/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 104 Float lod; in sampleTexture() local 332 Float lod; in sampleTexture() local 563 …:offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod) in offsetSample() 600 …(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotro… in sampleFilter() 696 …(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotro… in sampleAniso() 752 …(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Int face[4], bo… in sampleQuad() 764 …(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Int face[4], bo… in sampleQuad2D() 969 …inter<Byte> &texture, Vector4s &c_, Float4 &u_, Float4 &v_, Float4 &w_, Float &lod, bool secondLOD) in sample3D() 1100 …(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotro… in sampleFloatFilter() 1175 …(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotro… in sampleFloatAniso() [all …]
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D | VertexProgram.cpp | 1576 void VertexProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1) in TEXSIZE()
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/external/deqp/modules/gles3/functional/ |
D | es3fVertexTextureTests.cpp | 454 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sam… in sample() 455 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::S… in sample() 456 static inline Vec4 sample (const tcu::Texture2DArray& tex, const Vec3& coord, float lod, const tcu:… in sample() 457 static inline Vec4 sample (const tcu::Texture3D& tex, const Vec3& coord, float lod, const tcu::Sam… in sample() 460 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::S… in computeReference() 705 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local 733 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() 780 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell() 786 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell() 1040 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local [all …]
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D | es3fShaderTextureFunctionTests.cpp | 220 float lod; member 279 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D() 280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() 281 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) … in texture2DArray() 282 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { re… in texture3D() 284 …DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.text… in texture2DShadow() 285 …(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in textureCubeShadow() 286 …(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in texture2DArrayShadow() 288 inline Vec4 texture2DOffset (const gls::ShaderEvalContext& c, float s, float t, float lod, IVec2 … in texture2DOffset() 289 …rrayOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) {… in texture2DArrayOffset() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 359 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sam… in sample() 360 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::S… in sample() 363 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::S… in computeReference() 605 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local 633 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() 680 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell() 686 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell() 937 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local 965 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() 1012 void VertexCubeTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell() [all …]
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D | es2fShaderTextureFunctionTests.cpp | 164 float lod; member 187 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D() 188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube()
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D | es2fFboRenderTest.cpp | 163 const float lod = 0.0f; in shadeFragments() local 226 const float lod = 0.0f; in shadeFragments() local
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/external/deqp/framework/common/ |
D | tcuTexture.hpp | 520 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset… in sampleOffset() 530 …DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset)… in sampleCompareOffset() 574 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const… in sampleOffset() 584 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& of… in sampleCompareOffset() 673 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) co… in sampleOffset() 683 inline float Texture1D::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod,… in sampleCompareOffset() 734 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVe… in sampleOffset() 744 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& of… in sampleCompareOffset() 942 inline Vec4 Texture1DArray::sampleOffset (const Sampler& sampler, float s, float t, float lod, deIn… in sampleOffset() 952 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset)… in sampleCompareOffset() [all …]
