds.clearBit(pointerId);
1525                             if (touchedWindow.pointerIds.isEmpty()) {
1526                                 mTempTouchState.windows.removeAt(i);
1527                                 continue;
1528                             }
1529                         }
1530                         i += 1;
1531                     }
1532                 }
1533             }
1534 
1535             // Save changes unless the action was scroll in which case the temporary touch
1536             // state was only valid for this one action.
1537             if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) {
1538                 if (mTempTouchState.displayId >= 0) {
1539                     if (oldStateIndex >= 0) {
1540                         mTouchStatesByDisplay.editValueAt(oldStateIndex).copyFrom(mTempTouchState);
1541                     } else {
1542                         mTouchStatesByDisplay.add(displayId, mTempTouchState);
1543                     }
1544                 } else if (oldStateIndex >= 0) {
1545                     mTouchStatesByDisplay.removeItemsAt(oldStateIndex);
1546                 }
1547             }
1548 
1549             // Update hover state.
1550             mLastHoverWindowHandle = newHoverWindowHandle;
1551         }
1552     } else {
1553 #if DEBUG_FOCUS
1554         ALOGD("Not updating touch focus because injection was denied.");
1555 #endif
1556     }
1557 
1558 Unresponsive:
1559     // Reset temporary touch state to ensure we release unnecessary references to input channels.
1560     mTempTouchState.reset();
1561 
1562     nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1563     updateDispatchStatisticsLocked(currentTime, entry,
1564             injectionResult, timeSpentWaitingForApplication);
1565 #if DEBUG_FOCUS
1566     ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
1567             "timeSpentWaitingForApplication=%0.1fms",
1568             injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
1569 #endif
1570     return injectionResult;
1571 }
1572 
addWindowTargetLocked(const sp<InputWindowHandle> & windowHandle,int32_t targetFlags,BitSet32 pointerIds,Vector<InputTarget> & inputTargets)1573 void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1574         int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) {
1575     inputTargets.push();
1576 
1577     const InputWindowInfo* windowInfo = windowHandle->getInfo();
1578     InputTarget& target = inputTargets.editTop();
1579     target.inputChannel = windowInfo->inputChannel;
1580     target.flags = targetFlags;
1581     target.xOffset = - windowInfo->frameLeft;
1582     target.yOffset = - windowInfo->frameTop;
1583     target.scaleFactor = windowInfo->scaleFactor;
1584     target.pointerIds = pointerIds;
1585 }
1586 
addMonitoringTargetsLocked(Vector<InputTarget> & inputTargets)1587 void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) {
1588     for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
1589         inputTargets.push();
1590 
1591         InputTarget& target = inputTargets.editTop();
1592         target.inputChannel = mMonitoringChannels[i];
1593         target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
1594         target.xOffset = 0;
1595         target.yOffset = 0;
1596         target.pointerIds.clear();
1597         target.scaleFactor = 1.0f;
1598     }
1599 }
1600 
checkInjectionPermission(const sp<InputWindowHandle> & windowHandle,const InjectionState * injectionState)1601 bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1602         const InjectionState* injectionState) {
1603     if (injectionState
1604             && (windowHandle == NULL
1605                     || windowHandle->getInfo()->ownerUid != injectionState->injectorUid)
1606             && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
1607         if (windowHandle != NULL) {
1608             ALOGW("Permission denied: injecting event from pid %d uid %d to window %s "
1609                     "owned by uid %d",
1610                     injectionState->injectorPid, injectionState->injectorUid,
1611                     windowHandle->getName().string(),
1612                     windowHandle->getInfo()->ownerUid);
1613         } else {
1614             ALOGW("Permission denied: injecting event from pid %d uid %d",
1615                     injectionState->injectorPid, injectionState->injectorUid);
1616         }
1617         return false;
1618     }
1619     return true;
1620 }
1621 
isWindowObscuredAtPointLocked(const sp<InputWindowHandle> & windowHandle,int32_t x,int32_t y) const1622 bool InputDispatcher::isWindowObscuredAtPointLocked(
1623         const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
1624     int32_t displayId = windowHandle->getInfo()->displayId;
1625     size_t numWindows = mWindowHandles.size();
1626     for (size_t i = 0; i < numWindows; i++) {
1627         sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
1628         if (otherHandle == windowHandle) {
1629             break;
1630         }
1631 
1632         const InputWindowInfo* otherInfo = otherHandle->getInfo();
1633         if (otherInfo->displayId == displayId
1634                 && otherInfo->visible && !otherInfo->isTrustedOverlay()
1635                 && otherInfo->frameContainsPoint(x, y)) {
1636             return true;
1637         }
1638     }
1639     return false;
1640 }
1641 
1642 
isWindowObscuredLocked(const sp<InputWindowHandle> & windowHandle) const1643 bool InputDispatcher::isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const {
1644     int32_t displayId = windowHandle->getInfo()->displayId;
1645     const InputWindowInfo* windowInfo = windowHandle->getInfo();
1646     size_t numWindows = mWindowHandles.size();
1647     for (size_t i = 0; i < numWindows; i++) {
1648         sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
1649         if (otherHandle == windowHandle) {
1650             break;
1651         }
1652 
1653         const InputWindowInfo* otherInfo = otherHandle->getInfo();
1654         if (otherInfo->displayId == displayId
1655                 && otherInfo->visible && !otherInfo->isTrustedOverlay()
1656                 && otherInfo->overlaps(windowInfo)) {
1657             return true;
1658         }
1659     }
1660     return false;
1661 }
1662 
checkWindowReadyForMoreInputLocked(nsecs_t currentTime,const sp<InputWindowHandle> & windowHandle,const EventEntry * eventEntry,const char * targetType)1663 String8 InputDispatcher::checkWindowReadyForMoreInputLocked(nsecs_t currentTime,
1664         const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry,
1665         const char* targetType) {
1666     // If the window is paused then keep waiting.
1667     if (windowHandle->getInfo()->paused) {
1668         return String8::format("Waiting because the %s window is paused.", targetType);
1669     }
1670 
1671     // If the window's connection is not registered then keep waiting.
1672     ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel());
1673     if (connectionIndex < 0) {
1674         return String8::format("Waiting because the %s window's input channel is not "
1675                 "registered with the input dispatcher.  The window may be in the process "
1676                 "of being removed.", targetType);
1677     }
1678 
1679     // If the connection is dead then keep waiting.
1680     sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1681     if (connection->status != Connection::STATUS_NORMAL) {
1682         return String8::format("Waiting because the %s window's input connection is %s."
1683                 "The window may be in the process of being removed.", targetType,
1684                 connection->getStatusLabel());
1685     }
1686 
1687     // If the connection is backed up then keep waiting.
1688     if (connection->inputPublisherBlocked) {
1689         return String8::format("Waiting because the %s window's input channel is full.  "
1690                 "Outbound queue length: %d.  Wait queue length: %d.",
1691                 targetType, connection->outboundQueue.count(), connection->waitQueue.count());
1692     }
1693 
1694     // Ensure that the dispatch queues aren't too far backed up for this event.
1695     if (eventEntry->type == EventEntry::TYPE_KEY) {
1696         // If the event is a key event, then we must wait for all previous events to
1697         // complete before delivering it because previous events may have the
1698         // side-effect of transferring focus to a different window and we want to
1699         // ensure that the following keys are sent to the new window.
1700         //
1701         // Suppose the user touches a button in a window then immediately presses "A".
1702         // If the button causes a pop-up window to appear then we want to ensure that
1703         // the "A" key is delivered to the new pop-up window.  This is because users
1704         // often anticipate pending UI changes when typing on a keyboard.
1705         // To obtain this behavior, we must serialize key events with respect to all
1706         // prior input events.
1707         if (!connection->outboundQueue.isEmpty() || !connection->waitQueue.isEmpty()) {
1708             return String8::format("Waiting to send key event because the %s window has not "
1709                     "finished processing all of the input events that were previously "
1710                     "delivered to it.  Outbound queue length: %d.  Wait queue length: %d.",
1711                     targetType, connection->outboundQueue.count(), connection->waitQueue.count());
1712         }
1713     } else {
1714         // Touch events can always be sent to a window immediately because the user intended
1715         // to touch whatever was visible at the time.  Even if focus changes or a new
1716         // window appears moments later, the touch event was meant to be delivered to
1717         // whatever window happened to be on screen at the time.
1718         //
1719         // Generic motion events, such as trackball or joystick events are a little trickier.
1720         // Like key events, generic motion events are delivered to the focused window.
1721         // Unlike key events, generic motion events don't tend to transfer focus to other
1722         // windows and it is not important for them to be serialized.  So we prefer to deliver
1723         // generic motion events as soon as possible to improve efficiency and reduce lag
1724         // through batching.
1725         //
1726         // The one case where we pause input event delivery is when the wait queue is piling
1727         // up with lots of events because the application is not responding.
1728         // This condition ensures that ANRs are detected reliably.
1729         if (!connection->waitQueue.isEmpty()
1730                 && currentTime >= connection->waitQueue.head->deliveryTime
1731                         + STREAM_AHEAD_EVENT_TIMEOUT) {
1732             return String8::format("Waiting to send non-key event because the %s window has not "
1733                     "finished processing certain input events that were delivered to it over "
1734                     "%0.1fms ago.  Wait queue length: %d.  Wait queue head age: %0.1fms.",
1735                     targetType, STREAM_AHEAD_EVENT_TIMEOUT * 0.000001f,
1736                     connection->waitQueue.count(),
1737                     (currentTime - connection->waitQueue.head->deliveryTime) * 0.000001f);
1738         }
1739     }
1740     return String8::empty();
1741 }
1742 
getApplicationWindowLabelLocked(const sp<InputApplicationHandle> & applicationHandle,const sp<InputWindowHandle> & windowHandle)1743 String8 InputDispatcher::getApplicationWindowLabelLocked(
1744         const sp<InputApplicationHandle>& applicationHandle,
1745         const sp<InputWindowHandle>& windowHandle) {
1746     if (applicationHandle != NULL) {
1747         if (windowHandle != NULL) {
1748             String8 label(applicationHandle->getName());
1749             label.append(" - ");
1750             label.append(windowHandle->getName());
1751             return label;
1752         } else {
1753             return applicationHandle->getName();
1754         }
1755     } else if (windowHandle != NULL) {
1756         return windowHandle->getName();
1757     } else {
1758         return String8("<unknown application or window>");
1759     }
1760 }
1761 
pokeUserActivityLocked(const EventEntry * eventEntry)1762 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
1763     if (mFocusedWindowHandle != NULL) {
1764         const InputWindowInfo* info = mFocusedWindowHandle->getInfo();
1765         if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) {
1766 #if DEBUG_DISPATCH_CYCLE
1767             ALOGD("Not poking user activity: disabled by window '%s'.", info->name.string());
1768 #endif
1769             return;
1770         }
1771     }
1772 
1773     int32_t eventType = USER_ACTIVITY_EVENT_OTHER;
1774     switch (eventEntry->type) {
1775     case EventEntry::TYPE_MOTION: {
1776         const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
1777         if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
1778             return;
1779         }
1780 
1781         if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
1782             eventType = USER_ACTIVITY_EVENT_TOUCH;
1783         }
1784         break;
1785     }
1786     case EventEntry::TYPE_KEY: {
1787         const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
1788         if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
1789             return;
1790         }
1791         eventType = USER_ACTIVITY_EVENT_BUTTON;
1792         break;
1793     }
1794     }
1795 
1796     CommandEntry* commandEntry = postCommandLocked(
1797             & InputDispatcher::doPokeUserActivityLockedInterruptible);
1798     commandEntry->eventTime = eventEntry->eventTime;
1799     commandEntry->userActivityEventType = eventType;
1800 }
1801 
prepareDispatchCycleLocked(nsecs_t currentTime,const sp<Connection> & connection,EventEntry * eventEntry,const InputTarget * inputTarget)1802 void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
1803         const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1804 #if DEBUG_DISPATCH_CYCLE
1805     ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
1806             "xOffset=%f, yOffset=%f, scaleFactor=%f, "
1807             "pointerIds=0x%x",
1808             connection->getInputChannelName(), inputTarget->flags,
1809             inputTarget->xOffset, inputTarget->yOffset,
1810             inputTarget->scaleFactor, inputTarget->pointerIds.value);
1811 #endif
1812 
1813     // Skip this event if the connection status is not normal.
1814     // We don't want to enqueue additional outbound events if the connection is broken.
1815     if (connection->status != Connection::STATUS_NORMAL) {
1816 #if DEBUG_DISPATCH_CYCLE
1817         ALOGD("channel '%s' ~ Dropping event because the channel status is %s",
1818                 connection->getInputChannelName(), connection->getStatusLabel());
1819 #endif
1820         return;
1821     }
1822 
1823     // Split a motion event if needed.
1824     if (inputTarget->flags & InputTarget::FLAG_SPLIT) {
1825         ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
1826 
1827         MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
1828         if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
1829             MotionEntry* splitMotionEntry = splitMotionEvent(
1830                     originalMotionEntry, inputTarget->pointerIds);
1831             if (!splitMotionEntry) {
1832                 return; // split event was dropped
1833             }
1834 #if DEBUG_FOCUS
1835             ALOGD("channel '%s' ~ Split motion event.",
1836                     connection->getInputChannelName());
1837             logOutboundMotionDetailsLocked("  ", splitMotionEntry);
1838 #endif
1839             enqueueDispatchEntriesLocked(currentTime, connection,
1840                     splitMotionEntry, inputTarget);
1841             splitMotionEntry->release();
1842             return;
1843         }
1844     }
1845 
1846     // Not splitting.  Enqueue dispatch entries for the event as is.
1847     enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget);
1848 }
1849 
enqueueDispatchEntriesLocked(nsecs_t currentTime,const sp<Connection> & connection,EventEntry * eventEntry,const InputTarget * inputTarget)1850 void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
1851         const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1852     bool wasEmpty = connection->outboundQueue.isEmpty();
1853 
1854     // Enqueue dispatch entries for the requested modes.
1855     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1856             InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT);
1857     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1858             InputTarget::FLAG_DISPATCH_AS_OUTSIDE);
1859     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1860             InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER);
1861     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1862             InputTarget::FLAG_DISPATCH_AS_IS);
1863     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1864             InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT);
1865     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1866             InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER);
1867 
1868     // If the outbound queue was previously empty, start the dispatch cycle going.
