Searched defs:renderTarget (Results 1 – 4 of 4) sorted by relevance
58 void GlLayer::setRenderTarget(GLenum renderTarget) { in setRenderTarget()
101 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); in apply() local
252 RenderTarget renderTarget = output.lockRenderTarget(); in process() local266 RenderTarget renderTarget = output.lockRenderTarget(); in processMulti() local292 RenderTarget renderTarget = output.lockRenderTarget(); in processNoInput() local
518 RenderTarget renderTarget = (RenderTarget) backing.lock(ACCESS_RENDERTARGET); in syncTo() local