1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except 5 * in compliance with the License. You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software distributed under the License 10 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express 11 * or implied. See the License for the specific language governing permissions and limitations under 12 * the License. 13 */ 14 #ifndef FLOCKINGSCENE_H 15 #define FLOCKINGSCENE_H 16 17 #include <graphics/Program.h> 18 19 #include "../Scene.h" 20 #include "Boid.h" 21 22 class FlockingScene : public Scene { 23 public: 24 FlockingScene(int width, int height); ~FlockingScene()25 virtual ~FlockingScene() {}; 26 bool setUpTextures(); 27 bool setUpMeshes(); 28 bool tearDown(); 29 bool draw(); 30 static const int NUM_BOIDS = 100; 31 protected: 32 bool setUpPrograms(); 33 Matrix* setUpModelMatrix(); 34 Matrix* setUpViewMatrix(); 35 Matrix* setUpProjectionMatrix(float width, float height); 36 bool updateSceneGraphs(int frame); 37 private: 38 Boid* mBoids[NUM_BOIDS]; 39 float mDisplayRatio; 40 float mBoardWidth; 41 float mBoardHeight; 42 Program* mMainProgram; 43 Program* mWaterProgram; 44 static const constexpr float BOID_SCALE = 1.0f / 50.0f; 45 }; 46 #endif 47