1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program Tester Core
3  * ----------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Texture utilities.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "tcuTextureUtil.hpp"
25 #include "tcuVectorUtil.hpp"
26 #include "deRandom.hpp"
27 #include "deMath.h"
28 #include "deMemory.h"
29 
30 #include <limits>
31 
32 namespace tcu
33 {
34 
sRGBChannelToLinear(float cs)35 static inline float sRGBChannelToLinear (float cs)
36 {
37 	if (cs <= 0.04045)
38 		return cs / 12.92f;
39 	else
40 		return deFloatPow((cs + 0.055f) / 1.055f, 2.4f);
41 }
42 
43 static const deUint32 s_srgb8Lut[256] =
44 {
45 #include "tcuSRGB8Lut.inl"
46 };
47 
sRGB8ChannelToLinear(deUint32 cs)48 static inline float sRGB8ChannelToLinear (deUint32 cs)
49 {
50 	DE_ASSERT(cs < 256);
51 
52 	// \note This triggers UB, but in practice it doesn't cause any problems
53 	return ((const float*)s_srgb8Lut)[cs];
54 }
55 
linearChannelToSRGB(float cl)56 static inline float linearChannelToSRGB (float cl)
57 {
58 	if (cl <= 0.0f)
59 		return 0.0f;
60 	else if (cl < 0.0031308f)
61 		return 12.92f*cl;
62 	else if (cl < 1.0f)
63 		return 1.055f*deFloatPow(cl, 0.41666f) - 0.055f;
64 	else
65 		return 1.0f;
66 }
67 
68 //! Convert sRGB to linear colorspace
sRGBToLinear(const Vec4 & cs)69 Vec4 sRGBToLinear (const Vec4& cs)
70 {
71 	return Vec4(sRGBChannelToLinear(cs[0]),
72 				sRGBChannelToLinear(cs[1]),
73 				sRGBChannelToLinear(cs[2]),
74 				cs[3]);
75 }
76 
sRGB8ToLinear(const UVec4 & cs)77 Vec4 sRGB8ToLinear (const UVec4& cs)
78 {
79 	return Vec4(sRGB8ChannelToLinear(cs[0]),
80 				sRGB8ChannelToLinear(cs[1]),
81 				sRGB8ChannelToLinear(cs[2]),
82 				1.0f);
83 }
84 
sRGBA8ToLinear(const UVec4 & cs)85 Vec4 sRGBA8ToLinear (const UVec4& cs)
86 {
87 	return Vec4(sRGB8ChannelToLinear(cs[0]),
88 				sRGB8ChannelToLinear(cs[1]),
89 				sRGB8ChannelToLinear(cs[2]),
90 				(float)cs[3] / 255.0f);
91 }
92 
93 //! Convert from linear to sRGB colorspace
linearToSRGB(const Vec4 & cl)94 Vec4 linearToSRGB (const Vec4& cl)
95 {
96 	return Vec4(linearChannelToSRGB(cl[0]),
97 				linearChannelToSRGB(cl[1]),
98 				linearChannelToSRGB(cl[2]),
99 				cl[3]);
100 }
101 
isSRGB(TextureFormat format)102 bool isSRGB (TextureFormat format)
103 {
104 	// make sure to update this if type table is updated
105 	DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 21);
106 
107 	return	format.order == TextureFormat::sR		||
108 			format.order == TextureFormat::sRG		||
109 			format.order == TextureFormat::sRGB		||
110 			format.order == TextureFormat::sRGBA	||
111 			format.order == TextureFormat::sBGR		||
112 			format.order == TextureFormat::sBGRA;
113 }
114 
linearToSRGBIfNeeded(const TextureFormat & format,const tcu::Vec4 & color)115 tcu::Vec4 linearToSRGBIfNeeded (const TextureFormat& format, const tcu::Vec4& color)
116 {
117 	return isSRGB(format) ? linearToSRGB(color) : color;
118 }
119 
isCombinedDepthStencilType(TextureFormat::ChannelType type)120 bool isCombinedDepthStencilType (TextureFormat::ChannelType type)
121 {
122 	// make sure to update this if type table is updated
123 	DE_STATIC_ASSERT(TextureFormat::CHANNELTYPE_LAST == 38);
124 
125 	return	type == TextureFormat::UNSIGNED_INT_16_8_8			||
126 			type == TextureFormat::UNSIGNED_INT_24_8			||
127 			type == TextureFormat::UNSIGNED_INT_24_8_REV		||
128 			type == TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV;
129 }
130 
hasStencilComponent(TextureFormat::ChannelOrder order)131 bool hasStencilComponent (TextureFormat::ChannelOrder order)
132 {
133 	DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 21);
134 
135 	switch (order)
136 	{
137 		case TextureFormat::S:
138 		case TextureFormat::DS:
139 			return true;
140 
141 		default:
142 			return false;
143 	}
144 }
145 
hasDepthComponent(TextureFormat::ChannelOrder order)146 bool hasDepthComponent (TextureFormat::ChannelOrder order)
147 {
148 	DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 21);
149 
150 	switch (order)
151 	{
152 		case TextureFormat::D:
153 		case TextureFormat::DS:
154 			return true;
155 
156 		default:
157 			return false;
158 	}
159 }
160 
161 //! Get texture channel class for format
getTextureChannelClass(TextureFormat::ChannelType channelType)162 TextureChannelClass getTextureChannelClass (TextureFormat::ChannelType channelType)
163 {
164 	// make sure this table is updated if format table is updated
165 	DE_STATIC_ASSERT(TextureFormat::CHANNELTYPE_LAST == 38);
166 
167 	switch (channelType)
168 	{
169 		case TextureFormat::SNORM_INT8:						return TEXTURECHANNELCLASS_SIGNED_FIXED_POINT;
170 		case TextureFormat::SNORM_INT16:					return TEXTURECHANNELCLASS_SIGNED_FIXED_POINT;
171 		case TextureFormat::SNORM_INT32:					return TEXTURECHANNELCLASS_SIGNED_FIXED_POINT;
172 		case TextureFormat::UNORM_INT8:						return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
173 		case TextureFormat::UNORM_INT16:					return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
174 		case TextureFormat::UNORM_INT24:					return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
175 		case TextureFormat::UNORM_INT32:					return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
176 		case TextureFormat::UNORM_BYTE_44:					return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
177 		case TextureFormat::UNORM_SHORT_565:				return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
178 		case TextureFormat::UNORM_SHORT_555:				return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
179 		case TextureFormat::UNORM_SHORT_4444:				return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
180 		case TextureFormat::UNORM_SHORT_5551:				return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
181 		case TextureFormat::UNORM_SHORT_1555:				return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
182 		case TextureFormat::UNSIGNED_BYTE_44:				return TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
183 		case TextureFormat::UNSIGNED_SHORT_565:				return TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
184 		case TextureFormat::UNSIGNED_SHORT_4444:			return TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
185 		case TextureFormat::UNSIGNED_SHORT_5551:			return TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
186 		case TextureFormat::UNORM_INT_101010:				return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
187 		case TextureFormat::SNORM_INT_1010102_REV:			return TEXTURECHANNELCLASS_SIGNED_FIXED_POINT;
188 		case TextureFormat::UNORM_INT_1010102_REV:			return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
189 		case TextureFormat::SIGNED_INT_1010102_REV:			return TEXTURECHANNELCLASS_SIGNED_INTEGER;
190 		case TextureFormat::UNSIGNED_INT_1010102_REV:		return TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
191 		case TextureFormat::UNSIGNED_INT_11F_11F_10F_REV:	return TEXTURECHANNELCLASS_FLOATING_POINT;
192 		case TextureFormat::UNSIGNED_INT_999_E5_REV:		return TEXTURECHANNELCLASS_FLOATING_POINT;
193 		case TextureFormat::UNSIGNED_INT_16_8_8:			return TEXTURECHANNELCLASS_LAST;					//!< packed unorm16-x8-uint8
194 		case TextureFormat::UNSIGNED_INT_24_8:				return TEXTURECHANNELCLASS_LAST;					//!< packed unorm24-uint8
195 		case TextureFormat::UNSIGNED_INT_24_8_REV:			return TEXTURECHANNELCLASS_LAST;					//!< packed unorm24-uint8
196 		case TextureFormat::SIGNED_INT8:					return TEXTURECHANNELCLASS_SIGNED_INTEGER;
197 		case TextureFormat::SIGNED_INT16:					return TEXTURECHANNELCLASS_SIGNED_INTEGER;
198 		case TextureFormat::SIGNED_INT32:					return TEXTURECHANNELCLASS_SIGNED_INTEGER;
199 		case TextureFormat::UNSIGNED_INT8:					return TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
200 		case TextureFormat::UNSIGNED_INT16:					return TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
201 		case TextureFormat::UNSIGNED_INT24:					return TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
202 		case TextureFormat::UNSIGNED_INT32:					return TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
203 		case TextureFormat::HALF_FLOAT:						return TEXTURECHANNELCLASS_FLOATING_POINT;
204 		case TextureFormat::FLOAT:							return TEXTURECHANNELCLASS_FLOATING_POINT;
205 		case TextureFormat::FLOAT64:						return TEXTURECHANNELCLASS_FLOATING_POINT;
206 		case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV:	return TEXTURECHANNELCLASS_LAST;					//!< packed float32-pad24-uint8
207 		default:
208 			DE_FATAL("Unknown channel type");
209 			return TEXTURECHANNELCLASS_LAST;
210 	}
211 }
212 
isAccessValid(TextureFormat format,TextureAccessType type)213 bool isAccessValid (TextureFormat format, TextureAccessType type)
214 {
215 	DE_ASSERT(isValid(format));
216 
217 	if (format.order == TextureFormat::DS)
218 	{
219 		// It is never allowed to access combined depth-stencil format with getPixel().
220 		// Instead either getPixDepth() or getPixStencil(), or effective depth- or stencil-
221 		// access must be used.
222 		return false;
223 	}
224 	else if (format.order == TextureFormat::D)
225 		return type == TEXTUREACCESSTYPE_FLOAT;
226 	else if (format.order == TextureFormat::S)
227 		return type == TEXTUREACCESSTYPE_UNSIGNED_INT;
228 	else
229 	{
230 		// A few packed color formats have access type restrictions
231 		if (format.type == TextureFormat::UNSIGNED_INT_11F_11F_10F_REV ||
232 			format.type == TextureFormat::UNSIGNED_INT_999_E5_REV)
233 			return type == TEXTUREACCESSTYPE_FLOAT;
234 		else
235 			return true;
236 	}
237 }
238 
239 /*--------------------------------------------------------------------*//*!
240  * \brief Get access to subregion of pixel buffer
241  * \param access	Parent access object
242  * \param x			X offset
243  * \param y			Y offset
244  * \param z			Z offset
245  * \param width		Width
246  * \param height	Height
247  * \param depth		Depth
248  * \return Access object that targets given subregion of parent access object
249  *//*--------------------------------------------------------------------*/
getSubregion(const ConstPixelBufferAccess & access,int x,int y,int z,int width,int height,int depth)250 ConstPixelBufferAccess getSubregion (const ConstPixelBufferAccess& access, int x, int y, int z, int width, int height, int depth)
251 {
252 	DE_ASSERT(de::inBounds(x, 0, access.getWidth()));
253 	DE_ASSERT(de::inRange(x+width, x+1, access.getWidth()));
254 
255 	DE_ASSERT(de::inBounds(y, 0, access.getHeight()));
256 	DE_ASSERT(de::inRange(y+height, y+1, access.getHeight()));
257 
258 	DE_ASSERT(de::inBounds(z, 0, access.getDepth()));
259 	DE_ASSERT(de::inRange(z+depth, z+1, access.getDepth()));
260 
261 	return ConstPixelBufferAccess(access.getFormat(), tcu::IVec3(width, height, depth), access.getPitch(),
262 								  (const deUint8*)access.getDataPtr() + access.getPixelPitch()*x + access.getRowPitch()*y + access.getSlicePitch()*z);
263 }
264 
265 /*--------------------------------------------------------------------*//*!
