1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrGLSLFragmentShaderBuilder.h"
9 #include "GrRenderTarget.h"
10 #include "GrRenderTargetPriv.h"
11 #include "GrShaderCaps.h"
12 #include "gl/GrGLGpu.h"
13 #include "glsl/GrGLSLProgramBuilder.h"
14 #include "glsl/GrGLSLUniformHandler.h"
15 #include "glsl/GrGLSLVarying.h"
16 #include "../private/GrGLSL.h"
17
18 const char* GrGLSLFragmentShaderBuilder::kDstColorName = "_dstColor";
19
sample_offset_array_name(GrGLSLFPFragmentBuilder::Coordinates coords)20 static const char* sample_offset_array_name(GrGLSLFPFragmentBuilder::Coordinates coords) {
21 static const char* kArrayNames[] = {
22 "deviceSpaceSampleOffsets",
23 "windowSpaceSampleOffsets"
24 };
25 return kArrayNames[coords];
26
27 GR_STATIC_ASSERT(0 == GrGLSLFPFragmentBuilder::kSkiaDevice_Coordinates);
28 GR_STATIC_ASSERT(1 == GrGLSLFPFragmentBuilder::kGLSLWindow_Coordinates);
29 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kArrayNames) == GrGLSLFPFragmentBuilder::kLast_Coordinates + 1);
30 }
31
specific_layout_qualifier_name(GrBlendEquation equation)32 static const char* specific_layout_qualifier_name(GrBlendEquation equation) {
33 SkASSERT(GrBlendEquationIsAdvanced(equation));
34
35 static const char* kLayoutQualifierNames[] = {
36 "blend_support_screen",
37 "blend_support_overlay",
38 "blend_support_darken",
39 "blend_support_lighten",
40 "blend_support_colordodge",
41 "blend_support_colorburn",
42 "blend_support_hardlight",
43 "blend_support_softlight",
44 "blend_support_difference",
45 "blend_support_exclusion",
46 "blend_support_multiply",
47 "blend_support_hsl_hue",
48 "blend_support_hsl_saturation",
49 "blend_support_hsl_color",
50 "blend_support_hsl_luminosity"
51 };
52 return kLayoutQualifierNames[equation - kFirstAdvancedGrBlendEquation];
53
54 GR_STATIC_ASSERT(0 == kScreen_GrBlendEquation - kFirstAdvancedGrBlendEquation);
55 GR_STATIC_ASSERT(1 == kOverlay_GrBlendEquation - kFirstAdvancedGrBlendEquation);
56 GR_STATIC_ASSERT(2 == kDarken_GrBlendEquation - kFirstAdvancedGrBlendEquation);
57 GR_STATIC_ASSERT(3 == kLighten_GrBlendEquation - kFirstAdvancedGrBlendEquation);
58 GR_STATIC_ASSERT(4 == kColorDodge_GrBlendEquation - kFirstAdvancedGrBlendEquation);
59 GR_STATIC_ASSERT(5 == kColorBurn_GrBlendEquation - kFirstAdvancedGrBlendEquation);
60 GR_STATIC_ASSERT(6 == kHardLight_GrBlendEquation - kFirstAdvancedGrBlendEquation);
61 GR_STATIC_ASSERT(7 == kSoftLight_GrBlendEquation - kFirstAdvancedGrBlendEquation);
62 GR_STATIC_ASSERT(8 == kDifference_GrBlendEquation - kFirstAdvancedGrBlendEquation);
63 GR_STATIC_ASSERT(9 == kExclusion_GrBlendEquation - kFirstAdvancedGrBlendEquation);
64 GR_STATIC_ASSERT(10 == kMultiply_GrBlendEquation - kFirstAdvancedGrBlendEquation);
65 GR_STATIC_ASSERT(11 == kHSLHue_GrBlendEquation - kFirstAdvancedGrBlendEquation);
66 GR_STATIC_ASSERT(12 == kHSLSaturation_GrBlendEquation - kFirstAdvancedGrBlendEquation);
