1 /*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #include "GlopBuilder.h"
17
18 #include "Caches.h"
19 #include "GlLayer.h"
20 #include "Glop.h"
21 #include "Layer.h"
22 #include "Matrix.h"
23 #include "Patch.h"
24 #include "PathCache.h"
25 #include "renderstate/MeshState.h"
26 #include "renderstate/RenderState.h"
27 #include "SkiaShader.h"
28 #include "Texture.h"
29 #include "utils/PaintUtils.h"
30 #include "VertexBuffer.h"
31
32 #include <GLES2/gl2.h>
33 #include <SkPaint.h>
34
35 #define DEBUG_GLOP_BUILDER 0
36
37 #if DEBUG_GLOP_BUILDER
38
39 #define TRIGGER_STAGE(stageFlag) \
40 LOG_ALWAYS_FATAL_IF((stageFlag) & mStageFlags, "Stage %d cannot be run twice", (stageFlag)); \
41 mStageFlags = static_cast<StageFlags>(mStageFlags | (stageFlag))
42
43 #define REQUIRE_STAGES(requiredFlags) \
44 LOG_ALWAYS_FATAL_IF((mStageFlags & (requiredFlags)) != (requiredFlags), \
45 "not prepared for current stage")
46
47 #else
48
49 #define TRIGGER_STAGE(stageFlag) ((void)0)
50 #define REQUIRE_STAGES(requiredFlags) ((void)0)
51
52 #endif
53
54 namespace android {
55 namespace uirenderer {
56
setUnitQuadTextureCoords(Rect uvs,TextureVertex * quadVertex)57 static void setUnitQuadTextureCoords(Rect uvs, TextureVertex* quadVertex) {
58 quadVertex[0] = {0, 0, uvs.left, uvs.top};
59 quadVertex[1] = {1, 0, uvs.right, uvs.top};
60 quadVertex[2] = {0, 1, uvs.left, uvs.bottom};
61 quadVertex[3] = {1, 1, uvs.right, uvs.bottom};
62 }
63
GlopBuilder(RenderState & renderState,Caches & caches,Glop * outGlop)64 GlopBuilder::GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop)
65 : mRenderState(renderState)
66 , mCaches(caches)
67 , mShader(nullptr)
68 , mOutGlop(outGlop) {
69 mStageFlags = kInitialStage;
70 }
71
72 ////////////////////////////////////////////////////////////////////////////////
73 // Mesh
74 ////////////////////////////////////////////////////////////////////////////////
75
setMeshTexturedIndexedVbo(GLuint vbo,GLsizei elementCount)76 GlopBuilder& GlopBuilder::setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount) {
77 TRIGGER_STAGE(kMeshStage);
78
79 mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
80 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
81 mOutGlop->mesh.vertices = {
82 vbo,
83 VertexAttribFlags::TextureCoord,
84 nullptr, (const void*) kMeshTextureOffset, nullptr,
85 kTextureVertexStride };
86 mOutGlop->mesh.elementCount = elementCount;
87 return *this;
88 }
89
setMeshUnitQuad()90 GlopBuilder& GlopBuilder::setMeshUnitQuad() {
91 TRIGGER_STAGE(kMeshStage);
92
93 mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
94 mOutGlop->mesh.indices = { 0, nullptr };
95 mOutGlop->mesh.vertices = {
96 mRenderState.meshState().getUnitQuadVBO(),
97 VertexAttribFlags::None,
98 nullptr, nullptr, nullptr,
99 kTextureVertexStride };
100 mOutGlop->mesh.elementCount = 4;
101 return *this;
102 }
103
setMeshTexturedUnitQuad(const UvMapper * uvMapper)104 GlopBuilder& GlopBuilder::setMeshTexturedUnitQuad(const UvMapper* uvMapper) {
105 if (uvMapper) {
106 // can't use unit quad VBO, so build UV vertices manually
107 return setMeshTexturedUvQuad(uvMapper, Rect(1, 1));
108 }
109
110 TRIGGER_STAGE(kMeshStage);
111
112 mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
113 mOutGlop->mesh.indices = { 0, nullptr };
114 mOutGlop->mesh.vertices = {
115 mRenderState.meshState().getUnitQuadVBO(),
116 VertexAttribFlags::TextureCoord,
117 nullptr, (const void*) kMeshTextureOffset, nullptr,
