1 /*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <GpuMemoryTracker.h>
18 #include "CanvasContext.h"
19
20 #include "AnimationContext.h"
21 #include "Caches.h"
22 #include "EglManager.h"
23 #include "Frame.h"
24 #include "LayerUpdateQueue.h"
25 #include "Properties.h"
26 #include "RenderThread.h"
27 #include "hwui/Canvas.h"
28 #include "renderstate/RenderState.h"
29 #include "renderstate/Stencil.h"
30 #include "protos/hwui.pb.h"
31 #include "OpenGLPipeline.h"
32 #include "pipeline/skia/SkiaOpenGLPipeline.h"
33 #include "pipeline/skia/SkiaPipeline.h"
34 #include "pipeline/skia/SkiaVulkanPipeline.h"
35 #include "utils/GLUtils.h"
36 #include "utils/TimeUtils.h"
37
38 #include <cutils/properties.h>
39 #include <google/protobuf/io/zero_copy_stream_impl.h>
40 #include <private/hwui/DrawGlInfo.h>
41 #include <strings.h>
42
43 #include <algorithm>
44 #include <fcntl.h>
45 #include <sys/stat.h>
46
47 #include <cstdlib>
48
49 #define TRIM_MEMORY_COMPLETE 80
50 #define TRIM_MEMORY_UI_HIDDEN 20
51
52 #define ENABLE_RENDERNODE_SERIALIZATION false
53
54 #define LOG_FRAMETIME_MMA 0
55
56 #if LOG_FRAMETIME_MMA
57 static float sBenchMma = 0;
58 static int sFrameCount = 0;
59 static const float NANOS_PER_MILLIS_F = 1000000.0f;
60 #endif
61
62 namespace android {
63 namespace uirenderer {
64 namespace renderthread {
65
create(RenderThread & thread,bool translucent,RenderNode * rootRenderNode,IContextFactory * contextFactory)66 CanvasContext* CanvasContext::create(RenderThread& thread,
67 bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory) {
68
69 auto renderType = Properties::getRenderPipelineType();
70
71 switch (renderType) {
72 case RenderPipelineType::OpenGL:
73 return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
74 std::make_unique<OpenGLPipeline>(thread));
75 case RenderPipelineType::SkiaGL:
76 return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
77 std::make_unique<skiapipeline::SkiaOpenGLPipeline>(thread));
78 case RenderPipelineType::SkiaVulkan:
79 return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
80 std::make_unique<skiapipeline::SkiaVulkanPipeline>(thread));
81 default:
82 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t) renderType);
83 break;
84 }
85 return nullptr;
86 }
87
destroyLayer(RenderNode * node)88 void CanvasContext::destroyLayer(RenderNode* node) {
89 auto renderType = Properties::getRenderPipelineType();
90 switch (renderType) {
91 case RenderPipelineType::OpenGL:
92 OpenGLPipeline::destroyLayer(node);
93 break;
94 case RenderPipelineType::SkiaGL:
95 case RenderPipelineType::SkiaVulkan:
96 skiapipeline::SkiaPipeline::destroyLayer(node);
97 break;
98 default:
99 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t) renderType);
100 break;
101 }
102 }
103
invokeFunctor(const RenderThread & thread,Functor * functor)104 void CanvasContext::invokeFunctor(const RenderThread& thread, Functor* functor) {
105 ATRACE_CALL();
106 auto renderType = Properties::getRenderPipelineType();
107 switch (renderType) {
108 case RenderPipelineType::OpenGL:
109 OpenGLPipeline::invokeFunctor(thread, functor);
110 break;
111 case RenderPipelineType::SkiaGL:
112 skiapipeline::SkiaOpenGLPipeline::invokeFunctor(thread, functor);
113 break;
114 case RenderPipelineType::SkiaVulkan:
115 skiapipeline::SkiaVulkanPipeline::invokeFunctor(thread, functor);
116 break;
117 default:
118 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t) renderType);
119 break;
120 }
121 }
122
prepareToDraw(const RenderThread & thread,Bitmap * bitmap)123 void CanvasContext::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