1869     if (wasEmpty && !connection->outboundQueue.isEmpty()) {
1870         startDispatchCycleLocked(currentTime, connection);
1871     }
1872 }
1873 
enqueueDispatchEntryLocked(const sp<Connection> & connection,EventEntry * eventEntry,const InputTarget * inputTarget,int32_t dispatchMode)1874 void InputDispatcher::enqueueDispatchEntryLocked(
1875         const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1876         int32_t dispatchMode) {
1877     int32_t inputTargetFlags = inputTarget->flags;
1878     if (!(inputTargetFlags & dispatchMode)) {
1879         return;
1880     }
1881     inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode;
1882 
1883     // This is a new event.
1884     // Enqueue a new dispatch entry onto the outbound queue for this connection.
1885     DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
1886             inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
1887             inputTarget->scaleFactor);
1888 
1889     // Apply target flags and update the connection's input state.
1890     switch (eventEntry->type) {
1891     case EventEntry::TYPE_KEY: {
1892         KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1893         dispatchEntry->resolvedAction = keyEntry->action;
1894         dispatchEntry->resolvedFlags = keyEntry->flags;
1895 
1896         if (!connection->inputState.trackKey(keyEntry,
1897                 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1898 #if DEBUG_DISPATCH_CYCLE
1899             ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
1900                     connection->getInputChannelName());
1901 #endif
1902             delete dispatchEntry;
1903             return; // skip the inconsistent event
1904         }
1905         break;
1906     }
1907 
1908     case EventEntry::TYPE_MOTION: {
1909         MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1910         if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1911             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
1912         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
1913             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT;
1914         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) {
1915             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1916         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
1917             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL;
1918         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) {
1919             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN;
1920         } else {
1921             dispatchEntry->resolvedAction = motionEntry->action;
1922         }
1923         if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1924                 && !connection->inputState.isHovering(
1925                         motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) {
1926 #if DEBUG_DISPATCH_CYCLE
1927         ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
1928                 connection->getInputChannelName());
1929 #endif
1930             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1931         }
1932 
1933         dispatchEntry->resolvedFlags = motionEntry->flags;
1934         if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
1935             dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
1936         }
1937         if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED) {
1938             dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
1939         }
1940 
1941         if (!connection->inputState.trackMotion(motionEntry,
1942                 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1943 #if DEBUG_DISPATCH_CYCLE
1944             ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
1945                     connection->getInputChannelName());
1946 #endif
1947             delete dispatchEntry;
1948             return; // skip the inconsistent event
1949         }
1950         break;
1951     }
1952     }
1953 
1954     // Remember that we are waiting for this dispatch to complete.
1955     if (dispatchEntry->hasForegroundTarget()) {
1956         incrementPendingForegroundDispatchesLocked(eventEntry);
1957     }
1958 
1959     // Enqueue the dispatch entry.
1960     connection->outboundQueue.enqueueAtTail(dispatchEntry);
1961     traceOutboundQueueLengthLocked(connection);
1962 }
1963 
startDispatchCycleLocked(nsecs_t currentTime,const sp<Connection> & connection)1964 void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
1965         const sp<Connection>& connection) {
1966 #if DEBUG_DISPATCH_CYCLE
1967     ALOGD("channel '%s' ~ startDispatchCycle",
1968             connection->getInputChannelName());
1969 #endif
1970 
1971     while (connection->status == Connection::STATUS_NORMAL
1972             && !connection->outboundQueue.isEmpty()) {
1973         DispatchEntry* dispatchEntry = connection->outboundQueue.head;
1974         dispatchEntry->deliveryTime = currentTime;
1975 
1976         // Publish the event.
1977         status_t status;
1978         EventEntry* eventEntry = dispatchEntry->eventEntry;
1979         switch (eventEntry->type) {
1980         case EventEntry::TYPE_KEY: {
1981             KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1982 
1983             // Publish the key event.
1984             status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq,
1985                     keyEntry->deviceId, keyEntry->source,
1986                     dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
1987                     keyEntry->keyCode, keyEntry->scanCode,
1988                     keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
1989                     keyEntry->eventTime);
1990             break;
1991         }
1992 
1993         case EventEntry::TYPE_MOTION: {
1994             MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1995 
1996             PointerCoords scaledCoords[MAX_POINTERS];
1997             const PointerCoords* usingCoords = motionEntry->pointerCoords;
1998 
1999             // Set the X and Y offset depending on the input source.
2000             float xOffset, yOffset, scaleFactor;
2001             if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
2002                     && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
2003                 scaleFactor = dispatchEntry->scaleFactor;
2004                 xOffset = dispatchEntry->xOffset * scaleFactor;
2005                 yOffset = dispatchEntry->yOffset * scaleFactor;
2006                 if (scaleFactor != 1.0f) {
2007                     for (uint32_t i = 0; i < motionEntry->pointerCount; i++) {
2008                         scaledCoords[i] = motionEntry->pointerCoords[i];
2009                         scaledCoords[i].scale(scaleFactor);
2010                     }
2011                     usingCoords = scaledCoords;
2012                 }
2013             } else {
2014                 xOffset = 0.0f;
2015                 yOffset = 0.0f;
2016                 scaleFactor = 1.0f;
2017 
2018                 // We don't want the dispatch target to know.
2019                 if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) {
2020                     for (uint32_t i = 0; i < motionEntry->pointerCount; i++) {
2021                         scaledCoords[i].clear();
2022                     }
2023                     usingCoords = scaledCoords;
2024                 }
2025             }
2026 
2027             // Publish the motion event.
2028             status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq,
2029                     motionEntry->deviceId, motionEntry->source,
2030                     dispatchEntry->resolvedAction, motionEntry->actionButton,
2031                     dispatchEntry->resolvedFlags, motionEntry->edgeFlags,
2032                     motionEntry->metaState, motionEntry->buttonState,
2033                     xOffset, yOffset, motionEntry->xPrecision, motionEntry->yPrecision,
2034                     motionEntry->downTime, motionEntry->eventTime,
2035                     motionEntry->pointerCount, motionEntry->pointerProperties,
2036                     usingCoords);
2037             break;
2038         }
2039 
2040         default:
2041             ALOG_ASSERT(false);
2042             return;
2043         }
2044 
2045         // Check the result.
2046         if (status) {
2047             if (status == WOULD_BLOCK) {
2048                 if (connection->waitQueue.isEmpty()) {
2049                     ALOGE("channel '%s' ~ Could not publish event because the pipe is full. "
2050                             "This is unexpected because the wait queue is empty, so the pipe "
2051                             "should be empty and we shouldn't have any problems writing an "
2052                             "event to it, status=%d", connection->getInputChannelName(), status);
2053                     abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2054                 } else {
2055                     // Pipe is full and we are waiting for the app to finish process some events
2056                     // before sending more events to it.
2057 #if DEBUG_DISPATCH_CYCLE
2058                     ALOGD("channel '%s' ~ Could not publish event because the pipe is full, "
2059                             "waiting for the application to catch up",
2060                             connection->getInputChannelName());
2061 #endif
2062                     connection->inputPublisherBlocked = true;
2063                 }
2064             } else {
2065                 ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, "
2066                         "status=%d", connection->getInputChannelName(), status);
2067                 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2068             }
2069             return;
2070         }
2071 
2072         // Re-enqueue the event on the wait queue.
2073         connection->outboundQueue.dequeue(dispatchEntry);
2074         traceOutboundQueueLengthLocked(connection);
2075         connection->waitQueue.enqueueAtTail(dispatchEntry);
2076         traceWaitQueueLengthLocked(connection);
2077     }
2078 }
2079 
finishDispatchCycleLocked(nsecs_t currentTime,const sp<Connection> & connection,uint32_t seq,bool handled)2080 void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
2081         const sp<Connection>& connection, uint32_t seq, bool handled) {
2082 #if DEBUG_DISPATCH_CYCLE
2083     ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s",
2084             connection->getInputChannelName(), seq, toString(handled));
2085 #endif
2086 
2087     connection->inputPublisherBlocked = false;
2088 
2089     if (connection->status == Connection::STATUS_BROKEN
2090             || connection->status == Connection::STATUS_ZOMBIE) {
2091         return;
2092     }
2093 
2094     // Notify other system components and prepare to start the next dispatch cycle.
2095     onDispatchCycleFinishedLocked(currentTime, connection, seq, handled);
2096 }
2097 
abortBrokenDispatchCycleLocked(nsecs_t currentTime,const sp<Connection> & connection,bool notify)2098 void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
2099         const sp<Connection>& connection, bool notify) {
2100 #if DEBUG_DISPATCH_CYCLE
2101     ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s",
2102             connection->getInputChannelName(), toString(notify));
2103 #endif
2104 
2105     // Clear the dispatch queues.
2106     drainDispatchQueueLocked(&connection->outboundQueue);
2107     traceOutboundQueueLengthLocked(connection);
2108     drainDispatchQueueLocked(&connection->waitQueue);
2109     traceWaitQueueLengthLocked(connection);
2110 
2111     // The connection appears to be unrecoverably broken.
2112     // Ignore already broken or zombie connections.
2113     if (connection->status == Connection::STATUS_NORMAL) {
2114         connection->status = Connection::STATUS_BROKEN;
2115 
2116         if (notify) {
2117             // Notify other system components.
2118             onDispatchCycleBrokenLocked(currentTime, connection);
2119         }
2120     }
2121 }
2122 
drainDispatchQueueLocked(Queue<DispatchEntry> * queue)2123 void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) {
2124     while (!queue->isEmpty()) {
2125         DispatchEntry* dispatchEntry = queue->dequeueAtHead();
2126         releaseDispatchEntryLocked(dispatchEntry);
2127     }
2128 }
2129 
releaseDispatchEntryLocked(DispatchEntry * dispatchEntry)2130 void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) {
2131     if (dispatchEntry->hasForegroundTarget()) {
2132         decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2133     }
2134     delete dispatchEntry;
2135 }
2136 
handleReceiveCallback(int fd,int events,void * data)2137 int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) {
2138     InputDispatcher* d = static_cast<InputDispatcher*>(data);
2139 
2140     { // acquire lock
2141         AutoMutex _l(d->mLock);
2142 
2143         ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd);
2144         if (connectionIndex < 0) {
2145             ALOGE("Received spurious receive callback for unknown input channel.  "
2146                     "fd=%d, events=0x%x", fd, events);
2147             return 0; // remove the callback
2148         }
2149 
2150         bool notify;
2151         sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex);
2152         if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) {
2153             if (!(events & ALOOPER_EVENT_INPUT)) {
2154                 ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  "
2155                         "events=0x%x", connection->getInputChannelName(), events);
2156                 return 1;
2157             }
2158 
2159             nsecs_t currentTime = now();
2160             bool gotOne = false;
2161             status_t status;
2162             for (;;) {
2163                 uint32_t seq;
2164                 bool handled;
2165                 status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled);
2166                 if (status) {
2167                     break;
2168                 }
2169                 d->finishDispatchCycleLocked(currentTime, connection, seq, handled);
2170                 gotOne = true;
2171             }
2172             if (gotOne) {
2173                 d->runCommandsLockedInterruptible();
2174                 if (status == WOULD_BLOCK) {
2175                     return 1;
2176                 }
2177             }
2178 
2179             notify = status != DEAD_OBJECT || !connection->monitor;
2180             if (notify) {
2181                 ALOGE("channel '%s' ~ Failed to receive finished signal.  status=%d",
2182                         connection->getInputChannelName(), status);
2183             }
2184         } else {
2185             // Monitor channels are never explicitly unregistered.
2186             // We do it automatically when the remote endpoint is closed so don't warn
2187             // about them.
2188             notify = !connection->monitor;
2189             if (notify) {
2190                 ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred.  "
2191                         "events=0x%x", connection->getInputChannelName(), events);
2192             }
2193         }
2194 
2195         // Unregister the channel.
2196         d->unregisterInputChannelLocked(connection->inputChannel, notify);
2197         return 0; // remove the callback
2198     } // release lock
2199 }
2200 
synthesizeCancelationEventsForAllConnectionsLocked(const CancelationOptions & options)2201 void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
2202         const CancelationOptions& options) {
2203     for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
2204         synthesizeCancelationEventsForConnectionLocked(
2205                 mConnectionsByFd.valueAt(i), options);
2206     }
2207 }
2208 
synthesizeCancelationEventsForMonitorsLocked(const CancelationOptions & options)2209 void InputDispatcher::synthesizeCancelationEventsForMonitorsLocked(
2210         const CancelationOptions& options) {
2211     for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
2212         synthesizeCancelationEventsForInputChannelLocked(mMonitoringChannels[i], options);
2213     }
2214 }
2215 
synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel> & channel,const CancelationOptions & options)2216 void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
2217         const sp<InputChannel>& channel, const CancelationOptions& options) {
2218     ssize_t index = getConnectionIndexLocked(channel);
2219     if (index >= 0) {
2220         synthesizeCancelationEventsForConnectionLocked(
2221                 mConnectionsByFd.valueAt(index), options);
2222     }
2223 }
2224 
synthesizeCancelationEventsForConnectionLocked(const sp<Connection> & connection,const CancelationOptions & options)2225 void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
2226         const sp<Connection>& connection, const CancelationOptions& options) {
2227     if (connection->status == Connection::STATUS_BROKEN) {
2228         return;
2229     }
2230 
2231     nsecs_t currentTime = now();
2232 
2233     Vector<EventEntry*> cancelationEvents;
2234     connection->inputState.synthesizeCancelationEvents(currentTime,
2235             cancelationEvents, options);
2236 
2237     if (!cancelationEvents.isEmpty()) {
2238 #if DEBUG_OUTBOUND_EVENT_DETAILS
2239         ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
2240                 "with reality: %s, mode=%d.",
2241                 connection->getInputChannelName(), cancelationEvents.size(),
2242                 options.reason, options.mode);
2243 #endif
2244         for (size_t i = 0; i < cancelationEvents.size(); i++) {
2245             EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i);
2246             switch (cancelationEventEntry->type) {
2247             case EventEntry::TYPE_KEY:
2248                 logOutboundKeyDetailsLocked("cancel - ",
2249                         static_cast<KeyEntry*>(cancelationEventEntry));
2250                 break;
2251             case EventEntry::TYPE_MOTION:
2252                 logOutboundMotionDetailsLocked("cancel - ",
2253                         static_cast<MotionEntry*>(cancelationEventEntry));
2254                 break;
2255             }
2256 
2257             InputTarget target;
2258             sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
2259             if (windowHandle != NULL) {
2260                 const InputWindowInfo* windowInfo = windowHandle->getInfo();
2261                 target.xOffset = -windowInfo->frameLeft;
2262                 target.yOffset = -windowInfo->frameTop;
2263                 target.scaleFactor = windowInfo->scaleFactor;
2264             } else {
2265                 target.xOffset = 0;
2266                 target.yOffset = 0;
2267                 target.scaleFactor = 1.0f;
2268             }
2269             target.inputChannel = connection->inputChannel;
2270             target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
2271 
2272             enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
2273                     &target, InputTarget::FLAG_DISPATCH_AS_IS);
2274 
2275             cancelationEventEntry->release();
2276         }
2277 
2278         startDispatchCycleLocked(currentTime, connection);
2279     }
2280 }
2281 
2282 InputDispatcher::MotionEntry*
splitMotionEvent(const MotionEntry * originalMotionEntry,BitSet32 pointerIds)2283 InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
2284     ALOG_ASSERT(pointerIds.value != 0);
2285 
2286     uint32_t splitPointerIndexMap[MAX_POINTERS];
2287     PointerProperties splitPointerProperties[MAX_POINTERS];
2288     PointerCoords splitPointerCoords[MAX_POINTERS];
2289 
2290     uint32_t originalPointerCount = originalMotionEntry->pointerCount;
2291     uint32_t splitPointerCount = 0;
2292 
2293     for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
2294             originalPointerIndex++) {
2295         const PointerProperties& pointerProperties =
2296                 originalMotionEntry->pointerProperties[originalPointerIndex];
2297         uint32_t pointerId = uint32_t(pointerProperties.id);
2298         if (pointerIds.hasBit(pointerId)) {
2299             splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
2300             splitPointerProperties[splitPointerCount].copyFrom(pointerProperties);
2301             splitPointerCoords[splitPointerCount].copyFrom(
2302                     originalMotionEntry->pointerCoords[originalPointerIndex]);
2303             splitPointerCount += 1;
2304         }
2305     }
2306 
2307     if (splitPointerCount != pointerIds.count()) {
2308         // This is bad.  We are missing some of the pointers that we expected to deliver.