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D | tcuTexture.cpp | 2106 …nstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int depth, float lod) in sampleLevelArray1D() 2111 …ufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod) in sampleLevelArray2D() 2116 …lBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod) in sampleLevelArray3D() 2121 …elBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& of… in sampleLevelArray1DOffset() 2161 …ccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& of… in sampleLevelArray2DOffset() 2201 …vels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& of… in sampleLevelArray3DOffset() 2241 …ess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& of… in sampleLevelArray1DCompare() 2281 …ls, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& of… in sampleLevelArray2DCompare() 2607 …AST], int numLevels, CubeFace face, const Sampler& sampler, float s, float t, int depth, float lod) in sampleLevelArrayCubeSeamless() 2777 …AST], int numLevels, CubeFace face, const Sampler& sampler, float ref, float s, float t, float lod) in sampleLevelArrayCubeSeamlessCompare() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 220 float lod; member 365 inline Vec4 texture2D (const ShaderEvalContext& c, float s, float t, float lod) { return c.textu… in texture2D() 366 inline Vec4 textureCube (const ShaderEvalContext& c, float s, float t, float r, float lod) { retur… in textureCube() 367 inline Vec4 texture2DArray (const ShaderEvalContext& c, float s, float t, float r, float lod) { ret… in texture2DArray() 368 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { return … in texture3D() 370 inline float texture2DShadow (const ShaderEvalContext& c, float ref, float s, float t, float lod) … in texture2DShadow() 371 …dow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in textureCubeShadow() 372 …adow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in texture2DArrayShadow() 374 inline Vec4 texture2DOffset (const ShaderEvalContext& c, float s, float t, float lod, IVec2 offse… in texture2DOffset() 375 inline Vec4 texture2DArrayOffset (const ShaderEvalContext& c, float s, float t, float r, float lod,… in texture2DArrayOffset() [all …]
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_fs_visitor.cpp | 751 fs_reg shadow_c, fs_reg lod, fs_reg dPdy) in emit_texture_gen4() 920 fs_reg shadow_c, fs_reg lod, fs_reg lod2) in emit_texture_gen5() 1040 fs_reg shadow_c, fs_reg lod, fs_reg lod2) in emit_texture_gen7() 1304 fs_reg lod, lod2; in visit() local
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/external/deqp/framework/opengl/ |
D | gluTextureTestUtil.cpp | 344 …:Vec4 execSample (const tcu::Texture1DView& src, const ReferenceParams& params, float s, float lod) in execSample() 352 …cSample (const tcu::Texture2DView& src, const ReferenceParams& params, float s, float t, float lod) in execSample() 360 …nst tcu::TextureCubeView& src, const ReferenceParams& params, float s, float t, float r, float lod) in execSample() 368 … tcu::Texture2DArrayView& src, const ReferenceParams& params, float s, float t, float r, float lod) in execSample() 376 …reCubeArrayView& src, const ReferenceParams& params, float s, float t, float r, float q, float lod) in execSample() 384 …le (const tcu::Texture1DArrayView& src, const ReferenceParams& params, float s, float t, float lod) in execSample() 420 float lod = triLod[triNdx]; in sampleTextureNonProjected() local 457 float lod = triLod[triNdx]; in sampleTextureNonProjected() local 496 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triW[triNdx], triWx, triWy, (flo… in sampleTextureProjected() local 540 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triW… in sampleTextureProjected() local [all …]
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/external/clang/test/CodeGen/ |
D | 2008-03-24-BitField-And-Alloca.c | 54 unsigned int lod : 2; member
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktSampleVerifier.hpp | 49 float lod; member
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D | vktTextureFilteringTests.cpp | 493 tcu::Vec2 lod; member 693 tcu::Vec3 lod; member
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/external/mesa3d/src/gallium/drivers/nv50/codegen/ |
D | nv50_ir_lowering_nv50.cpp | 582 const int lod = i->tex.target.isShadow() ? (arg + 1) : arg; in handleTEX() local 696 Value *lod = i->getSrc(i->tex.target.getArgCount()); in handleTXL() local
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_sample.c | 384 LLVMValueRef lod, in lp_build_brilinear_lod() 503 LLVMValueRef lod; in lp_build_lod_selector() local
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D | lp_bld_sample_soa.c | 1567 LLVMValueRef lod; in lp_build_size_query_soa() local
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/external/deqp/framework/randomshaders/ |
D | rsgExpression.cpp | 1651 ExecConstValueAccess lod = m_lodBiasExpr->getValue(); in evaluate() local 1684 ExecConstValueAccess lod = m_lodBiasExpr->getValue(); in evaluate() local 1718 ExecConstValueAccess lod = m_lodBiasExpr->getValue(); in evaluate() local
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/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_tex_sample.c | 1462 float lod[TGSI_QUAD_SIZE]; in mip_filter_linear() local 1518 float lod[TGSI_QUAD_SIZE]; in mip_filter_nearest() local 1556 float lod[TGSI_QUAD_SIZE]; in mip_filter_none() local 1826 float lod[TGSI_QUAD_SIZE]; in mip_filter_linear_aniso() local 1925 float lod[TGSI_QUAD_SIZE]; in mip_filter_linear_2d_linear_repeat_POT() local
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/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/ |
D | vktSparseResourcesShaderIntrinsicsSampled.cpp | 786 deUint32 lod; in recordCommands() member
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineSamplerTests.cpp | 600 float lod; in createSamplerLodTests() member
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 4803 const float lod = deFloatLog2(p) + lodBias; in sample4() local 4924 const float lod = deFloatLog2(p) + lodBias; in sample4() local 5052 const float lod = deFloatLog2(p) + lodBias; in sample4() local 5157 const float lod = deFloatLog2(p) + lodBias; in sample4() local 5278 const float lod = deFloatLog2(p) + lodBias; in sample4() local 5368 const float lod = deFloatLog2(p) + lodBias; in sample4() local
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/external/skia/src/core/ |
D | SkDevice.cpp | 131 SkISize lod = SkPatchUtils::GetLevelOfDetail(cubics, &this->ctm()); in drawPatch() local
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/external/deqp/modules/egl/ |
D | teglGLES2SharingTests.cpp | 615 float lod = 0.0f; in renderResource() local
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