124 auto renderType = Properties::getRenderPipelineType();
125 switch (renderType) {
126 case RenderPipelineType::OpenGL:
127 OpenGLPipeline::prepareToDraw(thread, bitmap);
128 break;
129 case RenderPipelineType::SkiaGL:
130 case RenderPipelineType::SkiaVulkan:
131 skiapipeline::SkiaPipeline::prepareToDraw(thread, bitmap);
132 break;
133 default:
134 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t) renderType);
135 break;
136 }
137 }
138
CanvasContext(RenderThread & thread,bool translucent,RenderNode * rootRenderNode,IContextFactory * contextFactory,std::unique_ptr<IRenderPipeline> renderPipeline)139 CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
140 RenderNode* rootRenderNode, IContextFactory* contextFactory,
141 std::unique_ptr<IRenderPipeline> renderPipeline)
142 : mRenderThread(thread)
143 , mOpaque(!translucent)
144 , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
145 , mJankTracker(thread.mainDisplayInfo())
146 , mProfiler(mFrames)
147 , mContentDrawBounds(0, 0, 0, 0)
148 , mRenderPipeline(std::move(renderPipeline)) {
149 rootRenderNode->makeRoot();
150 mRenderNodes.emplace_back(rootRenderNode);
151 mRenderThread.renderState().registerCanvasContext(this);
152 mProfiler.setDensity(mRenderThread.mainDisplayInfo().density);
153 }
154
~CanvasContext()155 CanvasContext::~CanvasContext() {
156 destroy();
157 mRenderThread.renderState().unregisterCanvasContext(this);
158 for (auto& node : mRenderNodes) {
159 node->clearRoot();
160 }
161 mRenderNodes.clear();
162 }
163
addRenderNode(RenderNode * node,bool placeFront)164 void CanvasContext::addRenderNode(RenderNode* node, bool placeFront) {
165 int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size());
166 node->makeRoot();
167 mRenderNodes.emplace(mRenderNodes.begin() + pos, node);
168 }
169
removeRenderNode(RenderNode * node)170 void CanvasContext::removeRenderNode(RenderNode* node) {
171 node->clearRoot();
172 mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node),
173 mRenderNodes.end());
174 }
175
destroy()176 void CanvasContext::destroy() {
177 stopDrawing();
178 setSurface(nullptr);
179 freePrefetchedLayers();
180 destroyHardwareResources();
181 mAnimationContext->destroy();
182 }
183
setSurface(Surface * surface)184 void CanvasContext::setSurface(Surface* surface) {
185 ATRACE_CALL();
186
187 mNativeSurface = surface;
188
189 bool hasSurface = mRenderPipeline->setSurface(surface, mSwapBehavior);
190
191 mFrameNumber = -1;
192
193 if (hasSurface) {
194 mHaveNewSurface = true;
195 mSwapHistory.clear();
196 } else {
197 mRenderThread.removeFrameCallback(this);
198 }
199 }
200
setSwapBehavior(SwapBehavior swapBehavior)201 void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
202 mSwapBehavior = swapBehavior;
203 }
204
initialize(Surface * surface)205 void CanvasContext::initialize(Surface* surface) {
206 setSurface(surface);
207 }
208
updateSurface(Surface * surface)209 void CanvasContext::updateSurface(Surface* surface) {
210 setSurface(surface);
211 }
212
pauseSurface(Surface * surface)213 bool CanvasContext::pauseSurface(Surface* surface) {
214 return mRenderThread.removeFrameCallback(this);
215 }
216
setStopped(bool stopped)217 void CanvasContext::setStopped(bool stopped) {
218 if (mStopped != stopped) {
219 mStopped = stopped;
220 if (mStopped) {
221 mRenderThread.removeFrameCallback(this);
222 mRenderPipeline->onStop();
223 } else if (mIsDirty && hasSurface()) {
224 mRenderThread.postFrameCallback(this);
225 }
226 }
227 }
228
setup(float lightRadius,uint8_t ambientShadowAlpha,uint8_t spotShadowAlpha)229 void CanvasContext::setup(float lightRadius,