266  * \brief Get access to subregion of pixel buffer
267  * \param access	Parent access object
268  * \param x			X offset
269  * \param y			Y offset
270  * \param z			Z offset
271  * \param width		Width
272  * \param height	Height
273  * \param depth		Depth
274  * \return Access object that targets given subregion of parent access object
275  *//*--------------------------------------------------------------------*/
getSubregion(const PixelBufferAccess & access,int x,int y,int z,int width,int height,int depth)276 PixelBufferAccess getSubregion (const PixelBufferAccess& access, int x, int y, int z, int width, int height, int depth)
277 {
278 	DE_ASSERT(de::inBounds(x, 0, access.getWidth()));
279 	DE_ASSERT(de::inRange(x+width, x+1, access.getWidth()));
280 
281 	DE_ASSERT(de::inBounds(y, 0, access.getHeight()));
282 	DE_ASSERT(de::inRange(y+height, y+1, access.getHeight()));
283 
284 	DE_ASSERT(de::inBounds(z, 0, access.getDepth()));
285 	DE_ASSERT(de::inRange(z+depth, z+1, access.getDepth()));
286 
287 	return PixelBufferAccess(access.getFormat(), tcu::IVec3(width, height, depth), access.getPitch(),
288 							 (deUint8*)access.getDataPtr() + access.getPixelPitch()*x + access.getRowPitch()*y + access.getSlicePitch()*z);
289 }
290 
291 /*--------------------------------------------------------------------*//*!
292  * \brief Get access to subregion of pixel buffer
293  * \param access	Parent access object
294  * \param x			X offset
295  * \param y			Y offset
296  * \param width		Width
297  * \param height	Height
298  * \return Access object that targets given subregion of parent access object
299  *//*--------------------------------------------------------------------*/
getSubregion(const PixelBufferAccess & access,int x,int y,int width,int height)300 PixelBufferAccess getSubregion (const PixelBufferAccess& access, int x, int y, int width, int height)
301 {
302 	return getSubregion(access, x, y, 0, width, height, 1);
303 }
304 
305 /*--------------------------------------------------------------------*//*!
306  * \brief Get access to subregion of pixel buffer
307  * \param access	Parent access object
308  * \param x			X offset
309  * \param y			Y offset
310  * \param width		Width
311  * \param height	Height
312  * \return Access object that targets given subregion of parent access object
313  *//*--------------------------------------------------------------------*/
getSubregion(const ConstPixelBufferAccess & access,int x,int y,int width,int height)314 ConstPixelBufferAccess getSubregion (const ConstPixelBufferAccess& access, int x, int y, int width, int height)
315 {
316 	return getSubregion(access, x, y, 0, width, height, 1);
317 }
318 
319 /*--------------------------------------------------------------------*//*!
320  * \brief Flip rows in Y direction
321  * \param access Access object
322  * \return Modified access object where Y coordinates are reversed
323  *//*--------------------------------------------------------------------*/
flipYAccess(const PixelBufferAccess & access)324 PixelBufferAccess flipYAccess (const PixelBufferAccess& access)
325 {
326 	const int			rowPitch		= access.getRowPitch();
327 	const int			offsetToLast	= rowPitch*(access.getHeight()-1);
328 	const tcu::IVec3	pitch			(access.getPixelPitch(), -rowPitch, access.getSlicePitch());
329 
330 	return PixelBufferAccess(access.getFormat(), access.getSize(), pitch, (deUint8*)access.getDataPtr() + offsetToLast);
331 }
332 
333 /*--------------------------------------------------------------------*//*!
334  * \brief Flip rows in Y direction
335  * \param access Access object
336  * \return Modified access object where Y coordinates are reversed
337  *//*--------------------------------------------------------------------*/
flipYAccess(const ConstPixelBufferAccess & access)338 ConstPixelBufferAccess flipYAccess (const ConstPixelBufferAccess& access)
339 {
340 	const int			rowPitch		= access.getRowPitch();
341 	const int			offsetToLast	= rowPitch*(access.getHeight()-1);
342 	const tcu::IVec3	pitch			(access.getPixelPitch(), -rowPitch, access.getSlicePitch());
343 
344 	return ConstPixelBufferAccess(access.getFormat(), access.getSize(), pitch, (deUint8*)access.getDataPtr() + offsetToLast);
345 }
346 
getFloatChannelValueRange(TextureFormat::ChannelType channelType)347 static Vec2 getFloatChannelValueRange (TextureFormat::ChannelType channelType)
348 {
349 	// make sure this table is updated if format table is updated
350 	DE_STATIC_ASSERT(TextureFormat::CHANNELTYPE_LAST == 38);
351 
352 	float cMin = 0.0f;
353 	float cMax = 0.0f;
354 
355 	switch (channelType)
356 	{
357 		// Signed normalized formats.
358 		case TextureFormat::SNORM_INT8:
359 		case TextureFormat::SNORM_INT16:
360 		case TextureFormat::SNORM_INT32:
361 		case TextureFormat::SNORM_INT_1010102_REV:			cMin = -1.0f;			cMax = 1.0f;			break;
362 
363 		// Unsigned normalized formats.
364 		case TextureFormat::UNORM_INT8:
365 		case TextureFormat::UNORM_INT16:
366 		case TextureFormat::UNORM_INT24:
367 		case TextureFormat::UNORM_INT32:
368 		case TextureFormat::UNORM_BYTE_44:
369 		case TextureFormat::UNORM_SHORT_565:
370 		case TextureFormat::UNORM_SHORT_555:
371 		case TextureFormat::UNORM_SHORT_4444:
372 		case TextureFormat::UNORM_SHORT_5551:
373 		case TextureFormat::UNORM_SHORT_1555:
374 		case TextureFormat::UNORM_INT_101010:
375 		case TextureFormat::UNORM_INT_1010102_REV:			cMin = 0.0f;			cMax = 1.0f;			break;
376 
377 		// Misc formats.
378 		case TextureFormat::SIGNED_INT8:					cMin = -128.0f;			cMax = 127.0f;			break;
379 		case TextureFormat::SIGNED_INT16:					cMin = -32768.0f;		cMax = 32767.0f;		break;
380 		case TextureFormat::SIGNED_INT32:					cMin = -2147483648.0f;	cMax = 2147483647.0f;	break;
381 		case TextureFormat::UNSIGNED_INT8:					cMin = 0.0f;			cMax = 255.0f;			break;
382 		case TextureFormat::UNSIGNED_INT16:					cMin = 0.0f;			cMax = 65535.0f;		break;
383 		case TextureFormat::UNSIGNED_INT24:					cMin = 0.0f;			cMax = 16777215.0f;		break;
384 		case TextureFormat::UNSIGNED_INT32:					cMin = 0.0f;			cMax = 4294967295.f;	break;
385 		case TextureFormat::HALF_FLOAT:						cMin = -1e3f;			cMax = 1e3f;			break;
386 		case TextureFormat::FLOAT:							cMin = -1e5f;			cMax = 1e5f;			break;
387 		case TextureFormat::FLOAT64:						cMin = -1e5f;			cMax = 1e5f;			break;
388 		case TextureFormat::UNSIGNED_INT_11F_11F_10F_REV:	cMin = 0.0f;			cMax = 1e4f;			break;
389 		case TextureFormat::UNSIGNED_INT_999_E5_REV:		cMin = 0.0f;			cMax = 1e5f;			break;
390 		case TextureFormat::UNSIGNED_BYTE_44:				cMin = 0.0f;			cMax = 15.f;			break;
391 		case TextureFormat::UNSIGNED_SHORT_4444:			cMin = 0.0f;			cMax = 15.f;			break;
392 
393 		default:
394 			DE_ASSERT(false);
395 	}
396 
397 	return Vec2(cMin, cMax);
398 }
399 
400 /*--------------------------------------------------------------------*//*!
401  * \brief Get standard parameters for testing texture format
402  *
403  * Returns TextureFormatInfo that describes good parameters for exercising
404  * given TextureFormat. Parameters include value ranges per channel and
405  * suitable lookup scaling and bias in order to reduce result back to
406  * 0..1 range.
407  *//*--------------------------------------------------------------------*/
getTextureFormatInfo(const TextureFormat & format)408 TextureFormatInfo getTextureFormatInfo (const TextureFormat& format)
409 {
410 	// Special cases.
411 	if (format.type == TextureFormat::UNSIGNED_INT_1010102_REV)
412 		return TextureFormatInfo(Vec4(	     0.0f,		    0.0f,		    0.0f,		 0.0f),
413 								 Vec4(	  1023.0f,		 1023.0f,		 1023.0f,		 3.0f),
414 								 Vec4(1.0f/1023.f,	1.0f/1023.0f,	1.0f/1023.0f,	1.0f/3.0f),
415 								 Vec4(	     0.0f,		    0.0f,		    0.0f,		 0.0f));
416 	if (format.type == TextureFormat::SIGNED_INT_1010102_REV)
417 		return TextureFormatInfo(Vec4(	  -512.0f,		 -512.0f,		 -512.0f,		-2.0f),
418 								 Vec4(	   511.0f,		  511.0f,		  511.0f,		 1.0f),
419 								 Vec4(1.0f/1023.f,	1.0f/1023.0f,	1.0f/1023.0f,	1.0f/3.0f),
420 								 Vec4(	     0.5f,		    0.5f,		    0.5f,		 0.5f));
421 	else if (format.order == TextureFormat::D || format.order == TextureFormat::DS)