2309         // Most likely this indicates that we received an ACTION_MOVE events that has
2310         // different pointer ids than we expected based on the previous ACTION_DOWN
2311         // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
2312         // in this way.
2313         ALOGW("Dropping split motion event because the pointer count is %d but "
2314                 "we expected there to be %d pointers.  This probably means we received "
2315                 "a broken sequence of pointer ids from the input device.",
2316                 splitPointerCount, pointerIds.count());
2317         return NULL;
2318     }
2319 
2320     int32_t action = originalMotionEntry->action;
2321     int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
2322     if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2323             || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
2324         int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
2325         const PointerProperties& pointerProperties =
2326                 originalMotionEntry->pointerProperties[originalPointerIndex];
2327         uint32_t pointerId = uint32_t(pointerProperties.id);
2328         if (pointerIds.hasBit(pointerId)) {
2329             if (pointerIds.count() == 1) {
2330                 // The first/last pointer went down/up.
2331                 action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2332                         ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
2333             } else {
2334                 // A secondary pointer went down/up.
2335                 uint32_t splitPointerIndex = 0;
2336                 while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) {
2337                     splitPointerIndex += 1;
2338                 }
2339                 action = maskedAction | (splitPointerIndex
2340                         << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
2341             }
2342         } else {
2343             // An unrelated pointer changed.
2344             action = AMOTION_EVENT_ACTION_MOVE;
2345         }
2346     }
2347 
2348     MotionEntry* splitMotionEntry = new MotionEntry(
2349             originalMotionEntry->eventTime,
2350             originalMotionEntry->deviceId,
2351             originalMotionEntry->source,
2352             originalMotionEntry->policyFlags,
2353             action,
2354             originalMotionEntry->actionButton,
2355             originalMotionEntry->flags,
2356             originalMotionEntry->metaState,
2357             originalMotionEntry->buttonState,
2358             originalMotionEntry->edgeFlags,
2359             originalMotionEntry->xPrecision,
2360             originalMotionEntry->yPrecision,
2361             originalMotionEntry->downTime,
2362             originalMotionEntry->displayId,
2363             splitPointerCount, splitPointerProperties, splitPointerCoords, 0, 0);
2364 
2365     if (originalMotionEntry->injectionState) {
2366         splitMotionEntry->injectionState = originalMotionEntry->injectionState;
2367         splitMotionEntry->injectionState->refCount += 1;
2368     }
2369 
2370     return splitMotionEntry;
2371 }
2372 
notifyConfigurationChanged(const NotifyConfigurationChangedArgs * args)2373 void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) {
2374 #if DEBUG_INBOUND_EVENT_DETAILS
2375     ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime);
2376 #endif
2377 
2378     bool needWake;
2379     { // acquire lock
2380         AutoMutex _l(mLock);
2381 
2382         ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime);
2383         needWake = enqueueInboundEventLocked(newEntry);
2384     } // release lock
2385 
2386     if (needWake) {
2387         mLooper->wake();
2388     }
2389 }
2390 
notifyKey(const NotifyKeyArgs * args)2391 void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
2392 #if DEBUG_INBOUND_EVENT_DETAILS
2393     ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
2394             "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
2395             args->eventTime, args->deviceId, args->source, args->policyFlags,
2396             args->action, args->flags, args->keyCode, args->scanCode,
2397             args->metaState, args->downTime);
2398 #endif
2399     if (!validateKeyEvent(args->action)) {
2400         return;
2401     }
2402 
2403     uint32_t policyFlags = args->policyFlags;
2404     int32_t flags = args->flags;
2405     int32_t metaState = args->metaState;
2406     if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
2407         policyFlags |= POLICY_FLAG_VIRTUAL;
2408         flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
2409     }
2410     if (policyFlags & POLICY_FLAG_FUNCTION) {
2411         metaState |= AMETA_FUNCTION_ON;
2412     }
2413 
2414     policyFlags |= POLICY_FLAG_TRUSTED;
2415 
2416     int32_t keyCode = args->keyCode;
2417     if (metaState & AMETA_META_ON && args->action == AKEY_EVENT_ACTION_DOWN) {
2418         int32_t newKeyCode = AKEYCODE_UNKNOWN;
2419         if (keyCode == AKEYCODE_DEL) {
2420             newKeyCode = AKEYCODE_BACK;
2421         } else if (keyCode == AKEYCODE_ENTER) {
2422             newKeyCode = AKEYCODE_HOME;
2423         }
2424         if (newKeyCode != AKEYCODE_UNKNOWN) {
2425             AutoMutex _l(mLock);
2426             struct KeyReplacement replacement = {keyCode, args->deviceId};
2427             mReplacedKeys.add(replacement, newKeyCode);
2428             keyCode = newKeyCode;
2429             metaState &= ~(AMETA_META_ON | AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON);
2430         }
2431     } else if (args->action == AKEY_EVENT_ACTION_UP) {
2432         // In order to maintain a consistent stream of up and down events, check to see if the key
2433         // going up is one we've replaced in a down event and haven't yet replaced in an up event,
2434         // even if the modifier was released between the down and the up events.
2435         AutoMutex _l(mLock);
2436         struct KeyReplacement replacement = {keyCode, args->deviceId};
2437         ssize_t index = mReplacedKeys.indexOfKey(replacement);
2438         if (index >= 0) {
2439             keyCode = mReplacedKeys.valueAt(index);
2440             mReplacedKeys.removeItemsAt(index);
2441             metaState &= ~(AMETA_META_ON | AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON);
2442         }
2443     }
2444 
2445     KeyEvent event;
2446     event.initialize(args->deviceId, args->source, args->action,
2447             flags, keyCode, args->scanCode, metaState, 0,
2448             args->downTime, args->eventTime);
2449 
2450     mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
2451 
2452     bool needWake;
2453     { // acquire lock
2454         mLock.lock();
2455 
2456         if (shouldSendKeyToInputFilterLocked(args)) {
2457             mLock.unlock();
2458 
2459             policyFlags |= POLICY_FLAG_FILTERED;
2460             if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2461                 return; // event was consumed by the filter
2462             }
2463 
2464             mLock.lock();
2465         }
2466 
2467         int32_t repeatCount = 0;
2468         KeyEntry* newEntry = new KeyEntry(args->eventTime,
2469                 args->deviceId, args->source, policyFlags,
2470                 args->action, flags, keyCode, args->scanCode,
2471                 metaState, repeatCount, args->downTime);
2472 
2473         needWake = enqueueInboundEventLocked(newEntry);
2474         mLock.unlock();
2475     } // release lock
2476 
2477     if (needWake) {
2478         mLooper->wake();
2479     }
2480 }
2481 
shouldSendKeyToInputFilterLocked(const NotifyKeyArgs * args)2482 bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) {
2483     return mInputFilterEnabled;
2484 }
2485 
notifyMotion(const NotifyMotionArgs * args)2486 void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
2487 #if DEBUG_INBOUND_EVENT_DETAILS
2488     ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
2489             "action=0x%x, actionButton=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x,"
2490             "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
2491             args->eventTime, args->deviceId, args->source, args->policyFlags,
2492             args->action, args->actionButton, args->flags, args->metaState, args->buttonState,
2493             args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime);
2494     for (uint32_t i = 0; i < args->pointerCount; i++) {
2495         ALOGD("  Pointer %d: id=%d, toolType=%d, "
2496                 "x=%f, y=%f, pressure=%f, size=%f, "
2497                 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
2498                 "orientation=%f",
2499                 i, args->pointerProperties[i].id,
2500                 args->pointerProperties[i].toolType,
2501                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
2502                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
2503                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
2504                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
2505                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
2506                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
2507                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
2508                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
2509                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
2510     }
2511 #endif
2512     if (!validateMotionEvent(args->action, args->actionButton,
2513                 args->pointerCount, args->pointerProperties)) {
2514         return;
2515     }
2516 
2517     uint32_t policyFlags = args->policyFlags;
2518     policyFlags |= POLICY_FLAG_TRUSTED;
2519     mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags);
2520 
2521     bool needWake;
2522     { // acquire lock
2523         mLock.lock();
2524 
2525         if (shouldSendMotionToInputFilterLocked(args)) {
2526             mLock.unlock();
2527 
2528             MotionEvent event;
2529             event.initialize(args->deviceId, args->source, args->action, args->actionButton,
2530                     args->flags, args->edgeFlags, args->metaState, args->buttonState,
2531                     0, 0, args->xPrecision, args->yPrecision,
2532                     args->downTime, args->eventTime,
2533                     args->pointerCount, args->pointerProperties, args->pointerCoords);
2534 
2535             policyFlags |= POLICY_FLAG_FILTERED;
2536             if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2537                 return; // event was consumed by the filter
2538             }
2539 
2540             mLock.lock();
2541         }
2542 
2543         // Just enqueue a new motion event.