230 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
231 mLightGeometry.radius = lightRadius;
232 mLightInfo.ambientShadowAlpha = ambientShadowAlpha;
233 mLightInfo.spotShadowAlpha = spotShadowAlpha;
234 }
235
setLightCenter(const Vector3 & lightCenter)236 void CanvasContext::setLightCenter(const Vector3& lightCenter) {
237 mLightGeometry.center = lightCenter;
238 }
239
setOpaque(bool opaque)240 void CanvasContext::setOpaque(bool opaque) {
241 mOpaque = opaque;
242 }
243
makeCurrent()244 bool CanvasContext::makeCurrent() {
245 if (mStopped) return false;
246
247 auto result = mRenderPipeline->makeCurrent();
248 switch (result) {
249 case MakeCurrentResult::AlreadyCurrent:
250 return true;
251 case MakeCurrentResult::Failed:
252 mHaveNewSurface = true;
253 setSurface(nullptr);
254 return false;
255 case MakeCurrentResult::Succeeded:
256 mHaveNewSurface = true;
257 return true;
258 default:
259 LOG_ALWAYS_FATAL("unexpected result %d from IRenderPipeline::makeCurrent",
260 (int32_t) result);
261 }
262
263 return true;
264 }
265
wasSkipped(FrameInfo * info)266 static bool wasSkipped(FrameInfo* info) {
267 return info && ((*info)[FrameInfoIndex::Flags] & FrameInfoFlags::SkippedFrame);
268 }
269
isSwapChainStuffed()270 bool CanvasContext::isSwapChainStuffed() {
271 static const auto SLOW_THRESHOLD = 6_ms;
272
273 if (mSwapHistory.size() != mSwapHistory.capacity()) {
274 // We want at least 3 frames of history before attempting to
275 // guess if the queue is stuffed
276 return false;
277 }
278 nsecs_t frameInterval = mRenderThread.timeLord().frameIntervalNanos();
279 auto& swapA = mSwapHistory[0];
280
281 // Was there a happy queue & dequeue time? If so, don't
282 // consider it stuffed
283 if (swapA.dequeueDuration < SLOW_THRESHOLD
284 && swapA.queueDuration < SLOW_THRESHOLD) {
285 return false;
286 }
287
288 for (size_t i = 1; i < mSwapHistory.size(); i++) {
289 auto& swapB = mSwapHistory[i];
290
291 // If there's a multi-frameInterval gap we effectively already dropped a frame,
292 // so consider the queue healthy.
293 if (swapA.swapCompletedTime - swapB.swapCompletedTime > frameInterval * 3) {
294 return false;
295 }
296
297 // Was there a happy queue & dequeue time? If so, don't
298 // consider it stuffed
299 if (swapB.dequeueDuration < SLOW_THRESHOLD
300 && swapB.queueDuration < SLOW_THRESHOLD) {
301 return false;
302 }
303
304 swapA = swapB;
305 }
306
307 // All signs point to a stuffed swap chain
308 ATRACE_NAME("swap chain stuffed");
309 return true;
310 }
311
prepareTree(TreeInfo & info,int64_t * uiFrameInfo,int64_t syncQueued,RenderNode * target)312 void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
313 int64_t syncQueued, RenderNode* target) {
314 mRenderThread.removeFrameCallback(this);
315
316 // If the previous frame was dropped we don't need to hold onto it, so
317 // just keep using the previous frame's structure instead
318 if (!wasSkipped(mCurrentFrameInfo)) {
319 mCurrentFrameInfo = &mFrames.next();
320 }
321 mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo);
322 mCurrentFrameInfo->set(FrameInfoIndex::SyncQueued) = syncQueued;
323 mCurrentFrameInfo->markSyncStart();
324
325 info.damageAccumulator = &mDamageAccumulator;
326 info.layerUpdateQueue = &mLayerUpdateQueue;
327
328 mAnimationContext->startFrame(info.mode);
329 for (const sp<RenderNode>& node : mRenderNodes) {
330 // Only the primary target node will be drawn full - all other nodes would get drawn in
331 // real time mode. In case of a window, the primary node is the window content and the other
332 // node(s) are non client / filler nodes.
