1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkPathEffect.h"
9 #include "SkShadowPaintFilterCanvas.h"
10
11 #ifdef SK_EXPERIMENTAL_SHADOWING
12
SkShadowPaintFilterCanvas(SkCanvas * canvas)13 SkShadowPaintFilterCanvas::SkShadowPaintFilterCanvas(SkCanvas *canvas)
14 : SkPaintFilterCanvas(canvas) {
15 fShadowParams.fShadowRadius = 0.0f;
16 fShadowParams.fType = SkShadowParams::kNoBlur_ShadowType;
17 fShadowParams.fBiasingConstant = 0.0f;
18 fShadowParams.fMinVariance = 0.0f;
19 }
20
21 // TODO use a shader instead
onFilter(SkTCopyOnFirstWrite<SkPaint> * paint,Type type) const22 bool SkShadowPaintFilterCanvas::onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type type) const {
23 if (*paint) {
24 int z = this->getZ();
25 SkASSERT(z <= 0xFF && z >= 0x00);
26
27 SkPaint newPaint;
28 newPaint.setPathEffect(sk_ref_sp<SkPathEffect>((*paint)->getPathEffect()));
29
30 SkColor color = 0xFF000000; // init color to opaque black
31 color |= z; // Put the index into the blue component
32
33 if (fShadowParams.fType == SkShadowParams::kVariance_ShadowType) {
34 int z2 = z * z;
35 if (z2 > 255 * 256) {
36 color |= 0xff00;
37 } else {
38 // Let's only store the more significant bits of z2 to save space.
39 // In practice, this should barely impact shadow blur quality.
40 color |= z2 & 0x0000ff00;
41 }
42 }
43 newPaint.setColor(color);
44
45 *paint->writable() = newPaint;
46 }
47
48 return true;
49 }
50
ComputeDepthMapSize(const SkLights::Light & light,int maxDepth,int width,int height)51 SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& light, int maxDepth,
52 int width, int height) {
53 if (light.type() != SkLights::Light::kDirectional_LightType) {
54 // Calculating the right depth map size for point lights is complex,
55 // as it depends on the max depth, the max depth delta, the location
56 // of the point light and the shapes, etc... If we take upper bounds
57 // on those metrics, the shadow map will be pretty big in any case.
58 // Thus, just using 4x the width and height seems to work for most scenes.
59 return SkISize::Make(width * 4, height * 4);
60 }
61
62 int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width,
63 width * 2);
64 int dMapHeight = SkMin32(maxDepth * fabs(light.dir().fY) + height,
65 height * 2);
66 return SkISize::Make(dMapWidth, dMapHeight);
67 }
68
setShadowParams(const SkShadowParams & params)69 void SkShadowPaintFilterCanvas::setShadowParams(const SkShadowParams ¶ms) {
70 fShadowParams = params;
71 }
72
onDrawPicture(const SkPicture * picture,const SkMatrix * matrix,const SkPaint * paint)73 void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const SkMatrix *matrix,
74 const SkPaint *paint) {
75 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint);
76 if (this->onFilter(&filteredPaint, kPicture_Type)) {
77 SkCanvas::onDrawPicture(picture, matrix, filteredPaint);
78 }
79 }
80
updateMatrix()81 void SkShadowPaintFilterCanvas::updateMatrix() {
82 // It is up to the user to set the 0th light in fLights to
83 // the light the want to render the depth map with.
84 if (this->fLights->light(0).type() == SkLights::Light::kDirectional_LightType) {
85 const SkVector3& lightDir = this->fLights->light(0).dir();
86 SkScalar x = lightDir.fX * this->getZ();
87 SkScalar y = lightDir.fY * this->getZ();
88
89 this->translate(x, y);
90 } else if (this->fLights->light(0).type() == SkLights::Light::kPoint_LightType) {
91 SkISize size = this->getBaseLayerSize();
92
93 SkPoint3 lightPos = this->fLights->light(0).pos();
94
95 // shadow maps for point lights are 4x the size of the diffuse map, by experimentation
96 // (see SPFCanvas::ComputeDepthMapSize())
97 SkScalar diffuseHeight = size.fHeight / 4.0f;
98
99 // move point light with canvas's CTM
100 SkPoint lightPoint = SkPoint::Make(lightPos.fX, diffuseHeight - lightPos.fY);
101 SkMatrix mat = this->getTotalMatrix();
102 if (mat.invert(&mat)) {
103 mat.mapPoints(&lightPoint, 1);
104 }
105 lightPoint.set(lightPoint.fX, diffuseHeight - lightPoint.fY);
106
107 // center the shadow map
108 // note: the 3/8 constant is specific to the 4.0 depth map size multiplier
109 mat = this->getTotalMatrix();
110 mat.postTranslate(size.width() * 0.375f, size.height() * 0.375f);
111 this->setMatrix(mat);
112