118 kTextureVertexStride };
119 mOutGlop->mesh.elementCount = 4;
120 return *this;
121 }
122
setMeshTexturedUvQuad(const UvMapper * uvMapper,Rect uvs)123 GlopBuilder& GlopBuilder::setMeshTexturedUvQuad(const UvMapper* uvMapper, Rect uvs) {
124 TRIGGER_STAGE(kMeshStage);
125
126 if (CC_UNLIKELY(uvMapper)) {
127 uvMapper->map(uvs);
128 }
129 setUnitQuadTextureCoords(uvs, &mOutGlop->mesh.mappedVertices[0]);
130
131 const TextureVertex* textureVertex = mOutGlop->mesh.mappedVertices;
132 mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
133 mOutGlop->mesh.indices = { 0, nullptr };
134 mOutGlop->mesh.vertices = {
135 0,
136 VertexAttribFlags::TextureCoord,
137 &textureVertex[0].x, &textureVertex[0].u, nullptr,
138 kTextureVertexStride };
139 mOutGlop->mesh.elementCount = 4;
140 return *this;
141 }
142
setMeshIndexedQuads(Vertex * vertexData,int quadCount)143 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) {
144 TRIGGER_STAGE(kMeshStage);
145
146 mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
147 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
148 mOutGlop->mesh.vertices = {
149 0,
150 VertexAttribFlags::None,
151 vertexData, nullptr, nullptr,
152 kVertexStride };
153 mOutGlop->mesh.elementCount = 6 * quadCount;
154 return *this;
155 }
156
setMeshTexturedIndexedQuads(TextureVertex * vertexData,int elementCount)157 GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) {
158 TRIGGER_STAGE(kMeshStage);
159
160 mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
161 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
162 mOutGlop->mesh.vertices = {
163 0,
164 VertexAttribFlags::TextureCoord,
165 &vertexData[0].x, &vertexData[0].u, nullptr,
166 kTextureVertexStride };
167 mOutGlop->mesh.elementCount = elementCount;
168 return *this;
169 }
170
setMeshColoredTexturedMesh(ColorTextureVertex * vertexData,int elementCount)171 GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount) {
172 TRIGGER_STAGE(kMeshStage);
173
174 mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
175 mOutGlop->mesh.indices = { 0, nullptr };
176 mOutGlop->mesh.vertices = {
177 0,
178 VertexAttribFlags::TextureCoord | VertexAttribFlags::Color,
179 &vertexData[0].x, &vertexData[0].u, &vertexData[0].r,
180 kColorTextureVertexStride };
181 mOutGlop->mesh.elementCount = elementCount;
182 return *this;
183 }
184
setMeshVertexBuffer(const VertexBuffer & vertexBuffer)185 GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer) {
186 TRIGGER_STAGE(kMeshStage);
187
188 const VertexBuffer::MeshFeatureFlags flags = vertexBuffer.getMeshFeatureFlags();
189
190 bool alphaVertex = flags & VertexBuffer::kAlpha;
191 bool indices = flags & VertexBuffer::kIndices;
192
193 mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
194 mOutGlop->mesh.indices = { 0, vertexBuffer.getIndices() };
195 mOutGlop->mesh.vertices = {
196 0,
197 alphaVertex ? VertexAttribFlags::Alpha : VertexAttribFlags::None,
198 vertexBuffer.getBuffer(), nullptr, nullptr,
199 alphaVertex ? kAlphaVertexStride : kVertexStride };
200 mOutGlop->mesh.elementCount = indices
201 ? vertexBuffer.getIndexCount() : vertexBuffer.getVertexCount();
202 return *this;
203 }
204
setMeshPatchQuads(const Patch & patch)205 GlopBuilder& GlopBuilder::setMeshPatchQuads(const Patch& patch) {
206 TRIGGER_STAGE(kMeshStage);
207
208 mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
209 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
210 mOutGlop->mesh.vertices = {