67 GR_STATIC_ASSERT(13 == kHSLColor_GrBlendEquation - kFirstAdvancedGrBlendEquation);
68 GR_STATIC_ASSERT(14 == kHSLLuminosity_GrBlendEquation - kFirstAdvancedGrBlendEquation);
69 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayoutQualifierNames) ==
70 kGrBlendEquationCnt - kFirstAdvancedGrBlendEquation);
71 }
72
KeyForSurfaceOrigin(GrSurfaceOrigin origin)73 uint8_t GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(GrSurfaceOrigin origin) {
74 SkASSERT(kTopLeft_GrSurfaceOrigin == origin || kBottomLeft_GrSurfaceOrigin == origin);
75 return origin;
76
77 GR_STATIC_ASSERT(1 == kTopLeft_GrSurfaceOrigin);
78 GR_STATIC_ASSERT(2 == kBottomLeft_GrSurfaceOrigin);
79 }
80
GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder * program)81 GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program)
82 : GrGLSLFragmentBuilder(program)
83 , fSetupFragPosition(false)
84 , fHasCustomColorOutput(false)
85 , fCustomColorOutputIndex(-1)
86 , fHasSecondaryOutput(false)
87 , fUsedSampleOffsetArrays(0)
88 , fHasInitializedSampleMask(false) {
89 fSubstageIndices.push_back(0);
90 #ifdef SK_DEBUG
91 fUsedProcessorFeatures = GrProcessor::kNone_RequiredFeatures;
92 fHasReadDstColor = false;
93 #endif
94 }
95
enableFeature(GLSLFeature feature)96 bool GrGLSLFragmentShaderBuilder::enableFeature(GLSLFeature feature) {
97 const GrShaderCaps& shaderCaps = *fProgramBuilder->shaderCaps();
98 switch (feature) {
99 case kMultisampleInterpolation_GLSLFeature:
100 if (!shaderCaps.multisampleInterpolationSupport()) {
101 return false;
102 }
103 if (const char* extension = shaderCaps.multisampleInterpolationExtensionString()) {
104 this->addFeature(1 << kMultisampleInterpolation_GLSLFeature, extension);
105 }
106 return true;
107 default:
108 SkFAIL("Unexpected GLSLFeature requested.");
109 return false;
110 }
111 }
112
ensureCoords2D(const GrShaderVar & coords)113 SkString GrGLSLFragmentShaderBuilder::ensureCoords2D(const GrShaderVar& coords) {
114 if (kVec3f_GrSLType != coords.getType()) {
115 SkASSERT(kVec2f_GrSLType == coords.getType());
116 return coords.getName();
117 }
118
119 SkString coords2D;
120 coords2D.printf("%s_ensure2D", coords.c_str());
121 this->codeAppendf("\tvec2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(),
122 coords.c_str());
123 return coords2D;
124 }
125
distanceVectorName() const126 const char* GrGLSLFragmentShaderBuilder::distanceVectorName() const {
127 return "fsDistanceVector";
128 }
129
appendOffsetToSample(const char * sampleIdx,Coordinates coords)130 void GrGLSLFragmentShaderBuilder::appendOffsetToSample(const char* sampleIdx, Coordinates coords) {
131 SkASSERT(fProgramBuilder->header().fSamplePatternKey);
132 SkDEBUGCODE(fUsedProcessorFeatures |= GrProcessor::kSampleLocations_RequiredFeature);
133 if (kTopLeft_GrSurfaceOrigin == this->getSurfaceOrigin()) {
134 // With a top left origin, device and window space are equal, so we only use device coords.