422 		return TextureFormatInfo(Vec4(0.0f,	0.0f,	0.0f,	0.0f),
423 								 Vec4(1.0f,	1.0f,	1.0f,	0.0f),
424 								 Vec4(1.0f,	1.0f,	1.0f,	1.0f),
425 								 Vec4(0.0f,	0.0f,	0.0f,	0.0f)); // Depth / stencil formats.
426 	else if (format == TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_SHORT_5551))
427 		return TextureFormatInfo(Vec4(0.0f, 0.0f, 0.0f, 0.5f),
428 								 Vec4(1.0f, 1.0f, 1.0f, 1.5f),
429 								 Vec4(1.0f, 1.0f, 1.0f, 1.0f),
430 								 Vec4(0.0f, 0.0f, 0.0f, 0.0f));
431 	else if (format.type == TextureFormat::UNSIGNED_SHORT_5551)
432 		return TextureFormatInfo(Vec4(	   0.0f,		  0.0f,		  0.0f,	0.0f),
433 								 Vec4(	  31.0f,		 31.0f,		 31.0f,	1.0f),
434 								 Vec4(1.0f/31.f,	1.0f/31.0f,	1.0f/31.0f,	1.0f),
435 								 Vec4(	   0.0f,		  0.0f,		  0.0f,	0.0f));
436 	else if (format.type == TextureFormat::UNSIGNED_SHORT_565)
437 		return TextureFormatInfo(Vec4(	   0.0f,		  0.0f,		  0.0f,	0.0f),
438 								 Vec4(	  31.0f,		 63.0f,		 31.0f,	0.0f),
439 								 Vec4(1.0f/31.f,	1.0f/63.0f,	1.0f/31.0f,	1.0f),
440 								 Vec4(	   0.0f,		  0.0f,		  0.0f,	0.0f));
441 
442 	const Vec2						cRange		= getFloatChannelValueRange(format.type);
443 	const TextureSwizzle::Channel*	map			= getChannelReadSwizzle(format.order).components;
444 	const BVec4						chnMask		= BVec4(deInRange32(map[0], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
445 														deInRange32(map[1], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
446 														deInRange32(map[2], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
447 														deInRange32(map[3], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE);
448 	const float						scale		= 1.0f / (cRange[1] - cRange[0]);
449 	const float						bias		= -cRange[0] * scale;
450 
451 	return TextureFormatInfo(select(cRange[0],	0.0f, chnMask),
452 							 select(cRange[1],	0.0f, chnMask),
453 							 select(scale,		1.0f, chnMask),
454 							 select(bias,		0.0f, chnMask));
455 }
456 
getFormatMinIntValue(const TextureFormat & format)457 IVec4 getFormatMinIntValue (const TextureFormat& format)
458 {
459 	DE_ASSERT(getTextureChannelClass(format.type) == TEXTURECHANNELCLASS_SIGNED_INTEGER);
460 
461 	switch (format.type)
462 	{
463 		case TextureFormat::SIGNED_INT8:	return IVec4(std::numeric_limits<deInt8>::min());
464 		case TextureFormat::SIGNED_INT16:	return IVec4(std::numeric_limits<deInt16>::min());
465 		case TextureFormat::SIGNED_INT32:	return IVec4(std::numeric_limits<deInt32>::min());
466 
467 		default:
468 			DE_FATAL("Invalid channel type");
469 			return IVec4(0);
470 	}
471 }
472 
getFormatMaxIntValue(const TextureFormat & format)473 IVec4 getFormatMaxIntValue (const TextureFormat& format)
474 {
475 	DE_ASSERT(getTextureChannelClass(format.type) == TEXTURECHANNELCLASS_SIGNED_INTEGER);
476 
477 	if (format == TextureFormat(TextureFormat::RGBA, TextureFormat::SIGNED_INT_1010102_REV) ||
478 		format == TextureFormat(TextureFormat::BGRA, TextureFormat::SIGNED_INT_1010102_REV))
479 		return IVec4(511, 511, 511, 1);
480 
481 	switch (format.type)
482 	{
483 		case TextureFormat::SIGNED_INT8:	return IVec4(std::numeric_limits<deInt8>::max());
484 		case TextureFormat::SIGNED_INT16:	return IVec4(std::numeric_limits<deInt16>::max());
485 		case TextureFormat::SIGNED_INT32:	return IVec4(std::numeric_limits<deInt32>::max());
486 
487 		default:
488 			DE_FATAL("Invalid channel type");
489 			return IVec4(0);
490 	}
491 }
492 
getFormatMaxUintValue(const TextureFormat & format)493 UVec4 getFormatMaxUintValue (const TextureFormat& format)
494 {
495 	DE_ASSERT(getTextureChannelClass(format.type) == TEXTURECHANNELCLASS_UNSIGNED_INTEGER);
496 
497 	if (format == TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT_1010102_REV) ||
498 		format == TextureFormat(TextureFormat::BGRA, TextureFormat::UNSIGNED_INT_1010102_REV))
499 		return UVec4(1023u, 1023u, 1023u, 3u);
500 
501 	switch (format.type)
502 	{
503 		case TextureFormat::UNSIGNED_INT8:	return UVec4(std::numeric_limits<deUint8>::max());
504 		case TextureFormat::UNSIGNED_INT16:	return UVec4(std::numeric_limits<deUint16>::max());
505 		case TextureFormat::UNSIGNED_INT24:	return UVec4(0xffffffu);
506 		case TextureFormat::UNSIGNED_INT32:	return UVec4(std::numeric_limits<deUint32>::max());
507 
508 		default:
509 			DE_FATAL("Invalid channel type");
510 			return UVec4(0);
511 	}
512 }
513 
getChannelBitDepth(TextureFormat::ChannelType channelType)514 static IVec4 getChannelBitDepth (TextureFormat::ChannelType channelType)
515 {
516 	// make sure this table is updated if format table is updated
517 	DE_STATIC_ASSERT(TextureFormat::CHANNELTYPE_LAST == 38);
518 
519 	switch (channelType)
520 	{
521 		case TextureFormat::SNORM_INT8:						return IVec4(8);
522 		case TextureFormat::SNORM_INT16:					return IVec4(16);
523 		case TextureFormat::SNORM_INT32:					return IVec4(32);
524 		case TextureFormat::UNORM_INT8:						return IVec4(8);
525 		case TextureFormat::UNORM_INT16:					return IVec4(16);
526 		case TextureFormat::UNORM_INT24:					return IVec4(24);
527 		case TextureFormat::UNORM_INT32:					return IVec4(32);
528 		case TextureFormat::UNORM_BYTE_44:					return IVec4(4,4,0,0);
529 		case TextureFormat::UNORM_SHORT_565:				return IVec4(5,6,5,0);
530 		case TextureFormat::UNORM_SHORT_4444:				return IVec4(4);
531 		case TextureFormat::UNORM_SHORT_555:				return IVec4(5,5,5,0);
532 		case TextureFormat::UNORM_SHORT_5551:				return IVec4(5,5,5,1);
533 		case TextureFormat::UNORM_SHORT_1555:				return IVec4(1,5,5,5);
534 		case TextureFormat::UNSIGNED_BYTE_44:				return IVec4(4,4,0,0);
535 		case TextureFormat::UNSIGNED_SHORT_565:				return IVec4(5,6,5,0);
536 		case TextureFormat::UNSIGNED_SHORT_4444:			return IVec4(4);
537 		case TextureFormat::UNSIGNED_SHORT_5551:			return IVec4(5,5,5,1);
538 		case TextureFormat::UNORM_INT_101010:				return IVec4(10,10,10,0);
539 		case TextureFormat::SNORM_INT_1010102_REV:			return IVec4(10,10,10,2);
540 		case TextureFormat::UNORM_INT_1010102_REV:			return IVec4(10,10,10,2);
541 		case TextureFormat::SIGNED_INT8:					return IVec4(8);
542 		case TextureFormat::SIGNED_INT16:					return IVec4(16);
543 		case TextureFormat::SIGNED_INT32:					return IVec4(32);
544 		case TextureFormat::UNSIGNED_INT8:					return IVec4(8);
545 		case TextureFormat::UNSIGNED_INT16:					return IVec4(16);
546 		case TextureFormat::UNSIGNED_INT24:					return IVec4(24);
547 		case TextureFormat::UNSIGNED_INT32:					return IVec4(32);
548 		case TextureFormat::SIGNED_INT_1010102_REV:			return IVec4(10,10,10,2);
549 		case TextureFormat::UNSIGNED_INT_1010102_REV:		return IVec4(10,10,10,2);
550 		case TextureFormat::UNSIGNED_INT_16_8_8:			return IVec4(16,8,0,0);
551 		case TextureFormat::UNSIGNED_INT_24_8:				return IVec4(24,8,0,0);
552 		case TextureFormat::UNSIGNED_INT_24_8_REV:			return IVec4(24,8,0,0);
553 		case TextureFormat::HALF_FLOAT:						return IVec4(16);
554 		case TextureFormat::FLOAT:							return IVec4(32);
555 		case TextureFormat::FLOAT64:						return IVec4(64);
556 		case TextureFormat::UNSIGNED_INT_11F_11F_10F_REV:	return IVec4(11,11,10,0);
557 		case TextureFormat::UNSIGNED_INT_999_E5_REV:		return IVec4(9,9,9,0);
558 		case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV:	return IVec4(32,8,0,0);
559 		default:
560 			DE_ASSERT(false);
561 			return IVec4(0);
562 	}
563 }
564 
getTextureFormatBitDepth(const TextureFormat & format)565 IVec4 getTextureFormatBitDepth (const TextureFormat& format)
566 {
567 	const IVec4						chnBits		= getChannelBitDepth(format.type);
568 	const TextureSwizzle::Channel*	map			= getChannelReadSwizzle(format.order).components;
569 	const BVec4						chnMask		= BVec4(deInRange32(map[0], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
570 														deInRange32(map[1], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
571 														deInRange32(map[2], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
572 														deInRange32(map[3], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE);
573 	const IVec4						chnSwz		= IVec4((chnMask[0]) ? ((int)map[0]) : (0),
574 														(chnMask[1]) ? ((int)map[1]) : (0),
575 														(chnMask[2]) ? ((int)map[2]) : (0),
576 														(chnMask[3]) ? ((int)map[3]) : (0));
577 
578 	return select(chnBits.swizzle(chnSwz.x(), chnSwz.y(), chnSwz.z(), chnSwz.w()), IVec4(0), chnMask);
579 }
580 
getChannelMantissaBitDepth(TextureFormat::ChannelType channelType)581 static IVec4 getChannelMantissaBitDepth (TextureFormat::ChannelType channelType)
582 {
583 	// make sure this table is updated if format table is updated
584 	DE_STATIC_ASSERT(TextureFormat::CHANNELTYPE_LAST == 38);
585 
586 	switch (channelType)
587 	{
588 		case TextureFormat::SNORM_INT8:
589 		case TextureFormat::SNORM_INT16:
590 		case TextureFormat::SNORM_INT32:
591 		case TextureFormat::UNORM_INT8:
592 		case TextureFormat::UNORM_INT16:
593 		case TextureFormat::UNORM_INT24:
594 		case TextureFormat::UNORM_INT32:
595 		case TextureFormat::UNORM_BYTE_44:
596 		case TextureFormat::UNORM_SHORT_565:
597 		case TextureFormat::UNORM_SHORT_4444:
598 		case TextureFormat::UNORM_SHORT_555:
599 		case TextureFormat::UNORM_SHORT_5551:
600 		case TextureFormat::UNORM_SHORT_1555:
601 		case TextureFormat::UNSIGNED_BYTE_44:
