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Searched defs:m_shader (Results 1 – 13 of 13) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrShaders.hpp211 const Shader& m_shader; member in rr::VertexShaderLoop
230 const Shader& m_shader; member in rr::FragmentShaderLoop
/external/deqp/framework/randomshaders/
DrsgGeneratorState.hpp93 Shader* m_shader; member in rsg::GeneratorState
/external/deqp/modules/gles31/functional/
Des31fSSBOArrayLengthTests.cpp68 glu::ShaderProgram* m_shader; member in deqp::gles31::Functional::__anon33ba0d500111::SSBOArrayLengthCase
Des31fShaderTextureSizeTests.cpp93 glu::ShaderProgram* m_shader; member in deqp::gles31::Functional::__anoneadd815b0111::TextureSizeCase
/external/deqp/modules/gles3/functional/
Des3fStencilTests.cpp186 StencilShader m_shader; member in deqp::gles3::Functional::StencilCase
Des3fTextureUnitTests.cpp741 MultiTexShader* m_shader; member in deqp::gles3::Functional::TextureUnitCase
Des3fRasterizationTests.cpp140 glu::ShaderProgram* m_shader; member in deqp::gles3::Functional::__anonfb419e850111::BaseRenderingCase
/external/deqp/modules/gles2/functional/
Des2fStencilTests.cpp183 StencilShader m_shader; member in deqp::gles2::Functional::StencilCase
Des2fTextureUnitTests.cpp578 MultiTexShader* m_shader; member in deqp::gles2::Functional::TextureUnitCase
Des2fRasterizationTests.cpp105 glu::ShaderProgram* m_shader; member in deqp::gles2::Functional::__anon6a6326e30111::BaseRenderingCase
/external/deqp/modules/egl/
DteglGLES2SharingThreadedTests.cpp1341 SharedPtr<Shader> m_shader; member in deqp::egl::GLES2ThreadTest::CreateShader
1375 SharedPtr<Shader> m_shader; member in deqp::egl::GLES2ThreadTest::DeleteShader
1404 SharedPtr<Shader> m_shader; member in deqp::egl::GLES2ThreadTest::ShaderSource
1434 SharedPtr<Shader> m_shader; member in deqp::egl::GLES2ThreadTest::ShaderCompile
1546 SharedPtr<Shader> m_shader; member in deqp::egl::GLES2ThreadTest::AttachShader
DteglGLES2SharingTests.cpp787 GLuint m_shader; member in deqp::egl::GLES2ShaderSharingTest
/external/deqp/framework/opengl/
DgluShaderProgram.hpp106 deUint32 m_shader; //!< Shader handle. member in glu::Shader