2544         MotionEntry* newEntry = new MotionEntry(args->eventTime,
2545                 args->deviceId, args->source, policyFlags,
2546                 args->action, args->actionButton, args->flags,
2547                 args->metaState, args->buttonState,
2548                 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime,
2549                 args->displayId,
2550                 args->pointerCount, args->pointerProperties, args->pointerCoords, 0, 0);
2551 
2552         needWake = enqueueInboundEventLocked(newEntry);
2553         mLock.unlock();
2554     } // release lock
2555 
2556     if (needWake) {
2557         mLooper->wake();
2558     }
2559 }
2560 
shouldSendMotionToInputFilterLocked(const NotifyMotionArgs * args)2561 bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) {
2562     // TODO: support sending secondary display events to input filter
2563     return mInputFilterEnabled && isMainDisplay(args->displayId);
2564 }
2565 
notifySwitch(const NotifySwitchArgs * args)2566 void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) {
2567 #if DEBUG_INBOUND_EVENT_DETAILS
2568     ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchValues=0x%08x, switchMask=0x%08x",
2569             args->eventTime, args->policyFlags,
2570             args->switchValues, args->switchMask);
2571 #endif
2572 
2573     uint32_t policyFlags = args->policyFlags;
2574     policyFlags |= POLICY_FLAG_TRUSTED;
2575     mPolicy->notifySwitch(args->eventTime,
2576             args->switchValues, args->switchMask, policyFlags);
2577 }
2578 
notifyDeviceReset(const NotifyDeviceResetArgs * args)2579 void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) {
2580 #if DEBUG_INBOUND_EVENT_DETAILS
2581     ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d",
2582             args->eventTime, args->deviceId);
2583 #endif
2584 
2585     bool needWake;
2586     { // acquire lock
2587         AutoMutex _l(mLock);
2588 
2589         DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId);
2590         needWake = enqueueInboundEventLocked(newEntry);
2591     } // release lock
2592 
2593     if (needWake) {
2594         mLooper->wake();
2595     }
2596 }
2597 
injectInputEvent(const InputEvent * event,int32_t displayId,int32_t injectorPid,int32_t injectorUid,int32_t syncMode,int32_t timeoutMillis,uint32_t policyFlags)2598 int32_t InputDispatcher::injectInputEvent(const InputEvent* event, int32_t displayId,
2599         int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
2600         uint32_t policyFlags) {
2601 #if DEBUG_INBOUND_EVENT_DETAILS
2602     ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
2603             "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x",
2604             event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags);
2605 #endif
2606 
2607     nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
2608 
2609     policyFlags |= POLICY_FLAG_INJECTED;
2610     if (hasInjectionPermission(injectorPid, injectorUid)) {
2611         policyFlags |= POLICY_FLAG_TRUSTED;
2612     }
2613 
2614     EventEntry* firstInjectedEntry;
2615     EventEntry* lastInjectedEntry;
2616     switch (event->getType()) {
2617     case AINPUT_EVENT_TYPE_KEY: {
2618         const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
2619         int32_t action = keyEvent->getAction();
2620         if (! validateKeyEvent(action)) {
2621             return INPUT_EVENT_INJECTION_FAILED;
2622         }
2623 
2624         int32_t flags = keyEvent->getFlags();
2625         if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
2626             policyFlags |= POLICY_FLAG_VIRTUAL;
2627         }
2628 
2629         if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2630             mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
2631         }
2632 
2633         mLock.lock();
2634         firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(),
2635                 keyEvent->getDeviceId(), keyEvent->getSource(),
2636                 policyFlags, action, flags,
2637                 keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
2638                 keyEvent->getRepeatCount(), keyEvent->getDownTime());
2639         lastInjectedEntry = firstInjectedEntry;
2640         break;
2641     }
2642 
2643     case AINPUT_EVENT_TYPE_MOTION: {
2644         const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
2645         int32_t action = motionEvent->getAction();
2646         size_t pointerCount = motionEvent->getPointerCount();
2647         const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
2648         int32_t actionButton = motionEvent->getActionButton();
2649         if (! validateMotionEvent(action, actionButton, pointerCount, pointerProperties)) {
2650             return INPUT_EVENT_INJECTION_FAILED;
2651         }
2652 
2653         if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2654             nsecs_t eventTime = motionEvent->getEventTime();
2655             mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
2656         }
2657 
2658         mLock.lock();
2659         const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
2660         const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
2661         firstInjectedEntry = new MotionEntry(*sampleEventTimes,
2662                 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2663                 action, actionButton, motionEvent->getFlags(),
2664                 motionEvent->getMetaState(), motionEvent->getButtonState(),
2665                 motionEvent->getEdgeFlags(),
2666                 motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2667                 motionEvent->getDownTime(), displayId,
2668                 uint32_t(pointerCount), pointerProperties, samplePointerCoords,
2669                 motionEvent->getXOffset(), motionEvent->getYOffset());
2670         lastInjectedEntry = firstInjectedEntry;
2671         for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
2672             sampleEventTimes += 1;
2673             samplePointerCoords += pointerCount;
2674             MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes,
2675                     motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2676                     action, actionButton, motionEvent->getFlags(),
2677                     motionEvent->getMetaState(), motionEvent->getButtonState(),
2678                     motionEvent->getEdgeFlags(),
2679                     motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2680                     motionEvent->getDownTime(), displayId,
2681                     uint32_t(pointerCount), pointerProperties, samplePointerCoords,
2682                     motionEvent->getXOffset(), motionEvent->getYOffset());
2683             lastInjectedEntry->next = nextInjectedEntry;
2684             lastInjectedEntry = nextInjectedEntry;
2685         }
2686         break;
2687     }
2688 
2689     default:
2690         ALOGW("Cannot inject event of type %d", event->getType());
2691         return INPUT_EVENT_INJECTION_FAILED;
2692     }
2693 
2694     InjectionState* injectionState = new InjectionState(injectorPid, injectorUid);
2695     if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2696         injectionState->injectionIsAsync = true;
2697     }
2698 
2699     injectionState->refCount += 1;
2700     lastInjectedEntry->injectionState = injectionState;
2701 
2702     bool needWake = false;
2703     for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) {
2704         EventEntry* nextEntry = entry->next;
2705         needWake |= enqueueInboundEventLocked(entry);
2706         entry = nextEntry;
2707     }
2708 
2709     mLock.unlock();
2710 
2711     if (needWake) {
2712         mLooper->wake();
2713     }
2714 
2715     int32_t injectionResult;
2716     { // acquire lock
2717         AutoMutex _l(mLock);
2718 
2719         if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2720             injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
2721         } else {
2722             for (;;) {
2723                 injectionResult = injectionState->injectionResult;
2724                 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
2725                     break;
2726                 }
2727 
2728                 nsecs_t remainingTimeout = endTime - now();
2729                 if (remainingTimeout <= 0) {
2730 #if DEBUG_INJECTION
2731                     ALOGD("injectInputEvent - Timed out waiting for injection result "
2732                             "to become available.");
2733 #endif
2734                     injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2735                     break;
2736                 }
2737 
2738                 mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
2739             }
2740 
2741             if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
2742                     && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
2743                 while (injectionState->pendingForegroundDispatches != 0) {
2744 #if DEBUG_INJECTION
2745                     ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
2746                             injectionState->pendingForegroundDispatches);
2747 #endif
2748                     nsecs_t remainingTimeout = endTime - now();
2749                     if (remainingTimeout <= 0) {
2750 #if DEBUG_INJECTION
2751                     ALOGD("injectInputEvent - Timed out waiting for pending foreground "
2752                             "dispatches to finish.");
2753 #endif
2754                         injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2755                         break;
2756                     }
2757 
2758                     mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
2759                 }
2760             }
2761         }
2762 
2763         injectionState->release();
2764     } // release lock
2765 
2766 #if DEBUG_INJECTION
2767     ALOGD("injectInputEvent - Finished with result %d.  "
2768             "injectorPid=%d, injectorUid=%d",
2769             injectionResult, injectorPid, injectorUid);
2770 #endif
2771 
2772     return injectionResult;
2773 }
2774 
hasInjectionPermission(int32_t injectorPid,int32_t injectorUid)2775 bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
2776     return injectorUid == 0
2777             || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
2778 }
2779 
setInjectionResultLocked(EventEntry * entry,int32_t injectionResult)2780 void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
2781     InjectionState* injectionState = entry->injectionState;
2782     if (injectionState) {
2783 #if DEBUG_INJECTION
2784         ALOGD("Setting input event injection result to %d.  "
2785                 "injectorPid=%d, injectorUid=%d",
2786                  injectionResult, injectionState->injectorPid, injectionState->injectorUid);
2787 #endif
2788 
2789         if (injectionState->injectionIsAsync
2790                 && !(entry->policyFlags & POLICY_FLAG_FILTERED)) {
2791             // Log the outcome since the injector did not wait for the injection result.
2792             switch (injectionResult) {
2793             case INPUT_EVENT_INJECTION_SUCCEEDED:
2794                 ALOGV("Asynchronous input event injection succeeded.");
2795                 break;
2796             case INPUT_EVENT_INJECTION_FAILED:
2797                 ALOGW("Asynchronous input event injection failed.");
2798                 break;
2799             case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
2800                 ALOGW("Asynchronous input event injection permission denied.");
2801                 break;
2802             case INPUT_EVENT_INJECTION_TIMED_OUT:
2803                 ALOGW("Asynchronous input event injection timed out.");
2804                 break;
2805             }
2806         }
2807 
2808         injectionState->injectionResult = injectionResult;
2809         mInjectionResultAvailableCondition.broadcast();
2810     }
2811 }
2812 
incrementPendingForegroundDispatchesLocked(EventEntry * entry)2813 void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2814     InjectionState* injectionState = entry->injectionState;
2815     if (injectionState) {
2816         injectionState->pendingForegroundDispatches += 1;
2817     }
2818 }
2819 
decrementPendingForegroundDispatchesLocked(EventEntry * entry)2820 void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2821     InjectionState* injectionState = entry->injectionState;
2822     if (injectionState) {
2823         injectionState->pendingForegroundDispatches -= 1;
2824 
2825         if (injectionState->pendingForegroundDispatches == 0) {
2826             mInjectionSyncFinishedCondition.broadcast();
2827         }
2828     }
2829 }
2830 
getWindowHandleLocked(const sp<InputChannel> & inputChannel) const2831 sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
2832         const sp<InputChannel>& inputChannel) const {
2833     size_t numWindows = mWindowHandles.size();
2834     for (size_t i = 0; i < numWindows; i++) {
2835         const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2836         if (windowHandle->getInputChannel() == inputChannel) {
2837             return windowHandle;
2838         }
2839     }
2840     return NULL;
2841 }
2842 
hasWindowHandleLocked(const sp<InputWindowHandle> & windowHandle) const2843 bool InputDispatcher::hasWindowHandleLocked(
2844         const sp<InputWindowHandle>& windowHandle) const {
2845     size_t numWindows = mWindowHandles.size();
2846     for (size_t i = 0; i < numWindows; i++) {
2847         if (mWindowHandles.itemAt(i) == windowHandle) {
2848             return true;
2849         }
2850     }
2851     return false;
2852 }
2853 
setInputWindows(const Vector<sp<InputWindowHandle>> & inputWindowHandles)2854 void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
2855 #if DEBUG_FOCUS
2856     ALOGD("setInputWindows");
2857 #endif
2858     { // acquire lock
2859         AutoMutex _l(mLock);
2860 
2861         Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles;
2862         mWindowHandles = inputWindowHandles;
2863 
2864         sp<InputWindowHandle> newFocusedWindowHandle;
2865         bool foundHoveredWindow = false;
2866         for (size_t i = 0; i < mWindowHandles.size(); i++) {
2867             const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2868             if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) {
2869                 mWindowHandles.removeAt(i--);
2870                 continue;
2871             }
2872             if (windowHandle->getInfo()->hasFocus) {
2873                 newFocusedWindowHandle = windowHandle;
2874             }
2875             if (windowHandle == mLastHoverWindowHandle) {
2876                 foundHoveredWindow = true;
2877             }
2878         }
2879 
2880         if (!foundHoveredWindow) {
2881             mLastHoverWindowHandle = NULL;
2882         }
2883 
2884         if (mFocusedWindowHandle != newFocusedWindowHandle) {
2885             if (mFocusedWindowHandle != NULL) {
2886 #if DEBUG_FOCUS
2887                 ALOGD("Focus left window: %s",
2888                         mFocusedWindowHandle->getName().string());
2889 #endif
2890                 sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel();
2891                 if (focusedInputChannel != NULL) {
2892                     CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
2893                             "focus left window");
2894                     synthesizeCancelationEventsForInputChannelLocked(
2895                             focusedInputChannel, options);
2896                 }
2897             }
2898             if (newFocusedWindowHandle != NULL) {
2899 #if DEBUG_FOCUS
2900                 ALOGD("Focus entered window: %s",
2901                         newFocusedWindowHandle->getName().string());
2902 #endif
2903             }
2904             mFocusedWindowHandle = newFocusedWindowHandle;
2905         }
2906 
2907         for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) {
2908             TouchState& state = mTouchStatesByDisplay.editValueAt(d);
2909             for (size_t i = 0; i < state.windows.size(); i++) {
2910                 TouchedWindow& touchedWindow = state.windows.editItemAt(i);
2911                 if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
2912 #if DEBUG_FOCUS
2913                     ALOGD("Touched window was removed: %s",
2914                             touchedWindow.windowHandle->getName().string());
2915 #endif
2916                     sp<InputChannel> touchedInputChannel =
2917                             touchedWindow.windowHandle->getInputChannel();
2918                     if (touchedInputChannel != NULL) {
2919                         CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
2920                                 "touched window was removed");
2921                         synthesizeCancelationEventsForInputChannelLocked(
2922                                 touchedInputChannel, options);
2923                     }
2924                     state.windows.removeAt(i--);
2925                 }
2926             }
2927         }
2928 
2929         // Release information for windows that are no longer present.
2930         // This ensures that unused input channels are released promptly.
2931         // Otherwise, they might stick around until the window handle is destroyed
2932         // which might not happen until the next GC.
2933         for (size_t i = 0; i < oldWindowHandles.size(); i++) {
2934             const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
2935             if (!hasWindowHandleLocked(oldWindowHandle)) {
2936 #if DEBUG_FOCUS
2937                 ALOGD("Window went away: %s", oldWindowHandle->getName().string());
2938 #endif
2939                 oldWindowHandle->releaseInfo();
2940             }
2941         }
2942     } // release lock
2943 
2944     // Wake up poll loop since it may need to make new input dispatching choices.
2945     mLooper->wake();
2946 }
2947 
setFocusedApplication(const sp<InputApplicationHandle> & inputApplicationHandle)2948 void InputDispatcher::setFocusedApplication(
2949         const sp<InputApplicationHandle>& inputApplicationHandle) {
2950 #if DEBUG_FOCUS
2951     ALOGD("setFocusedApplication");
2952 #endif
2953     { // acquire lock
2954         AutoMutex _l(mLock);
2955 
2956         if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) {
2957             if (mFocusedApplicationHandle != inputApplicationHandle) {
2958                 if (mFocusedApplicationHandle != NULL) {
2959                     resetANRTimeoutsLocked();
2960                     mFocusedApplicationHandle->releaseInfo();
2961                 }
2962                 mFocusedApplicationHandle = inputApplicationHandle;
2963             }
2964         } else if (mFocusedApplicationHandle != NULL) {
2965             resetANRTimeoutsLocked();
2966             mFocusedApplicationHandle->releaseInfo();
2967             mFocusedApplicationHandle.clear();
2968         }
2969 
2970 #if DEBUG_FOCUS
2971         //logDispatchStateLocked();
2972 #endif
2973     } // release lock
2974 
2975     // Wake up poll loop since it may need to make new input dispatching choices.
2976     mLooper->wake();
2977 }
2978 
setInputDispatchMode(bool enabled,bool frozen)2979 void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
2980 #if DEBUG_FOCUS
2981     ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
2982 #endif
2983 
2984     bool changed;
2985     { // acquire lock
2986         AutoMutex _l(mLock);
2987 
2988         if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
2989             if (mDispatchFrozen && !frozen) {
2990                 resetANRTimeoutsLocked();
2991             }
2992 
2993             if (mDispatchEnabled && !enabled) {
2994                 resetAndDropEverythingLocked("dispatcher is being disabled");
2995             }
2996 
2997             mDispatchEnabled = enabled;
2998             mDispatchFrozen = frozen;
2999             changed = true;
3000         } else {
3001             changed = false;
3002         }
3003 
3004 #if DEBUG_FOCUS
3005         //logDispatchStateLocked();
3006 #endif
3007     } // release lock
3008 
3009     if (changed) {
3010         // Wake up poll loop since it may need to make new input dispatching choices.
3011         mLooper->wake();
3012     }
3013 }
3014 
setInputFilterEnabled(bool enabled)3015 void InputDispatcher::setInputFilterEnabled(bool enabled) {
3016 #if DEBUG_FOCUS
3017     ALOGD("setInputFilterEnabled: enabled=%d", enabled);
3018 #endif
3019 
3020     { // acquire lock
3021         AutoMutex _l(mLock);
3022 
3023         if (mInputFilterEnabled == enabled) {
3024             return;
3025         }
3026 
3027         mInputFilterEnabled = enabled;
3028         resetAndDropEverythingLocked("input filter is being enabled or disabled");
3029     } // release lock
3030 
3031     // Wake up poll loop since there might be work to do to drop everything.