602 		case TextureFormat::UNSIGNED_SHORT_565:
603 		case TextureFormat::UNSIGNED_SHORT_4444:
604 		case TextureFormat::UNSIGNED_SHORT_5551:
605 		case TextureFormat::UNORM_INT_101010:
606 		case TextureFormat::SNORM_INT_1010102_REV:
607 		case TextureFormat::UNORM_INT_1010102_REV:
608 		case TextureFormat::SIGNED_INT8:
609 		case TextureFormat::SIGNED_INT16:
610 		case TextureFormat::SIGNED_INT32:
611 		case TextureFormat::UNSIGNED_INT8:
612 		case TextureFormat::UNSIGNED_INT16:
613 		case TextureFormat::UNSIGNED_INT24:
614 		case TextureFormat::UNSIGNED_INT32:
615 		case TextureFormat::SIGNED_INT_1010102_REV:
616 		case TextureFormat::UNSIGNED_INT_1010102_REV:
617 		case TextureFormat::UNSIGNED_INT_16_8_8:
618 		case TextureFormat::UNSIGNED_INT_24_8:
619 		case TextureFormat::UNSIGNED_INT_24_8_REV:
620 		case TextureFormat::UNSIGNED_INT_999_E5_REV:
621 			return getChannelBitDepth(channelType);
622 
623 		case TextureFormat::HALF_FLOAT:						return IVec4(10);
624 		case TextureFormat::FLOAT:							return IVec4(23);
625 		case TextureFormat::FLOAT64:						return IVec4(52);
626 		case TextureFormat::UNSIGNED_INT_11F_11F_10F_REV:	return IVec4(6,6,5,0);
627 		case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV:	return IVec4(23,8,0,0);
628 		default:
629 			DE_ASSERT(false);
630 			return IVec4(0);
631 	}
632 }
633 
getTextureFormatMantissaBitDepth(const TextureFormat & format)634 IVec4 getTextureFormatMantissaBitDepth (const TextureFormat& format)
635 {
636 	const IVec4						chnBits		= getChannelMantissaBitDepth(format.type);
637 	const TextureSwizzle::Channel*	map			= getChannelReadSwizzle(format.order).components;
638 	const BVec4						chnMask		= BVec4(deInRange32(map[0], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
639 														deInRange32(map[1], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
640 														deInRange32(map[2], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
641 														deInRange32(map[3], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE);
642 	const IVec4						chnSwz		= IVec4((chnMask[0]) ? ((int)map[0]) : (0),
643 														(chnMask[1]) ? ((int)map[1]) : (0),
644 														(chnMask[2]) ? ((int)map[2]) : (0),
645 														(chnMask[3]) ? ((int)map[3]) : (0));
646 
647 	return select(chnBits.swizzle(chnSwz.x(), chnSwz.y(), chnSwz.z(), chnSwz.w()), IVec4(0), chnMask);
648 }
649 
getTextureFormatChannelMask(const TextureFormat & format)650 BVec4 getTextureFormatChannelMask (const TextureFormat& format)
651 {
652 	const TextureSwizzle::Channel* const map = getChannelReadSwizzle(format.order).components;
653 	return BVec4(deInRange32(map[0], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
654 				 deInRange32(map[1], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
655 				 deInRange32(map[2], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE,
656 				 deInRange32(map[3], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE);
657 }
658 
linearInterpolate(float t,float minVal,float maxVal)659 static inline float linearInterpolate (float t, float minVal, float maxVal)
660 {
661 	return minVal + (maxVal - minVal) * t;
662 }
663 
linearInterpolate(float t,const Vec4 & a,const Vec4 & b)664 static inline Vec4 linearInterpolate (float t, const Vec4& a, const Vec4& b)
665 {
666 	return a + (b - a) * t;
667 }
668 
669 enum
670 {
671 	CLEAR_OPTIMIZE_THRESHOLD		= 128,
672 	CLEAR_OPTIMIZE_MAX_PIXEL_SIZE	= 8
673 };
674 
fillRow(const PixelBufferAccess & dst,int y,int z,int pixelSize,const deUint8 * pixel)675 inline void fillRow (const PixelBufferAccess& dst, int y, int z, int pixelSize, const deUint8* pixel)
676 {
677 	DE_ASSERT(dst.getPixelPitch() == pixelSize); // only tightly packed
678 
679 	deUint8*	dstPtr	= (deUint8*)dst.getPixelPtr(0, y, z);
680 	int			width	= dst.getWidth();
681 
682 	if (pixelSize == 8 && deIsAlignedPtr(dstPtr, pixelSize))
683 	{
684 		deUint64 val;
685 		memcpy(&val, pixel, sizeof(val));
686 
687 		for (int i = 0; i < width; i++)
688 			((deUint64*)dstPtr)[i] = val;
689 	}
690 	else if (pixelSize == 4 && deIsAlignedPtr(dstPtr, pixelSize))
691 	{
692 		deUint32 val;
693 		memcpy(&val, pixel, sizeof(val));
694 
695 		for (int i = 0; i < width; i++)
696 			((deUint32*)dstPtr)[i] = val;
697 	}
698 	else
699 	{
700 		for (int i = 0; i < width; i++)
701 			for (int j = 0; j < pixelSize; j++)
702 				dstPtr[i*pixelSize+j] = pixel[j];
703 	}
704 }
705 
clear(const PixelBufferAccess & access,const Vec4 & color)706 void clear (const PixelBufferAccess& access, const Vec4& color)
707 {
708 	const int	pixelSize				= access.getFormat().getPixelSize();
709 	const int	pixelPitch				= access.getPixelPitch();
710 	const bool	rowPixelsTightlyPacked	= (pixelSize == pixelPitch);
711 
712 	if (access.getWidth()*access.getHeight()*access.getDepth() >= CLEAR_OPTIMIZE_THRESHOLD &&
713 		pixelSize < CLEAR_OPTIMIZE_MAX_PIXEL_SIZE && rowPixelsTightlyPacked)
714 	{
715 		// Convert to destination format.
716 		union
717 		{
718 			deUint8		u8[CLEAR_OPTIMIZE_MAX_PIXEL_SIZE];
719 			deUint64	u64; // Forces 64-bit alignment.
720 		} pixel;
721 		DE_STATIC_ASSERT(sizeof(pixel) == CLEAR_OPTIMIZE_MAX_PIXEL_SIZE);
722 		PixelBufferAccess(access.getFormat(), 1, 1, 1, 0, 0, &pixel.u8[0]).setPixel(color, 0, 0);
723 
724 		for (int z = 0; z < access.getDepth(); z++)
725 			for (int y = 0; y < access.getHeight(); y++)
726 				fillRow(access, y, z, pixelSize, &pixel.u8[0]);
727 	}
728 	else
729 	{
730 		for (int z = 0; z < access.getDepth(); z++)
731 			for (int y = 0; y < access.getHeight(); y++)
732 				for (int x = 0; x < access.getWidth(); x++)
733 					access.setPixel(color, x, y, z);
734 	}
735 }
736 
clear(const PixelBufferAccess & access,const IVec4 & color)737 void clear (const PixelBufferAccess& access, const IVec4& color)
738 {
739 	const int	pixelSize				= access.getFormat().getPixelSize();
740 	const int	pixelPitch				= access.getPixelPitch();
741 	const bool	rowPixelsTightlyPacked	= (pixelSize == pixelPitch);
742 
743 	if (access.getWidth()*access.getHeight()*access.getDepth() >= CLEAR_OPTIMIZE_THRESHOLD &&
744 		pixelSize < CLEAR_OPTIMIZE_MAX_PIXEL_SIZE && rowPixelsTightlyPacked)
745 	{
746 		// Convert to destination format.
747 		union
748 		{
749 			deUint8		u8[CLEAR_OPTIMIZE_MAX_PIXEL_SIZE];
750 			deUint64	u64; // Forces 64-bit alignment.
751 		} pixel;
752 		DE_STATIC_ASSERT(sizeof(pixel) == CLEAR_OPTIMIZE_MAX_PIXEL_SIZE);
753 		PixelBufferAccess(access.getFormat(), 1, 1, 1, 0, 0, &pixel.u8[0]).setPixel(color, 0, 0);
754 
755 		for (int z = 0; z < access.getDepth(); z++)
756 			for (int y = 0; y < access.getHeight(); y++)
757 				fillRow(access, y, z, pixelSize, &pixel.u8[0]);
758 	}
759 	else
760 	{
761 		for (int z = 0; z < access.getDepth(); z++)
762 			for (int y = 0; y < access.getHeight(); y++)
763 				for (int x = 0; x < access.getWidth(); x++)
764 					access.setPixel(color, x, y, z);
765 	}
766 }
767 
clear(const PixelBufferAccess & access,const UVec4 & color)768 void clear (const PixelBufferAccess& access, const UVec4& color)
769 {
770 	clear(access, color.cast<deInt32>());
771 }
772 
clearDepth(const PixelBufferAccess & access,float depth)773 void clearDepth (const PixelBufferAccess& access, float depth)
774 {
775 	DE_ASSERT(access.getFormat().order == TextureFormat::DS || access.getFormat().order == TextureFormat::D);
776 
777 	clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_DEPTH), tcu::Vec4(depth, 0.0f, 0.0f, 0.0f));
778 }
779 
clearStencil(const PixelBufferAccess & access,int stencil)780 void clearStencil (const PixelBufferAccess& access, int stencil)
781 {
782 	DE_ASSERT(access.getFormat().order == TextureFormat::DS || access.getFormat().order == TextureFormat::S);
783 
784 	clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_STENCIL), tcu::UVec4(stencil, 0u, 0u, 0u));
785 }
786 
fillWithComponentGradients1D(const PixelBufferAccess & access,const Vec4 & minVal,const Vec4 & maxVal)787 static void fillWithComponentGradients1D (const PixelBufferAccess& access, const Vec4& minVal, const Vec4& maxVal)
788 {
789 	DE_ASSERT(access.getHeight() == 1);
790 	for (int x = 0; x < access.getWidth(); x++)
791 	{
792 		float s = ((float)x + 0.5f) / (float)access.getWidth();
793 
794 		float r = linearInterpolate(s, minVal.x(), maxVal.x());
795 		float g = linearInterpolate(s, minVal.y(), maxVal.y());
796 		float b = linearInterpolate(s, minVal.z(), maxVal.z());
797 		float a = linearInterpolate(s, minVal.w(), maxVal.w());
798 
799 		access.setPixel(tcu::Vec4(r, g, b, a), x, 0);
800 	}
801 }
802 
fillWithComponentGradients2D(const PixelBufferAccess & access,const Vec4 & minVal,const Vec4 & maxVal)803 static void fillWithComponentGradients2D (const PixelBufferAccess& access, const Vec4& minVal, const Vec4& maxVal)
804 {
805 	for (int y = 0; y < access.getHeight(); y++)
806 	{
807 		for (int x = 0; x < access.getWidth(); x++)
808 		{
809 			float s = ((float)x + 0.5f) / (float)access.getWidth();
810 			float t = ((float)y + 0.5f) / (float)access.getHeight();
811 
812 			float r = linearInterpolate((      s  +       t) *0.5f, minVal.x(), maxVal.x());
813 			float g = linearInterpolate((      s  + (1.0f-t))*0.5f, minVal.y(), maxVal.y());
814 			float b = linearInterpolate(((1.0f-s) +       t) *0.5f, minVal.z(), maxVal.z());
