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Searched defs:lod (Results 1 – 25 of 46) sorted by relevance

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/external/swiftshader/src/Shader/
DSamplerCore.cpp104 Float lod; in sampleTexture() local
332 Float lod; in sampleTexture() local
563 …:offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod) in offsetSample()
600 …(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotro… in sampleFilter()
696 …(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotro… in sampleAniso()
752 …(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Int face[4], bo… in sampleQuad()
764 …(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Int face[4], bo… in sampleQuad2D()
969 …inter<Byte> &texture, Vector4s &c_, Float4 &u_, Float4 &v_, Float4 &w_, Float &lod, bool secondLOD) in sample3D()
1100 …(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotro… in sampleFloatFilter()
1175 …(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotro… in sampleFloatAniso()
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DVertexProgram.cpp1576 void VertexProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1) in TEXSIZE()
/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp454 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sam… in sample()
455 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::S… in sample()
456 static inline Vec4 sample (const tcu::Texture2DArray& tex, const Vec3& coord, float lod, const tcu:… in sample()
457 static inline Vec4 sample (const tcu::Texture3D& tex, const Vec3& coord, float lod, const tcu::Sam… in sample()
460 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::S… in computeReference()
705 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local
733 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
780 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell()
786 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell()
1040 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local
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Des3fShaderTextureFunctionTests.cpp220 float lod; member
279 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D()
280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube()
281 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) … in texture2DArray()
282 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { re… in texture3D()
284 …DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.text… in texture2DShadow()
285 …(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in textureCubeShadow()
286 …(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in texture2DArrayShadow()
288 inline Vec4 texture2DOffset (const gls::ShaderEvalContext& c, float s, float t, float lod, IVec2 … in texture2DOffset()
289 …rrayOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) {… in texture2DArrayOffset()
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/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp359 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sam… in sample()
360 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::S… in sample()
363 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::S… in computeReference()
605 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local
633 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
680 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell()
686 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell()
937 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local
965 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
1012 void VertexCubeTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell()
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Des2fShaderTextureFunctionTests.cpp164 float lod; member
187 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D()
188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube()
Des2fFboRenderTest.cpp163 const float lod = 0.0f; in shadeFragments() local
226 const float lod = 0.0f; in shadeFragments() local
/external/deqp/framework/common/
DtcuTexture.hpp520 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset… in sampleOffset()
530 …DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset)… in sampleCompareOffset()
574 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const… in sampleOffset()
584 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& of… in sampleCompareOffset()
673 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) co… in sampleOffset()
683 inline float Texture1D::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod,… in sampleCompareOffset()
734 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVe… in sampleOffset()
744 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& of… in sampleCompareOffset()
942 inline Vec4 Texture1DArray::sampleOffset (const Sampler& sampler, float s, float t, float lod, deIn… in sampleOffset()
952 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset)… in sampleCompareOffset()
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DtcuTexture.cpp2106 …nstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int depth, float lod) in sampleLevelArray1D()
2111 …ufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod) in sampleLevelArray2D()
2116 …lBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod) in sampleLevelArray3D()
2121 …elBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& of… in sampleLevelArray1DOffset()
2161 …ccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& of… in sampleLevelArray2DOffset()
2201 …vels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& of… in sampleLevelArray3DOffset()
