1 /*
2 * Copyright 2010 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include <algorithm>
9
10 #include "SkTouchGesture.h"
11 #include "SkMatrix.h"
12 #include "SkTime.h"
13
14 #define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER true
15
16 static const SkScalar MAX_FLING_SPEED = SkIntToScalar(1500);
17
pin_max_fling(SkScalar speed)18 static SkScalar pin_max_fling(SkScalar speed) {
19 if (speed > MAX_FLING_SPEED) {
20 speed = MAX_FLING_SPEED;
21 }
22 return speed;
23 }
24
getseconds()25 static double getseconds() {
26 return SkTime::GetMSecs() * 0.001;
27 }
28
29 // returns +1 or -1, depending on the sign of x
30 // returns +1 if z is zero
SkScalarSignNonZero(SkScalar x)31 static SkScalar SkScalarSignNonZero(SkScalar x) {
32 SkScalar sign = SK_Scalar1;
33 if (x < 0) {
34 sign = -sign;
35 }
36 return sign;
37 }
38
unit_axis_align(SkVector * unit)39 static void unit_axis_align(SkVector* unit) {
40 const SkScalar TOLERANCE = SkDoubleToScalar(0.15);
41 if (SkScalarAbs(unit->fX) < TOLERANCE) {
42 unit->fX = 0;
43 unit->fY = SkScalarSignNonZero(unit->fY);
44 } else if (SkScalarAbs(unit->fY) < TOLERANCE) {
45 unit->fX = SkScalarSignNonZero(unit->fX);
46 unit->fY = 0;
47 }
48 }
49
reset(float sx,float sy)50 void SkFlingState::reset(float sx, float sy) {
51 fActive = true;
52 fDirection.set(sx, sy);
53 fSpeed0 = SkPoint::Normalize(&fDirection);
54 fSpeed0 = pin_max_fling(fSpeed0);
55 fTime0 = getseconds();
56
57 unit_axis_align(&fDirection);
58 // printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
59 }
60
evaluateMatrix(SkMatrix * matrix)61 bool SkFlingState::evaluateMatrix(SkMatrix* matrix) {
62 if (!fActive) {
63 return false;
64 }
65
66 const float t = (float)(getseconds() - fTime0);
67 const float MIN_SPEED = 2;
68 const float K0 = 5;
69 const float K1 = 0.02f;
70 const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1);
71 if (speed <= MIN_SPEED) {
72 fActive = false;
73 return false;
74 }
75 float dist = (fSpeed0 - speed) / K0;
76
77 // printf("---- time %g speed %g dist %g\n", t, speed, dist);
78 float tx = fDirection.fX * dist;
79 float ty = fDirection.fY * dist;
80 if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) {
81 tx = (float)sk_float_round2int(tx);
82 ty = (float)sk_float_round2int(ty);
83 }
84 matrix->setTranslate(tx, ty);
85 // printf("---- evaluate (%g %g)\n", tx, ty);
86
87 return true;
88 }
89
90 ///////////////////////////////////////////////////////////////////////////////
91
92 static const SkMSec MAX_DBL_TAP_INTERVAL = 300;
93 static const float MAX_DBL_TAP_DISTANCE = 100;
94 static const float MAX_JITTER_RADIUS = 2;
95
96 // if true, then ignore the touch-move, 'cause its probably just jitter
close_enough_for_jitter(float x0,float y0,float x1,float y1)97 static bool close_enough_for_jitter(float x0, float y0, float x1, float y1) {
98 return sk_float_abs(x0 - x1) <= MAX_JITTER_RADIUS &&
99 sk_float_abs(y0 - y1) <= MAX_JITTER_RADIUS;
100 }
101
102 ///////////////////////////////////////////////////////////////////////////////
