1 2 /* 3 * Copyright 2011 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10 #ifndef GrPaint_DEFINED 11 #define GrPaint_DEFINED 12 13 #include "GrColor.h" 14 #include "GrColorSpaceXform.h" 15 #include "GrFragmentProcessor.h" 16 #include "SkBlendMode.h" 17 #include "SkRefCnt.h" 18 #include "SkRegion.h" 19 #include "SkTLazy.h" 20 21 class GrTextureProxy; 22 class GrXPFactory; 23 24 /** 25 * The paint describes how color and coverage are computed at each pixel by GrContext draw 26 * functions and the how color is blended with the destination pixel. 27 * 28 * The paint allows installation of custom color and coverage stages. New types of stages are 29 * created by subclassing GrProcessor. 30 * 31 * The primitive color computation starts with the color specified by setColor(). This color is the 32 * input to the first color stage. Each color stage feeds its output to the next color stage. 33 * 34 * Fractional pixel coverage follows a similar flow. The GrGeometryProcessor (specified elsewhere) 35 * provides the initial coverage which is passed to the first coverage fragment processor, which 36 * feeds its output to next coverage fragment processor. 37 * 38 * setXPFactory is used to control blending between the output color and dest. It also implements 39 * the application of fractional coverage from the coverage pipeline. 40 */ 41 class GrPaint { 42 public: 43 GrPaint() = default; 44 explicit GrPaint(const GrPaint&) = default; 45 ~GrPaint() = default; 46 47 /** 48 * The initial color of the drawn primitive. Defaults to solid white. 49 */ setColor4f(const GrColor4f & color)50 void setColor4f(const GrColor4f& color) { fColor = color; } getColor4f()51 const GrColor4f& getColor4f() const { return fColor; } 52 53 /** 54 * Legacy getter, until all code handles 4f directly. 55 */ getColor()56 GrColor getColor() const { return fColor.toGrColor(); } 57 58 /** 59 * Should shader output conversion from linear to sRGB be disabled. 60 * Only relevant if the destination is sRGB. Defaults to false. 61 */ setDisableOutputConversionToSRGB(bool srgb)62 void setDisableOutputConversionToSRGB(bool srgb) { fDisableOutputConversionToSRGB = srgb; } getDisableOutputConversionToSRGB()63 bool getDisableOutputConversionToSRGB() const { return fDisableOutputConversionToSRGB; } 64 65 /** 66 * Should sRGB inputs be allowed to perform sRGB to linear conversion. With this flag 67 * set to false, sRGB textures will be treated as linear (including filtering). 68 */ setAllowSRGBInputs(bool allowSRGBInputs)69 void setAllowSRGBInputs(bool allowSRGBInputs) { fAllowSRGBInputs = allowSRGBInputs; } getAllowSRGBInputs()70 bool getAllowSRGBInputs() const { return fAllowSRGBInputs; } 71 72 /** 73 * Does one of the fragment processors need a field of distance vectors to the nearest edge? 74 */ usesDistanceVectorField()75 bool usesDistanceVectorField() const { return fUsesDistanceVectorField; } 76 77 /** 78 * Should rendering be gamma-correct, end-to-end. Causes sRGB render targets to behave 79 * as such (with linear blending), and sRGB inputs to be filtered and decoded correctly. 80 */ setGammaCorrect(bool gammaCorrect)81 void setGammaCorrect(bool gammaCorrect) { 82 setDisableOutputConversionToSRGB(!gammaCorrect); 83 setAllowSRGBInputs(gammaCorrect); 84 } 85 setXPFactory(const GrXPFactory * xpFactory)86 void setXPFactory(const GrXPFactory* xpFactory) { fXPFactory = xpFactory; } 87 88 void setPorterDuffXPFactory(SkBlendMode mode); 89 90 void setCoverageSetOpXPFactory(SkRegion::Op, bool invertCoverage = false); 91 92 /** 93 * Appends an additional color processor to the color computation. 94 */ addColorFragmentProcessor(sk_sp<GrFragmentProcessor> fp)95 void addColorFragmentProcessor(sk_sp<GrFragmentProcessor> fp) { 96 SkASSERT(fp); 97 fUsesDistanceVectorField |= fp->usesDistanceVectorField(); 98 fColorFragmentProcessors.push_back(std::move(fp)); 99 } 100 101 /** 102 * Appends an additional coverage processor to the coverage computation. 