113 // project shapes onto canvas as shadows
114 SkScalar scale = (lightPos.fZ) / (lightPos.fZ - this->getZ());
115 this->scale(scale, scale);
116
117 this->translate(-lightPoint.fX * this->getZ() /
118 ((lightPos.fZ - this->getZ()) * scale),
119 -(diffuseHeight - lightPoint.fY) * this->getZ() /
120 ((lightPos.fZ - this->getZ()) * scale));
121 }
122 }
123
onDrawPaint(const SkPaint & paint)124 void SkShadowPaintFilterCanvas::onDrawPaint(const SkPaint &paint) {
125 this->save();
126 this->updateMatrix();
127 this->INHERITED::onDrawPaint(paint);
128 this->restore();
129 }
130
onDrawPoints(PointMode mode,size_t count,const SkPoint pts[],const SkPaint & paint)131 void SkShadowPaintFilterCanvas::onDrawPoints(PointMode mode, size_t count, const SkPoint pts[],
132 const SkPaint &paint) {
133 this->save();
134 this->updateMatrix();
135 this->INHERITED::onDrawPoints(mode, count, pts, paint);
136 this->restore();
137 }
138
onDrawRect(const SkRect & rect,const SkPaint & paint)139 void SkShadowPaintFilterCanvas::onDrawRect(const SkRect &rect, const SkPaint &paint) {
140 this->save();
141 this->updateMatrix();
142 this->INHERITED::onDrawRect(rect, paint);
143 this->restore();
144 }
145
onDrawRRect(const SkRRect & rrect,const SkPaint & paint)146 void SkShadowPaintFilterCanvas::onDrawRRect(const SkRRect &rrect, const SkPaint &paint) {
147 this->save();
148 this->updateMatrix();
149 this->INHERITED::onDrawRRect(rrect, paint);
150 this->restore();
151 }
152
onDrawDRRect(const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)153 void SkShadowPaintFilterCanvas::onDrawDRRect(const SkRRect &outer, const SkRRect &inner,
154 const SkPaint &paint) {
155 this->save();
156 this->updateMatrix();
157 this->INHERITED::onDrawDRRect(outer, inner, paint);
158 this->restore();
159 }
160
onDrawOval(const SkRect & rect,const SkPaint & paint)161 void SkShadowPaintFilterCanvas::onDrawOval(const SkRect &rect, const SkPaint &paint) {
162 this->save();
163 this->updateMatrix();
164 this->INHERITED::onDrawOval(rect, paint);
165 this->restore();
166 }
167
onDrawArc(const SkRect & rect,SkScalar startAngle,SkScalar sweepAngle,bool useCenter,const SkPaint & paint)168 void SkShadowPaintFilterCanvas::onDrawArc(const SkRect &rect, SkScalar startAngle,
169 SkScalar sweepAngle, bool useCenter,
170 const SkPaint &paint) {
171 this->save();
172 this->updateMatrix();
173 this->INHERITED::onDrawArc(rect, startAngle, sweepAngle, useCenter, paint);
174 this->restore();
175 }
176
onDrawPath(const SkPath & path,const SkPaint & paint)177 void SkShadowPaintFilterCanvas::onDrawPath(const SkPath &path, const SkPaint &paint) {
178 this->save();
179 this->updateMatrix();
180 this->INHERITED::onDrawPath(path, paint);
181 this->restore();
182 }
183
onDrawBitmap(const SkBitmap & bm,SkScalar left,SkScalar top,const SkPaint * paint)184 void SkShadowPaintFilterCanvas::onDrawBitmap(const SkBitmap &bm, SkScalar left, SkScalar top,
185 const SkPaint *paint) {
186 this->save();
187 this->updateMatrix();
188 this->INHERITED::onDrawBitmap(bm, left, top, paint);
189 this->restore();
190 }
191
onDrawBitmapRect(const SkBitmap & bm,const SkRect * src,const SkRect & dst,const SkPaint * paint,SrcRectConstraint constraint)192 void SkShadowPaintFilterCanvas::onDrawBitmapRect(const SkBitmap &bm, const SkRect *src,
193 const SkRect &dst, const SkPaint *paint,
194 SrcRectConstraint constraint) {
195 this->save();
196 this->updateMatrix();
197 this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint);
198 this->restore();
199 }
200
onDrawBitmapNine(const SkBitmap & bm,const SkIRect & center,const SkRect & dst,const SkPaint * paint)201 void SkShadowPaintFilterCanvas::onDrawBitmapNine(const SkBitmap &bm, const SkIRect ¢er,
202 const SkRect &dst, const SkPaint *paint) {
203 this->save();
204 this->updateMatrix();
205 this->INHERITED::onDrawBitmapNine(bm, center, dst, paint);
206 this->restore();
207 }
208
onDrawImage(const SkImage * image,SkScalar left,SkScalar top,const SkPaint * paint)209 void SkShadowPaintFilterCanvas::onDrawImage(const SkImage *image, SkScalar left,
210 SkScalar top, const SkPaint *paint) {
211 this->save();
212 this->updateMatrix();
213 this->INHERITED::onDrawImage(image, left, top, paint);
214 this->restore();
215 }
216
