1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrShaderCaps.h"
9 #include "SkString.h"
10 #include "../private/GrGLSL.h"
11 
GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen)12 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) {
13     switch (gen) {
14         case k110_GrGLSLGeneration:
15             return false;
16         case k130_GrGLSLGeneration:
17         case k140_GrGLSLGeneration:
18         case k150_GrGLSLGeneration:
19         case k330_GrGLSLGeneration:
20         case k400_GrGLSLGeneration:
21         case k420_GrGLSLGeneration:
22         case k310es_GrGLSLGeneration:
23         case k320es_GrGLSLGeneration:
24             return true;
25     }
26     return false;
27 }
28 
GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p,const GrShaderCaps & shaderCaps,SkString * out)29 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p,
30                                                   const GrShaderCaps& shaderCaps,
31                                                   SkString* out) {
32     if (shaderCaps.usesPrecisionModifiers()) {
33         switch (p) {
34             case kHigh_GrSLPrecision:
35                 out->append("precision highp float;\n");
36                 break;
37             case kMedium_GrSLPrecision:
38                 out->append("precision mediump float;\n");
39                 break;
40             case kLow_GrSLPrecision:
41                 out->append("precision lowp float;\n");
42                 break;
43             default:
44                 SkFAIL("Unknown precision value.");
45         }
46     }
47 }
48 
GrGLSLMulVarBy4f(SkString * outAppend,const char * vec4VarName,const GrGLSLExpr4 & mulFactor)49 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor) {
50     if (mulFactor.isOnes()) {
51         *outAppend = SkString();
52     }
53 
54     if (mulFactor.isZeros()) {
55         outAppend->appendf("%s = vec4(0);", vec4VarName);
56     } else {
57         outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str());
58     }
59 }
60