103
SkTouchGesture()104 SkTouchGesture::SkTouchGesture() {
105 this->reset();
106 }
107
~SkTouchGesture()108 SkTouchGesture::~SkTouchGesture() {
109 }
110
reset()111 void SkTouchGesture::reset() {
112 fIsTransLimited = false;
113 fTouches.reset();
114 fState = kEmpty_State;
115 fLocalM.reset();
116 fGlobalM.reset();
117
118 fLastUpMillis = SkTime::GetMSecs() - 2*MAX_DBL_TAP_INTERVAL;
119 fLastUpP.set(0, 0);
120 }
121
flushLocalM()122 void SkTouchGesture::flushLocalM() {
123 fGlobalM.postConcat(fLocalM);
124 fLocalM.reset();
125 }
126
localM()127 const SkMatrix& SkTouchGesture::localM() {
128 if (fFlinger.isActive()) {
129 if (!fFlinger.evaluateMatrix(&fLocalM)) {
130 this->flushLocalM();
131 }
132 }
133 return fLocalM;
134 }
135
appendNewRec(void * owner,float x,float y)136 void SkTouchGesture::appendNewRec(void* owner, float x, float y) {
137 Rec* rec = fTouches.append();
138 rec->fOwner = owner;
139 rec->fStartX = rec->fPrevX = rec->fLastX = x;
140 rec->fStartY = rec->fPrevY = rec->fLastY = y;
141 rec->fLastT = rec->fPrevT = static_cast<float>(SkTime::GetSecs());
142 }
143
touchBegin(void * owner,float x,float y)144 void SkTouchGesture::touchBegin(void* owner, float x, float y) {
145 // SkDebugf("--- %d touchBegin %p %g %g\n", fTouches.count(), owner, x, y);
146
147 int index = this->findRec(owner);
148 if (index >= 0) {
149 this->flushLocalM();
150 fTouches.removeShuffle(index);
151 SkDebugf("---- already exists, removing\n");
152 }
153
154 if (fTouches.count() == 2) {
155 return;
156 }
157
158 this->flushLocalM();
159 fFlinger.stop();
160
161 this->appendNewRec(owner, x, y);
162
163 switch (fTouches.count()) {
164 case 1:
165 fState = kTranslate_State;
166 break;
167 case 2:
168 fState = kZoom_State;
169 break;
170 default:
171 break;
172 }
173 }
174
findRec(void * owner) const175 int SkTouchGesture::findRec(void* owner) const {
176 for (int i = 0; i < fTouches.count(); i++) {
177 if (owner == fTouches[i].fOwner) {
178 return i;
179 }
180 }
181 return -1;
182 }
183
center(float pos0,float pos1)184 static SkScalar center(float pos0, float pos1) {
185 return (pos0 + pos1) * 0.5f;
186 }
187
188 static const float MAX_ZOOM_SCALE = 4;
189 static const float MIN_ZOOM_SCALE = 0.25f;
190
limitTotalZoom(float scale) const191 float SkTouchGesture::limitTotalZoom(float scale) const {
192 // this query works 'cause we know that we're square-scale w/ no skew/rotation
193 const float curr = SkScalarToFloat(fGlobalM[0]);
194
195 if (scale > 1 && curr * scale > MAX_ZOOM_SCALE) {
196 scale = MAX_ZOOM_SCALE / curr;
197 } else if (scale < 1 && curr * scale < MIN_ZOOM_SCALE) {
198 scale = MIN_ZOOM_SCALE / curr;
199 }
200 return scale;
201 }
202
touchMoved(void * owner,float x,float y)203 void SkTouchGesture::touchMoved(void* owner, float x, float y) {
204 // SkDebugf("--- %d touchMoved %p %g %g\n", fTouches.count(), owner, x, y);
205
206 if (kEmpty_State == fState) {
207 return;
208 }
209
210 int index = this->findRec(owner);
211 if (index < 0) {
212 // not found, so I guess we should add it...