211 mCaches.patchCache.getMeshBuffer(),
212 VertexAttribFlags::TextureCoord,
213 (void*)patch.positionOffset, (void*)patch.textureOffset, nullptr,
214 kTextureVertexStride };
215 mOutGlop->mesh.elementCount = patch.indexCount;
216 return *this;
217 }
218
219 ////////////////////////////////////////////////////////////////////////////////
220 // Fill
221 ////////////////////////////////////////////////////////////////////////////////
222
setFill(int color,float alphaScale,SkBlendMode mode,Blend::ModeOrderSwap modeUsage,const SkShader * shader,const SkColorFilter * colorFilter)223 void GlopBuilder::setFill(int color, float alphaScale,
224 SkBlendMode mode, Blend::ModeOrderSwap modeUsage,
225 const SkShader* shader, const SkColorFilter* colorFilter) {
226 if (mode != SkBlendMode::kClear) {
227 if (!shader) {
228 FloatColor c;
229 c.set(color);
230 c.r *= alphaScale;
231 c.g *= alphaScale;
232 c.b *= alphaScale;
233 c.a *= alphaScale;
234 mOutGlop->fill.color = c;
235 } else {
236 float alpha = (SkColorGetA(color) / 255.0f) * alphaScale;
237 mOutGlop->fill.color = { 1, 1, 1, alpha };
238 }
239 } else {
240 mOutGlop->fill.color = { 0, 0, 0, 1 };
241 }
242
243 mOutGlop->blend = { GL_ZERO, GL_ZERO };
244 if (mOutGlop->fill.color.a < 1.0f
245 || (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Alpha)
246 || (mOutGlop->fill.texture.texture && mOutGlop->fill.texture.texture->blend)
247 || mOutGlop->roundRectClipState
248 || PaintUtils::isBlendedShader(shader)
249 || PaintUtils::isBlendedColorFilter(colorFilter)
250 || mode != SkBlendMode::kSrcOver) {
251 if (CC_LIKELY(mode <= SkBlendMode::kScreen)) {
252 Blend::getFactors(mode, modeUsage,
253 &mOutGlop->blend.src, &mOutGlop->blend.dst);
254 } else {
255 // These blend modes are not supported by OpenGL directly and have
256 // to be implemented using shaders. Since the shader will perform
257 // the blending, don't enable GL blending off here
258 // If the blend mode cannot be implemented using shaders, fall
259 // back to the default SrcOver blend mode instead
260 if (CC_UNLIKELY(mCaches.extensions().hasFramebufferFetch())) {
261 mDescription.framebufferMode = mode;
262 mDescription.swapSrcDst = (modeUsage == Blend::ModeOrderSwap::Swap);
263 // blending in shader, don't enable
264 } else {
265 // unsupported
266 Blend::getFactors(SkBlendMode::kSrcOver, modeUsage,
267 &mOutGlop->blend.src, &mOutGlop->blend.dst);
268 }
269 }
270 }
271 mShader = shader; // shader resolved in ::build()
272
273 if (colorFilter) {
274 SkColor color;
275 SkBlendMode bmode;
276 SkScalar srcColorMatrix[20];
277 if (colorFilter->asColorMode(&color, &bmode)) {
278 mOutGlop->fill.filterMode = mDescription.colorOp = ProgramDescription::ColorFilterMode::Blend;
279 mDescription.colorMode = bmode;
280 mOutGlop->fill.filter.color.set(color);
281 } else if (colorFilter->asColorMatrix(srcColorMatrix)) {
282 mOutGlop->fill.filterMode = mDescription.colorOp = ProgramDescription::ColorFilterMode::Matrix;
283
284 float* colorMatrix = mOutGlop->fill.filter.matrix.matrix;
285 memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
286 memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
287 memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
288 memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
289
290 // Skia uses the range [0..255] for the addition vector, but we need
291 // the [0..1] range to apply the vector in GLSL
292 float* colorVector = mOutGlop->fill.filter.matrix.vector;