103 */ addCoverageFragmentProcessor(sk_sp<GrFragmentProcessor> fp)104 void addCoverageFragmentProcessor(sk_sp<GrFragmentProcessor> fp) { 105 SkASSERT(fp); 106 fUsesDistanceVectorField |= fp->usesDistanceVectorField(); 107 fCoverageFragmentProcessors.push_back(std::move(fp)); 108 } 109 110 /** 111 * Helpers for adding color or coverage effects that sample a texture. The matrix is applied 112 * to the src space position to compute texture coordinates. 113 */ 114 void addColorTextureProcessor(GrResourceProvider*, sk_sp<GrTextureProxy>, 115 sk_sp<GrColorSpaceXform>, const SkMatrix&); 116 void addColorTextureProcessor(GrResourceProvider*, sk_sp<GrTextureProxy>, 117 sk_sp<GrColorSpaceXform>, const SkMatrix&, 118 const GrSamplerParams&); 119 120 void addCoverageTextureProcessor(GrResourceProvider*, sk_sp<GrTextureProxy>, const SkMatrix&); 121 void addCoverageTextureProcessor(GrResourceProvider*, sk_sp<GrTextureProxy>, 122 const SkMatrix&, const GrSamplerParams&); 123 numColorFragmentProcessors()124 int numColorFragmentProcessors() const { return fColorFragmentProcessors.count(); } numCoverageFragmentProcessors()125 int numCoverageFragmentProcessors() const { return fCoverageFragmentProcessors.count(); } numTotalFragmentProcessors()126 int numTotalFragmentProcessors() const { return this->numColorFragmentProcessors() + 127 this->numCoverageFragmentProcessors(); } 128 getXPFactory()129 const GrXPFactory* getXPFactory() const { return fXPFactory; } 130 getColorFragmentProcessor(int i)131 GrFragmentProcessor* getColorFragmentProcessor(int i) const { 132 return fColorFragmentProcessors[i].get(); 133 } getCoverageFragmentProcessor(int i)134 GrFragmentProcessor* getCoverageFragmentProcessor(int i) const { 135 return fCoverageFragmentProcessors[i].get(); 136 } 137 138 /** 139 * Returns true if the paint's output color will be constant after blending. If the result is 140 * true, constantColor will be updated to contain the constant color. Note that we can conflate 141 * coverage and color, so the actual values written to pixels with partial coverage may still 142 * not seem constant, even if this function returns true. 143 */ 144 bool isConstantBlendedColor(GrColor* constantColor) const; 145 146 private: 147 template <bool> class MoveOrImpl; 148 149 public: 150 /** 151 * A temporary instance of this class can be used to select between moving an existing paint or 152 * a temporary copy of an existing paint into a call site. MoveOrClone(paint, false) is a rvalue 153 * reference to paint while MoveOrClone(paint, true) is a rvalue reference to a copy of paint. 154 */ 155 using MoveOrClone = MoveOrImpl<true>; 156 157 /** 158 * A temporary instance of this class can be used to select between moving an existing or a 159 * newly default constructed paint into a call site. MoveOrNew(paint, false) is a rvalue 160 * reference to paint while MoveOrNew(paint, true) is a rvalue reference to a default paint. 161 */ 162 using MoveOrNew = MoveOrImpl<false>; 163 164 private: 165 GrPaint& operator=(const GrPaint&) = delete; 166 167 friend class GrProcessorSet; 168 169 const GrXPFactory* fXPFactory = nullptr; 170 SkSTArray<4, sk_sp<GrFragmentProcessor>> fColorFragmentProcessors; 171 SkSTArray<2, sk_sp<GrFragmentProcessor>> fCoverageFragmentProcessors; 172 bool fDisableOutputConversionToSRGB = false; 173 bool fAllowSRGBInputs = false; 174 bool fUsesDistanceVectorField = false; 175 GrColor4f fColor = GrColor4f::OpaqueWhite(); 176 }; 177 178 /** This is the implementation of MoveOrCopy and MoveOrNew. */ 179 template <bool COPY_IF_NEW> 180 class GrPaint::MoveOrImpl { 181 public: MoveOrImpl(GrPaint & paint,bool newPaint)182 MoveOrImpl(GrPaint& paint, bool newPaint) { 183 if (newPaint) { 184 if (COPY_IF_NEW) { 185 fStorage.init(paint); 186 } else { 187 fStorage.init(); 188 }; 189 fPaint = fStorage.get(); 190 } else { 191 fPaint = &paint; 192 } 193 } 194 195 operator GrPaint&&() && { return std::move(*fPaint); } paint()196 GrPaint& paint() { return *fPaint; } 197 198 private: 199 SkTLazy<GrPaint> fStorage; 200 GrPaint* fPaint; 201 }; 202 203 #endif 204