Searched defs:render_pass (Results 1 – 5 of 5) sorted by relevance
1235 VkResult VkPipelineObj::CreateVKPipeline(VkPipelineLayout layout, VkRenderPass render_pass) { in CreateVKPipeline()
1127 VkRenderpassObj render_pass(&test_device); in TEST_F() local11900 VkRenderpassObj render_pass(&test_device); in TEST_F() local18914 VkRenderpassObj render_pass(&test_device); in TEST_F() local
2679 vk::RenderPass render_pass; member
386 VkRenderPass render_pass; member
6356 static bool PreCallValidateDestroyRenderPass(layer_data *dev_data, VkRenderPass render_pass, RENDER… in PreCallValidateDestroyRenderPass()6369 static void PostCallRecordDestroyRenderPass(layer_data *dev_data, VkRenderPass render_pass, RENDER_… in PostCallRecordDestroyRenderPass()10215 auto render_pass = unique_ptr<RENDER_PASS_STATE>(new RENDER_PASS_STATE(pCreateInfo)); in CreateRenderPass() local