293 colorVector[0] = EOCF(srcColorMatrix[4] / 255.0f);
294 colorVector[1] = EOCF(srcColorMatrix[9] / 255.0f);
295 colorVector[2] = EOCF(srcColorMatrix[14] / 255.0f);
296 colorVector[3] = srcColorMatrix[19] / 255.0f; // alpha is linear
297 } else {
298 LOG_ALWAYS_FATAL("unsupported ColorFilter");
299 }
300 } else {
301 mOutGlop->fill.filterMode = ProgramDescription::ColorFilterMode::None;
302 }
303 }
304
setFillTexturePaint(Texture & texture,const int textureFillFlags,const SkPaint * paint,float alphaScale)305 GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture,
306 const int textureFillFlags, const SkPaint* paint, float alphaScale) {
307 TRIGGER_STAGE(kFillStage);
308 REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
309
310 GLenum filter = (textureFillFlags & TextureFillFlags::ForceFilter)
311 ? GL_LINEAR : PaintUtils::getFilter(paint);
312 mOutGlop->fill.texture = { &texture, filter, GL_CLAMP_TO_EDGE, nullptr };
313
314 if (paint) {
315 int color = paint->getColor();
316 SkShader* shader = paint->getShader();
317
318 if (!(textureFillFlags & TextureFillFlags::IsAlphaMaskTexture)) {
319 // Texture defines color, so disable shaders, and reset all non-alpha color channels
320 color |= 0x00FFFFFF;
321 shader = nullptr;
322 }
323 setFill(color, alphaScale,
324 paint->getBlendMode(), Blend::ModeOrderSwap::NoSwap,
325 shader, paint->getColorFilter());
326 } else {
327 mOutGlop->fill.color = { alphaScale, alphaScale, alphaScale, alphaScale };
328
329 if (alphaScale < 1.0f
330 || (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Alpha)
331 || texture.blend
332 || mOutGlop->roundRectClipState) {
333 Blend::getFactors(SkBlendMode::kSrcOver, Blend::ModeOrderSwap::NoSwap,
334 &mOutGlop->blend.src, &mOutGlop->blend.dst);
335 } else {
336 mOutGlop->blend = { GL_ZERO, GL_ZERO };
337 }
338 }
339
340 if (textureFillFlags & TextureFillFlags::IsAlphaMaskTexture) {
341 mDescription.modulate = mOutGlop->fill.color.isNotBlack();
342 mDescription.hasAlpha8Texture = true;
343 } else {
344 mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
345 }
346 return *this;
347 }
348
setFillPaint(const SkPaint & paint,float alphaScale,bool shadowInterp)349 GlopBuilder& GlopBuilder::setFillPaint(const SkPaint& paint, float alphaScale, bool shadowInterp) {
350 TRIGGER_STAGE(kFillStage);
351 REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
352
353 if (CC_LIKELY(!shadowInterp)) {
354 mOutGlop->fill.texture = {
355 nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
356 } else {
357 mOutGlop->fill.texture = {
358 mCaches.textureState().getShadowLutTexture(),
359 GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
360 }
361
362 setFill(paint.getColor(), alphaScale,
363 paint.getBlendMode(), Blend::ModeOrderSwap::NoSwap,
364 paint.getShader(), paint.getColorFilter());
365 mDescription.useShadowAlphaInterp = shadowInterp;
366 mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
367 return *this;
368 }
369
setFillPathTexturePaint(PathTexture & texture,const SkPaint & paint,float alphaScale)370 GlopBuilder& GlopBuilder::setFillPathTexturePaint(PathTexture& texture,
371 const SkPaint& paint, float alphaScale) {
372 TRIGGER_STAGE(kFillStage);
373 REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
374
375 //specify invalid filter/clamp, since these are always static for PathTextures
376 mOutGlop->fill.texture = { &texture, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
377
