1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrGLSLVertexShaderBuilder.h"
9 #include "glsl/GrGLSLProgramBuilder.h"
10 #include "glsl/GrGLSLUniformHandler.h"
11 #include "glsl/GrGLSLVarying.h"
12
GrGLSLVertexBuilder(GrGLSLProgramBuilder * program)13 GrGLSLVertexBuilder::GrGLSLVertexBuilder(GrGLSLProgramBuilder* program)
14 : INHERITED(program) {
15 }
16
transformToNormalizedDeviceSpace(const GrShaderVar & posVar,const char * rtAdjustName)17 void GrGLSLVertexBuilder::transformToNormalizedDeviceSpace(const GrShaderVar& posVar,
18 const char* rtAdjustName) {
19 // setup RT Uniform
20 if (this->getProgramBuilder()->desc()->header().fSnapVerticesToPixelCenters) {
21 if (kVec3f_GrSLType == posVar.getType()) {
22 const char* p = posVar.c_str();
23 this->codeAppendf("{vec2 _posTmp = vec2(%s.x/%s.z, %s.y/%s.z);", p, p, p, p);
24 } else {
25 SkASSERT(kVec2f_GrSLType == posVar.getType());
26 this->codeAppendf("{vec2 _posTmp = %s;", posVar.c_str());
27 }
28 this->codeAppendf("_posTmp = floor(_posTmp) + vec2(0.5, 0.5);"
29 "gl_Position = vec4(_posTmp.x * %s.x + %s.y,"
30 "_posTmp.y * %s.z + %s.w, 0, 1);}",
31 rtAdjustName, rtAdjustName, rtAdjustName, rtAdjustName);
32 } else if (kVec3f_GrSLType == posVar.getType()) {
33 this->codeAppendf("gl_Position = vec4(dot(%s.xz, %s.xy), dot(%s.yz, %s.zw), 0, %s.z);",
34 posVar.c_str(), rtAdjustName,
35 posVar.c_str(), rtAdjustName,
36 posVar.c_str());
37 } else {
38 SkASSERT(kVec2f_GrSLType == posVar.getType());
39 this->codeAppendf("gl_Position = vec4(%s.x * %s.x + %s.y, %s.y * %s.z + %s.w, 0, 1);",
40 posVar.c_str(), rtAdjustName, rtAdjustName,
41 posVar.c_str(), rtAdjustName, rtAdjustName);
42 }
43 // We could have the GrGeometryProcessor do this, but its just easier to have it performed
44 // here. If we ever need to set variable pointsize, then we can reinvestigate.
45 if (this->getProgramBuilder()->desc()->header().fHasPointSize) {
46 this->codeAppend("gl_PointSize = 1.0;");
47 }
48 }
49
onFinalize()50 void GrGLSLVertexBuilder::onFinalize() {
51 fProgramBuilder->varyingHandler()->getVertexDecls(&this->inputs(), &this->outputs());
52 }
53