onDrawImageRect(const SkImage * image,const SkRect * src,const SkRect & dst,const SkPaint * paint,SrcRectConstraint constraint)217 void SkShadowPaintFilterCanvas::onDrawImageRect(const SkImage *image, const SkRect *src,
218 const SkRect &dst, const SkPaint *paint,
219 SrcRectConstraint constraint) {
220 this->save();
221 this->updateMatrix();
222 this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint);
223 this->restore();
224 }
225
onDrawImageNine(const SkImage * image,const SkIRect & center,const SkRect & dst,const SkPaint * paint)226 void SkShadowPaintFilterCanvas::onDrawImageNine(const SkImage *image, const SkIRect ¢er,
227 const SkRect &dst, const SkPaint *paint) {
228 this->save();
229 this->updateMatrix();
230 this->INHERITED::onDrawImageNine(image, center, dst, paint);
231 this->restore();
232 }
233
234
onDrawVertices(VertexMode vmode,int vertexCount,const SkPoint vertices[],const SkPoint texs[],const SkColor colors[],SkXfermode * xmode,const uint16_t indices[],int indexCount,const SkPaint & paint)235 void SkShadowPaintFilterCanvas::onDrawVertices(VertexMode vmode, int vertexCount,
236 const SkPoint vertices[], const SkPoint texs[],
237 const SkColor colors[], SkXfermode *xmode,
238 const uint16_t indices[], int indexCount,
239 const SkPaint &paint) {
240 this->save();
241 this->updateMatrix();
242 this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colors,
243 xmode, indices, indexCount, paint);
244 this->restore();
245 }
246
onDrawPatch(const SkPoint cubics[],const SkColor colors[],const SkPoint texCoords[],SkXfermode * xmode,const SkPaint & paint)247 void SkShadowPaintFilterCanvas::onDrawPatch(const SkPoint cubics[], const SkColor colors[],
248 const SkPoint texCoords[], SkXfermode *xmode,
249 const SkPaint &paint) {
250 this->save();
251 this->updateMatrix();
252 this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint);
253 this->restore();
254 }
255
onDrawText(const void * text,size_t byteLength,SkScalar x,SkScalar y,const SkPaint & paint)256 void SkShadowPaintFilterCanvas::onDrawText(const void *text, size_t byteLength, SkScalar x,
257 SkScalar y, const SkPaint &paint) {
258 this->save();
259 this->updateMatrix();
260 this->INHERITED::onDrawText(text, byteLength, x, y, paint);
261 this->restore();
262 }
263
onDrawPosText(const void * text,size_t byteLength,const SkPoint pos[],const SkPaint & paint)264 void SkShadowPaintFilterCanvas::onDrawPosText(const void *text, size_t byteLength,
265 const SkPoint pos[], const SkPaint &paint) {
266 this->save();
267 this->updateMatrix();
268 this->INHERITED::onDrawPosText(text, byteLength, pos, paint);
269 this->restore();
270 }
271
onDrawPosTextH(const void * text,size_t byteLength,const SkScalar xpos[],SkScalar constY,const SkPaint & paint)272 void SkShadowPaintFilterCanvas::onDrawPosTextH(const void *text, size_t byteLength,
273 const SkScalar xpos[],
274 SkScalar constY, const SkPaint &paint) {
275 this->save();
276 this->updateMatrix();
277 this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint);
278 this->restore();
279 }
280
onDrawTextOnPath(const void * text,size_t byteLength,const SkPath & path,const SkMatrix * matrix,const SkPaint & paint)281 void SkShadowPaintFilterCanvas::onDrawTextOnPath(const void *text, size_t byteLength,
282 const SkPath &path, const SkMatrix *matrix,
283 const SkPaint &paint) {
284 this->save();
285 this->updateMatrix();
286 this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint);
287 this->restore();
288 }
289
onDrawTextRSXform(const void * text,size_t byteLength,const SkRSXform xform[],const SkRect * cull,const SkPaint & paint)290 void SkShadowPaintFilterCanvas::onDrawTextRSXform(const void *text, size_t byteLength,
291 const SkRSXform xform[], const SkRect *cull,
292 const SkPaint &paint) {
293 this->save();
294 this->updateMatrix();
295 this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint);
296 this->restore();
297 }
298
onDrawTextBlob(const SkTextBlob * blob,SkScalar x,SkScalar y,const SkPaint & paint)299 void SkShadowPaintFilterCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y,
300 const SkPaint &paint) {
301 this->save();
302 this->updateMatrix();
303 this->INHERITED::onDrawTextBlob(blob, x, y, paint);
304 this->restore();
305 }
306
307 #endif
308