213 SkDebugf("---- add missing begin\n");
214 this->appendNewRec(owner, x, y);
215 index = fTouches.count() - 1;
216 }
217
218 Rec& rec = fTouches[index];
219
220 // not sure how valuable this is
221 if (fTouches.count() == 2) {
222 if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) {
223 // SkDebugf("--- drop touchMove, withing jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y);
224 return;
225 }
226 }
227
228 rec.fPrevX = rec.fLastX; rec.fLastX = x;
229 rec.fPrevY = rec.fLastY; rec.fLastY = y;
230 rec.fPrevT = rec.fLastT;
231 rec.fLastT = static_cast<float>(SkTime::GetSecs());
232
233 switch (fTouches.count()) {
234 case 1: {
235 float dx = rec.fLastX - rec.fStartX;
236 float dy = rec.fLastY - rec.fStartY;
237 dx = (float)sk_float_round2int(dx);
238 dy = (float)sk_float_round2int(dy);
239 fLocalM.setTranslate(dx, dy);
240 } break;
241 case 2: {
242 SkASSERT(kZoom_State == fState);
243 const Rec& rec0 = fTouches[0];
244 const Rec& rec1 = fTouches[1];
245
246 float scale = this->computePinch(rec0, rec1);
247 scale = this->limitTotalZoom(scale);
248
249 fLocalM.setTranslate(-center(rec0.fStartX, rec1.fStartX),
250 -center(rec0.fStartY, rec1.fStartY));
251 fLocalM.postScale(scale, scale);
252 fLocalM.postTranslate(center(rec0.fLastX, rec1.fLastX),
253 center(rec0.fLastY, rec1.fLastY));
254 } break;
255 default:
256 break;
257 }
258 }
259
touchEnd(void * owner)260 void SkTouchGesture::touchEnd(void* owner) {
261 // SkDebugf("--- %d touchEnd %p\n", fTouches.count(), owner);
262
263 int index = this->findRec(owner);
264 if (index < 0) {
265 SkDebugf("--- not found\n");
266 return;
267 }
268
269 const Rec& rec = fTouches[index];
270 if (this->handleDblTap(rec.fLastX, rec.fLastY)) {
271 return;
272 }
273
274 // count() reflects the number before we removed the owner
275 switch (fTouches.count()) {
276 case 1: {
277 this->flushLocalM();
278 float dx = rec.fLastX - rec.fPrevX;
279 float dy = rec.fLastY - rec.fPrevY;
280 float dur = rec.fLastT - rec.fPrevT;
281 if (dur > 0) {
282 fFlinger.reset(dx / dur, dy / dur);
283 }
284 fState = kEmpty_State;
285 } break;
286 case 2:
287 this->flushLocalM();
288 SkASSERT(kZoom_State == fState);
289 fState = kEmpty_State;
290 break;
291 default:
292 SkASSERT(kZoom_State == fState);
293 break;
294 }
295
296 fTouches.removeShuffle(index);
297
298 limitTrans();
299 }
300
computePinch(const Rec & rec0,const Rec & rec1)301 float SkTouchGesture::computePinch(const Rec& rec0, const Rec& rec1) {
302 double dx = rec0.fStartX - rec1.fStartX;
303 double dy = rec0.fStartY - rec1.fStartY;
304 double dist0 = sqrt(dx*dx + dy*dy);
305
306 dx = rec0.fLastX - rec1.fLastX;
307 dy = rec0.fLastY - rec1.fLastY;
308 double dist1 = sqrt(dx*dx + dy*dy);
309
310 double scale = dist1 / dist0;
311 return (float)scale;
312 }
313
handleDblTap(float x,float y)314 bool SkTouchGesture::handleDblTap(float x, float y) {
315 bool found = false;
316 double now = SkTime::GetMSecs();
317 if (now - fLastUpMillis <= MAX_DBL_TAP_INTERVAL) {
318 if (SkPoint::Length(fLastUpP.fX - x,
319 fLastUpP.fY - y) <= MAX_DBL_TAP_DISTANCE) {
320 fFlinger.stop();
321 fLocalM.reset();
322 fGlobalM.reset();
323 fTouches.reset();
324 fState = kEmpty_State;
325 found = true;
326 }
327 }
328
329 fLastUpMillis = now;
330 fLastUpP.set(x, y);
331 return found;
332 }
333
setTransLimit(const SkRect & contentRect,const SkRect & windowRect)334 void SkTouchGesture::setTransLimit(const SkRect& contentRect, const SkRect& windowRect) {
335 fIsTransLimited = true;
336 fContentRect = contentRect;
337 fWindowRect = windowRect;
338 }
339
limitTrans()340 void SkTouchGesture::limitTrans() {
341 if (!fIsTransLimited) {
342 return;
343 }
344
345 SkRect scaledContent = fContentRect;
346 fGlobalM.mapRect(&scaledContent);
347 const SkScalar ZERO = 0;
348
349 fGlobalM.postTranslate(ZERO, std::min(ZERO, fWindowRect.fBottom - scaledContent.fTop));
350 fGlobalM.postTranslate(ZERO, std::max(ZERO, fWindowRect.fTop - scaledContent.fBottom));
351 fGlobalM.postTranslate(std::min(ZERO, fWindowRect.fRight - scaledContent.fLeft), ZERO);
352 fGlobalM.postTranslate(std::max(ZERO, fWindowRect.fLeft - scaledContent.fRight), ZERO);
353 }
354