Searched defs:shaderObject (Results 1 – 10 of 10) sorted by relevance
19 TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType)… in TranslatorASM()
311 Shader *const shaderObject; variable
305 …OutputASM::OutputASM(TParseContext &context, Shader *shaderObject) : TIntermTraverser(true, true, … in OutputASM()
176 ShaderMap::iterator shaderObject = mShaderMap.find(shader); in deleteShader() local
160 gl::Shader *shaderObject = context->getShader(shader); in glAttachShader() local769 gl::Shader *shaderObject = context->getShader(shader); in glCompileShader() local1547 gl::Shader *shaderObject = context->getShader(shader); in glDetachShader() local2919 gl::Shader *shaderObject = context->getShader(shader); in glGetShaderiv() local2963 gl::Shader *shaderObject = context->getShader(shader); in glGetShaderInfoLog() local3025 gl::Shader *shaderObject = context->getShader(shader); in glGetShaderSource() local3651 gl::Shader *shaderObject = context->getShader(shader); in glIsShader() local4009 gl::Shader *shaderObject = context->getShader(shader); in glShaderSource() local
163 Shader *shaderObject = mShaderNameSpace.find(shader); in deleteShader() local
145 es2::Shader *shaderObject = context->getShader(shader); in AttachShader() local765 es2::Shader *shaderObject = context->getShader(shader); in CompileShader() local1455 es2::Shader *shaderObject = context->getShader(shader); in DetachShader() local3387 es2::Shader *shaderObject = context->getShader(shader); in GetShaderiv() local3438 es2::Shader *shaderObject = context->getShader(shader); in GetShaderInfoLog() local3507 es2::Shader *shaderObject = context->getShader(shader); in GetShaderSource() local4400 es2::Shader *shaderObject = context->getShader(shader); in IsShader() local4843 es2::Shader *shaderObject = context->getShader(shader); in ShaderSource() local
336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local358 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus()370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local412 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus()424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
268 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() local