3032     mLooper->wake();
3033 }
3034 
transferTouchFocus(const sp<InputChannel> & fromChannel,const sp<InputChannel> & toChannel)3035 bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
3036         const sp<InputChannel>& toChannel) {
3037 #if DEBUG_FOCUS
3038     ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
3039             fromChannel->getName().string(), toChannel->getName().string());
3040 #endif
3041     { // acquire lock
3042         AutoMutex _l(mLock);
3043 
3044         sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
3045         sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
3046         if (fromWindowHandle == NULL || toWindowHandle == NULL) {
3047 #if DEBUG_FOCUS
3048             ALOGD("Cannot transfer focus because from or to window not found.");
3049 #endif
3050             return false;
3051         }
3052         if (fromWindowHandle == toWindowHandle) {
3053 #if DEBUG_FOCUS
3054             ALOGD("Trivial transfer to same window.");
3055 #endif
3056             return true;
3057         }
3058         if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) {
3059 #if DEBUG_FOCUS
3060             ALOGD("Cannot transfer focus because windows are on different displays.");
3061 #endif
3062             return false;
3063         }
3064 
3065         bool found = false;
3066         for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) {
3067             TouchState& state = mTouchStatesByDisplay.editValueAt(d);
3068             for (size_t i = 0; i < state.windows.size(); i++) {
3069                 const TouchedWindow& touchedWindow = state.windows[i];
3070                 if (touchedWindow.windowHandle == fromWindowHandle) {
3071                     int32_t oldTargetFlags = touchedWindow.targetFlags;
3072                     BitSet32 pointerIds = touchedWindow.pointerIds;
3073 
3074                     state.windows.removeAt(i);
3075 
3076                     int32_t newTargetFlags = oldTargetFlags
3077                             & (InputTarget::FLAG_FOREGROUND
3078                                     | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
3079                     state.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
3080 
3081                     found = true;
3082                     goto Found;
3083                 }
3084             }
3085         }
3086 Found:
3087 
3088         if (! found) {
3089 #if DEBUG_FOCUS
3090             ALOGD("Focus transfer failed because from window did not have focus.");
3091 #endif
3092             return false;
3093         }
3094 
3095         ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
3096         ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
3097         if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
3098             sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex);
3099             sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex);
3100 
3101             fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
3102             CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
3103                     "transferring touch focus from this window to another window");
3104             synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
3105         }
3106 
3107 #if DEBUG_FOCUS
3108         logDispatchStateLocked();
3109 #endif
3110     } // release lock
3111 
3112     // Wake up poll loop since it may need to make new input dispatching choices.
3113     mLooper->wake();
3114     return true;
3115 }
3116 
resetAndDropEverythingLocked(const char * reason)3117 void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
3118 #if DEBUG_FOCUS
3119     ALOGD("Resetting and dropping all events (%s).", reason);
3120 #endif
3121 
3122     CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
3123     synthesizeCancelationEventsForAllConnectionsLocked(options);
3124 
3125     resetKeyRepeatLocked();
3126     releasePendingEventLocked();
3127     drainInboundQueueLocked();
3128     resetANRTimeoutsLocked();
3129 
3130     mTouchStatesByDisplay.clear();
3131     mLastHoverWindowHandle.clear();
3132     mReplacedKeys.clear();
3133 }
3134 
logDispatchStateLocked()3135 void InputDispatcher::logDispatchStateLocked() {
3136     String8 dump;
3137     dumpDispatchStateLocked(dump);
3138 
3139     char* text = dump.lockBuffer(dump.size());
3140     char* start = text;
3141     while (*start != '\0') {
3142         char* end = strchr(start, '\n');
3143         if (*end == '\n') {
3144             *(end++) = '\0';
3145         }
3146         ALOGD("%s", start);
3147         start = end;
3148     }
3149 }
3150 
dumpDispatchStateLocked(String8 & dump)3151 void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
3152     dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
3153     dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
3154 
3155     if (mFocusedApplicationHandle != NULL) {
3156         dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
3157                 mFocusedApplicationHandle->getName().string(),
3158                 mFocusedApplicationHandle->getDispatchingTimeout(
3159                         DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0);
3160     } else {
3161         dump.append(INDENT "FocusedApplication: <null>\n");
3162     }
3163     dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
3164             mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>");
3165 
3166     if (!mTouchStatesByDisplay.isEmpty()) {
3167         dump.appendFormat(INDENT "TouchStatesByDisplay:\n");
3168         for (size_t i = 0; i < mTouchStatesByDisplay.size(); i++) {
3169             const TouchState& state = mTouchStatesByDisplay.valueAt(i);
3170             dump.appendFormat(INDENT2 "%d: down=%s, split=%s, deviceId=%d, source=0x%08x\n",
3171                     state.displayId, toString(state.down), toString(state.split),
3172                     state.deviceId, state.source);
3173             if (!state.windows.isEmpty()) {
3174                 dump.append(INDENT3 "Windows:\n");
3175                 for (size_t i = 0; i < state.windows.size(); i++) {
3176                     const TouchedWindow& touchedWindow = state.windows[i];
3177                     dump.appendFormat(INDENT4 "%zu: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
3178                             i, touchedWindow.windowHandle->getName().string(),
3179                             touchedWindow.pointerIds.value,
3180                             touchedWindow.targetFlags);
3181                 }
3182             } else {
3183                 dump.append(INDENT3 "Windows: <none>\n");
3184             }
3185         }
3186     } else {
3187         dump.append(INDENT "TouchStates: <no displays touched>\n");
3188     }
3189 
3190     if (!mWindowHandles.isEmpty()) {
3191         dump.append(INDENT "Windows:\n");
3192         for (size_t i = 0; i < mWindowHandles.size(); i++) {
3193             const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
3194             const InputWindowInfo* windowInfo = windowHandle->getInfo();
3195 
3196             dump.appendFormat(INDENT2 "%zu: name='%s', displayId=%d, "
3197                     "paused=%s, hasFocus=%s, hasWallpaper=%s, "
3198                     "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
3199                     "frame=[%d,%d][%d,%d], scale=%f, "
3200                     "touchableRegion=",
3201                     i, windowInfo->name.string(), windowInfo->displayId,
3202                     toString(windowInfo->paused),
3203                     toString(windowInfo->hasFocus),
3204                     toString(windowInfo->hasWallpaper),
3205                     toString(windowInfo->visible),
3206                     toString(windowInfo->canReceiveKeys),
3207                     windowInfo->layoutParamsFlags, windowInfo->layoutParamsType,
3208                     windowInfo->layer,
3209                     windowInfo->frameLeft, windowInfo->frameTop,
3210                     windowInfo->frameRight, windowInfo->frameBottom,
3211                     windowInfo->scaleFactor);
3212             dumpRegion(dump, windowInfo->touchableRegion);
3213             dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures);
3214             dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
3215                     windowInfo->ownerPid, windowInfo->ownerUid,
3216                     windowInfo->dispatchingTimeout / 1000000.0);
3217         }
3218     } else {
3219         dump.append(INDENT "Windows: <none>\n");
3220     }
3221 
3222     if (!mMonitoringChannels.isEmpty()) {
3223         dump.append(INDENT "MonitoringChannels:\n");
3224         for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3225             const sp<InputChannel>& channel = mMonitoringChannels[i];
3226             dump.appendFormat(INDENT2 "%zu: '%s'\n", i, channel->getName().string());
3227         }
3228     } else {
3229         dump.append(INDENT "MonitoringChannels: <none>\n");
3230     }
3231 
3232     nsecs_t currentTime = now();
3233 
3234     // Dump recently dispatched or dropped events from oldest to newest.
3235     if (!mRecentQueue.isEmpty()) {
3236         dump.appendFormat(INDENT "RecentQueue: length=%u\n", mRecentQueue.count());
3237         for (EventEntry* entry = mRecentQueue.head; entry; entry = entry->next) {
3238             dump.append(INDENT2);
3239             entry->appendDescription(dump);
3240             dump.appendFormat(", age=%0.1fms\n",
3241                     (currentTime - entry->eventTime) * 0.000001f);
3242         }
3243     } else {
3244         dump.append(INDENT "RecentQueue: <empty>\n");
3245     }
3246 
3247     // Dump event currently being dispatched.
3248     if (mPendingEvent) {
3249         dump.append(INDENT "PendingEvent:\n");
3250         dump.append(INDENT2);
3251         mPendingEvent->appendDescription(dump);
3252         dump.appendFormat(", age=%0.1fms\n",
3253                 (currentTime - mPendingEvent->eventTime) * 0.000001f);
3254     } else {
3255         dump.append(INDENT "PendingEvent: <none>\n");
3256     }
3257 
3258     // Dump inbound events from oldest to newest.
3259     if (!mInboundQueue.isEmpty()) {
3260         dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
3261         for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) {
3262             dump.append(INDENT2);
3263             entry->appendDescription(dump);
3264             dump.appendFormat(", age=%0.1fms\n",
3265                     (currentTime - entry->eventTime) * 0.000001f);
3266         }
3267     } else {
3268         dump.append(INDENT "InboundQueue: <empty>\n");
3269     }
3270 
3271     if (!mReplacedKeys.isEmpty()) {
3272         dump.append(INDENT "ReplacedKeys:\n");
3273         for (size_t i = 0; i < mReplacedKeys.size(); i++) {
3274             const KeyReplacement& replacement = mReplacedKeys.keyAt(i);
3275             int32_t newKeyCode = mReplacedKeys.valueAt(i);
3276             dump.appendFormat(INDENT2 "%zu: originalKeyCode=%d, deviceId=%d, newKeyCode=%d\n",
3277                     i, replacement.keyCode, replacement.deviceId, newKeyCode);
3278         }
3279     } else {
3280         dump.append(INDENT "ReplacedKeys: <empty>\n");
3281     }
3282 
3283     if (!mConnectionsByFd.isEmpty()) {
3284         dump.append(INDENT "Connections:\n");
3285         for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
3286             const sp<Connection>& connection = mConnectionsByFd.valueAt(i);
3287             dump.appendFormat(INDENT2 "%zu: channelName='%s', windowName='%s', "
3288                     "status=%s, monitor=%s, inputPublisherBlocked=%s\n",
3289                     i, connection->getInputChannelName(), connection->getWindowName(),
3290                     connection->getStatusLabel(), toString(connection->monitor),
3291                     toString(connection->inputPublisherBlocked));
3292 
3293             if (!connection->outboundQueue.isEmpty()) {
3294                 dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n",
3295                         connection->outboundQueue.count());
3296                 for (DispatchEntry* entry = connection->outboundQueue.head; entry;
3297                         entry = entry->next) {
3298                     dump.append(INDENT4);
3299                     entry->eventEntry->appendDescription(dump);
3300                     dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n",
3301                             entry->targetFlags, entry->resolvedAction,
3302                             (currentTime - entry->eventEntry->eventTime) * 0.000001f);
3303                 }
3304             } else {
3305                 dump.append(INDENT3 "OutboundQueue: <empty>\n");
3306             }
3307 
3308             if (!connection->waitQueue.isEmpty()) {
3309                 dump.appendFormat(INDENT3 "WaitQueue: length=%u\n",
3310                         connection->waitQueue.count());
3311                 for (DispatchEntry* entry = connection->waitQueue.head; entry;
3312                         entry = entry->next) {
3313                     dump.append(INDENT4);
3314                     entry->eventEntry->appendDescription(dump);
3315                     dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, "
3316                             "age=%0.1fms, wait=%0.1fms\n",
3317                             entry->targetFlags, entry->resolvedAction,
3318                             (currentTime - entry->eventEntry->eventTime) * 0.000001f,
3319                             (currentTime - entry->deliveryTime) * 0.000001f);
3320                 }
3321             } else {
3322                 dump.append(INDENT3 "WaitQueue: <empty>\n");
3323             }
3324         }
3325     } else {
3326         dump.append(INDENT "Connections: <none>\n");
3327     }
3328 
3329     if (isAppSwitchPendingLocked()) {
3330         dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n",
3331                 (mAppSwitchDueTime - now()) / 1000000.0);
3332     } else {
3333         dump.append(INDENT "AppSwitch: not pending\n");
3334     }
3335 
3336     dump.append(INDENT "Configuration:\n");
3337     dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n",
3338             mConfig.keyRepeatDelay * 0.000001f);
3339     dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n",
3340             mConfig.keyRepeatTimeout * 0.000001f);
3341 }
3342 
registerInputChannel(const sp<InputChannel> & inputChannel,const sp<InputWindowHandle> & inputWindowHandle,bool monitor)3343 status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
3344         const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
3345 #if DEBUG_REGISTRATION
3346     ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
3347             toString(monitor));
3348 #endif
3349 
3350     { // acquire lock
3351         AutoMutex _l(mLock);
3352 
3353         if (getConnectionIndexLocked(inputChannel) >= 0) {
3354             ALOGW("Attempted to register already registered input channel '%s'",
3355                     inputChannel->getName().string());
3356             return BAD_VALUE;
3357         }
3358 
3359         sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor);
3360 
3361         int fd = inputChannel->getFd();
3362         mConnectionsByFd.add(fd, connection);
3363 
3364         if (monitor) {
3365             mMonitoringChannels.push(inputChannel);
3366         }
3367 
3368         mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
3369     } // release lock
3370 
3371     // Wake the looper because some connections have changed.
3372     mLooper->wake();
3373     return OK;
3374 }
3375 
unregisterInputChannel(const sp<InputChannel> & inputChannel)3376 status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
3377 #if DEBUG_REGISTRATION
3378     ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
3379 #endif
3380 
3381     { // acquire lock
3382         AutoMutex _l(mLock);
3383 
3384         status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/);
3385         if (status) {
3386             return status;
3387         }
3388     } // release lock
3389 
3390     // Wake the poll loop because removing the connection may have changed the current
3391     // synchronization state.
3392     mLooper->wake();
3393     return OK;
3394 }
3395 
unregisterInputChannelLocked(const sp<InputChannel> & inputChannel,bool notify)3396 status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel,
3397         bool notify) {
3398     ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
3399     if (connectionIndex < 0) {
3400         ALOGW("Attempted to unregister already unregistered input channel '%s'",
3401                 inputChannel->getName().string());
3402         return BAD_VALUE;
3403     }
3404 
3405     sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3406     mConnectionsByFd.removeItemsAt(connectionIndex);
3407 
3408     if (connection->monitor) {
3409         removeMonitorChannelLocked(inputChannel);
3410     }
3411 
3412     mLooper->removeFd(inputChannel->getFd());
3413 
3414     nsecs_t currentTime = now();
3415     abortBrokenDispatchCycleLocked(currentTime, connection, notify);
3416 
3417     connection->status = Connection::STATUS_ZOMBIE;
3418     return OK;
3419 }
3420 
removeMonitorChannelLocked(const sp<InputChannel> & inputChannel)3421 void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) {
3422     for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3423          if (mMonitoringChannels[i] == inputChannel) {
3424              mMonitoringChannels.removeAt(i);
3425              break;
3426          }
3427     }
3428 }
3429 
getConnectionIndexLocked(const sp<InputChannel> & inputChannel)3430 ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
3431     ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd());
3432     if (connectionIndex >= 0) {
3433         sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3434         if (connection->inputChannel.get() == inputChannel.get()) {
3435             return connectionIndex;
3436         }
3437     }
3438 
3439     return -1;
3440 }
3441 
onDispatchCycleFinishedLocked(nsecs_t currentTime,const sp<Connection> & connection,uint32_t seq,bool handled)3442 void InputDispatcher::onDispatchCycleFinishedLocked(
3443         nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) {
3444     CommandEntry* commandEntry = postCommandLocked(
3445             & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
3446     commandEntry->connection = connection;
3447     commandEntry->eventTime = currentTime;
3448     commandEntry->seq = seq;
3449     commandEntry->handled = handled;
3450 }
3451 
onDispatchCycleBrokenLocked(nsecs_t currentTime,const sp<Connection> & connection)3452 void InputDispatcher::onDispatchCycleBrokenLocked(
3453         nsecs_t currentTime, const sp<Connection>& connection) {
3454     ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
3455             connection->getInputChannelName());
3456 
3457     CommandEntry* commandEntry = postCommandLocked(
3458             & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
3459     commandEntry->connection = connection;
3460 }
3461 
onANRLocked(nsecs_t currentTime,const sp<InputApplicationHandle> & applicationHandle,const sp<InputWindowHandle> & windowHandle,nsecs_t eventTime,nsecs_t waitStartTime,const char * reason)3462 void InputDispatcher::onANRLocked(
3463         nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
3464         const sp<InputWindowHandle>& windowHandle,
3465         nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) {
3466     float dispatchLatency = (currentTime - eventTime) * 0.000001f;
3467     float waitDuration = (currentTime - waitStartTime) * 0.000001f;
3468     ALOGI("Application is not responding: %s.  "
3469             "It has been %0.1fms since event, %0.1fms since wait started.  Reason: %s",
3470             getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
3471             dispatchLatency, waitDuration, reason);
3472 
3473     // Capture a record of the InputDispatcher state at the time of the ANR.