333 info.mode = (node.get() == target ? TreeInfo::MODE_FULL : TreeInfo::MODE_RT_ONLY);
334 node->prepareTree(info);
335 GL_CHECKPOINT(MODERATE);
336 }
337 mAnimationContext->runRemainingAnimations(info);
338 GL_CHECKPOINT(MODERATE);
339
340 freePrefetchedLayers();
341 GL_CHECKPOINT(MODERATE);
342
343 mIsDirty = true;
344
345 if (CC_UNLIKELY(!mNativeSurface.get())) {
346 mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
347 info.out.canDrawThisFrame = false;
348 return;
349 }
350
351 if (CC_LIKELY(mSwapHistory.size() && !Properties::forceDrawFrame)) {
352 nsecs_t latestVsync = mRenderThread.timeLord().latestVsync();
353 SwapHistory& lastSwap = mSwapHistory.back();
354 nsecs_t vsyncDelta = std::abs(lastSwap.vsyncTime - latestVsync);
355 // The slight fudge-factor is to deal with cases where
356 // the vsync was estimated due to being slow handling the signal.
357 // See the logic in TimeLord#computeFrameTimeNanos or in
358 // Choreographer.java for details on when this happens
359 if (vsyncDelta < 2_ms) {
360 // Already drew for this vsync pulse, UI draw request missed
361 // the deadline for RT animations
362 info.out.canDrawThisFrame = false;
363 } else if (vsyncDelta >= mRenderThread.timeLord().frameIntervalNanos() * 3
364 || (latestVsync - mLastDropVsync) < 500_ms) {
365 // It's been several frame intervals, assume the buffer queue is fine
366 // or the last drop was too recent
367 info.out.canDrawThisFrame = true;
368 } else {
369 info.out.canDrawThisFrame = !isSwapChainStuffed();
370 if (!info.out.canDrawThisFrame) {
371 // dropping frame
372 mLastDropVsync = mRenderThread.timeLord().latestVsync();
373 }
374 }
375 } else {
376 info.out.canDrawThisFrame = true;
377 }
378
379 if (!info.out.canDrawThisFrame) {
380 mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
381 }
382
383 if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
384 if (!info.out.requiresUiRedraw) {
385 // If animationsNeedsRedraw is set don't bother posting for an RT anim
386 // as we will just end up fighting the UI thread.
387 mRenderThread.postFrameCallback(this);
388 }
389 }
390 }
391
stopDrawing()392 void CanvasContext::stopDrawing() {
393 mRenderThread.removeFrameCallback(this);
394 mAnimationContext->pauseAnimators();
395 }
396
notifyFramePending()397 void CanvasContext::notifyFramePending() {
398 ATRACE_CALL();
399 mRenderThread.pushBackFrameCallback(this);
400 }
401
draw()402 void CanvasContext::draw() {
403 SkRect dirty;
404 mDamageAccumulator.finish(&dirty);
405
406 // TODO: Re-enable after figuring out cause of b/22592975
407 // if (dirty.isEmpty() && Properties::skipEmptyFrames) {
408 // mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
409 // return;
410 // }
411
412 mCurrentFrameInfo->markIssueDrawCommandsStart();
413
414 Frame frame = mRenderPipeline->getFrame();
415
416 SkRect windowDirty = computeDirtyRect(frame, &dirty);
417
418 bool drew = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue,
419 mContentDrawBounds, mOpaque, mLightInfo, mRenderNodes, &(profiler()));
420
421 waitOnFences();
422
423 bool requireSwap = false;
424 bool didSwap = mRenderPipeline->swapBuffers(frame, drew, windowDirty, mCurrentFrameInfo,
425 &requireSwap);
426
427 mIsDirty = false;
428
429 if (requireSwap) {
430 if (!didSwap) { //some error happened
431 setSurface(nullptr);
432 }
433 SwapHistory& swap = mSwapHistory.next();
434 swap.damage = windowDirty;
435 swap.swapCompletedTime = systemTime(CLOCK_MONOTONIC);
436 swap.vsyncTime = mRenderThread.timeLord().latestVsync();
437 if (mNativeSurface.get()) {
438 int durationUs;
439 nsecs_t dequeueStart = mNativeSurface->getLastDequeueStartTime();
440 if (dequeueStart < mCurrentFrameInfo->get(FrameInfoIndex::SyncStart)) {
441 // Ignoring dequeue duration as it happened prior to frame render start
442 // and thus is not part of the frame.
