Searched defs:lightCenter (Results 1 – 10 of 10) sorted by relevance
/frameworks/base/libs/hwui/ |
D | TessellationCache.h | 94 const Vector3& lightCenter, float lightRadius) in ShadowTask() 118 const Vector3 lightCenter; variable
|
D | TessellationCache.cpp | 210 const Vector3& lightCenter, float lightRadius, in tessellateShadows() 357 const Vector3& lightCenter, float lightRadius) { in precacheShadows() 375 const Vector3& lightCenter, float lightRadius) { in getShadowTask()
|
D | FrameBuilder.cpp | 96 Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter(); in deferLayers() local 812 const Vector3& lightCenter, in saveForLayer() 843 Vector3 lightCenter = previous->getRelativeLightCenter(); in deferBeginLayerOp() local 897 Vector3 lightCenter = previous->getRelativeLightCenter(); in deferEndLayerOp() local
|
D | Snapshot.h | 169 void setRelativeLightCenter(const Vector3& lightCenter) { mRelativeLightCenter = lightCenter; } in setRelativeLightCenter()
|
D | ShadowTessellator.cpp | 63 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, in tessellateSpotShadow()
|
D | SpotShadow.cpp | 329 void SpotShadow::computeLightPolygon(int points, const Vector3& lightCenter, in computeLightPolygon() 350 const Vector3& lightCenter, const Vector3& polyVertex) { in projectCasterToOutline() 375 void SpotShadow::createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, in createSpotShadow()
|
D | CanvasState.cpp | 63 float clipRight, float clipBottom, const Vector3& lightCenter) { in initializeSaveStack()
|
/frameworks/base/libs/hwui/tests/microbench/ |
D | ShadowBench.cpp | 37 Vector3 lightCenter; member
|
/frameworks/base/libs/hwui/renderthread/ |
D | CanvasContext.cpp | 236 void CanvasContext::setLightCenter(const Vector3& lightCenter) { in setLightCenter()
|
D | RenderProxy.cpp | 207 CREATE_BRIDGE2(setLightCenter, CanvasContext* context, Vector3 lightCenter) { in CREATE_BRIDGE2() 212 void RenderProxy::setLightCenter(const Vector3& lightCenter) { in setLightCenter()
|