3474     time_t t = time(NULL);
3475     struct tm tm;
3476     localtime_r(&t, &tm);
3477     char timestr[64];
3478     strftime(timestr, sizeof(timestr), "%F %T", &tm);
3479     mLastANRState.clear();
3480     mLastANRState.append(INDENT "ANR:\n");
3481     mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr);
3482     mLastANRState.appendFormat(INDENT2 "Window: %s\n",
3483             getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
3484     mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency);
3485     mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration);
3486     mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason);
3487     dumpDispatchStateLocked(mLastANRState);
3488 
3489     CommandEntry* commandEntry = postCommandLocked(
3490             & InputDispatcher::doNotifyANRLockedInterruptible);
3491     commandEntry->inputApplicationHandle = applicationHandle;
3492     commandEntry->inputWindowHandle = windowHandle;
3493     commandEntry->reason = reason;
3494 }
3495 
doNotifyConfigurationChangedInterruptible(CommandEntry * commandEntry)3496 void InputDispatcher::doNotifyConfigurationChangedInterruptible(
3497         CommandEntry* commandEntry) {
3498     mLock.unlock();
3499 
3500     mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
3501 
3502     mLock.lock();
3503 }
3504 
doNotifyInputChannelBrokenLockedInterruptible(CommandEntry * commandEntry)3505 void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
3506         CommandEntry* commandEntry) {
3507     sp<Connection> connection = commandEntry->connection;
3508 
3509     if (connection->status != Connection::STATUS_ZOMBIE) {
3510         mLock.unlock();
3511 
3512         mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
3513 
3514         mLock.lock();
3515     }
3516 }
3517 
doNotifyANRLockedInterruptible(CommandEntry * commandEntry)3518 void InputDispatcher::doNotifyANRLockedInterruptible(
3519         CommandEntry* commandEntry) {
3520     mLock.unlock();
3521 
3522     nsecs_t newTimeout = mPolicy->notifyANR(
3523             commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle,
3524             commandEntry->reason);
3525 
3526     mLock.lock();
3527 
3528     resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
3529             commandEntry->inputWindowHandle != NULL
3530                     ? commandEntry->inputWindowHandle->getInputChannel() : NULL);
3531 }
3532 
doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry * commandEntry)3533 void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
3534         CommandEntry* commandEntry) {
3535     KeyEntry* entry = commandEntry->keyEntry;
3536 
3537     KeyEvent event;
3538     initializeKeyEvent(&event, entry);
3539 
3540     mLock.unlock();
3541 
3542     nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
3543             &event, entry->policyFlags);
3544 
3545     mLock.lock();
3546 
3547     if (delay < 0) {
3548         entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP;
3549     } else if (!delay) {
3550         entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
3551     } else {
3552         entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER;
3553         entry->interceptKeyWakeupTime = now() + delay;
3554     }
3555     entry->release();
3556 }
3557 
doDispatchCycleFinishedLockedInterruptible(CommandEntry * commandEntry)3558 void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
3559         CommandEntry* commandEntry) {
3560     sp<Connection> connection = commandEntry->connection;
3561     nsecs_t finishTime = commandEntry->eventTime;
3562     uint32_t seq = commandEntry->seq;
3563     bool handled = commandEntry->handled;
3564 
3565     // Handle post-event policy actions.
3566     DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq);
3567     if (dispatchEntry) {
3568         nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime;
3569         if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) {
3570             String8 msg;
3571             msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ",
3572                     connection->getWindowName(), eventDuration * 0.000001f);
3573             dispatchEntry->eventEntry->appendDescription(msg);
3574             ALOGI("%s", msg.string());
3575         }
3576 
3577         bool restartEvent;
3578         if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
3579             KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
3580             restartEvent = afterKeyEventLockedInterruptible(connection,
3581                     dispatchEntry, keyEntry, handled);
3582         } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) {
3583             MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
3584             restartEvent = afterMotionEventLockedInterruptible(connection,
3585                     dispatchEntry, motionEntry, handled);
3586         } else {
3587             restartEvent = false;
3588         }
3589 
3590         // Dequeue the event and start the next cycle.
3591         // Note that because the lock might have been released, it is possible that the
3592         // contents of the wait queue to have been drained, so we need to double-check
3593         // a few things.
3594         if (dispatchEntry == connection->findWaitQueueEntry(seq)) {
3595             connection->waitQueue.dequeue(dispatchEntry);
3596             traceWaitQueueLengthLocked(connection);
3597             if (restartEvent && connection->status == Connection::STATUS_NORMAL) {
3598                 connection->outboundQueue.enqueueAtHead(dispatchEntry);
3599                 traceOutboundQueueLengthLocked(connection);
3600             } else {
3601                 releaseDispatchEntryLocked(dispatchEntry);
3602             }
3603         }
3604 
3605         // Start the next dispatch cycle for this connection.
3606         startDispatchCycleLocked(now(), connection);
3607     }
3608 }
3609 
afterKeyEventLockedInterruptible(const sp<Connection> & connection,DispatchEntry * dispatchEntry,KeyEntry * keyEntry,bool handled)3610 bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection,
3611         DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) {
3612     if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
3613         // Get the fallback key state.
3614         // Clear it out after dispatching the UP.
3615         int32_t originalKeyCode = keyEntry->keyCode;
3616         int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
3617         if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
3618             connection->inputState.removeFallbackKey(originalKeyCode);
3619         }
3620 
3621         if (handled || !dispatchEntry->hasForegroundTarget()) {
3622             // If the application handles the original key for which we previously
3623             // generated a fallback or if the window is not a foreground window,
3624             // then cancel the associated fallback key, if any.
3625             if (fallbackKeyCode != -1) {
3626                 // Dispatch the unhandled key to the policy with the cancel flag.
3627 #if DEBUG_OUTBOUND_EVENT_DETAILS
3628                 ALOGD("Unhandled key event: Asking policy to cancel fallback action.  "
3629                         "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3630                         keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3631                         keyEntry->policyFlags);
3632 #endif
3633                 KeyEvent event;
3634                 initializeKeyEvent(&event, keyEntry);
3635                 event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED);
3636 
3637                 mLock.unlock();
3638 
3639                 mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3640                         &event, keyEntry->policyFlags, &event);
3641 
3642                 mLock.lock();
3643 
3644                 // Cancel the fallback key.
3645                 if (fallbackKeyCode != AKEYCODE_UNKNOWN) {
3646                     CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3647                             "application handled the original non-fallback key "
3648                             "or is no longer a foreground target, "
3649                             "canceling previously dispatched fallback key");
3650                     options.keyCode = fallbackKeyCode;
3651                     synthesizeCancelationEventsForConnectionLocked(connection, options);
3652                 }
3653                 connection->inputState.removeFallbackKey(originalKeyCode);
3654             }
3655         } else {
3656             // If the application did not handle a non-fallback key, first check
3657             // that we are in a good state to perform unhandled key event processing
3658             // Then ask the policy what to do with it.
3659             bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN
3660                     && keyEntry->repeatCount == 0;
3661             if (fallbackKeyCode == -1 && !initialDown) {
3662 #if DEBUG_OUTBOUND_EVENT_DETAILS
3663                 ALOGD("Unhandled key event: Skipping unhandled key event processing "
3664                         "since this is not an initial down.  "
3665                         "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3666                         originalKeyCode, keyEntry->action, keyEntry->repeatCount,
3667                         keyEntry->policyFlags);
3668 #endif
3669                 return false;
3670             }
3671 
3672             // Dispatch the unhandled key to the policy.
3673 #if DEBUG_OUTBOUND_EVENT_DETAILS
3674             ALOGD("Unhandled key event: Asking policy to perform fallback action.  "
3675                     "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3676                     keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3677                     keyEntry->policyFlags);
3678 #endif
3679             KeyEvent event;
3680             initializeKeyEvent(&event, keyEntry);
3681 
3682             mLock.unlock();
3683 
3684             bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3685                     &event, keyEntry->policyFlags, &event);
3686 
3687             mLock.lock();
3688 
3689             if (connection->status != Connection::STATUS_NORMAL) {
3690                 connection->inputState.removeFallbackKey(originalKeyCode);
3691                 return false;
3692             }
3693 
3694             // Latch the fallback keycode for this key on an initial down.
3695             // The fallback keycode cannot change at any other point in the lifecycle.
3696             if (initialDown) {
3697                 if (fallback) {
3698                     fallbackKeyCode = event.getKeyCode();
3699                 } else {
3700                     fallbackKeyCode = AKEYCODE_UNKNOWN;
3701                 }
3702                 connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
3703             }
3704 
3705             ALOG_ASSERT(fallbackKeyCode != -1);
3706 
3707             // Cancel the fallback key if the policy decides not to send it anymore.
3708             // We will continue to dispatch the key to the policy but we will no
3709             // longer dispatch a fallback key to the application.
3710             if (fallbackKeyCode != AKEYCODE_UNKNOWN
3711                     && (!fallback || fallbackKeyCode != event.getKeyCode())) {
3712 #if DEBUG_OUTBOUND_EVENT_DETAILS
3713                 if (fallback) {
3714                     ALOGD("Unhandled key event: Policy requested to send key %d"
3715                             "as a fallback for %d, but on the DOWN it had requested "
3716                             "to send %d instead.  Fallback canceled.",
3717                             event.getKeyCode(), originalKeyCode, fallbackKeyCode);
3718                 } else {
3719                     ALOGD("Unhandled key event: Policy did not request fallback for %d, "
3720                             "but on the DOWN it had requested to send %d.  "
3721                             "Fallback canceled.",
3722                             originalKeyCode, fallbackKeyCode);
3723                 }
3724 #endif
3725 
3726                 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3727                         "canceling fallback, policy no longer desires it");
3728                 options.keyCode = fallbackKeyCode;
3729                 synthesizeCancelationEventsForConnectionLocked(connection, options);
3730 
3731                 fallback = false;
3732                 fallbackKeyCode = AKEYCODE_UNKNOWN;
3733                 if (keyEntry->action != AKEY_EVENT_ACTION_UP) {
3734                     connection->inputState.setFallbackKey(originalKeyCode,
3735                             fallbackKeyCode);
3736                 }
3737             }
3738 
3739 #if DEBUG_OUTBOUND_EVENT_DETAILS
3740             {
3741                 String8 msg;
3742                 const KeyedVector<int32_t, int32_t>& fallbackKeys =
3743                         connection->inputState.getFallbackKeys();
3744                 for (size_t i = 0; i < fallbackKeys.size(); i++) {
3745                     msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
3746                             fallbackKeys.valueAt(i));
3747                 }
3748                 ALOGD("Unhandled key event: %d currently tracked fallback keys%s.",
3749                         fallbackKeys.size(), msg.string());
3750             }
3751 #endif
3752 
3753             if (fallback) {
3754                 // Restart the dispatch cycle using the fallback key.
3755                 keyEntry->eventTime = event.getEventTime();
3756                 keyEntry->deviceId = event.getDeviceId();
3757                 keyEntry->source = event.getSource();
3758                 keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
3759                 keyEntry->keyCode = fallbackKeyCode;
3760                 keyEntry->scanCode = event.getScanCode();
3761                 keyEntry->metaState = event.getMetaState();
3762                 keyEntry->repeatCount = event.getRepeatCount();
3763                 keyEntry->downTime = event.getDownTime();
3764                 keyEntry->syntheticRepeat = false;
3765 
3766 #if DEBUG_OUTBOUND_EVENT_DETAILS
3767                 ALOGD("Unhandled key event: Dispatching fallback key.  "
3768                         "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
3769                         originalKeyCode, fallbackKeyCode, keyEntry->metaState);
3770 #endif
3771                 return true; // restart the event
3772             } else {
3773 #if DEBUG_OUTBOUND_EVENT_DETAILS
3774                 ALOGD("Unhandled key event: No fallback key.");
3775 #endif
3776             }
3777         }
3778     }
3779     return false;
3780 }
3781 
afterMotionEventLockedInterruptible(const sp<Connection> & connection,DispatchEntry * dispatchEntry,MotionEntry * motionEntry,bool handled)3782 bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection,
3783         DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) {
3784     return false;
3785 }
3786 
doPokeUserActivityLockedInterruptible(CommandEntry * commandEntry)3787 void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
3788     mLock.unlock();
3789 
3790     mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
3791 
3792     mLock.lock();
3793 }
3794 
initializeKeyEvent(KeyEvent * event,const KeyEntry * entry)3795 void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
3796     event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
3797             entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
3798             entry->downTime, entry->eventTime);
3799 }
3800 
updateDispatchStatisticsLocked(nsecs_t currentTime,const EventEntry * entry,int32_t injectionResult,nsecs_t timeSpentWaitingForApplication)3801 void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
3802         int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
3803     // TODO Write some statistics about how long we spend waiting.
