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Searched defs:render_pass (Results 1 – 5 of 5) sorted by relevance

/external/vulkan-validation-layers/tests/
Dvkrenderframework.cpp1235 VkResult VkPipelineObj::CreateVKPipeline(VkPipelineLayout layout, VkRenderPass render_pass) { in CreateVKPipeline()
Dlayer_validation_tests.cpp1127 VkRenderpassObj render_pass(&test_device); in TEST_F() local
11900 VkRenderpassObj render_pass(&test_device); in TEST_F() local
18914 VkRenderpassObj render_pass(&test_device); in TEST_F() local
/external/vulkan-validation-layers/demos/
Dcube.cpp2679 vk::RenderPass render_pass; member
Dcube.c386 VkRenderPass render_pass; member
/external/vulkan-validation-layers/layers/
Dcore_validation.cpp6356 static bool PreCallValidateDestroyRenderPass(layer_data *dev_data, VkRenderPass render_pass, RENDER… in PreCallValidateDestroyRenderPass()
6369 static void PostCallRecordDestroyRenderPass(layer_data *dev_data, VkRenderPass render_pass, RENDER_… in PostCallRecordDestroyRenderPass()
10215 auto render_pass = unique_ptr<RENDER_PASS_STATE>(new RENDER_PASS_STATE(pCreateInfo)); in CreateRenderPass() local