443 swap.dequeueDuration = 0;
444 } else {
445 mNativeSurface->query(NATIVE_WINDOW_LAST_DEQUEUE_DURATION, &durationUs);
446 swap.dequeueDuration = us2ns(durationUs);
447 }
448 mNativeSurface->query(NATIVE_WINDOW_LAST_QUEUE_DURATION, &durationUs);
449 swap.queueDuration = us2ns(durationUs);
450 } else {
451 swap.dequeueDuration = 0;
452 swap.queueDuration = 0;
453 }
454 mCurrentFrameInfo->set(FrameInfoIndex::DequeueBufferDuration)
455 = swap.dequeueDuration;
456 mCurrentFrameInfo->set(FrameInfoIndex::QueueBufferDuration)
457 = swap.queueDuration;
458 mHaveNewSurface = false;
459 mFrameNumber = -1;
460 } else {
461 mCurrentFrameInfo->set(FrameInfoIndex::DequeueBufferDuration) = 0;
462 mCurrentFrameInfo->set(FrameInfoIndex::QueueBufferDuration) = 0;
463 }
464
465 // TODO: Use a fence for real completion?
466 mCurrentFrameInfo->markFrameCompleted();
467
468 #if LOG_FRAMETIME_MMA
469 float thisFrame = mCurrentFrameInfo->duration(
470 FrameInfoIndex::IssueDrawCommandsStart,
471 FrameInfoIndex::FrameCompleted) / NANOS_PER_MILLIS_F;
472 if (sFrameCount) {
473 sBenchMma = ((9 * sBenchMma) + thisFrame) / 10;
474 } else {
475 sBenchMma = thisFrame;
476 }
477 if (++sFrameCount == 10) {
478 sFrameCount = 1;
479 ALOGD("Average frame time: %.4f", sBenchMma);
480 }
481 #endif
482
483 mJankTracker.addFrame(*mCurrentFrameInfo);
484 mRenderThread.jankTracker().addFrame(*mCurrentFrameInfo);
485 if (CC_UNLIKELY(mFrameMetricsReporter.get() != nullptr)) {
486 mFrameMetricsReporter->reportFrameMetrics(mCurrentFrameInfo->data());
487 }
488
489 GpuMemoryTracker::onFrameCompleted();
490 #ifdef BUGREPORT_FONT_CACHE_USAGE
491 auto renderType = Properties::getRenderPipelineType();
492 if (RenderPipelineType::OpenGL == renderType) {
493 Caches& caches = Caches::getInstance();
494 caches.fontRenderer.getFontRenderer().historyTracker().frameCompleted();
495 }
496 #endif
497
498 }
499
500 // Called by choreographer to do an RT-driven animation
doFrame()501 void CanvasContext::doFrame() {
502 if (!mRenderPipeline->isSurfaceReady()) return;
503 prepareAndDraw(nullptr);
504 }
505
prepareAndDraw(RenderNode * node)506 void CanvasContext::prepareAndDraw(RenderNode* node) {
507 ATRACE_CALL();
508
509 nsecs_t vsync = mRenderThread.timeLord().computeFrameTimeNanos();
510 int64_t frameInfo[UI_THREAD_FRAME_INFO_SIZE];
511 UiFrameInfoBuilder(frameInfo)
512 .addFlag(FrameInfoFlags::RTAnimation)
513 .setVsync(vsync, vsync);
514
515 TreeInfo info(TreeInfo::MODE_RT_ONLY, *this);
516 prepareTree(info, frameInfo, systemTime(CLOCK_MONOTONIC), node);
517 if (info.out.canDrawThisFrame) {
518 draw();
519 } else {
520 // wait on fences so tasks don't overlap next frame
521 waitOnFences();
522 }
523 }
524
markLayerInUse(RenderNode * node)525 void CanvasContext::markLayerInUse(RenderNode* node) {
526 if (mPrefetchedLayers.erase(node)) {
527 node->decStrong(nullptr);
528 }
529 }
530
freePrefetchedLayers()531 void CanvasContext::freePrefetchedLayers() {
532 if (mPrefetchedLayers.size()) {
533 for (auto& node : mPrefetchedLayers) {
534 ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...",
535 node->getName());
536 node->destroyLayers();
537 node->decStrong(nullptr);
538 }
539 mPrefetchedLayers.clear();
540 }
541 }
542
buildLayer(RenderNode * node)543 void CanvasContext::buildLayer(RenderNode* node) {
544 ATRACE_CALL();
545 if (!mRenderPipeline->isContextReady()) return;
546
547 // buildLayer() will leave the tree in an unknown state, so we must stop drawing
548 stopDrawing();
549
550 TreeInfo info(TreeInfo::MODE_FULL, *this);
551 info.damageAccumulator = &mDamageAccumulator;