3804 }
3805 
traceInboundQueueLengthLocked()3806 void InputDispatcher::traceInboundQueueLengthLocked() {
3807     if (ATRACE_ENABLED()) {
3808         ATRACE_INT("iq", mInboundQueue.count());
3809     }
3810 }
3811 
traceOutboundQueueLengthLocked(const sp<Connection> & connection)3812 void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) {
3813     if (ATRACE_ENABLED()) {
3814         char counterName[40];
3815         snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName());
3816         ATRACE_INT(counterName, connection->outboundQueue.count());
3817     }
3818 }
3819 
traceWaitQueueLengthLocked(const sp<Connection> & connection)3820 void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) {
3821     if (ATRACE_ENABLED()) {
3822         char counterName[40];
3823         snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName());
3824         ATRACE_INT(counterName, connection->waitQueue.count());
3825     }
3826 }
3827 
dump(String8 & dump)3828 void InputDispatcher::dump(String8& dump) {
3829     AutoMutex _l(mLock);
3830 
3831     dump.append("Input Dispatcher State:\n");
3832     dumpDispatchStateLocked(dump);
3833 
3834     if (!mLastANRState.isEmpty()) {
3835         dump.append("\nInput Dispatcher State at time of last ANR:\n");
3836         dump.append(mLastANRState);
3837     }
3838 }
3839 
monitor()3840 void InputDispatcher::monitor() {
3841     // Acquire and release the lock to ensure that the dispatcher has not deadlocked.
3842     mLock.lock();
3843     mLooper->wake();
3844     mDispatcherIsAliveCondition.wait(mLock);
3845     mLock.unlock();
3846 }
3847 
3848 
3849 // --- InputDispatcher::InjectionState ---
3850 
InjectionState(int32_t injectorPid,int32_t injectorUid)3851 InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) :
3852         refCount(1),
3853         injectorPid(injectorPid), injectorUid(injectorUid),
3854         injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false),
3855         pendingForegroundDispatches(0) {
3856 }
3857 
~InjectionState()3858 InputDispatcher::InjectionState::~InjectionState() {
3859 }
3860 
release()3861 void InputDispatcher::InjectionState::release() {
3862     refCount -= 1;
3863     if (refCount == 0) {
3864         delete this;
3865     } else {
3866         ALOG_ASSERT(refCount > 0);
3867     }
3868 }
3869 
3870 
3871 // --- InputDispatcher::EventEntry ---
3872 
EventEntry(int32_t type,nsecs_t eventTime,uint32_t policyFlags)3873 InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) :
3874         refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags),
3875         injectionState(NULL), dispatchInProgress(false) {
3876 }
3877 
~EventEntry()3878 InputDispatcher::EventEntry::~EventEntry() {
3879     releaseInjectionState();
3880 }
3881 
release()3882 void InputDispatcher::EventEntry::release() {
3883     refCount -= 1;
3884     if (refCount == 0) {
3885         delete this;
3886     } else {
3887         ALOG_ASSERT(refCount > 0);
3888     }
3889 }
3890 
releaseInjectionState()3891 void InputDispatcher::EventEntry::releaseInjectionState() {
3892     if (injectionState) {
3893         injectionState->release();
3894         injectionState = NULL;
3895     }
3896 }
3897 
3898 
3899 // --- InputDispatcher::ConfigurationChangedEntry ---
3900 
ConfigurationChangedEntry(nsecs_t eventTime)3901 InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) :
3902         EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) {
3903 }
3904 
~ConfigurationChangedEntry()3905 InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() {
3906 }
3907 
appendDescription(String8 & msg) const3908 void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const {
3909     msg.append("ConfigurationChangedEvent(), policyFlags=0x%08x",
3910             policyFlags);
3911 }
3912 
3913 
3914 // --- InputDispatcher::DeviceResetEntry ---
3915 
DeviceResetEntry(nsecs_t eventTime,int32_t deviceId)3916 InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) :
3917         EventEntry(TYPE_DEVICE_RESET, eventTime, 0),
3918         deviceId(deviceId) {
3919 }
3920 
~DeviceResetEntry()3921 InputDispatcher::DeviceResetEntry::~DeviceResetEntry() {
3922 }
3923 
appendDescription(String8 & msg) const3924 void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const {
3925     msg.appendFormat("DeviceResetEvent(deviceId=%d), policyFlags=0x%08x",
3926             deviceId, policyFlags);
3927 }
3928 
3929 
3930 // --- InputDispatcher::KeyEntry ---
3931 
KeyEntry(nsecs_t eventTime,int32_t deviceId,uint32_t source,uint32_t policyFlags,int32_t action,int32_t flags,int32_t keyCode,int32_t scanCode,int32_t metaState,int32_t repeatCount,nsecs_t downTime)3932 InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime,
3933         int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
3934         int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
3935         int32_t repeatCount, nsecs_t downTime) :
3936         EventEntry(TYPE_KEY, eventTime, policyFlags),
3937         deviceId(deviceId), source(source), action(action), flags(flags),
3938         keyCode(keyCode), scanCode(scanCode), metaState(metaState),
3939         repeatCount(repeatCount), downTime(downTime),
3940         syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN),
3941         interceptKeyWakeupTime(0) {
3942 }
3943 
~KeyEntry()3944 InputDispatcher::KeyEntry::~KeyEntry() {
3945 }
3946 
appendDescription(String8 & msg) const3947 void InputDispatcher::KeyEntry::appendDescription(String8& msg) const {
3948     msg.appendFormat("KeyEvent(deviceId=%d, source=0x%08x, action=%d, "
3949             "flags=0x%08x, keyCode=%d, scanCode=%d, metaState=0x%08x, "
3950             "repeatCount=%d), policyFlags=0x%08x",
3951             deviceId, source, action, flags, keyCode, scanCode, metaState,
3952             repeatCount, policyFlags);
3953 }
3954 
recycle()3955 void InputDispatcher::KeyEntry::recycle() {
3956     releaseInjectionState();
3957 
3958     dispatchInProgress = false;
3959     syntheticRepeat = false;
3960     interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
3961     interceptKeyWakeupTime = 0;
3962 }
3963 
3964 
3965 // --- InputDispatcher::MotionEntry ---
3966 
MotionEntry(nsecs_t eventTime,int32_t deviceId,uint32_t source,uint32_t policyFlags,int32_t action,int32_t actionButton,int32_t flags,int32_t metaState,int32_t buttonState,int32_t edgeFlags,float xPrecision,float yPrecision,nsecs_t downTime,int32_t displayId,uint32_t pointerCount,const PointerProperties * pointerProperties,const PointerCoords * pointerCoords,float xOffset,float yOffset)3967 InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime, int32_t deviceId,
3968         uint32_t source, uint32_t policyFlags, int32_t action, int32_t actionButton,
3969         int32_t flags, int32_t metaState, int32_t buttonState, int32_t edgeFlags,
3970         float xPrecision, float yPrecision, nsecs_t downTime,
3971         int32_t displayId, uint32_t pointerCount,
3972         const PointerProperties* pointerProperties, const PointerCoords* pointerCoords,
3973         float xOffset, float yOffset) :
3974         EventEntry(TYPE_MOTION, eventTime, policyFlags),
3975         eventTime(eventTime),
3976         deviceId(deviceId), source(source), action(action), actionButton(actionButton),
3977         flags(flags), metaState(metaState), buttonState(buttonState),
3978         edgeFlags(edgeFlags), xPrecision(xPrecision), yPrecision(yPrecision),
3979         downTime(downTime), displayId(displayId), pointerCount(pointerCount) {
3980     for (uint32_t i = 0; i < pointerCount; i++) {
3981         this->pointerProperties[i].copyFrom(pointerProperties[i]);
3982         this->pointerCoords[i].copyFrom(pointerCoords[i]);
3983         if (xOffset || yOffset) {
3984             this->pointerCoords[i].applyOffset(xOffset, yOffset);
3985         }
3986     }
3987 }
3988 
~MotionEntry()3989 InputDispatcher::MotionEntry::~MotionEntry() {
3990 }
3991 
appendDescription(String8 & msg) const3992 void InputDispatcher::MotionEntry::appendDescription(String8& msg) const {
3993     msg.appendFormat("MotionEvent(deviceId=%d, source=0x%08x, action=%d, actionButton=0x%08x, "
3994             "flags=0x%08x, metaState=0x%08x, buttonState=0x%08x, "
3995             "edgeFlags=0x%08x, xPrecision=%.1f, yPrecision=%.1f, displayId=%d, pointers=[",
3996             deviceId, source, action, actionButton, flags, metaState, buttonState, edgeFlags,
3997             xPrecision, yPrecision, displayId);
3998     for (uint32_t i = 0; i < pointerCount; i++) {
3999         if (i) {
4000             msg.append(", ");
4001         }
4002         msg.appendFormat("%d: (%.1f, %.1f)", pointerProperties[i].id,
4003                 pointerCoords[i].getX(), pointerCoords[i].getY());
4004     }
4005     msg.appendFormat("]), policyFlags=0x%08x", policyFlags);
4006 }
4007 
4008 
4009 // --- InputDispatcher::DispatchEntry ---
4010 
4011 volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic;
4012 
DispatchEntry(EventEntry * eventEntry,int32_t targetFlags,float xOffset,float yOffset,float scaleFactor)4013 InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry,
4014         int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) :
4015         seq(nextSeq()),
4016         eventEntry(eventEntry), targetFlags(targetFlags),
4017         xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor),
4018         deliveryTime(0), resolvedAction(0), resolvedFlags(0) {
4019     eventEntry->refCount += 1;
4020 }
4021 
~DispatchEntry()4022 InputDispatcher::DispatchEntry::~DispatchEntry() {
4023     eventEntry->release();
4024 }
4025 
nextSeq()4026 uint32_t InputDispatcher::DispatchEntry::nextSeq() {
4027     // Sequence number 0 is reserved and will never be returned.
4028     uint32_t seq;
4029     do {
4030         seq = android_atomic_inc(&sNextSeqAtomic);
4031     } while (!seq);
4032     return seq;
4033 }
4034 
4035 
4036 // --- InputDispatcher::InputState ---
4037 
InputState()4038 InputDispatcher::InputState::InputState() {
4039 }
4040 
~InputState()4041 InputDispatcher::InputState::~InputState() {
4042 }
4043 
isNeutral() const4044 bool InputDispatcher::InputState::isNeutral() const {
4045     return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
4046 }
4047 
isHovering(int32_t deviceId,uint32_t source,int32_t displayId) const4048 bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source,
4049         int32_t displayId) const {
4050     for (size_t i = 0; i < mMotionMementos.size(); i++) {
4051         const MotionMemento& memento = mMotionMementos.itemAt(i);
4052         if (memento.deviceId == deviceId
4053                 && memento.source == source
4054                 && memento.displayId == displayId
4055                 && memento.hovering) {
4056             return true;
4057         }
4058     }
4059     return false;
4060 }
4061 
trackKey(const KeyEntry * entry,int32_t action,int32_t flags)4062 bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
4063         int32_t action, int32_t flags) {
4064     switch (action) {
4065     case AKEY_EVENT_ACTION_UP: {
4066         if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) {
4067             for (size_t i = 0; i < mFallbackKeys.size(); ) {
4068                 if (mFallbackKeys.valueAt(i) == entry->keyCode) {
4069                     mFallbackKeys.removeItemsAt(i);
4070                 } else {
4071                     i += 1;
4072                 }
4073             }
4074         }
4075         ssize_t index = findKeyMemento(entry);
4076         if (index >= 0) {
4077             mKeyMementos.removeAt(index);
4078             return true;
4079         }
4080         /* FIXME: We can't just drop the key up event because that prevents creating
4081          * popup windows that are automatically shown when a key is held and then
4082          * dismissed when the key is released.  The problem is that the popup will
4083          * not have received the original key down, so the key up will be considered
4084          * to be inconsistent with its observed state.  We could perhaps handle this
4085          * by synthesizing a key down but that will cause other problems.
4086          *
4087          * So for now, allow inconsistent key up events to be dispatched.
4088          *
4089 #if DEBUG_OUTBOUND_EVENT_DETAILS
4090         ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
4091                 "keyCode=%d, scanCode=%d",
4092                 entry->deviceId, entry->source, entry->keyCode, entry->scanCode);
4093 #endif
4094         return false;
4095         */
4096         return true;
4097     }
4098 
4099     case AKEY_EVENT_ACTION_DOWN: {
4100         ssize_t index = findKeyMemento(entry);
4101         if (index >= 0) {
4102             mKeyMementos.removeAt(index);
4103         }
4104         addKeyMemento(entry, flags);
4105         return true;
4106     }
4107 
4108     default:
4109         return true;
4110     }
4111 }
4112 
trackMotion(const MotionEntry * entry,int32_t action,int32_t flags)4113 bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
4114         int32_t action, int32_t flags) {
4115     int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK;
4116     switch (actionMasked) {
4117     case AMOTION_EVENT_ACTION_UP:
4118     case AMOTION_EVENT_ACTION_CANCEL: {
4119         ssize_t index = findMotionMemento(entry, false /*hovering*/);
4120         if (index >= 0) {
4121             mMotionMementos.removeAt(index);
4122             return true;
4123         }
4124 #if DEBUG_OUTBOUND_EVENT_DETAILS
4125         ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
4126                 "actionMasked=%d",
4127                 entry->deviceId, entry->source, actionMasked);
4128 #endif
4129         return false;
4130     }
4131 
4132     case AMOTION_EVENT_ACTION_DOWN: {
4133         ssize_t index = findMotionMemento(entry, false /*hovering*/);
4134         if (index >= 0) {
4135             mMotionMementos.removeAt(index);
4136         }
4137         addMotionMemento(entry, flags, false /*hovering*/);
4138         return true;
4139     }
4140 
4141     case AMOTION_EVENT_ACTION_POINTER_UP:
4142     case AMOTION_EVENT_ACTION_POINTER_DOWN:
4143     case AMOTION_EVENT_ACTION_MOVE: {
4144         if (entry->source & AINPUT_SOURCE_CLASS_NAVIGATION) {
4145             // Trackballs can send MOVE events with a corresponding DOWN or UP. There's no need to
4146             // generate cancellation events for these since they're based in relative rather than
4147             // absolute units.
4148             return true;
4149         }
4150 
4151         ssize_t index = findMotionMemento(entry, false /*hovering*/);
4152 
4153         if (entry->source & AINPUT_SOURCE_CLASS_JOYSTICK) {
4154             // Joysticks can send MOVE events without a corresponding DOWN or UP. Since all
4155             // joystick axes are normalized to [-1, 1] we can trust that 0 means it's neutral. Any
4156             // other value and we need to track the motion so we can send cancellation events for
4157             // anything generating fallback events (e.g. DPad keys for joystick movements).
