Searched defs:tex (Results 1 – 3 of 3) sorted by relevance
615 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter() local
811 TextureRec* tex = new TextureRec; in addTextureRec() local
1989 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage2D() local3394 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage3D() local4023 GLuint tex = state->getBoundTexture(target); in s_glGenerateMipmap() local