135 coords = kSkiaDevice_Coordinates;
136 }
137 this->codeAppendf("%s[%s]", sample_offset_array_name(coords), sampleIdx);
138 fUsedSampleOffsetArrays |= (1 << coords);
139 }
140
maskSampleCoverage(const char * mask,bool invert)141 void GrGLSLFragmentShaderBuilder::maskSampleCoverage(const char* mask, bool invert) {
142 const GrShaderCaps& shaderCaps = *fProgramBuilder->shaderCaps();
143 if (!shaderCaps.sampleVariablesSupport()) {
144 SkDEBUGFAIL("Attempted to mask sample coverage without support.");
145 return;
146 }
147 if (const char* extension = shaderCaps.sampleVariablesExtensionString()) {
148 this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension);
149 }
150 if (!fHasInitializedSampleMask) {
151 this->codePrependf("gl_SampleMask[0] = -1;");
152 fHasInitializedSampleMask = true;
153 }
154 if (invert) {
155 this->codeAppendf("gl_SampleMask[0] &= ~(%s);", mask);
156 } else {
157 this->codeAppendf("gl_SampleMask[0] &= %s;", mask);
158 }
159 }
160
overrideSampleCoverage(const char * mask)161 void GrGLSLFragmentShaderBuilder::overrideSampleCoverage(const char* mask) {
162 const GrShaderCaps& shaderCaps = *fProgramBuilder->shaderCaps();
163 if (!shaderCaps.sampleMaskOverrideCoverageSupport()) {
164 SkDEBUGFAIL("Attempted to override sample coverage without support.");
165 return;
166 }
167 SkASSERT(shaderCaps.sampleVariablesSupport());
168 if (const char* extension = shaderCaps.sampleVariablesExtensionString()) {
169 this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension);
170 }
171 if (this->addFeature(1 << kSampleMaskOverrideCoverage_GLSLPrivateFeature,
172 "GL_NV_sample_mask_override_coverage")) {
173 // Redeclare gl_SampleMask with layout(override_coverage) if we haven't already.
174 fOutputs.push_back().set(kInt_GrSLType, "gl_SampleMask", 1, GrShaderVar::kOut_TypeModifier,
175 kHigh_GrSLPrecision, "override_coverage");
176 }
177 this->codeAppendf("gl_SampleMask[0] = %s;", mask);
178 fHasInitializedSampleMask = true;
179 }
180
dstColor()181 const char* GrGLSLFragmentShaderBuilder::dstColor() {
182 SkDEBUGCODE(fHasReadDstColor = true;)
183
184 const char* override = fProgramBuilder->primitiveProcessor().getDestColorOverride();
185 if (override != nullptr) {
186 return override;
187 }
188
189 const GrShaderCaps* shaderCaps = fProgramBuilder->shaderCaps();
190 if (shaderCaps->fbFetchSupport()) {
191 this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature,
192 shaderCaps->fbFetchExtensionString());
193
194 // Some versions of this extension string require declaring custom color output on ES 3.0+
195 const char* fbFetchColorName = shaderCaps->fbFetchColorName();
196 if (shaderCaps->fbFetchNeedsCustomOutput()) {
197 this->enableCustomOutput();
198 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier);
199 fbFetchColorName = DeclaredColorOutputName();
200 // Set the dstColor to an intermediate variable so we don't override it with the output
201 this->codeAppendf("vec4 %s = %s;", kDstColorName, fbFetchColorName);
202 } else {
203 return fbFetchColorName;
204 }
205 }
206 return kDstColorName;
207 }
208
enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation)209 void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) {
210 SkASSERT(GrBlendEquationIsAdvanced(equation));
211
212 const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
213 if (!caps.mustEnableAdvBlendEqs()) {
214 return;
215 }
216
217 this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature,
218 "GL_KHR_blend_equation_advanced");
219 if (caps.mustEnableSpecificAdvBlendEqs()) {
220 this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_InterfaceQualifier);
221 } else {
222 this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier);
223 }
224 }
225
enableCustomOutput()226 void GrGLSLFragmentShaderBuilder::enableCustomOutput() {
227 if (!fHasCustomColorOutput) {
228 fHasCustomColorOutput = true;
229 fCustomColorOutputIndex = fOutputs.count();
230 fOutputs.push_back().set(kVec4f_GrSLType, DeclaredColorOutputName(),
231 GrShaderVar::kOut_TypeModifier);
232 fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back());
233 }
234 }
235
enableSecondaryOutput()236 void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() {
237 SkASSERT(!fHasSecondaryOutput);
238 fHasSecondaryOutput = true;
239 const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
240 if (const char* extension = caps.secondaryOutputExtensionString()) {
241 this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension);
242 }
243
244 // If the primary output is declared, we must declare also the secondary output
245 // and vice versa, since it is not allowed to use a built-in gl_FragColor and a custom
246 // output. The condition also co-incides with the condition in whici GLES SL 2.0
247 // requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output.