378 setFill(paint.getColor(), alphaScale,
379 paint.getBlendMode(), Blend::ModeOrderSwap::NoSwap,
380 paint.getShader(), paint.getColorFilter());
381
382 mDescription.hasAlpha8Texture = true;
383 mDescription.modulate = mOutGlop->fill.color.isNotBlack();
384 return *this;
385 }
386
setFillShadowTexturePaint(ShadowTexture & texture,int shadowColor,const SkPaint & paint,float alphaScale)387 GlopBuilder& GlopBuilder::setFillShadowTexturePaint(ShadowTexture& texture, int shadowColor,
388 const SkPaint& paint, float alphaScale) {
389 TRIGGER_STAGE(kFillStage);
390 REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
391
392 //specify invalid filter/clamp, since these are always static for ShadowTextures
393 mOutGlop->fill.texture = { &texture, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
394
395 const int ALPHA_BITMASK = SK_ColorBLACK;
396 const int COLOR_BITMASK = ~ALPHA_BITMASK;
397 if ((shadowColor & ALPHA_BITMASK) == ALPHA_BITMASK) {
398 // shadow color is fully opaque: override its alpha with that of paint
399 shadowColor &= paint.getColor() | COLOR_BITMASK;
400 }
401
402 setFill(shadowColor, alphaScale,
403 paint.getBlendMode(), Blend::ModeOrderSwap::NoSwap,
404 paint.getShader(), paint.getColorFilter());
405
406 mDescription.hasAlpha8Texture = true;
407 mDescription.modulate = mOutGlop->fill.color.isNotBlack();
408 return *this;
409 }
410
setFillBlack()411 GlopBuilder& GlopBuilder::setFillBlack() {
412 TRIGGER_STAGE(kFillStage);
413 REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
414
415 mOutGlop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
416 setFill(SK_ColorBLACK, 1.0f, SkBlendMode::kSrcOver, Blend::ModeOrderSwap::NoSwap,
417 nullptr, nullptr);
418 return *this;
419 }
420
setFillClear()421 GlopBuilder& GlopBuilder::setFillClear() {
422 TRIGGER_STAGE(kFillStage);
423 REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
424
425 mOutGlop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
426 setFill(SK_ColorBLACK, 1.0f, SkBlendMode::kClear, Blend::ModeOrderSwap::NoSwap,
427 nullptr, nullptr);
428 return *this;
429 }
430
setFillLayer(Texture & texture,const SkColorFilter * colorFilter,float alpha,SkBlendMode mode,Blend::ModeOrderSwap modeUsage)431 GlopBuilder& GlopBuilder::setFillLayer(Texture& texture, const SkColorFilter* colorFilter,
432 float alpha, SkBlendMode mode, Blend::ModeOrderSwap modeUsage) {
433 TRIGGER_STAGE(kFillStage);
434 REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
435
436 mOutGlop->fill.texture = { &texture, GL_LINEAR, GL_CLAMP_TO_EDGE, nullptr };
437
438 setFill(SK_ColorWHITE, alpha, mode, modeUsage, nullptr, colorFilter);
439
440 mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
441 return *this;
442 }
443
setFillTextureLayer(GlLayer & layer,float alpha)444 GlopBuilder& GlopBuilder::setFillTextureLayer(GlLayer& layer, float alpha) {
445 TRIGGER_STAGE(kFillStage);
446 REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
447
448 mOutGlop->fill.texture = { &(layer.getTexture()),
449 GL_LINEAR, GL_CLAMP_TO_EDGE, &layer.getTexTransform() };
450
451 setFill(SK_ColorWHITE, alpha, layer.getMode(), Blend::ModeOrderSwap::NoSwap,
452 nullptr, layer.getColorFilter());
453
454 mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
455 mDescription.hasTextureTransform = true;
456 return *this;
457 }
458
setFillExternalTexture(Texture & texture,Matrix4 & textureTransform,bool requiresFilter)459 GlopBuilder& GlopBuilder::setFillExternalTexture(Texture& texture, Matrix4& textureTransform,
