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Searched defs:layerUpdater (Results 1 – 9 of 9) sorted by relevance

/frameworks/base/core/java/android/view/
DHardwareLayer.java148 …private static native boolean nPrepare(long layerUpdater, int width, int height, boolean isOpaque); in nPrepare()
149 private static native void nSetLayerPaint(long layerUpdater, long paint); in nSetLayerPaint()
150 private static native void nSetTransform(long layerUpdater, long matrix); in nSetTransform()
151 private static native void nSetSurfaceTexture(long layerUpdater, SurfaceTexture surface); in nSetSurfaceTexture()
152 private static native void nUpdateSurfaceTexture(long layerUpdater); in nUpdateSurfaceTexture()
/frameworks/base/libs/hwui/renderstate/
DRenderState.h95 void registerDeferredLayerUpdater(DeferredLayerUpdater* layerUpdater) { in registerDeferredLayerUpdater()
99 void unregisterDeferredLayerUpdater(DeferredLayerUpdater* layerUpdater) { in unregisterDeferredLayerUpdater()
DRenderState.cpp226 static void destroyLayerInUpdater(DeferredLayerUpdater* layerUpdater) { in destroyLayerInUpdater()
/frameworks/base/libs/hwui/tests/unit/
DDeferredLayerUpdaterTests.cpp29 sp<DeferredLayerUpdater> layerUpdater = TestUtils::createTextureLayerUpdater(renderThread); in RENDERTHREAD_TEST() local
DRecordingCanvasTests.cpp332 auto layerUpdater = TestUtils::createTextureLayerUpdater(renderThread, 100, 100, in RENDERTHREAD_OPENGL_PIPELINE_TEST() local
DFrameBuilderTests.cpp699 auto layerUpdater = TestUtils::createTextureLayerUpdater(renderThread, 100, 100, in RENDERTHREAD_OPENGL_PIPELINE_TEST() local
731 auto layerUpdater = TestUtils::createTextureLayerUpdater(renderThread, 100, 100, in RENDERTHREAD_OPENGL_PIPELINE_TEST() local
752 auto layerUpdater = TestUtils::createTextureLayerUpdater(renderThread, 100, 100, in RENDERTHREAD_OPENGL_PIPELINE_TEST() local
/frameworks/base/libs/hwui/tests/common/
DTestUtils.cpp62 sp<DeferredLayerUpdater> layerUpdater = pipeline->createTextureLayer(); in createTextureLayerUpdater() local
71 sp<DeferredLayerUpdater> layerUpdater = createTextureLayerUpdater(renderThread); in createTextureLayerUpdater() local
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaRecordingCanvas.cpp92 void SkiaRecordingCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layerUpdater) { in drawLayer()
/frameworks/base/libs/hwui/
DSkiaCanvas.cpp765 void SkiaCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layerUpdater) { in drawLayer()