248 if (caps.mustDeclareFragmentShaderOutput()) {
249 fOutputs.push_back().set(kVec4f_GrSLType, DeclaredSecondaryColorOutputName(),
250 GrShaderVar::kOut_TypeModifier);
251 fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back());
252 }
253 }
254
getPrimaryColorOutputName() const255 const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const {
256 return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor";
257 }
258
declAppendf(const char * fmt,...)259 void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) {
260 va_list argp;
261 va_start(argp, fmt);
262 inputs().appendVAList(fmt, argp);
263 va_end(argp);
264 }
265
getSecondaryColorOutputName() const266 const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const {
267 const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
268 return caps.mustDeclareFragmentShaderOutput() ? DeclaredSecondaryColorOutputName()
269 : "gl_SecondaryFragColorEXT";
270 }
271
getSurfaceOrigin() const272 GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const {
273 SkASSERT(fProgramBuilder->header().fSurfaceOriginKey);
274 return static_cast<GrSurfaceOrigin>(fProgramBuilder->header().fSurfaceOriginKey);
275
276 GR_STATIC_ASSERT(1 == kTopLeft_GrSurfaceOrigin);
277 GR_STATIC_ASSERT(2 == kBottomLeft_GrSurfaceOrigin);
278 }
279
onFinalize()280 void GrGLSLFragmentShaderBuilder::onFinalize() {
281 fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs());
282 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
283 *fProgramBuilder->shaderCaps(),
284 &this->precisionQualifier());
285 if (fUsedSampleOffsetArrays & (1 << kSkiaDevice_Coordinates)) {
286 this->defineSampleOffsetArray(sample_offset_array_name(kSkiaDevice_Coordinates),
287 SkMatrix::MakeTrans(-0.5f, -0.5f));
288 }
289 if (fUsedSampleOffsetArrays & (1 << kGLSLWindow_Coordinates)) {
290 // With a top left origin, device and window space are equal, so we only use device coords.
291 SkASSERT(kBottomLeft_GrSurfaceOrigin == this->getSurfaceOrigin());
292 SkMatrix m;
293 m.setScale(1, -1);
294 m.preTranslate(-0.5f, -0.5f);
295 this->defineSampleOffsetArray(sample_offset_array_name(kGLSLWindow_Coordinates), m);
296 }
297 }
298
defineSampleOffsetArray(const char * name,const SkMatrix & m)299 void GrGLSLFragmentShaderBuilder::defineSampleOffsetArray(const char* name, const SkMatrix& m) {
300 SkASSERT(fProgramBuilder->caps()->sampleLocationsSupport());
301 const GrPipeline& pipeline = fProgramBuilder->pipeline();
302 const GrRenderTargetPriv& rtp = pipeline.getRenderTarget()->renderTargetPriv();
303 const GrGpu::MultisampleSpecs& specs = rtp.getMultisampleSpecs(pipeline);
304 SkSTArray<16, SkPoint, true> offsets;
305 offsets.push_back_n(specs.fEffectiveSampleCnt);
306 m.mapPoints(offsets.begin(), specs.fSampleLocations, specs.fEffectiveSampleCnt);
307 this->definitions().appendf("const highp vec2 %s[] = vec2[](", name);
308 for (int i = 0; i < specs.fEffectiveSampleCnt; ++i) {
309 this->definitions().appendf("vec2(%f, %f)", offsets[i].x(), offsets[i].y());
310 this->definitions().append(i + 1 != specs.fEffectiveSampleCnt ? ", " : ");\n");
311 }
312 }
313
onBeforeChildProcEmitCode()314 void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() {
315 SkASSERT(fSubstageIndices.count() >= 1);
316 fSubstageIndices.push_back(0);
317 // second-to-last value in the fSubstageIndices stack is the index of the child proc
318 // at that level which is currently emitting code.
319 fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]);
320 }
321
onAfterChildProcEmitCode()322 void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() {
323 SkASSERT(fSubstageIndices.count() >= 2);
324 fSubstageIndices.pop_back();
325 fSubstageIndices.back()++;
326 int removeAt = fMangleString.findLastOf('_');
327 fMangleString.remove(removeAt, fMangleString.size() - removeAt);
328 }
329