4158             if (index >= 0) {
4159                 if (entry->pointerCoords[0].isEmpty()) {
4160                     mMotionMementos.removeAt(index);
4161                 } else {
4162                     MotionMemento& memento = mMotionMementos.editItemAt(index);
4163                     memento.setPointers(entry);
4164                 }
4165             } else if (!entry->pointerCoords[0].isEmpty()) {
4166                 addMotionMemento(entry, flags, false /*hovering*/);
4167             }
4168 
4169             // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP.
4170             return true;
4171         }
4172         if (index >= 0) {
4173             MotionMemento& memento = mMotionMementos.editItemAt(index);
4174             memento.setPointers(entry);
4175             return true;
4176         }
4177 #if DEBUG_OUTBOUND_EVENT_DETAILS
4178         ALOGD("Dropping inconsistent motion pointer up/down or move event: "
4179                 "deviceId=%d, source=%08x, actionMasked=%d",
4180                 entry->deviceId, entry->source, actionMasked);
4181 #endif
4182         return false;
4183     }
4184 
4185     case AMOTION_EVENT_ACTION_HOVER_EXIT: {
4186         ssize_t index = findMotionMemento(entry, true /*hovering*/);
4187         if (index >= 0) {
4188             mMotionMementos.removeAt(index);
4189             return true;
4190         }
4191 #if DEBUG_OUTBOUND_EVENT_DETAILS
4192         ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
4193                 entry->deviceId, entry->source);
4194 #endif
4195         return false;
4196     }
4197 
4198     case AMOTION_EVENT_ACTION_HOVER_ENTER:
4199     case AMOTION_EVENT_ACTION_HOVER_MOVE: {
4200         ssize_t index = findMotionMemento(entry, true /*hovering*/);
4201         if (index >= 0) {
4202             mMotionMementos.removeAt(index);
4203         }
4204         addMotionMemento(entry, flags, true /*hovering*/);
4205         return true;
4206     }
4207 
4208     default:
4209         return true;
4210     }
4211 }
4212 
findKeyMemento(const KeyEntry * entry) const4213 ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
4214     for (size_t i = 0; i < mKeyMementos.size(); i++) {
4215         const KeyMemento& memento = mKeyMementos.itemAt(i);
4216         if (memento.deviceId == entry->deviceId
4217                 && memento.source == entry->source
4218                 && memento.keyCode == entry->keyCode
4219                 && memento.scanCode == entry->scanCode) {
4220             return i;
4221         }
4222     }
4223     return -1;
4224 }
4225 
findMotionMemento(const MotionEntry * entry,bool hovering) const4226 ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
4227         bool hovering) const {
4228     for (size_t i = 0; i < mMotionMementos.size(); i++) {
4229         const MotionMemento& memento = mMotionMementos.itemAt(i);
4230         if (memento.deviceId == entry->deviceId
4231                 && memento.source == entry->source
4232                 && memento.displayId == entry->displayId
4233                 && memento.hovering == hovering) {
4234             return i;
4235         }
4236     }
4237     return -1;
4238 }
4239 
addKeyMemento(const KeyEntry * entry,int32_t flags)4240 void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
4241     mKeyMementos.push();
4242     KeyMemento& memento = mKeyMementos.editTop();
4243     memento.deviceId = entry->deviceId;
4244     memento.source = entry->source;
4245     memento.keyCode = entry->keyCode;
4246     memento.scanCode = entry->scanCode;
4247     memento.metaState = entry->metaState;
4248     memento.flags = flags;
4249     memento.downTime = entry->downTime;
4250     memento.policyFlags = entry->policyFlags;
4251 }
4252 
addMotionMemento(const MotionEntry * entry,int32_t flags,bool hovering)4253 void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
4254         int32_t flags, bool hovering) {
4255     mMotionMementos.push();
4256     MotionMemento& memento = mMotionMementos.editTop();
4257     memento.deviceId = entry->deviceId;
4258     memento.source = entry->source;
4259     memento.flags = flags;
4260     memento.xPrecision = entry->xPrecision;
4261     memento.yPrecision = entry->yPrecision;
4262     memento.downTime = entry->downTime;
4263     memento.displayId = entry->displayId;
4264     memento.setPointers(entry);
4265     memento.hovering = hovering;
4266     memento.policyFlags = entry->policyFlags;
4267 }
4268 
setPointers(const MotionEntry * entry)4269 void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
4270     pointerCount = entry->pointerCount;
4271     for (uint32_t i = 0; i < entry->pointerCount; i++) {
4272         pointerProperties[i].copyFrom(entry->pointerProperties[i]);
4273         pointerCoords[i].copyFrom(entry->pointerCoords[i]);
4274     }
4275 }
4276 
synthesizeCancelationEvents(nsecs_t currentTime,Vector<EventEntry * > & outEvents,const CancelationOptions & options)4277 void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
4278         Vector<EventEntry*>& outEvents, const CancelationOptions& options) {
4279     for (size_t i = 0; i < mKeyMementos.size(); i++) {
4280         const KeyMemento& memento = mKeyMementos.itemAt(i);
4281         if (shouldCancelKey(memento, options)) {
4282             outEvents.push(new KeyEntry(currentTime,
4283                     memento.deviceId, memento.source, memento.policyFlags,
4284                     AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
4285                     memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime));
4286         }
4287     }
4288 
4289     for (size_t i = 0; i < mMotionMementos.size(); i++) {
4290         const MotionMemento& memento = mMotionMementos.itemAt(i);
4291         if (shouldCancelMotion(memento, options)) {
4292             outEvents.push(new MotionEntry(currentTime,
4293                     memento.deviceId, memento.source, memento.policyFlags,
4294                     memento.hovering
4295                             ? AMOTION_EVENT_ACTION_HOVER_EXIT
4296                             : AMOTION_EVENT_ACTION_CANCEL,
4297                     memento.flags, 0, 0, 0, 0,
4298                     memento.xPrecision, memento.yPrecision, memento.downTime,
4299                     memento.displayId,
4300                     memento.pointerCount, memento.pointerProperties, memento.pointerCoords,
4301                     0, 0));
4302         }
4303     }
4304 }
4305 
clear()4306 void InputDispatcher::InputState::clear() {
4307     mKeyMementos.clear();
4308     mMotionMementos.clear();
4309     mFallbackKeys.clear();
4310 }
4311 
copyPointerStateTo(InputState & other) const4312 void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
4313     for (size_t i = 0; i < mMotionMementos.size(); i++) {
4314         const MotionMemento& memento = mMotionMementos.itemAt(i);
4315         if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
4316             for (size_t j = 0; j < other.mMotionMementos.size(); ) {
4317                 const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
4318                 if (memento.deviceId == otherMemento.deviceId
4319                         && memento.source == otherMemento.source
4320                         && memento.displayId == otherMemento.displayId) {
4321                     other.mMotionMementos.removeAt(j);
4322                 } else {
4323                     j += 1;
4324                 }
4325             }
4326             other.mMotionMementos.push(memento);
4327         }
4328     }
4329 }
4330 
getFallbackKey(int32_t originalKeyCode)4331 int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
4332     ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4333     return index >= 0 ? mFallbackKeys.valueAt(index) : -1;
4334 }
4335 
setFallbackKey(int32_t originalKeyCode,int32_t fallbackKeyCode)4336 void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
4337         int32_t fallbackKeyCode) {
4338     ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4339     if (index >= 0) {
4340         mFallbackKeys.replaceValueAt(index, fallbackKeyCode);
4341     } else {
4342         mFallbackKeys.add(originalKeyCode, fallbackKeyCode);
4343     }
4344 }
4345 
removeFallbackKey(int32_t originalKeyCode)4346 void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
4347     mFallbackKeys.removeItem(originalKeyCode);
4348 }
4349 
shouldCancelKey(const KeyMemento & memento,const CancelationOptions & options)4350 bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
4351         const CancelationOptions& options) {
4352     if (options.keyCode != -1 && memento.keyCode != options.keyCode) {
4353         return false;
4354     }
4355 
4356     if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4357         return false;
4358     }
4359 
4360     switch (options.mode) {
4361     case CancelationOptions::CANCEL_ALL_EVENTS:
4362     case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4363         return true;
4364     case CancelationOptions::CANCEL_FALLBACK_EVENTS:
4365         return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
4366     default:
4367         return false;
4368     }
4369 }
4370 
shouldCancelMotion(const MotionMemento & memento,const CancelationOptions & options)4371 bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
4372         const CancelationOptions& options) {
4373     if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4374         return false;
4375     }
4376 
4377     switch (options.mode) {
4378     case CancelationOptions::CANCEL_ALL_EVENTS:
4379         return true;
4380     case CancelationOptions::CANCEL_POINTER_EVENTS:
4381         return memento.source & AINPUT_SOURCE_CLASS_POINTER;
4382     case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4383         return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
4384     default:
4385         return false;
4386     }
4387 }
4388 
4389 
4390 // --- InputDispatcher::Connection ---
4391 
Connection(const sp<InputChannel> & inputChannel,const sp<InputWindowHandle> & inputWindowHandle,bool monitor)4392 InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
4393         const sp<InputWindowHandle>& inputWindowHandle, bool monitor) :
4394         status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
4395         monitor(monitor),
4396         inputPublisher(inputChannel), inputPublisherBlocked(false) {
4397 }
4398 
~Connection()4399 InputDispatcher::Connection::~Connection() {
4400 }
4401 
getWindowName() const4402 const char* InputDispatcher::Connection::getWindowName() const {
4403     if (inputWindowHandle != NULL) {
4404         return inputWindowHandle->getName().string();
4405     }
4406     if (monitor) {
4407         return "monitor";
4408     }
4409     return "?";
4410 }
4411 
getStatusLabel() const4412 const char* InputDispatcher::Connection::getStatusLabel() const {
4413     switch (status) {
4414     case STATUS_NORMAL:
4415         return "NORMAL";
4416 
4417     case STATUS_BROKEN:
4418         return "BROKEN";
4419 
4420     case STATUS_ZOMBIE:
4421         return "ZOMBIE";
4422 
4423     default:
4424         return "UNKNOWN";
4425     }
4426 }
4427 
findWaitQueueEntry(uint32_t seq)4428 InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) {
4429     for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) {
4430         if (entry->seq == seq) {
4431             return entry;
4432         }
4433     }
4434     return NULL;
4435 }
4436 
4437 
4438 // --- InputDispatcher::CommandEntry ---
4439 
CommandEntry(Command command)4440 InputDispatcher::CommandEntry::CommandEntry(Command command) :
4441     command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0),
4442     seq(0), handled(false) {
4443 }
4444 
~CommandEntry()4445 InputDispatcher::CommandEntry::~CommandEntry() {
4446 }
4447 
4448 
4449 // --- InputDispatcher::TouchState ---
4450 
TouchState()4451 InputDispatcher::TouchState::TouchState() :
4452     down(false), split(false), deviceId(-1), source(0), displayId(-1) {
4453 }
4454 
~TouchState()4455 InputDispatcher::TouchState::~TouchState() {
4456 }
4457 
reset()4458 void InputDispatcher::TouchState::reset() {
4459     down = false;
4460     split = false;
4461     deviceId = -1;
4462     source = 0;
4463     displayId = -1;
4464     windows.clear();
4465 }
4466 
copyFrom(const TouchState & other)4467 void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
4468     down = other.down;
4469     split = other.split;
4470     deviceId = other.deviceId;
4471     source = other.source;
4472     displayId = other.displayId;
4473     windows = other.windows;
4474 }
4475 
addOrUpdateWindow(const sp<InputWindowHandle> & windowHandle,int32_t targetFlags,BitSet32 pointerIds)4476 void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
4477         int32_t targetFlags, BitSet32 pointerIds) {
4478     if (targetFlags & InputTarget::FLAG_SPLIT) {
4479         split = true;
4480     }
4481 
4482     for (size_t i = 0; i < windows.size(); i++) {
4483         TouchedWindow& touchedWindow = windows.editItemAt(i);
4484         if (touchedWindow.windowHandle == windowHandle) {
4485             touchedWindow.targetFlags |= targetFlags;
4486             if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
4487                 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
4488             }
4489             touchedWindow.pointerIds.value |= pointerIds.value;
4490             return;
4491         }
4492     }
4493 
4494     windows.push();
4495 
4496     TouchedWindow& touchedWindow = windows.editTop();
4497     touchedWindow.windowHandle = windowHandle;
4498     touchedWindow.targetFlags = targetFlags;
4499     touchedWindow.pointerIds = pointerIds;
4500 }
4501 
removeWindow(const sp<InputWindowHandle> & windowHandle)4502 void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) {
4503     for (size_t i = 0; i < windows.size(); i++) {
4504         if (windows.itemAt(i).windowHandle == windowHandle) {
4505             windows.removeAt(i);
4506             return;
4507         }
4508     }
4509 }
4510 
filterNonAsIsTouchWindows()4511 void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
4512     for (size_t i = 0 ; i < windows.size(); ) {
4513         TouchedWindow& window = windows.editItemAt(i);
4514         if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
4515                 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
4516             window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
4517             window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
4518             i += 1;
4519         } else {
4520             windows.removeAt(i);
4521         }
4522     }
4523 }
4524 
getFirstForegroundWindowHandle() const4525 sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {
4526     for (size_t i = 0; i < windows.size(); i++) {
4527         const TouchedWindow& window = windows.itemAt(i);
4528         if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4529             return window.windowHandle;
4530         }
4531     }
4532     return NULL;
4533 }
4534 
isSlippery() const4535 bool InputDispatcher::TouchState::isSlippery() const {
4536     // Must have exactly one foreground window.
4537     bool haveSlipperyForegroundWindow = false;
4538     for (size_t i = 0; i < windows.size(); i++) {
4539         const TouchedWindow& window = windows.itemAt(i);
4540         if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4541             if (haveSlipperyForegroundWindow
4542                     || !(window.windowHandle->getInfo()->layoutParamsFlags
4543                             & InputWindowInfo::FLAG_SLIPPERY)) {
4544                 return false;
4545             }
4546             haveSlipperyForegroundWindow = true;
4547         }
4548     }
4549     return haveSlipperyForegroundWindow;
4550 }
4551 
4552 
4553 // --- InputDispatcherThread ---
4554 
InputDispatcherThread(const sp<InputDispatcherInterface> & dispatcher)4555 InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
4556         Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
4557 }
4558 
~InputDispatcherThread()4559 InputDispatcherThread::~InputDispatcherThread() {
4560 }
4561 
threadLoop()4562 bool InputDispatcherThread::threadLoop() {
4563     mDispatcher->dispatchOnce();
4564     return true;
4565 }
4566 
4567 } // namespace android
4568