460 bool requiresFilter) {
461 TRIGGER_STAGE(kFillStage);
462 REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
463
464 GLenum filter = requiresFilter ? GL_LINEAR : GL_NEAREST;
465 mOutGlop->fill.texture = { &texture, filter, GL_CLAMP_TO_EDGE, &textureTransform };
466
467 setFill(SK_ColorWHITE, 1.0f, SkBlendMode::kSrc, Blend::ModeOrderSwap::NoSwap,
468 nullptr, nullptr);
469
470 mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
471 mDescription.hasTextureTransform = true;
472 return *this;
473 }
474
setGammaCorrection(bool enabled)475 GlopBuilder& GlopBuilder::setGammaCorrection(bool enabled) {
476 REQUIRE_STAGES(kFillStage);
477
478 mDescription.hasGammaCorrection = enabled;
479 return *this;
480 }
481
482 ////////////////////////////////////////////////////////////////////////////////
483 // Transform
484 ////////////////////////////////////////////////////////////////////////////////
485
setTransform(const Matrix4 & canvas,const int transformFlags)486 GlopBuilder& GlopBuilder::setTransform(const Matrix4& canvas, const int transformFlags) {
487 TRIGGER_STAGE(kTransformStage);
488
489 mOutGlop->transform.canvas = canvas;
490 mOutGlop->transform.transformFlags = transformFlags;
491 return *this;
492 }
493
494 ////////////////////////////////////////////////////////////////////////////////
495 // ModelView
496 ////////////////////////////////////////////////////////////////////////////////
497
setModelViewMapUnitToRect(const Rect destination)498 GlopBuilder& GlopBuilder::setModelViewMapUnitToRect(const Rect destination) {
499 TRIGGER_STAGE(kModelViewStage);
500
501 mOutGlop->transform.modelView.loadTranslate(destination.left, destination.top, 0.0f);
502 mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f);
503 return *this;
504 }
505
setModelViewMapUnitToRectSnap(const Rect destination)506 GlopBuilder& GlopBuilder::setModelViewMapUnitToRectSnap(const Rect destination) {
507 TRIGGER_STAGE(kModelViewStage);
508 REQUIRE_STAGES(kTransformStage | kFillStage);
509
510 float left = destination.left;
511 float top = destination.top;
512
513 const Matrix4& meshTransform = mOutGlop->transform.meshTransform();
514 if (CC_LIKELY(meshTransform.isPureTranslate())) {
515 // snap by adjusting the model view matrix
516 const float translateX = meshTransform.getTranslateX();
517 const float translateY = meshTransform.getTranslateY();
518
519 left = (int) floorf(left + translateX + 0.5f) - translateX;
520 top = (int) floorf(top + translateY + 0.5f) - translateY;
521 mOutGlop->fill.texture.filter = GL_NEAREST;
522 }
523
524 mOutGlop->transform.modelView.loadTranslate(left, top, 0.0f);
525 mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f);
526 return *this;
527 }
528
setModelViewOffsetRect(float offsetX,float offsetY,const Rect source)529 GlopBuilder& GlopBuilder::setModelViewOffsetRect(float offsetX, float offsetY, const Rect source) {
530 TRIGGER_STAGE(kModelViewStage);
531
532 mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f);
533 return *this;
534 }
535
setModelViewOffsetRectSnap(float offsetX,float offsetY,const Rect source)536 GlopBuilder& GlopBuilder::setModelViewOffsetRectSnap(float offsetX, float offsetY, const Rect source) {
537 TRIGGER_STAGE(kModelViewStage);
538 REQUIRE_STAGES(kTransformStage | kFillStage);
539
540 const Matrix4& meshTransform = mOutGlop->transform.meshTransform();
541 if (CC_LIKELY(meshTransform.isPureTranslate())) {
