Searched defs:isDepth (Results 1 – 7 of 7) sorted by relevance
/external/skia/src/sksl/ir/ |
D | SkSLType.h | 112 Type(SkString name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type() 217 bool isDepth() const { in isDepth() function
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/external/swiftshader/src/OpenGL/libGL/ |
D | Texture.cpp | 561 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in gl::Texture2D 881 bool TextureCubeMap::isDepth(GLenum target, GLint level) const in isDepth() function in gl::TextureCubeMap
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.cpp | 901 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture2D 1270 bool TextureCubeMap::isDepth(GLenum target, GLint level) const in isDepth() function in es2::TextureCubeMap 1871 bool Texture3D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture3D
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Texture.cpp | 700 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es1::Texture2D
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureBorderClampTests.cpp | 471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat() local 1513 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init() local
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3298 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() local 3315 bool isDepth = ndx == 1; in invalidateSubFramebuffer() local
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/external/swiftshader/src/Renderer/ |
D | Surface.cpp | 2609 bool Surface::isDepth(Format format) in isDepth() function in sw::Surface
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