815 			float a = linearInterpolate(((1.0f-s) + (1.0f-t))*0.5f, minVal.w(), maxVal.w());
816 
817 			access.setPixel(tcu::Vec4(r, g, b, a), x, y);
818 		}
819 	}
820 }
821 
fillWithComponentGradients3D(const PixelBufferAccess & dst,const Vec4 & minVal,const Vec4 & maxVal)822 static void fillWithComponentGradients3D (const PixelBufferAccess& dst, const Vec4& minVal, const Vec4& maxVal)
823 {
824 	for (int z = 0; z < dst.getDepth(); z++)
825 	{
826 		for (int y = 0; y < dst.getHeight(); y++)
827 		{
828 			for (int x = 0; x < dst.getWidth(); x++)
829 			{
830 				float s = ((float)x + 0.5f) / (float)dst.getWidth();
831 				float t = ((float)y + 0.5f) / (float)dst.getHeight();
832 				float p = ((float)z + 0.5f) / (float)dst.getDepth();
833 
834 				float r = linearInterpolate(s,						minVal.x(), maxVal.x());
835 				float g = linearInterpolate(t,						minVal.y(), maxVal.y());
836 				float b = linearInterpolate(p,						minVal.z(), maxVal.z());
837 				float a = linearInterpolate(1.0f - (s+t+p)/3.0f,	minVal.w(), maxVal.w());
838 
839 				dst.setPixel(tcu::Vec4(r, g, b, a), x, y, z);
840 			}
841 		}
842 	}
843 }
844 
fillWithComponentGradients(const PixelBufferAccess & access,const Vec4 & minVal,const Vec4 & maxVal)845 void fillWithComponentGradients (const PixelBufferAccess& access, const Vec4& minVal, const Vec4& maxVal)
846 {
847 	if (isCombinedDepthStencilType(access.getFormat().type))
848 	{
849 		const bool hasDepth		= access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().order == tcu::TextureFormat::D;
850 		const bool hasStencil	= access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().order == tcu::TextureFormat::S;
851 
852 		DE_ASSERT(hasDepth || hasStencil);
853 
854 		// For combined formats, treat D and S as separate channels
855 		if (hasDepth)
856 			fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), minVal, maxVal);
857 		if (hasStencil)
858 			fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_STENCIL), minVal.swizzle(3,2,1,0), maxVal.swizzle(3,2,1,0));
859 	}
860 	else
861 	{
862 		if (access.getHeight() == 1 && access.getDepth() == 1)
863 			fillWithComponentGradients1D(access, minVal, maxVal);
864 		else if (access.getDepth() == 1)
865 			fillWithComponentGradients2D(access, minVal, maxVal);
866 		else
867 			fillWithComponentGradients3D(access, minVal, maxVal);
868 	}
869 }
870 
fillWithGrid1D(const PixelBufferAccess & access,int cellSize,const Vec4 & colorA,const Vec4 & colorB)871 static void fillWithGrid1D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB)
872 {
873 	for (int x = 0; x < access.getWidth(); x++)
874 	{
875 		int mx = (x / cellSize) % 2;
876 
877 		if (mx)
878 			access.setPixel(colorB, x, 0);
879 		else
880 			access.setPixel(colorA, x, 0);
881 	}
882 }
883 
fillWithGrid2D(const PixelBufferAccess & access,int cellSize,const Vec4 & colorA,const Vec4 & colorB)884 static void fillWithGrid2D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB)
885 {
886 	for (int y = 0; y < access.getHeight(); y++)
887 	{
888 		for (int x = 0; x < access.getWidth(); x++)
889 		{
890 			int mx = (x / cellSize) % 2;
891 			int my = (y / cellSize) % 2;
892 
893 			if (mx ^ my)
894 				access.setPixel(colorB, x, y);
895 			else
896 				access.setPixel(colorA, x, y);
897 		}
898 	}
899 }
900 
fillWithGrid3D(const PixelBufferAccess & access,int cellSize,const Vec4 & colorA,const Vec4 & colorB)901 static void fillWithGrid3D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB)
902 {
903 	for (int z = 0; z < access.getDepth(); z++)
904 	{
905 		for (int y = 0; y < access.getHeight(); y++)
906 		{
907 			for (int x = 0; x < access.getWidth(); x++)
908 			{
909 				int mx = (x / cellSize) % 2;
910 				int my = (y / cellSize) % 2;
911 				int mz = (z / cellSize) % 2;
912 
913 				if (mx ^ my ^ mz)
914 					access.setPixel(colorB, x, y, z);
915 				else
916 					access.setPixel(colorA, x, y, z);
917 			}
918 		}
919 	}
920 }
921 
fillWithGrid(const PixelBufferAccess & access,int cellSize,const Vec4 & colorA,const Vec4 & colorB)922 void fillWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB)
923 {
924 	if (isCombinedDepthStencilType(access.getFormat().type))
925 	{
926 		const bool hasDepth		= access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().order == tcu::TextureFormat::D;
927 		const bool hasStencil	= access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().order == tcu::TextureFormat::S;
928 
929 		DE_ASSERT(hasDepth || hasStencil);
930 
931 		// For combined formats, treat D and S as separate channels
932 		if (hasDepth)
933 			fillWithGrid(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), cellSize, colorA, colorB);
934 		if (hasStencil)
935 			fillWithGrid(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_STENCIL), cellSize, colorA.swizzle(3,2,1,0), colorB.swizzle(3,2,1,0));
936 	}
937 	else
938 	{
939 		if (access.getHeight() == 1 && access.getDepth() == 1)
940 			fillWithGrid1D(access, cellSize, colorA, colorB);
941 		else if (access.getDepth() == 1)
942 			fillWithGrid2D(access, cellSize, colorA, colorB);
943 		else
944 			fillWithGrid3D(access, cellSize, colorA, colorB);
945 	}
946 }
947 
fillWithRepeatableGradient(const PixelBufferAccess & access,const Vec4 & colorA,const Vec4 & colorB)948 void fillWithRepeatableGradient (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& colorB)
949 {
950 	for (int y = 0; y < access.getHeight(); y++)
951 	{
952 		for (int x = 0; x < access.getWidth(); x++)
953 		{
954 			float s = ((float)x + 0.5f) / (float)access.getWidth();
955 			float t = ((float)y + 0.5f) / (float)access.getHeight();
956 
957 			float a = s > 0.5f ? (2.0f - 2.0f*s) : 2.0f*s;
958 			float b = t > 0.5f ? (2.0f - 2.0f*t) : 2.0f*t;
959 
960 			float p = deFloatClamp(deFloatSqrt(a*a + b*b), 0.0f, 1.0f);
961 			access.setPixel(linearInterpolate(p, colorA, colorB), x, y);
962 		}
963 	}
964 }
965 
fillWithRGBAQuads(const PixelBufferAccess & dst)966 void fillWithRGBAQuads (const PixelBufferAccess& dst)
967 {
968 	TCU_CHECK_INTERNAL(dst.getDepth() == 1);
969 	int width	= dst.getWidth();
970 	int height	= dst.getHeight();
971 	int	left	= width/2;
972 	int top		= height/2;
973 
974 	clear(getSubregion(dst, 0,		0,		0, left,		top,		1),	Vec4(1.0f, 0.0f, 0.0f, 1.0f));
975 	clear(getSubregion(dst, left,	0,		0, width-left,	top,		1),	Vec4(0.0f, 1.0f, 0.0f, 1.0f));
976 	clear(getSubregion(dst, 0,		top,	0, left,		height-top,	1), Vec4(0.0f, 0.0f, 1.0f, 0.0f));
977 	clear(getSubregion(dst, left,	top,	0, width-left,	height-top, 1), Vec4(0.5f, 0.5f, 0.5f, 1.0f));
978 }
979 
980 // \todo [2012-11-13 pyry] There is much better metaballs code in CL SIR value generators.
fillWithMetaballs(const PixelBufferAccess & dst,int numBalls,deUint32 seed)981 void fillWithMetaballs (const PixelBufferAccess& dst, int numBalls, deUint32 seed)
982 {
983 	TCU_CHECK_INTERNAL(dst.getDepth() == 1);
984 	std::vector<Vec2>	points(numBalls);
985 	de::Random			rnd(seed);
986 
987 	for (int i = 0; i < numBalls; i++)
988 	{
989 		float x = rnd.getFloat();
990 		float y = rnd.getFloat();
991 		points[i] = (Vec2(x, y));
992 	}
993 
994 	for (int y = 0; y < dst.getHeight(); y++)
995 	for (int x = 0; x < dst.getWidth(); x++)
996 	{
997 		Vec2 p((float)x/(float)dst.getWidth(), (float)y/(float)dst.getHeight());
998 
999 		float sum = 0.0f;
1000 		for (std::vector<Vec2>::const_iterator i = points.begin(); i != points.end(); i++)
1001 		{
1002 			Vec2	d = p - *i;
1003 			float	f = 0.01f / (d.x()*d.x() + d.y()*d.y());
1004 
1005 			sum += f;
1006 		}
1007 
1008 		dst.setPixel(Vec4(sum), x, y);
1009 	}
1010 }
1011 
copy(const PixelBufferAccess & dst,const ConstPixelBufferAccess & src)1012 void copy (const PixelBufferAccess& dst, const ConstPixelBufferAccess& src)
1013 {
1014 	DE_ASSERT(src.getSize() == dst.getSize());
1015 
1016 	const int	width				= dst.getWidth();
1017 	const int	height				= dst.getHeight();
1018 	const int	depth				= dst.getDepth();
1019 
1020 	const int	srcPixelSize		= src.getFormat().getPixelSize();
1021 	const int	dstPixelSize		= dst.getFormat().getPixelSize();
1022 	const int	srcPixelPitch		= src.getPixelPitch();
1023 	const int	dstPixelPitch		= dst.getPixelPitch();
1024 	const bool	srcTightlyPacked	= (srcPixelSize == srcPixelPitch);
1025 	const bool	dstTightlyPacked	= (dstPixelSize == dstPixelPitch);
1026 
1027 	const bool	srcHasDepth			= (src.getFormat().order == tcu::TextureFormat::DS || src.getFormat().order == tcu::TextureFormat::D);
1028 	const bool	srcHasStencil		= (src.getFormat().order == tcu::TextureFormat::DS || src.getFormat().order == tcu::TextureFormat::S);
1029 	const bool	dstHasDepth			= (dst.getFormat().order == tcu::TextureFormat::DS || dst.getFormat().order == tcu::TextureFormat::D);
1030 	const bool	dstHasStencil		= (dst.getFormat().order == tcu::TextureFormat::DS || dst.getFormat().order == tcu::TextureFormat::S);
1031 
1032 	if (src.getFormat() == dst.getFormat() && srcTightlyPacked && dstTightlyPacked)
1033 	{
1034 		// Fast-path for matching formats.
1035 		for (int z = 0; z < depth; z++)
1036 		for (int y = 0; y < height; y++)
1037 			deMemcpy(dst.getPixelPtr(0, y, z), src.getPixelPtr(0, y, z), srcPixelSize*width);
1038 	}
1039 	else if (src.getFormat() == dst.getFormat())
1040 	{
1041 		// Bit-exact copy for matching formats.
