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Searched defs:numStencilBits (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/
DGrStencilSettings.cpp28 int numStencilBits) { in reset()
172 int numStencilBits) { in reset()
DGrRenderTarget.cpp103 int GrRenderTargetPriv::numStencilBits() const { in numStencilBits() function in GrRenderTargetPriv
DGrStencilSettings.h51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { in GrStencilSettings()
/external/skia/src/gpu/ops/
DGrStencilPathOp.h27 int numStencilBits, in Make()
50 int numStencilBits, in GrStencilPathOp()
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp92 … const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::… in executeStencilCompare()
130 … const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::… in executeStencilSFail()
266 … const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::… in executeStencilDpFailAndPass()
DrrRenderState.hpp261 int numStencilBits; member
/external/deqp/modules/egl/
DteglImageUtil.cpp361 …const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTexture… in initializeStencilRbo() local
DteglImageFormatTests.cpp588 …const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilText… in invokeGLES2() local