552 info.layerUpdateQueue = &mLayerUpdateQueue;
553 info.runAnimations = false;
554 node->prepareTree(info);
555 SkRect ignore;
556 mDamageAccumulator.finish(&ignore);
557 // Tickle the GENERIC property on node to mark it as dirty for damaging
558 // purposes when the frame is actually drawn
559 node->setPropertyFieldsDirty(RenderNode::GENERIC);
560
561 mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mLightInfo);
562
563 node->incStrong(nullptr);
564 mPrefetchedLayers.insert(node);
565 }
566
copyLayerInto(DeferredLayerUpdater * layer,SkBitmap * bitmap)567 bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
568 return mRenderPipeline->copyLayerInto(layer, bitmap);
569 }
570
destroyHardwareResources()571 void CanvasContext::destroyHardwareResources() {
572 stopDrawing();
573 if (mRenderPipeline->isContextReady()) {
574 freePrefetchedLayers();
575 for (const sp<RenderNode>& node : mRenderNodes) {
576 node->destroyHardwareResources();
577 }
578 mRenderPipeline->onDestroyHardwareResources();
579 }
580 }
581
trimMemory(RenderThread & thread,int level)582 void CanvasContext::trimMemory(RenderThread& thread, int level) {
583 // No context means nothing to free
584 if (!thread.eglManager().hasEglContext()) return;
585
586 ATRACE_CALL();
587 if (level >= TRIM_MEMORY_COMPLETE) {
588 thread.renderState().flush(Caches::FlushMode::Full);
589 thread.eglManager().destroy();
590 } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
591 thread.renderState().flush(Caches::FlushMode::Moderate);
592 }
593 }
594
createTextureLayer()595 DeferredLayerUpdater* CanvasContext::createTextureLayer() {
596 return mRenderPipeline->createTextureLayer();
597 }
598
dumpFrames(int fd)599 void CanvasContext::dumpFrames(int fd) {
600 mJankTracker.dump(fd);
601 FILE* file = fdopen(fd, "a");
602 fprintf(file, "\n\n---PROFILEDATA---\n");
603 for (size_t i = 0; i < static_cast<size_t>(FrameInfoIndex::NumIndexes); i++) {
604 fprintf(file, "%s", FrameInfoNames[i].c_str());
605 fprintf(file, ",");
606 }
607 for (size_t i = 0; i < mFrames.size(); i++) {
608 FrameInfo& frame = mFrames[i];
609 if (frame[FrameInfoIndex::SyncStart] == 0) {
610 continue;
611 }
612 fprintf(file, "\n");
613 for (int i = 0; i < static_cast<int>(FrameInfoIndex::NumIndexes); i++) {
614 fprintf(file, "%" PRId64 ",", frame[i]);
615 }
616 }
617 fprintf(file, "\n---PROFILEDATA---\n\n");
618 fflush(file);
619 }
620
resetFrameStats()621 void CanvasContext::resetFrameStats() {
622 mFrames.clear();
623 mRenderThread.jankTracker().reset();
624 }
625
setName(const std::string && name)626 void CanvasContext::setName(const std::string&& name) {
627 mJankTracker.setDescription(JankTrackerType::Window, std::move(name));
628 }
629
serializeDisplayListTree()630 void CanvasContext::serializeDisplayListTree() {
631 #if ENABLE_RENDERNODE_SERIALIZATION
632 using namespace google::protobuf::io;
633 char package[128];
634 // Check whether tracing is enabled for this process.
635 FILE * file = fopen("/proc/self/cmdline", "r");
636 if (file) {
637 if (!fgets(package, 128, file)) {
638 ALOGE("Error reading cmdline: %s (%d)", strerror(errno), errno);
639 fclose(file);
640 return;
641 }
642 fclose(file);
643 } else {
644 ALOGE("Error opening /proc/self/cmdline: %s (%d)", strerror(errno),
645 errno);
646 return;
647 }
648 char path[1024];
649 snprintf(path, 1024, "/data/data/%s/cache/rendertree_dump", package);
650 int fd = open(path, O_CREAT | O_WRONLY, S_IRWXU | S_IRGRP | S_IROTH);
651 if (fd == -1) {
652 ALOGD("Failed to open '%s'", path);
653 return;
654 }
655 proto::RenderNode tree;
656 // TODO: Streaming writes?