1042 		for (int z = 0; z < depth; z++)
1043 		for (int y = 0; y < height; y++)
1044 		for (int x = 0; x < width; x++)
1045 			deMemcpy(dst.getPixelPtr(x, y, z), src.getPixelPtr(x, y, z), srcPixelSize);
1046 	}
1047 	else if (srcHasDepth || srcHasStencil || dstHasDepth || dstHasStencil)
1048 	{
1049 		DE_ASSERT((srcHasDepth && dstHasDepth) || (srcHasStencil && dstHasStencil)); // must have at least one common channel
1050 
1051 		if (dstHasDepth && srcHasDepth)
1052 		{
1053 			for (int z = 0; z < depth; z++)
1054 			for (int y = 0; y < height; y++)
1055 			for (int x = 0; x < width; x++)
1056 				dst.setPixDepth(src.getPixDepth(x, y, z), x, y, z);
1057 		}
1058 		else if (dstHasDepth && !srcHasDepth)
1059 		{
1060 			// consistency with color copies
1061 			tcu::clearDepth(dst, 0.0f);
1062 		}
1063 
1064 		if (dstHasStencil && srcHasStencil)
1065 		{
1066 			for (int z = 0; z < depth; z++)
1067 			for (int y = 0; y < height; y++)
1068 			for (int x = 0; x < width; x++)
1069 				dst.setPixStencil(src.getPixStencil(x, y, z), x, y, z);
1070 		}
1071 		else if (dstHasStencil && !srcHasStencil)
1072 		{
1073 			// consistency with color copies
1074 			tcu::clearStencil(dst, 0u);
1075 		}
1076 	}
1077 	else
1078 	{
1079 		TextureChannelClass		srcClass	= getTextureChannelClass(src.getFormat().type);
1080 		TextureChannelClass		dstClass	= getTextureChannelClass(dst.getFormat().type);
1081 		bool					srcIsInt	= srcClass == TEXTURECHANNELCLASS_SIGNED_INTEGER || srcClass == TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
1082 		bool					dstIsInt	= dstClass == TEXTURECHANNELCLASS_SIGNED_INTEGER || dstClass == TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
1083 
1084 		if (srcIsInt && dstIsInt)
1085 		{
1086 			for (int z = 0; z < depth; z++)
1087 			for (int y = 0; y < height; y++)
1088 			for (int x = 0; x < width; x++)
1089 				dst.setPixel(src.getPixelInt(x, y, z), x, y, z);
1090 		}
1091 		else
1092 		{
1093 			for (int z = 0; z < depth; z++)
1094 			for (int y = 0; y < height; y++)
1095 			for (int x = 0; x < width; x++)
1096 				dst.setPixel(src.getPixel(x, y, z), x, y, z);
1097 		}
1098 	}
1099 }
1100 
scale(const PixelBufferAccess & dst,const ConstPixelBufferAccess & src,Sampler::FilterMode filter)1101 void scale (const PixelBufferAccess& dst, const ConstPixelBufferAccess& src, Sampler::FilterMode filter)
1102 {
1103 	DE_ASSERT(filter == Sampler::NEAREST || filter == Sampler::LINEAR);
1104 
1105 	Sampler sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE,
1106 					filter, filter, 0.0f, false);
1107 
1108 	float sX = (float)src.getWidth() / (float)dst.getWidth();
1109 	float sY = (float)src.getHeight() / (float)dst.getHeight();
1110 	float sZ = (float)src.getDepth() / (float)dst.getDepth();
1111 
1112 	if (dst.getDepth() == 1 && src.getDepth() == 1)
1113 	{
1114 		for (int y = 0; y < dst.getHeight(); y++)
1115 		for (int x = 0; x < dst.getWidth(); x++)
1116 			dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample2D(sampler, filter, ((float)x+0.5f)*sX, ((float)y+0.5f)*sY, 0)), x, y);
1117 	}
1118 	else
1119 	{
1120 		for (int z = 0; z < dst.getDepth(); z++)
1121 		for (int y = 0; y < dst.getHeight(); y++)
1122 		for (int x = 0; x < dst.getWidth(); x++)
1123 			dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample3D(sampler, filter, ((float)x+0.5f)*sX, ((float)y+0.5f)*sY, ((float)z+0.5f)*sZ)), x, y, z);
1124 	}
1125 }
1126 
estimatePixelValueRange(const ConstPixelBufferAccess & access,Vec4 & minVal,Vec4 & maxVal)1127 void estimatePixelValueRange (const ConstPixelBufferAccess& access, Vec4& minVal, Vec4& maxVal)
1128 {
1129 	const TextureFormat& format = access.getFormat();
1130 
1131 	switch (getTextureChannelClass(format.type))
1132 	{
1133 		case TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
1134 			// Normalized unsigned formats.
1135 			minVal = Vec4(0.0f);
1136 			maxVal = Vec4(1.0f);
1137 			break;
1138 
1139 		case TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
1140 			// Normalized signed formats.
1141 			minVal = Vec4(-1.0f);
1142 			maxVal = Vec4(+1.0f);
1143 			break;
1144 
1145 		default:
1146 			// \note Samples every 4/8th pixel.
1147 			minVal = Vec4(std::numeric_limits<float>::max());
1148 			maxVal = Vec4(std::numeric_limits<float>::min());
1149 
1150 			for (int z = 0; z < access.getDepth(); z += 2)
1151 			{
1152 				for (int y = 0; y < access.getHeight(); y += 2)
1153 				{
1154 					for (int x = 0; x < access.getWidth(); x += 2)
1155 					{
1156 						Vec4 p = access.getPixel(x, y, z);
1157 
1158 						minVal[0] = (deFloatIsNaN(p[0]) ? minVal[0] : de::min(minVal[0], p[0]));
1159 						minVal[1] = (deFloatIsNaN(p[1]) ? minVal[1] : de::min(minVal[1], p[1]));
1160 						minVal[2] = (deFloatIsNaN(p[2]) ? minVal[2] : de::min(minVal[2], p[2]));
1161 						minVal[3] = (deFloatIsNaN(p[3]) ? minVal[3] : de::min(minVal[3], p[3]));
1162 
1163 						maxVal[0] = (deFloatIsNaN(p[0]) ? maxVal[0] : de::max(maxVal[0], p[0]));
1164 						maxVal[1] = (deFloatIsNaN(p[1]) ? maxVal[1] : de::max(maxVal[1], p[1]));
1165 						maxVal[2] = (deFloatIsNaN(p[2]) ? maxVal[2] : de::max(maxVal[2], p[2]));
1166 						maxVal[3] = (deFloatIsNaN(p[3]) ? maxVal[3] : de::max(maxVal[3], p[3]));
1167 					}
1168 				}
1169 			}
1170 			break;
1171 	}
1172 }
1173 
computePixelScaleBias(const ConstPixelBufferAccess & access,Vec4 & scale,Vec4 & bias)1174 void computePixelScaleBias (const ConstPixelBufferAccess& access, Vec4& scale, Vec4& bias)
1175 {
1176 	Vec4 minVal, maxVal;
1177 	estimatePixelValueRange(access, minVal, maxVal);
1178 
1179 	const float eps = 0.0001f;
1180 
1181 	for (int c = 0; c < 4; c++)
1182 	{
1183 		if (maxVal[c] - minVal[c] < eps)
1184 		{
1185 			scale[c]	= (maxVal[c] < eps) ? 1.0f : (1.0f / maxVal[c]);
1186 			bias[c]		= (c == 3) ? (1.0f - maxVal[c]*scale[c]) : (0.0f - minVal[c]*scale[c]);
1187 		}
1188 		else
1189 		{
1190 			scale[c]	= 1.0f / (maxVal[c] - minVal[c]);
1191 			bias[c]		= 0.0f - minVal[c]*scale[c];
1192 		}
1193 	}
1194 }
1195 
getCubeArrayFaceIndex(CubeFace face)1196 int getCubeArrayFaceIndex (CubeFace face)
1197 {
1198 	DE_ASSERT((int)face >= 0 && face < CUBEFACE_LAST);
1199 
1200 	switch (face)
1201 	{
1202 		case CUBEFACE_POSITIVE_X:	return 0;
1203 		case CUBEFACE_NEGATIVE_X:	return 1;
1204 		case CUBEFACE_POSITIVE_Y:	return 2;
1205 		case CUBEFACE_NEGATIVE_Y:	return 3;
1206 		case CUBEFACE_POSITIVE_Z:	return 4;
1207 		case CUBEFACE_NEGATIVE_Z:	return 5;
1208 
1209 		default:
1210 			return -1;
1211 	}
1212 }
1213 
packRGB999E5(const tcu::Vec4 & color)1214 deUint32 packRGB999E5 (const tcu::Vec4& color)
1215 {
1216 	const int	mBits	= 9;
1217 	const int	eBits	= 5;
1218 	const int	eBias	= 15;
1219 	const int	eMax	= (1<<eBits)-1;
1220 	const float	maxVal	= (float)(((1<<mBits) - 1) * (1<<(eMax-eBias))) / (float)(1<<mBits);
1221 
1222 	float	rc		= deFloatClamp(color[0], 0.0f, maxVal);
1223 	float	gc		= deFloatClamp(color[1], 0.0f, maxVal);
1224 	float	bc		= deFloatClamp(color[2], 0.0f, maxVal);
1225 	float	maxc	= de::max(rc, de::max(gc, bc));
1226 	int		expp	= de::max(-eBias - 1, deFloorFloatToInt32(deFloatLog2(maxc))) + 1 + eBias;
1227 	float	e		= deFloatPow(2.0f, (float)(expp-eBias-mBits));
1228 	int		maxs	= deFloorFloatToInt32(maxc / e + 0.5f);
1229 
1230 	deUint32	exps	= maxs == (1<<mBits) ? expp+1 : expp;
1231 	deUint32	rs		= (deUint32)deClamp32(deFloorFloatToInt32(rc / e + 0.5f), 0, (1<<9)-1);
1232 	deUint32	gs		= (deUint32)deClamp32(deFloorFloatToInt32(gc / e + 0.5f), 0, (1<<9)-1);
1233 	deUint32	bs		= (deUint32)deClamp32(deFloorFloatToInt32(bc / e + 0.5f), 0, (1<<9)-1);
1234 
1235 	DE_ASSERT((exps & ~((1<<5)-1)) == 0);
1236 	DE_ASSERT((rs & ~((1<<9)-1)) == 0);
1237 	DE_ASSERT((gs & ~((1<<9)-1)) == 0);
1238 	DE_ASSERT((bs & ~((1<<9)-1)) == 0);
1239 
1240 	return rs | (gs << 9) | (bs << 18) | (exps << 27);
1241 }
1242 
1243 // Sampler utils
1244 
addOffset(const void * ptr,int numBytes)1245 static const void* addOffset (const void* ptr, int numBytes)
1246 {
1247 	return (const deUint8*)ptr + numBytes;
1248 }
1249 
addOffset(void * ptr,int numBytes)1250 static void* addOffset (void* ptr, int numBytes)
1251 {
1252 	return (deUint8*)ptr + numBytes;
1253 }
1254 
1255 template <typename AccessType>
toSamplerAccess(const AccessType & baseAccess,Sampler::DepthStencilMode mode)1256 static AccessType toSamplerAccess (const AccessType& baseAccess, Sampler::DepthStencilMode mode)
1257 {
1258 	// make sure to update this if type table is updated
1259 	DE_STATIC_ASSERT(TextureFormat::CHANNELTYPE_LAST == 38);
1260 
1261 	if (!isCombinedDepthStencilType(baseAccess.getFormat().type))
1262 		return baseAccess;
1263 	else
1264 	{
1265 #if (DE_ENDIANNESS == DE_LITTLE_ENDIAN)
1266 		const deUint32 uint32ByteOffsetBits0To8		= 0; //!< least significant byte in the lowest address
1267 		const deUint32 uint32ByteOffsetBits0To24	= 0;
1268 		const deUint32 uint32ByteOffsetBits8To32	= 1;
1269 		const deUint32 uint32ByteOffsetBits16To32	= 2;
1270 		const deUint32 uint32ByteOffsetBits24To32	= 3;
1271 #else
1272 		const deUint32 uint32ByteOffsetBits0To8		= 3; //!< least significant byte in the highest address
1273 		const deUint32 uint32ByteOffsetBits0To24	= 1;
1274 		const deUint32 uint32ByteOffsetBits8To32	= 0;
1275 		const deUint32 uint32ByteOffsetBits16To32	= 0;
1276 		const deUint32 uint32ByteOffsetBits24To32	= 0;
1277 #endif
1278 
1279 		// Sampled channel must exist
1280 		DE_ASSERT(baseAccess.getFormat().order == TextureFormat::DS ||
1281 				  (mode == Sampler::MODE_DEPTH && baseAccess.getFormat().order == TextureFormat::D) ||
1282 				  (mode == Sampler::MODE_STENCIL && baseAccess.getFormat().order == TextureFormat::S));
1283 
1284 		// combined formats have multiple channel classes, detect on sampler settings
1285 		switch (baseAccess.getFormat().type)
1286 		{
1287 			case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV:
1288 			{
1289 				if (mode == Sampler::MODE_DEPTH)
1290 				{
1291 					// select the float component
1292 					return AccessType(TextureFormat(TextureFormat::D, TextureFormat::FLOAT),
1293 									  baseAccess.getSize(),
1294 									  baseAccess.getPitch(),
1295 									  baseAccess.getDataPtr());
1296 				}
1297 				else if (mode == Sampler::MODE_STENCIL)
1298 				{
1299 					// select the uint 8 component
1300 					return AccessType(TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8),
1301 									  baseAccess.getSize(),
1302 									  baseAccess.getPitch(),
1303 									  addOffset(baseAccess.getDataPtr(), 4 + uint32ByteOffsetBits0To8));
1304 				}
1305 				else
1306 				{
1307 					// unknown sampler mode
1308 					DE_ASSERT(false);
1309 					return AccessType();
1310 				}
1311 			}
1312 
1313 			case TextureFormat::UNSIGNED_INT_16_8_8:
1314 			{
1315 				if (mode == Sampler::MODE_DEPTH)
1316 				{
1317 					// select the unorm16 component
1318 					return AccessType(TextureFormat(TextureFormat::D, TextureFormat::UNORM_INT16),
1319 									  baseAccess.getSize(),
