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Searched defs:shaderObject (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DTranslatorASM.cpp19 TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType)… in TranslatorASM()
DOutputASM.h311 Shader *const shaderObject; variable
DOutputASM.cpp305 …OutputASM::OutputASM(TParseContext &context, Shader *shaderObject) : TIntermTraverser(true, true, … in OutputASM()
/external/swiftshader/src/OpenGL/libGL/
DResourceManager.cpp176 ShaderMap::iterator shaderObject = mShaderMap.find(shader); in deleteShader() local
DlibGL.cpp160 gl::Shader *shaderObject = context->getShader(shader); in glAttachShader() local
769 gl::Shader *shaderObject = context->getShader(shader); in glCompileShader() local
1547 gl::Shader *shaderObject = context->getShader(shader); in glDetachShader() local
2919 gl::Shader *shaderObject = context->getShader(shader); in glGetShaderiv() local
2963 gl::Shader *shaderObject = context->getShader(shader); in glGetShaderInfoLog() local
3025 gl::Shader *shaderObject = context->getShader(shader); in glGetShaderSource() local
3651 gl::Shader *shaderObject = context->getShader(shader); in glIsShader() local
4009 gl::Shader *shaderObject = context->getShader(shader); in glShaderSource() local
/external/swiftshader/src/OpenGL/libGLESv2/
DResourceManager.cpp163 Shader *shaderObject = mShaderNameSpace.find(shader); in deleteShader() local
DlibGLESv2.cpp145 es2::Shader *shaderObject = context->getShader(shader); in AttachShader() local
765 es2::Shader *shaderObject = context->getShader(shader); in CompileShader() local
1455 es2::Shader *shaderObject = context->getShader(shader); in DetachShader() local
3387 es2::Shader *shaderObject = context->getShader(shader); in GetShaderiv() local
3438 es2::Shader *shaderObject = context->getShader(shader); in GetShaderInfoLog() local
3507 es2::Shader *shaderObject = context->getShader(shader); in GetShaderSource() local
4400 es2::Shader *shaderObject = context->getShader(shader); in IsShader() local
4843 es2::Shader *shaderObject = context->getShader(shader); in ShaderSource() local
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
358 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus()
370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
412 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus()
424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp268 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() local