542 // snap by adjusting the model view matrix
543 const float translateX = meshTransform.getTranslateX();
544 const float translateY = meshTransform.getTranslateY();
545
546 offsetX = (int) floorf(offsetX + translateX + source.left + 0.5f) - translateX - source.left;
547 offsetY = (int) floorf(offsetY + translateY + source.top + 0.5f) - translateY - source.top;
548 mOutGlop->fill.texture.filter = GL_NEAREST;
549 }
550
551 mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f);
552 return *this;
553 }
554
555 ////////////////////////////////////////////////////////////////////////////////
556 // RoundRectClip
557 ////////////////////////////////////////////////////////////////////////////////
558
setRoundRectClipState(const RoundRectClipState * roundRectClipState)559 GlopBuilder& GlopBuilder::setRoundRectClipState(const RoundRectClipState* roundRectClipState) {
560 TRIGGER_STAGE(kRoundRectClipStage);
561
562 mOutGlop->roundRectClipState = roundRectClipState;
563 mDescription.hasRoundRectClip = roundRectClipState != nullptr;
564 return *this;
565 }
566
567 ////////////////////////////////////////////////////////////////////////////////
568 // Build
569 ////////////////////////////////////////////////////////////////////////////////
570
verify(const ProgramDescription & description,const Glop & glop)571 void verify(const ProgramDescription& description, const Glop& glop) {
572 if (glop.fill.texture.texture != nullptr) {
573 LOG_ALWAYS_FATAL_IF(((description.hasTexture && description.hasExternalTexture)
574 || (!description.hasTexture
575 && !description.hasExternalTexture
576 && !description.useShadowAlphaInterp)
577 || ((glop.mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) == 0
578 && !description.useShadowAlphaInterp)),
579 "Texture %p, hT%d, hET %d, attribFlags %x",
580 glop.fill.texture.texture,
581 description.hasTexture, description.hasExternalTexture,
582 glop.mesh.vertices.attribFlags);
583 } else {
584 LOG_ALWAYS_FATAL_IF((description.hasTexture
585 || description.hasExternalTexture
586 || ((glop.mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) != 0)),
587 "No texture, hT%d, hET %d, attribFlags %x",
588 description.hasTexture, description.hasExternalTexture,
589 glop.mesh.vertices.attribFlags);
590 }
591
592 if ((glop.mesh.vertices.attribFlags & VertexAttribFlags::Alpha)
593 && glop.mesh.vertices.bufferObject) {
594 LOG_ALWAYS_FATAL("VBO and alpha attributes are not currently compatible");
595 }
596
597 if (description.hasTextureTransform != (glop.fill.texture.textureTransform != nullptr)) {
598 LOG_ALWAYS_FATAL("Texture transform incorrectly specified");
599 }
600 }
601
build()602 void GlopBuilder::build() {
603 REQUIRE_STAGES(kAllStages);
604 if (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::TextureCoord) {
605 Texture* texture = mOutGlop->fill.texture.texture;
606 if (texture->target() == GL_TEXTURE_2D) {
607 mDescription.hasTexture = true;
608 } else {
609 mDescription.hasExternalTexture = true;
610 }
611 mDescription.hasLinearTexture = texture->isLinear();
612 mDescription.hasColorSpaceConversion = texture->hasColorSpaceConversion();
613 mDescription.transferFunction = texture->getTransferFunctionType();
614 mDescription.hasTranslucentConversion = texture->blend;
615 }
616
617 mDescription.hasColors = mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Color;
618 mDescription.hasVertexAlpha = mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Alpha;
619