1320 									  baseAccess.getPitch(),
1321 									  addOffset(baseAccess.getDataPtr(), uint32ByteOffsetBits16To32));
1322 				}
1323 				else if (mode == Sampler::MODE_STENCIL)
1324 				{
1325 					// select the uint 8 component
1326 					return AccessType(TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8),
1327 									  baseAccess.getSize(),
1328 									  baseAccess.getPitch(),
1329 									  addOffset(baseAccess.getDataPtr(), uint32ByteOffsetBits0To8));
1330 				}
1331 				else
1332 				{
1333 					// unknown sampler mode
1334 					DE_ASSERT(false);
1335 					return AccessType();
1336 				}
1337 			}
1338 
1339 			case TextureFormat::UNSIGNED_INT_24_8:
1340 			{
1341 				if (mode == Sampler::MODE_DEPTH)
1342 				{
1343 					// select the unorm24 component
1344 					return AccessType(TextureFormat(TextureFormat::D, TextureFormat::UNORM_INT24),
1345 									  baseAccess.getSize(),
1346 									  baseAccess.getPitch(),
1347 									  addOffset(baseAccess.getDataPtr(), uint32ByteOffsetBits8To32));
1348 				}
1349 				else if (mode == Sampler::MODE_STENCIL)
1350 				{
1351 					// select the uint 8 component
1352 					return AccessType(TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8),
1353 									  baseAccess.getSize(),
1354 									  baseAccess.getPitch(),
1355 									  addOffset(baseAccess.getDataPtr(), uint32ByteOffsetBits0To8));
1356 				}
1357 				else
1358 				{
1359 					// unknown sampler mode
1360 					DE_ASSERT(false);
1361 					return AccessType();
1362 				}
1363 			}
1364 
1365 			case TextureFormat::UNSIGNED_INT_24_8_REV:
1366 			{
1367 				if (mode == Sampler::MODE_DEPTH)
1368 				{
1369 					// select the unorm24 component
1370 					return AccessType(TextureFormat(TextureFormat::D, TextureFormat::UNORM_INT24),
1371 									  baseAccess.getSize(),
1372 									  baseAccess.getPitch(),
1373 									  addOffset(baseAccess.getDataPtr(), uint32ByteOffsetBits0To24));
1374 				}
1375 				else if (mode == Sampler::MODE_STENCIL)
1376 				{
1377 					// select the uint 8 component
1378 					return AccessType(TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8),
1379 									  baseAccess.getSize(),
1380 									  baseAccess.getPitch(),
1381 									  addOffset(baseAccess.getDataPtr(), uint32ByteOffsetBits24To32));
1382 				}
1383 				else
1384 				{
1385 					// unknown sampler mode
1386 					DE_ASSERT(false);
1387 					return AccessType();
1388 				}
1389 			}
1390 
1391 			default:
1392 			{
1393 				// unknown combined format
1394 				DE_ASSERT(false);
1395 				return AccessType();
1396 			}
1397 		}
1398 	}
1399 }
1400 
getEffectiveDepthStencilAccess(const PixelBufferAccess & baseAccess,Sampler::DepthStencilMode mode)1401 PixelBufferAccess getEffectiveDepthStencilAccess (const PixelBufferAccess& baseAccess, Sampler::DepthStencilMode mode)
1402 {
1403 	return toSamplerAccess<PixelBufferAccess>(baseAccess, mode);
1404 }
1405 
getEffectiveDepthStencilAccess(const ConstPixelBufferAccess & baseAccess,Sampler::DepthStencilMode mode)1406 ConstPixelBufferAccess getEffectiveDepthStencilAccess (const ConstPixelBufferAccess& baseAccess, Sampler::DepthStencilMode mode)
1407 {
1408 	return toSamplerAccess<ConstPixelBufferAccess>(baseAccess, mode);
1409 }
1410 
getEffectiveDepthStencilTextureFormat(const TextureFormat & baseFormat,Sampler::DepthStencilMode mode)1411 TextureFormat getEffectiveDepthStencilTextureFormat (const TextureFormat& baseFormat, Sampler::DepthStencilMode mode)
1412 {
1413 	return toSamplerAccess(ConstPixelBufferAccess(baseFormat, IVec3(0, 0, 0), DE_NULL), mode).getFormat();
1414 }
1415 
1416 template <typename ViewType>
getEffectiveTView(const ViewType & src,std::vector<tcu::ConstPixelBufferAccess> & storage,const tcu::Sampler & sampler)1417 ViewType getEffectiveTView (const ViewType& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler)
1418 {
1419 	storage.resize(src.getNumLevels());
1420 
1421 	ViewType view = ViewType(src.getNumLevels(), &storage[0]);
1422 
1423 	for (int levelNdx = 0; levelNdx < src.getNumLevels(); ++levelNdx)
1424 		storage[levelNdx] = tcu::getEffectiveDepthStencilAccess(src.getLevel(levelNdx), sampler.depthStencilMode);
1425 
1426 	return view;
1427 }
1428 
getEffectiveTView(const tcu::TextureCubeView & src,std::vector<tcu::ConstPixelBufferAccess> & storage,const tcu::Sampler & sampler)1429 tcu::TextureCubeView getEffectiveTView (const tcu::TextureCubeView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler)
1430 {
1431 	storage.resize(tcu::CUBEFACE_LAST * src.getNumLevels());
1432 
1433 	const tcu::ConstPixelBufferAccess* storagePtrs[tcu::CUBEFACE_LAST] =
1434 	{
1435 		&storage[0 * src.getNumLevels()],
1436 		&storage[1 * src.getNumLevels()],
1437 		&storage[2 * src.getNumLevels()],
1438 		&storage[3 * src.getNumLevels()],
1439 		&storage[4 * src.getNumLevels()],
1440 		&storage[5 * src.getNumLevels()],
1441 	};
1442 
1443 	tcu::TextureCubeView view = tcu::TextureCubeView(src.getNumLevels(), storagePtrs);
1444 
1445 	for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; ++faceNdx)
1446 	for (int levelNdx = 0; levelNdx < src.getNumLevels(); ++levelNdx)
1447 		storage[faceNdx * src.getNumLevels() + levelNdx] = tcu::getEffectiveDepthStencilAccess(src.getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), sampler.depthStencilMode);
1448 
1449 	return view;
1450 }
1451 
getEffectiveTextureView(const tcu::Texture1DView & src,std::vector<tcu::ConstPixelBufferAccess> & storage,const tcu::Sampler & sampler)1452 tcu::Texture1DView getEffectiveTextureView (const tcu::Texture1DView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler)
1453 {
1454 	return getEffectiveTView(src, storage, sampler);
1455 }
1456 
getEffectiveTextureView(const tcu::Texture2DView & src,std::vector<tcu::ConstPixelBufferAccess> & storage,const tcu::Sampler & sampler)1457 tcu::Texture2DView getEffectiveTextureView (const tcu::Texture2DView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler)
1458 {
1459 	return getEffectiveTView(src, storage, sampler);
1460 }
1461 
getEffectiveTextureView(const tcu::Texture3DView & src,std::vector<tcu::ConstPixelBufferAccess> & storage,const tcu::Sampler & sampler)1462 tcu::Texture3DView getEffectiveTextureView (const tcu::Texture3DView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler)
1463 {
1464 	return getEffectiveTView(src, storage, sampler);
1465 }
1466 
getEffectiveTextureView(const tcu::Texture1DArrayView & src,std::vector<tcu::ConstPixelBufferAccess> & storage,const tcu::Sampler & sampler)1467 tcu::Texture1DArrayView getEffectiveTextureView (const tcu::Texture1DArrayView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler)
1468 {
1469 	return getEffectiveTView(src, storage, sampler);
1470 }
1471 
getEffectiveTextureView(const tcu::Texture2DArrayView & src,std::vector<tcu::ConstPixelBufferAccess> & storage,const tcu::Sampler & sampler)1472 tcu::Texture2DArrayView getEffectiveTextureView (const tcu::Texture2DArrayView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler)
1473 {
1474 	return getEffectiveTView(src, storage, sampler);
1475 }
1476 
getEffectiveTextureView(const tcu::TextureCubeView & src,std::vector<tcu::ConstPixelBufferAccess> & storage,const tcu::Sampler & sampler)1477 tcu::TextureCubeView getEffectiveTextureView (const tcu::TextureCubeView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler)
1478 {
1479 	return getEffectiveTView(src, storage, sampler);
1480 }
1481 
getEffectiveTextureView(const tcu::TextureCubeArrayView & src,std::vector<tcu::ConstPixelBufferAccess> & storage,const tcu::Sampler & sampler)1482 tcu::TextureCubeArrayView getEffectiveTextureView (const tcu::TextureCubeArrayView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler)
1483 {
1484 	return getEffectiveTView(src, storage, sampler);
1485 }
1486 
1487 //! Returns the effective swizzle of a border color. The effective swizzle is the
1488 //! equal to first writing an RGBA color with a write swizzle and then reading
1489 //! it back using a read swizzle, i.e. BorderSwizzle(c) == readSwizzle(writeSwizzle(C))
getBorderColorReadSwizzle(TextureFormat::ChannelOrder order)1490 static const TextureSwizzle& getBorderColorReadSwizzle (TextureFormat::ChannelOrder order)
1491 {
1492 	// make sure to update these tables when channel orders are updated
1493 	DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 21);
1494 
1495 	static const TextureSwizzle INV		= {{ TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ONE	}};
1496 	static const TextureSwizzle R		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ONE	}};
1497 	static const TextureSwizzle A		= {{ TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_3	}};
1498 	static const TextureSwizzle I		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_0	}};
1499 	static const TextureSwizzle L		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_ONE	}};
1500 	static const TextureSwizzle LA		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_3	}};
1501 	static const TextureSwizzle RG		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_1,		TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ONE	}};
1502 	static const TextureSwizzle RA		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_3	}};
1503 	static const TextureSwizzle RGB		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_1,		TextureSwizzle::CHANNEL_2,		TextureSwizzle::CHANNEL_ONE	}};
1504 	static const TextureSwizzle RGBA	= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_1,		TextureSwizzle::CHANNEL_2,		TextureSwizzle::CHANNEL_3	}};
1505 	static const TextureSwizzle D		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ONE	}};
1506 	static const TextureSwizzle S		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ONE	}};
1507 
1508 	const TextureSwizzle* swizzle;
1509 
1510 	switch (order)
1511 	{
1512 		case TextureFormat::R:			swizzle = &R;		break;
1513 		case TextureFormat::A:			swizzle = &A;		break;
1514 		case TextureFormat::I:			swizzle = &I;		break;
1515 		case TextureFormat::L:			swizzle = &L;		break;
1516 		case TextureFormat::LA:			swizzle = &LA;		break;
1517 		case TextureFormat::RG:			swizzle = &RG;		break;
1518 		case TextureFormat::RA:			swizzle = &RA;		break;
1519 		case TextureFormat::RGB:		swizzle = &RGB;		break;
1520 		case TextureFormat::RGBA:		swizzle = &RGBA;	break;
1521 		case TextureFormat::ARGB:		swizzle = &RGBA;	break;
1522 		case TextureFormat::BGR:		swizzle = &RGB;		break;
1523 		case TextureFormat::BGRA:		swizzle = &RGBA;	break;
1524 		case TextureFormat::sR:			swizzle = &R;		break;
1525 		case TextureFormat::sRG:		swizzle = &RG;		break;
1526 		case TextureFormat::sRGB:		swizzle = &RGB;		break;
1527 		case TextureFormat::sRGBA:		swizzle = &RGBA;	break;
1528 		case TextureFormat::sBGR:		swizzle = &RGB;		break;
1529 		case TextureFormat::sBGRA:		swizzle = &RGBA;	break;
1530 		case TextureFormat::D:			swizzle = &D;		break;
1531 		case TextureFormat::S:			swizzle = &S;		break;
1532 
1533 		case TextureFormat::DS:
