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Searched defs:targetUniform (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DProgram.cpp300 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniform1fv() local
348 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniform2fv() local
396 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniform3fv() local
444 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniform4fv() local
492 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniformMatrix2fv() local
522 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniformMatrix3fv() local
552 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniformMatrix4fv() local
582 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniform1iv() local
637 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniform2iv() local
690 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniform3iv() local
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/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp484 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniformfv() local
574 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniformMatrixfv() local
671 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniform1iv() local
728 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniformiv() local
790 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniform1uiv() local
847 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniformuiv() local
909 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in getUniformfv() local
967 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in getUniformiv() local
1016 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in getUniformuiv() local
1078 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in applyUniforms() local
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