620 // Enable debug highlight when what we're about to draw is tested against
621 // the stencil buffer and if stencil highlight debugging is on
622 mDescription.hasDebugHighlight = !Properties::debugOverdraw
623 && Properties::debugStencilClip == StencilClipDebug::ShowHighlight
624 && mRenderState.stencil().isTestEnabled();
625
626 // serialize shader info into ShaderData
627 GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0;
628
629 if (CC_LIKELY(!mShader)) {
630 mOutGlop->fill.skiaShaderData.skiaShaderType = kNone_SkiaShaderType;
631 } else {
632 Matrix4 shaderMatrix;
633 if (mOutGlop->transform.transformFlags & TransformFlags::MeshIgnoresCanvasTransform) {
634 // canvas level transform was built into the modelView and geometry,
635 // so the shader matrix must reverse this
636 shaderMatrix.loadInverse(mOutGlop->transform.canvas);
637 shaderMatrix.multiply(mOutGlop->transform.modelView);
638 } else {
639 shaderMatrix = mOutGlop->transform.modelView;
640 }
641 SkiaShader::store(mCaches, *mShader, shaderMatrix,
642 &textureUnit, &mDescription, &(mOutGlop->fill.skiaShaderData));
643 }
644
645 // duplicates ProgramCache's definition of color uniform presence
646 const bool singleColor = !mDescription.hasTexture
647 && !mDescription.hasExternalTexture
648 && !mDescription.hasGradient
649 && !mDescription.hasBitmap;
650 mOutGlop->fill.colorEnabled = mDescription.modulate || singleColor;
651
652 verify(mDescription, *mOutGlop);
653
654 // Final step: populate program and map bounds into render target space
655 mOutGlop->fill.program = mCaches.programCache.get(mDescription);
656 }
657
dump(const Glop & glop)658 void GlopBuilder::dump(const Glop& glop) {
659 ALOGD("Glop Mesh");
660 const Glop::Mesh& mesh = glop.mesh;
661 ALOGD(" primitive mode: %d", mesh.primitiveMode);
662 ALOGD(" indices: buffer obj %x, indices %p", mesh.indices.bufferObject, mesh.indices.indices);
663
664 const Glop::Mesh::Vertices& vertices = glop.mesh.vertices;
665 ALOGD(" vertices: buffer obj %x, flags %x, pos %p, tex %p, clr %p, stride %d",
666 vertices.bufferObject, vertices.attribFlags,
667 vertices.position, vertices.texCoord, vertices.color, vertices.stride);
668 ALOGD(" element count: %d", mesh.elementCount);
669
670 ALOGD("Glop Fill");
671 const Glop::Fill& fill = glop.fill;
672 ALOGD(" program %p", fill.program);
673 if (fill.texture.texture) {
674 ALOGD(" texture %p, target %d, filter %d, clamp %d",
675 fill.texture.texture, fill.texture.texture->target(),
676 fill.texture.filter, fill.texture.clamp);
677 if (fill.texture.textureTransform) {
678 fill.texture.textureTransform->dump("texture transform");
679 }
680 }
681 ALOGD_IF(fill.colorEnabled, " color (argb) %.2f %.2f %.2f %.2f",
682 fill.color.a, fill.color.r, fill.color.g, fill.color.b);
683 ALOGD_IF(fill.filterMode != ProgramDescription::ColorFilterMode::None,
684 " filterMode %d", (int)fill.filterMode);
685 ALOGD_IF(fill.skiaShaderData.skiaShaderType, " shader type %d",
686 fill.skiaShaderData.skiaShaderType);
687
688 ALOGD("Glop transform");
689 glop.transform.modelView.dump(" model view");
690 glop.transform.canvas.dump(" canvas");
691 ALOGD_IF(glop.transform.transformFlags, " transformFlags 0x%x", glop.transform.transformFlags);
692
693 ALOGD_IF(glop.roundRectClipState, "Glop RRCS %p", glop.roundRectClipState);
694
695 ALOGD("Glop blend %d %d", glop.blend.src, glop.blend.dst);
696 }
697
698 } /* namespace uirenderer */
699 } /* namespace android */
700