1534 			DE_ASSERT(false); // combined depth-stencil border color?
1535 			swizzle = &INV;
1536 			break;
1537 
1538 		default:
1539 			DE_ASSERT(false);
1540 			swizzle = &INV;
1541 			break;
1542 	}
1543 
1544 #ifdef DE_DEBUG
1545 
1546 	{
1547 		// check that BorderSwizzle(c) == readSwizzle(writeSwizzle(C))
1548 		const TextureSwizzle& readSwizzle	= getChannelReadSwizzle(order);
1549 		const TextureSwizzle& writeSwizzle	= getChannelWriteSwizzle(order);
1550 
1551 		for (int ndx = 0; ndx < 4; ++ndx)
1552 		{
1553 			TextureSwizzle::Channel writeRead = readSwizzle.components[ndx];
1554 			if (deInRange32(writeRead, TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE)
1555 				writeRead = writeSwizzle.components[(int)writeRead];
1556 			DE_ASSERT(writeRead == swizzle->components[ndx]);
1557 		}
1558 	}
1559 
1560 #endif
1561 
1562 	return *swizzle;
1563 }
1564 
getNBitUnsignedIntegerVec4MaxValue(const tcu::IVec4 & numBits)1565 static tcu::UVec4 getNBitUnsignedIntegerVec4MaxValue (const tcu::IVec4& numBits)
1566 {
1567 	return tcu::UVec4((numBits[0] > 0) ? (deUintMaxValue32(numBits[0])) : (0),
1568 					  (numBits[1] > 0) ? (deUintMaxValue32(numBits[1])) : (0),
1569 					  (numBits[2] > 0) ? (deUintMaxValue32(numBits[2])) : (0),
1570 					  (numBits[3] > 0) ? (deUintMaxValue32(numBits[3])) : (0));
1571 }
1572 
getNBitSignedIntegerVec4MaxValue(const tcu::IVec4 & numBits)1573 static tcu::IVec4 getNBitSignedIntegerVec4MaxValue (const tcu::IVec4& numBits)
1574 {
1575 	return tcu::IVec4((numBits[0] > 0) ? (deIntMaxValue32(numBits[0])) : (0),
1576 					  (numBits[1] > 0) ? (deIntMaxValue32(numBits[1])) : (0),
1577 					  (numBits[2] > 0) ? (deIntMaxValue32(numBits[2])) : (0),
1578 					  (numBits[3] > 0) ? (deIntMaxValue32(numBits[3])) : (0));
1579 }
1580 
getNBitSignedIntegerVec4MinValue(const tcu::IVec4 & numBits)1581 static tcu::IVec4 getNBitSignedIntegerVec4MinValue (const tcu::IVec4& numBits)
1582 {
1583 	return tcu::IVec4((numBits[0] > 0) ? (deIntMinValue32(numBits[0])) : (0),
1584 					  (numBits[1] > 0) ? (deIntMinValue32(numBits[1])) : (0),
1585 					  (numBits[2] > 0) ? (deIntMinValue32(numBits[2])) : (0),
1586 					  (numBits[3] > 0) ? (deIntMinValue32(numBits[3])) : (0));
1587 }
1588 
getTextureBorderColorFloat(const TextureFormat & format,const Sampler & sampler)1589 static tcu::Vec4 getTextureBorderColorFloat (const TextureFormat& format, const Sampler& sampler)
1590 {
1591 	const tcu::TextureChannelClass	channelClass	= getTextureChannelClass(format.type);
1592 	const TextureSwizzle::Channel*	channelMap		= getBorderColorReadSwizzle(format.order).components;
1593 	const bool						isFloat			= channelClass == tcu::TEXTURECHANNELCLASS_FLOATING_POINT;
1594 	const bool						isSigned		= channelClass != tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
1595 	const float						valueMin		= (isSigned) ? (-1.0f) : (0.0f);
1596 	const float						valueMax		= 1.0f;
1597 	Vec4							result;
1598 
1599 	DE_ASSERT(channelClass == tcu::TEXTURECHANNELCLASS_FLOATING_POINT ||
1600 			  channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT ||
1601 			  channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT);
1602 
1603 	for (int c = 0; c < 4; c++)
1604 	{
1605 		const TextureSwizzle::Channel map = channelMap[c];
1606 		if (map == TextureSwizzle::CHANNEL_ZERO)
1607 			result[c] = 0.0f;
1608 		else if (map == TextureSwizzle::CHANNEL_ONE)
1609 			result[c] = 1.0f;
1610 		else if (isFloat)
1611 		{
1612 			// floating point values are not clamped
1613 			result[c] = sampler.borderColor.getAccess<float>()[(int)map];
1614 		}
1615 		else
1616 		{
1617 			// fixed point values are clamped to a representable range
1618 			result[c] = de::clamp(sampler.borderColor.getAccess<float>()[(int)map], valueMin, valueMax);
1619 		}
1620 	}
1621 
1622 	return result;
1623 }
1624 
getTextureBorderColorInt(const TextureFormat & format,const Sampler & sampler)1625 static tcu::IVec4 getTextureBorderColorInt (const TextureFormat& format, const Sampler& sampler)
1626 {
1627 	const tcu::TextureChannelClass	channelClass	= getTextureChannelClass(format.type);
1628 	const TextureSwizzle::Channel*	channelMap		= getBorderColorReadSwizzle(format.order).components;
1629 	const IVec4						channelBits		= getChannelBitDepth(format.type);
1630 	const IVec4						valueMin		= getNBitSignedIntegerVec4MinValue(channelBits);
1631 	const IVec4						valueMax		= getNBitSignedIntegerVec4MaxValue(channelBits);
1632 	IVec4							result;
1633 
1634 	DE_ASSERT(channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER);
1635 	DE_UNREF(channelClass);
1636 
1637 	for (int c = 0; c < 4; c++)
1638 	{
1639 		const TextureSwizzle::Channel map = channelMap[c];
1640 		if (map == TextureSwizzle::CHANNEL_ZERO)
1641 			result[c] = 0;
1642 		else if (map == TextureSwizzle::CHANNEL_ONE)
1643 			result[c] = 1;
1644 		else
1645 		{
1646 			// integer values are clamped to a representable range
1647 			result[c] = de::clamp(sampler.borderColor.getAccess<deInt32>()[(int)map], valueMin[(int)map], valueMax[(int)map]);
1648 		}
1649 	}
1650 
1651 	return result;
1652 }
1653 
getTextureBorderColorUint(const TextureFormat & format,const Sampler & sampler)1654 static tcu::UVec4 getTextureBorderColorUint (const TextureFormat& format, const Sampler& sampler)
1655 {
1656 	const tcu::TextureChannelClass	channelClass	= getTextureChannelClass(format.type);
1657 	const TextureSwizzle::Channel*	channelMap		= getBorderColorReadSwizzle(format.order).components;
1658 	const IVec4						channelBits		= getChannelBitDepth(format.type);
1659 	const UVec4						valueMax		= getNBitUnsignedIntegerVec4MaxValue(channelBits);
1660 	UVec4							result;
1661 
1662 	DE_ASSERT(channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER);
1663 	DE_UNREF(channelClass);
1664 
1665 	for (int c = 0; c < 4; c++)
1666 	{
1667 		const TextureSwizzle::Channel map = channelMap[c];
1668 		if (map == TextureSwizzle::CHANNEL_ZERO)
1669 			result[c] = 0;
1670 		else if (map == TextureSwizzle::CHANNEL_ONE)
1671 			result[c] = 1;
1672 		else
1673 		{
1674 			// integer values are clamped to a representable range
1675 			result[c] = de::min(sampler.borderColor.getAccess<deUint32>()[(int)map], valueMax[(int)map]);
1676 		}
1677 	}
1678 
1679 	return result;
1680 }
1681 
1682 template <typename ScalarType>
sampleTextureBorder(const TextureFormat & format,const Sampler & sampler)1683 tcu::Vector<ScalarType, 4> sampleTextureBorder (const TextureFormat& format, const Sampler& sampler)
1684 {
1685 	const tcu::TextureChannelClass channelClass = getTextureChannelClass(format.type);
1686 
1687 	switch (channelClass)
1688 	{
1689 		case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
1690 		case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
1691 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
1692 			return getTextureBorderColorFloat(format, sampler).cast<ScalarType>();
1693 
1694 		case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
1695 			return getTextureBorderColorInt(format, sampler).cast<ScalarType>();
1696 
1697 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
1698 			return getTextureBorderColorUint(format, sampler).cast<ScalarType>();
1699 
1700 		default:
1701 			DE_ASSERT(false);
1702 			return tcu::Vector<ScalarType, 4>();
1703 	}
1704 }
1705 
1706 // instantiation
1707 template tcu::Vector<float, 4>		sampleTextureBorder (const TextureFormat& format, const Sampler& sampler);
1708 template tcu::Vector<deInt32, 4>	sampleTextureBorder (const TextureFormat& format, const Sampler& sampler);
1709 template tcu::Vector<deUint32, 4>	sampleTextureBorder (const TextureFormat& format, const Sampler& sampler);
1710 
1711 } // tcu
1712