657 mRootRenderNode->copyTo(&tree);
658 std::string data = tree.SerializeAsString();
659 write(fd, data.c_str(), data.length());
660 close(fd);
661 #endif
662 }
663
waitOnFences()664 void CanvasContext::waitOnFences() {
665 if (mFrameFences.size()) {
666 ATRACE_CALL();
667 for (auto& fence : mFrameFences) {
668 fence->getResult();
669 }
670 mFrameFences.clear();
671 }
672 }
673
674 class CanvasContext::FuncTaskProcessor : public TaskProcessor<bool> {
675 public:
FuncTaskProcessor(TaskManager * taskManager)676 explicit FuncTaskProcessor(TaskManager* taskManager)
677 : TaskProcessor<bool>(taskManager) {}
678
onProcess(const sp<Task<bool>> & task)679 virtual void onProcess(const sp<Task<bool> >& task) override {
680 FuncTask* t = static_cast<FuncTask*>(task.get());
681 t->func();
682 task->setResult(true);
683 }
684 };
685
enqueueFrameWork(std::function<void ()> && func)686 void CanvasContext::enqueueFrameWork(std::function<void()>&& func) {
687 if (!mFrameWorkProcessor.get()) {
688 mFrameWorkProcessor = new FuncTaskProcessor(mRenderPipeline->getTaskManager());
689 }
690 sp<FuncTask> task(new FuncTask());
691 task->func = func;
692 mFrameFences.push_back(task);
693 mFrameWorkProcessor->add(task);
694 }
695
getFrameNumber()696 int64_t CanvasContext::getFrameNumber() {
697 // mFrameNumber is reset to -1 when the surface changes or we swap buffers
698 if (mFrameNumber == -1 && mNativeSurface.get()) {
699 mFrameNumber = static_cast<int64_t>(mNativeSurface->getNextFrameNumber());
700 }
701 return mFrameNumber;
702 }
703
computeDirtyRect(const Frame & frame,SkRect * dirty)704 SkRect CanvasContext::computeDirtyRect(const Frame& frame, SkRect* dirty) {
705 if (frame.width() != mLastFrameWidth || frame.height() != mLastFrameHeight) {
706 // can't rely on prior content of window if viewport size changes
707 dirty->setEmpty();
708 mLastFrameWidth = frame.width();
709 mLastFrameHeight = frame.height();
710 } else if (mHaveNewSurface || frame.bufferAge() == 0) {
711 // New surface needs a full draw
712 dirty->setEmpty();
713 } else {
714 if (!dirty->isEmpty() && !dirty->intersect(0, 0, frame.width(), frame.height())) {
715 ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
716 SK_RECT_ARGS(*dirty), frame.width(), frame.height());
717 dirty->setEmpty();
718 }
719 profiler().unionDirty(dirty);
720 }
721
722 if (dirty->isEmpty()) {
723 dirty->set(0, 0, frame.width(), frame.height());
724 }
725
726 // At this point dirty is the area of the window to update. However,
727 // the area of the frame we need to repaint is potentially different, so
728 // stash the screen area for later
729 SkRect windowDirty(*dirty);
730
731 // If the buffer age is 0 we do a full-screen repaint (handled above)
732 // If the buffer age is 1 the buffer contents are the same as they were
733 // last frame so there's nothing to union() against
734 // Therefore we only care about the > 1 case.
735 if (frame.bufferAge() > 1) {
736 if (frame.bufferAge() > (int) mSwapHistory.size()) {
737 // We don't have enough history to handle this old of a buffer
738 // Just do a full-draw
739 dirty->set(0, 0, frame.width(), frame.height());
740 } else {
741 // At this point we haven't yet added the latest frame
742 // to the damage history (happens below)
743 // So we need to damage
744 for (int i = mSwapHistory.size() - 1;
745 i > ((int) mSwapHistory.size()) - frame.bufferAge(); i--) {
746 dirty->join(mSwapHistory[i].damage);
747 }
748 }
749 }
750
751 return windowDirty;
752 }
753
754 } /* namespace renderthread */
755 } /* namespace uirenderer */
756 } /* namespace android */
757