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Searched defs:rsq (Results 1 – 7 of 7) sorted by relevance

/external/fec/
Dsim.c10 double fac,rsq,v1,v2; in normal_rand() local
/external/swiftshader/src/Shader/
DShaderCore.cpp313 Float4 rsq; in reciprocalSquareRoot() local
849 Float4 rsq = reciprocalSquareRoot(src.x, true, pp); in rsqx() local
865 void ShaderCore::rsq(Vector4f &dst, const Vector4f &src, bool pp) in rsq() function in sw::ShaderCore
1469 Float4 rsq = reciprocalSquareRoot(dot, false, pp); in nrm2() local
1480 Float4 rsq = reciprocalSquareRoot(dot, false, pp); in nrm3() local
1491 Float4 rsq = reciprocalSquareRoot(dot, false, pp); in nrm4() local
/external/mesa3d/src/gallium/drivers/nv50/codegen/
Dnv50_ir_lowering_nv50.cpp963 Instruction *rsq = bld.mkOp1(OP_RSQ, TYPE_F32, in handleSQRT() local
/external/mesa3d/src/gallium/drivers/nvc0/codegen/
Dnv50_ir_lowering_nvc0.cpp963 Instruction *rsq = bld.mkOp1(OP_RSQ, TYPE_F32, in handleSQRT() local
/external/deqp/modules/gles2/scripts/
Dgenutil.py175 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in GenMath
/external/deqp/modules/gles31/scripts/
Dgenutil.py185 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in GenMath
/external/deqp/modules/gles3/scripts/
Dgenutil.py185 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in GenMath