2241 …ess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& of… in sampleLevelArray1DCompare()
2281 …ls, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& of… in sampleLevelArray2DCompare()
2607 …AST], int numLevels, CubeFace face, const Sampler& sampler, float s, float t, int depth, float lod) in sampleLevelArrayCubeSeamless()
2777 …AST], int numLevels, CubeFace face, const Sampler& sampler, float ref, float s, float t, float lod) in sampleLevelArrayCubeSeamlessCompare()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp220 float lod; member
365 inline Vec4 texture2D (const ShaderEvalContext& c, float s, float t, float lod) { return c.textu… in texture2D()
366 inline Vec4 textureCube (const ShaderEvalContext& c, float s, float t, float r, float lod) { retur… in textureCube()
367 inline Vec4 texture2DArray (const ShaderEvalContext& c, float s, float t, float r, float lod) { ret… in texture2DArray()
368 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { return … in texture3D()
370 inline float texture2DShadow (const ShaderEvalContext& c, float ref, float s, float t, float lod) … in texture2DShadow()
371 …dow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in textureCubeShadow()
372 …adow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in texture2DArrayShadow()
374 inline Vec4 texture2DOffset (const ShaderEvalContext& c, float s, float t, float lod, IVec2 offse… in texture2DOffset()
375 inline Vec4 texture2DArrayOffset (const ShaderEvalContext& c, float s, float t, float r, float lod,… in texture2DArrayOffset()
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/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_fs_visitor.cpp751 fs_reg shadow_c, fs_reg lod, fs_reg dPdy) in emit_texture_gen4()
920 fs_reg shadow_c, fs_reg lod, fs_reg lod2) in emit_texture_gen5()
1040 fs_reg shadow_c, fs_reg lod, fs_reg lod2) in emit_texture_gen7()
1304 fs_reg lod, lod2; in visit() local
/external/deqp/framework/opengl/
DgluTextureTestUtil.cpp344 …:Vec4 execSample (const tcu::Texture1DView& src, const ReferenceParams& params, float s, float lod) in execSample()
352 …cSample (const tcu::Texture2DView& src, const ReferenceParams& params, float s, float t, float lod) in execSample()
360 …nst tcu::TextureCubeView& src, const ReferenceParams& params, float s, float t, float r, float lod) in execSample()
368 … tcu::Texture2DArrayView& src, const ReferenceParams& params, float s, float t, float r, float lod) in execSample()
376 …reCubeArrayView& src, const ReferenceParams& params, float s, float t, float r, float q, float lod) in execSample()
384 …le (const tcu::Texture1DArrayView& src, const ReferenceParams& params, float s, float t, float lod) in execSample()
420 float lod = triLod[triNdx]; in sampleTextureNonProjected() local
457 float lod = triLod[triNdx]; in sampleTextureNonProjected() local
496 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triW[triNdx], triWx, triWy, (flo… in sampleTextureProjected() local
540 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triW… in sampleTextureProjected() local
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/external/clang/test/CodeGen/
D2008-03-24-BitField-And-Alloca.c54 unsigned int lod : 2; member
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktSampleVerifier.hpp49 float lod; member
DvktTextureFilteringTests.cpp493 tcu::Vec2 lod; member
693 tcu::Vec3 lod; member
/external/mesa3d/src/gallium/drivers/nv50/codegen/
Dnv50_ir_lowering_nv50.cpp582 const int lod = i->tex.target.isShadow() ? (arg + 1) : arg; in handleTEX() local
696 Value *lod = i->getSrc(i->tex.target.getArgCount()); in handleTXL() local
/external/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_sample.c384 LLVMValueRef lod, in lp_build_brilinear_lod()
503 LLVMValueRef lod; in lp_build_lod_selector() local
Dlp_bld_sample_soa.c1567 LLVMValueRef lod; in lp_build_size_query_soa() local
/external/deqp/framework/randomshaders/
DrsgExpression.cpp1651 ExecConstValueAccess lod = m_lodBiasExpr->getValue(); in evaluate() local
1684 ExecConstValueAccess lod = m_lodBiasExpr->getValue(); in evaluate() local
1718 ExecConstValueAccess lod = m_lodBiasExpr->getValue(); in evaluate() local
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_tex_sample.c1462 float lod[TGSI_QUAD_SIZE]; in mip_filter_linear() local
1518 float lod[TGSI_QUAD_SIZE]; in mip_filter_nearest() local
1556 float lod[TGSI_QUAD_SIZE]; in mip_filter_none() local
1826 float lod[TGSI_QUAD_SIZE]; in mip_filter_linear_aniso() local
1925 float lod[TGSI_QUAD_SIZE]; in mip_filter_linear_2d_linear_repeat_POT() local
/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/
DvktSparseResourcesShaderIntrinsicsSampled.cpp786 deUint32 lod; in recordCommands() member
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineSamplerTests.cpp600 float lod; in createSamplerLodTests() member
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp4803 const float lod = deFloatLog2(p) + lodBias; in sample4() local
4924 const float lod = deFloatLog2(p) + lodBias; in sample4() local
5052 const float lod = deFloatLog2(p) + lodBias; in sample4() local
5157 const float lod = deFloatLog2(p) + lodBias; in sample4() local
5278 const float lod = deFloatLog2(p) + lodBias; in sample4() local
5368 const float lod = deFloatLog2(p) + lodBias; in sample4() local
/external/skia/src/core/
DSkDevice.cpp131 SkISize lod = SkPatchUtils::GetLevelOfDetail(cubics, &this->ctm()); in drawPatch() local
/external/deqp/modules/egl/
DteglGLES2SharingTests.cpp615 float lod = 0.0f; in renderResource() local

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